Battle For Wesnoth Version 1.6 Released
bomanbot writes "The team for the great turn-based, open-source strategy game Battle for Wesnoth has just released the new stable version 1.6 of their popular title. Some of the new version's highlights include a new campaign, new multiplayer scenarios, improved graphics and user interface, and new background music. The full release notes have been posted, and the source code and binary downloads for many different platforms including Linux, Windows and Mac OS X are available as well."
volume controls are available in the prefernces menu (ctrl + p)
Ah, you fail to know about the awesomeness of the Thrustmaster Hotas Cougar, it's an exact replica of the flight controls on the F-16
http://www.thrustmaster.com/product.aspx?ProductID=11&PlatformID=5
Their server is extremely slow right now that Slashdot's linking it. Here's some binaries:
Win: http://downloads.sourceforge.net/wesnoth/wesnoth-1.6a-win32.exe?download
OSX: http://downloads.sourceforge.net/wesnoth/Wesnoth_1.6a.dmg?download
and the source code:
http://downloads.sourceforge.net/wesnoth/wesnoth-1.6a.tar.bz2?download
The Linux binaries page doesn't load right now to get more links, sorry.
Battle for Wesnoth is a great game, not least of all because it actually has fairly original gameplay (it's not a clone of some other game), but one thing I'd like to take the time tpo mention in particular is that it compliles not only across different operating systems, but also different architectures. PowerPC, for example - not many games still under development on that platform (console aside). It's even available for the Nokia N800/810 (ARM) and probably other PDA/SMartPhone devices - and being turn-based with a very simple interface (mildly more complex than chess) it's quite playable on them too.
It's one of the great advantages of open-source development: anybody can port it to whatever they want!
There's no place I could be, since I've found Serenity...
An attention from Slashdot probably means more traffic they needed.
Arrrgggggggg
The proof of the pudding, is in the eating!
This is true. The thing that came to my mind when I read your post was Dwarf Fortress. The whole thing is a coding project. People play it for the game itself but the graphics are ASCII and there is no sound.
You can add some packages to get graphics like this http://en.wikipedia.org/wiki/File:Graphic.jpg but it's really old school.
If there were artists ready to work long hours on the project, the game could get this http://spriteattack.cator.de//df/show/. A bit childish but still much better than ASCII.