New Service Aims To Replace Consoles With Cloud Gaming
ThinSkin writes "Imagine playing bleeding-edge games, yet never again upgrading your hardware. That's the ambitious goal of OnLive's Internet delivered gaming service. Using cloud computing, OnLive's goal is to 'make all modern games playable on any system,' thanks in large part to OnLive's remote servers that do all the heavy lifting. With a fast enough Internet connection, gamers can effectively stream and play games using a PC, Mac, or a 'MicroConsole,' 'a dedicated gaming client provided by OnLive that includes a game controller.' Without ever having to worry about costly hardware upgrades or the cost of a next-gen console, gamers can expect to fork over about $50 yearly just for the service. If this thing takes off, this can spell trouble for gaming consoles down the road, especially if already-established services like Steam and Impulse join the fray."
It's all fun and games (no pun intended) until you've been playing for a couple of hours and used up the whole of your monthly bandwidth allowance.
I know that some people have the option of truely unlimited service, but an awful lot don't and that puts this service out of their reach.
The 'microconsole' will be hacked to have GNU/Linux and other FLOSS OSs installed within the first few weeks. Hardware geeks everywhere the device is offered sign up for a gaming service only to hack the subsidized hardware and then drop the subscription as soon as legally feasable. ...like every other time someone thought to subsidize commodity PC hardware (or something based upon it) with a subscription model.
Article also talks about "no piracy because it's not running locally."
That's cute, I suppose latency might be a real pain then?
Instead of normal online game lag, you have lag between you actually pressing a button and the game responding at the server.
Even a tiny amount in this situation would make the game 'feel' unresponsive.
"It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
Fuck the cloud! I don't want all my gaming delivered down the pipe as a metered "service". I like owning hardware, and having the ability to play games without being hooked up to a subscriber model.
Internet gaming is often subject to ISP drop-outs and traffic shaping. Why would I willingly embrace single-player gaming in the same poor environment?
Internet broadband in North America is really pathetic in comparison to the rest of the industrialized world. Canada and the U.S. are falling rapidly behind in broadband penetration and performance.
How is this service supposed to work reliably in such an environment?
This space left intentionally blank.
Lots of comments here about potential roadblocks, stutters and genuine questions about viability. I'll leave that to everyone else, and just say this:
If this works (and time will tell), for fifty bucks a year, all in, I'm buying. It's that simple.
And so will everyone else. Like I said, maybe there are issues ... I don't know. But there is a huge potential for a paradigm shift here, and let there be no doubt that these guys will have all the heavyweights breathing down their necks. Lawsuits on one side, competing services on the other. Someone, eventually, will win out, though.
Hopefully gamers will chose the lesser of the evils, the truly bad choices have to admit defeat and give up, and we're left with a win for the consumer, for a change.
I don't really know why, but for some reason this reminds me of the old Chinese curse: "May you live in interesting times."
Then they would be broke within a very short time unless its for a very small group of people even streaming one single game will take a huge amount of bandwidth.
How does cloud computing solve the CPU-GPU bandwidth issues of modern games? Gamers still want to see the game, and at ultra high rez & IQ.
You mean like the Nintendo Wii?
I think he means High Definition 1280x720 (720p) and 1920x1080 (1080p) that the PS3 and Xbox360 are capable of not the Standard definition of 720x480 (NTSC) or 720x576 (PAL) the Wii is only capable of :)
There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
Awesome. So you need a connection that's faster than what most people have to play games at lower resolution than most PC gamers (and many console gamers) do. Sounds like a winner.
Oh yeah, and it'll blow my bandwidth cap in about forty hours.