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EA Releases DRM License Deactivation Tool

Dr_Barnowl writes "Electronic Arts has posted a SecuROM de-authorization management tool. Once downloaded, the tool will search your drives for EA games infested with the draconian online DRM system, and help you download their respective individual de-activation tools. This isn't a perfect solution, since it's still possible to run out of activations in the event of hardware failure or other source of data loss, but since the announcement that this particular DRM system will be dropped for The Sims 3 , it would seem that EA has had a minor epiphany about DRM." I'm sure EA's hand was forced in part by the FTC's recent warning against deceptive DRM practices. Hal Halpin of the Entertainment Consumers Association commented further on the issue, suggesting to developers that such measures need to be displayed on game boxes, and that standardization of EULAs could be next on the list.

51 of 226 comments (clear)

  1. Standardized EULA by haystor · · Score: 5, Insightful

    Having a standardized EULA would be a bad thing if it were standardized by the government. They'd be unilaterally agreeing to the terms of the EULA, while right now it is unclear if a EULA is even binding at all.

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    t
    1. Re:Standardized EULA by snowraver1 · · Score: 3, Insightful

      At least you would have an idea what your rights are, and the rights of the publisher. As it stands now, you have no rights, and really, so idea of the publishers rights either, becuase, really, who reads the EULA?

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    2. Re:Standardized EULA by mrchaotica · · Score: 4, Informative

      As it stands now, you have no rights...

      Only if the EULA is upheld, that is. The typical EULA should be declared null and void by any reasonable court, for several reasons (contract of adhesion, doctrine of first sale, etc.).

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    3. Re:Standardized EULA by geobeck · · Score: 4, Funny

      The typical EULA should be declared null and void by any reasonable court...

      You have to go through a pretty big haystack to find that needle.

      --
      Find environmentally and socially responsible products on http://buy-right.net
    4. Re:Standardized EULA by Lord+Ender · · Score: 2, Insightful

      The best solution would be a standard COTS license, regulated by the FTC, that explicitly permits archival, resale, returns etc.. Any software which wants to use some other license would need a proper paper signature to be enforcable. End the "by breathing you agree to..." EULA forever. The software industry and software consumers both need this.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
  2. To the extent that they lightened the DRM load: by Smidge207 · · Score: 5, Interesting

    *sigh* Here we go again. Seriously, a code is the most simplistic and effective means of copy protection. One key = one install. Simple as that.

    If you implement measures, that online / LAN multiplay is restricted to valid and unique CD-keys and executables cannot be cracked easily is one of the most reasonable methods to balance between players and publishers available.

    It serves the following purposes:
    - prevent non-paying customers from using unpaid-for online servers
    - (inofficially) let people (via keygens) rather freely test-drive the full software, offline on their own machine with the option to buy a key and make your installation legit and online-enabled in seconds.
    - ban detected cheaters from online play and introduce a financial risk to cheating (you have to buy a new key when you're caught) which deters non-hardcore cheaters from trying
    - prevent mass copying of your software: if the same key is encountered online in the thousands, disable the key
    - all this encourages defined and responsible ownership of the software: if you give out your key, you possibly cannot play online anymore

    - and inofficially: limit the resale-value of a used key: as a buyer, you cannot be sure if the key is not banned for cheating or shared with the entire school/workplace of the reseller.

    I don't know of people who been hindered from doing legit things with their paid-for software because of a cd-key. But I know several people who "test-drove" dozens of pirated games with a keygen who found out the game was so crappy that even downloading it was a waste of money and time.

    =Smidge=

    --
    Is it just my observation, or is eldavojohn an idiot?
    1. Re:To the extent that they lightened the DRM load: by corsec67 · · Score: 4, Insightful

      Simple question:
      Do you want the version people pay money for to be as good as the version without DRM that they can get from The Pirate Bay?

      --
      If I have nothing to hide, don't search me
    2. Re:To the extent that they lightened the DRM load: by FishWithAHammer · · Score: 4, Insightful

      That's not a simple question at all.

      Of course I want it to be that easy. But making that easy vastly increases the likelihood of small-scale copies (letting a friend borrow the disc, etc.), which for an independent game is considerably more problematic than TPB.

      Your approach is "give it to us or we'll steal it." You know what my reply to that is? "Fuck you, I won't release it at all."

      Creators deserve to make money, too. I want a solution where everyone benefits.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    3. Re:To the extent that they lightened the DRM load: by badboy_tw2002 · · Score: 4, Funny

      Obviously you can make money providing support or documentation for your game: that's the FOSS way.

      In terms of a game, just release a version without any sensible controls or UI, and have them call you while they play it so you can dig around the logs and tell them they are low on life and should probably go find a health pack. Alternately, you can provide customization support such that they can add scripts to get the info without having to dig through the logs. That HUD script in turn will be rewritten in a "better" language and released as a fork with a slightly different license, at which time your userbase will splinter into two camps - both whom are completely right and the spawn of Satan at the same time.

      See now, that wasn't so hard was it?

    4. Re:To the extent that they lightened the DRM load: by corsec67 · · Score: 2, Interesting

      The question is simple, the answer could be very complex.

      You could package the game with some tangible thing that has value, like a figurine, or something that isn't digital.

      Offer support, some kind of online services, etc.

      DRM is adding code to the game that is designed to be defective, to fail unless certain conditions are met. That is making your game less likely to work, and indeed making a cracked version of the game more valuable to some people.

      DRM will not affect the people who aren't going to pay anyways, since they will use the cracked version. DRM will not affect the people who satisfy the requirements for the DRM to work. The people who have a complex situation will be hurt by DRM, and could be less likely to buy your game, since it might fail for them. Then there are the people who want to casually borrow the game, is your DRM going to stop them without too much collateral damage; will it make them want to pay instead of getting a cracked version?

      --
      If I have nothing to hide, don't search me
    5. Re:To the extent that they lightened the DRM load: by AmaDaden · · Score: 3, Insightful

      You know what my reply to that is? "Fuck you

      Wrong, Wrong, Wrong. Due to all the information that we have at our finger tips if you ever even look like you are thinking this you will get your ass handed to you. People HATE giving money to people they feel are assholes. If they have to then they have to. But if they can avoid it they will.

      The other side of this is that if they hear good things about you they will come to you. The next pair of shoes I buy I will buy though Zappos. Why? Look at these stories. http://consumerist.com/tag/zappos/

      As for you making money I would recommend
      1)Accept donations. Some people might like your stuff so much they will over pay for it.
      2)Ask people who did pirate the game to donate if they liked it. This sounds dumb but it's a way of saying "Look I know some of you are gonna steal this game and there is nothing I can do about it. But Please if you actually like it and would like to see more post-pay for it. I'm not gonna be a jerk about it. I'm just trying to make a living." Most people have trouble ripping off people that are honest and human.
      3)Try to make it easier to buy then steal. Steam is great network for that. At this point I buy games on steam so that I never have to go CD fishing ever again if I want to play an old game

    6. Re:To the extent that they lightened the DRM load: by FishWithAHammer · · Score: 3, Insightful

      Package a game with some tangible thing -- that increases both my costs and the cost of the game, and in theory drives more people to piracy. Plus, there's pretty few ways, if any, for an independent developer to actually provide anything in that tangible form that anybody would actually want.

      Support -- dunno about you, man, but I'd hope that a game doesn't need support. If it does, I didn't do my job as a developer and a designer.

      Online services -- this is possible/plausible, especially if I do add the possibility of a multiplayer component (the problem being that everything's balanced for single-player, and multiplayer involves ongoing costs).

      Steam is looking more and more tempting, really. Or try to get a WiiWare kit (the game has HTPC and standard-TV resolution modes already, wouldn't be too hard!) and go that route.

      I have zero interest in making life more difficult for those who purchase the game. But, at the same time, I just expect a modicum of fairness afforded to me as the creator ('specially as I've got a couple artists and a fellow musician to pay...).

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    7. Re:To the extent that they lightened the DRM load: by FishWithAHammer · · Score: 4, Interesting

      I actually thought of something interesting.

      A key system that does phone home--but does the validation on the user side. If the key's not legitimate, i.e. a keygen result, it won't be in the server database, though the game still unlocks. It doesn't change the game at all, but instead displays a message that more or less says only "I know this key isn't legitimate, but I'm going to let you play the game anyway." Let the versions unlocked with this, just keep the "Register This Copy" button on the homepage. (I plan to do registration through PayPal, built straight into the game, in the first place, if somebody wants to bypass the need to go input the key themselves the first time--so they can still go get a legitimate copy if they want.)

      Could be workable. I doubt a pirate is likely to spend any time cracking it when all they have to do is sit through a "do you really want to just steal this game?" message before being allowed in.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    8. Re:To the extent that they lightened the DRM load: by orclevegam · · Score: 5, Interesting

      I have no interest in having my work valued at zero unless you "feel like it." I can just as easily not release it.

      Having never seen or played your game (to my knowledge) I currently value it at zero. Even if I had seen it (and even played it), I'd probably still value it at or around zero, sorry, but that's just the way things go with a free market. No one is guaranteed success, and just because you wrote a game does not intrinsically mean it has value to everyone nor more importantly that it has the same value to anyone. Now, I can sympathize with you, I'm a programmer and I do like to think that what I make has value and that people are willing to pay for it, however the onus is on me to convince the public that my software is worth paying for, and no amount of DRM is going to do that for even half of the public.

      Your potential market for any piece of software can be broken down into a number of categories and various things you do will effect exactly how that breakdown occurs. The categories are as follows:

      • Doesn't even know about your software
      • Is aware of your software but not interested in it
      • Is aware of your software but values it at less than what you're asking for it
      • Is aware of your software and values it at more than what you're asking for it

      Now, on the topic of that third category (Is aware of your software but values it at less than what you're asking for it) this is where your pirates come from. It's important to note that some people will value your software at or very close to zero and will therefore never pay for it no matter what you do, so some of these people might as well be considered lost sales no matter what. Your job is to try to maximize sales to all categories and this is accomplished in a number of ways. In the case of categories 1 and 2 (don't know and not interested respectively) advertising and demos (either full or partial) go a long way towards shifting these two into groups 3 and 4. Group 4 is essentially sold already, all you need to do with them is keep shipping a quality product that works well and doesn't hassle the paying customer. Group 3 is the problem group. Your options to win them over are to lower your prices, or convince them that your product has more value in it (demos, and various incentives are a great way to do this as the demo gets them actually interacting with your product and able to more fully evaluate it, and the incentives are effectively added to the value of the base product).

      --
      Curiosity was framed, Ignorance killed the cat.
    9. Re:To the extent that they lightened the DRM load: by TheRaven64 · · Score: 2, Informative

      PennyArcade's game phones home and limits the number of installs. Unless they've changed the rules recently, it is not DRM-free. This is why I didn't buy it (and, no, I didn't pirate it either; if it's not worth buying, it's not worth pirating either).

      --
      I am TheRaven on Soylent News
    10. Re:To the extent that they lightened the DRM load: by RiotingPacifist · · Score: 2, Interesting

      you have 2 major problems:
      1) Offline DRM is COMPLETELY flawed, the only way you can even get close to working drm is if you offer legitimate users something reasonable in exchange for connecting to your servers. A good online game play experience, downloadable content (cheep/free or even full priced), etc, all allow you to offer legitimate customers benefits while excluding those without keys.
      2) You *come across* as a bit of an asshole, if you want people to pay for something they can get for free, stop talking

      I create for me, but if you're going to receive utility from it, I expect to be compensated.

      If you created it for YOU, what are we* compensating you for?
      Bandwidth? No the .torrent lets us takes care of that
      Support? well you could only give that to legit customers

      given that you have already made the game for yourself. you can do one of the following:
      1) keep it, make $0.00
      2) release it at a reasonable price point, forget about drm make some money, but be expected to support it for that money
      3) open source it and ask for donations (probably make very little, but you don't need to support anything)

      p.s given your low opinion of the game (assuming nobody would pay for it if they had the choice) and lack of enthusiasm (if you thought it was something truly great, you'd care a bit more about getting it out there and less about making money off it), i honestly think it makes very little difference which choice you make as you'll be sourly disappointed by the returns on any of them.

      --
      IranAir Flight 655 never forget!
    11. Re:To the extent that they lightened the DRM load: by orclevegam · · Score: 2, Insightful

      I like the concept but I'm wondering how you deal with no internet connectivity? If it can't dial home does it just assume the copy is pirated? If so that's a minor annoyance (depending on how you implement it) but hopefully not enough of one to garner complaints from paying customers. If I might suggest you probably should modify the message if it fails to contact the server to say something along the lines of "I can't contact our server to verify this key, if you paid for this game thank you for your support and please ignore the registration link. If you have pirated this game please consider registering as your support provides incentive for future work." This will hopefully prevent paying customers from feeling like you're accusing them of piracy in the event they're in a situation where they have no internet access (such as the oft reported cases of military personnel in foreign countries).

      --
      Curiosity was framed, Ignorance killed the cat.
    12. Re:To the extent that they lightened the DRM load: by FishWithAHammer · · Score: 2, Interesting

      If it's not connected, yes, that would be the plan. "I can't verify if this was a legal key; if you'd like to verify later--you don't have to, but I'd appreciate it--please click here. If you aren't a legal purchaser, enjoy the game, but please consider registering on the front page."

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    13. Re:To the extent that they lightened the DRM load: by thePowerOfGrayskull · · Score: 2, Insightful

      SO true, while i could most likely pirate pennyarcade's drm less game, i have not and will not, why? because i like the guys. on the otherhand OFC i have a pirated copy of spore despite its DRM because i have no intention of paying for something produced by EA.

      So in other words, stealing the value of someone's time and effort is OK depending on who you're taking it from? I wish my morals were that flexible, life would be easy.

    14. Re:To the extent that they lightened the DRM load: by FishWithAHammer · · Score: 2, Insightful

      The thing is, though--they've already taken it. A rational person who accepts as a postulate the right to take a good for free isn't going to pay for something they already have for free.

      Quite literally--and I outright reject the "but it's just copying!" argument, so please don't even bother--they are taking my product without paying. I don't see any reason to expend any effort to help someone who has already stolen from me. As I've said elsewhere in this thread, I think I'll almost certainly accept invalid keys, as from a keygen--but it'll say quite plainly that it's probably not a legally registered copy, you can authenticate again if it is or register without leaving the game by clicking a button, etcetera etcetera. I don't think nagware works terribly well, but I'm willing to give it a shot.

      The "try it for free" argument also smells, too. Like I said, I fully intend a demo of about 20% of the game, approximately ten to twelve hours of content. If you can't decide based on that, I question whether it's not just "get it for free" time.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    15. Re:To the extent that they lightened the DRM load: by calmofthestorm · · Score: 2, Interesting

      Oh please. Quite a few of us who choose to make use of the GPL do so to /protect/ our work from what we consider to be exploitation. To me, if someone takes my code, integrates it directly into a product, and makes money from it, I've been exploited. Yet anyone who uses it, even for profit, in its form is not. The GPL protects me from exploitation, something like the BSD license does not.

      This is of course my personal feeling. Like you, I care more about avoiding being exploited than profiting in any particular way, I just define it differently. So do the BSD communities, and other groups in the software world

      To put it another way, think of the GPL community as like another company out there. If you work for a standard, primarily closed-source, company, you can probably use any code from that company in your product as you see fit, but you are adding more code to the company codebase with what you create.

      I see GPL development as more or less equivalent to this. To accuse me of being selfish or of hoarding because I choose to require this contribution in kind for my work, yet not look at companies like Microsoft or Apple the same way, is simply hypocritical. I don't criticize Microsoft for not letting me steal the source code for some app of theirs and integrate it into mine. Who are they, then, to call my work "tainted" or "viral"?

      I doubt that many GPL people see it this way, though, that is, the parity between GPL and any other company.

      --
      93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
  3. how much does DRM cost by PhrostyMcByte · · Score: 4, Insightful

    I wonder how much these companies spend licensing and supporting DRM. Even leaving out sales lost because of DRM, I have a hard time imagining them making up those costs.

    1. Re:how much does DRM cost by goltzc · · Score: 4, Informative

      I wonder how many companies that have spent a lot of money on DRM schemes are publicly traded. Investing in DRM sure seems like a proactive (yet pointless) way of making sure your investors believe that you are protecting your sales.

      Perception of money saved > Actual money saved

      --
      Our bugs are smarter than your test scripts.
    2. Re:how much does DRM cost by Shihar · · Score: 4, Interesting

      I am a pretty avid game buyer. I got out of college, got a job, and suddenly found tossing out a couple hundred on video games occasionally wasn't a large expense. If I see a game that I want, I generally just buy it.

      I skipped over Red Alert 3 and Spore.

      Those are two games that I normally would have not thought twice about buying. I like video games, and they are not such a big expense for me where I have to spend much time thinking about if I want to buy it or not, but in the case of those two games I took a pass because of DRM. I can merrily ignore DRM if it doesn't affect me. Limited licenses, crippling applications installed onto my computer, nice big loop holes for security breaches? Thanks. I'll pass. Video games are nice, but not worth crippling my computer or supporting that kind of anti-consumer behavior.

      EA needed to be taught a lesson and hopefully they learned it. Spore had the most crippling DRM of all times and was the most pirated game of all times. Pssst... EA... DRM doesn't stop pirates. It sure does piss off people who on a normal day would hand you a sweat wad of cash without thinking twice.

  4. It's not April 1st yet!! by elrous0 · · Score: 4, Insightful

    Well, maybe in some part of the world.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  5. All aspects of securerom? by SuiteSisterMary · · Score: 4, Interesting

    Does this also remove the other aspects of SecureROM, other than just 'number of installs?' Like the whole 'Hey, you have Nero installed! Therefore, you can't run this game! How dare you have standard computer equipment like a CD burner installed in your computer!'

    --
    Vintage computer games and RPG books available. Email me if you're interested.
    1. Re:All aspects of securerom? by Shakrai · · Score: 4, Funny

      This happens sometimes when I try to play Heroes of Might and Magic V! It's like playing russian roulette.

      Yeah, because not getting to play 'Heroes of Might and Magic V' is totally equivalent to a 16.667% chance of blowing your brains out ;)

      --
      I want peace on earth and goodwill toward man.
      We are the United States Government! We don't do that sort of thing.
    2. Re:All aspects of securerom? by Anachragnome · · Score: 5, Interesting

      Heroes of Might and Magic 3 was my first experience with SecuROM. It disabled my CD burner...permanently. EA owes me $55 for that one.

      In total, SecuROM has been the demise of three of my drives. There was no way to determine whether or not a game had it back then, so it was hit and miss. SecuROM, or EA, owe me approx. $150 for disabled drives over the last 12 years or so.

      Since I NEVER expect to receive a buck from them in compensation, I protect my drives instead. I stopped BUYING THEIR GAMES. And every one that I bought in the past, I have since downloaded cracked versions and use them instead.

      Is that what you wanted, EA?

      Drop SecuROM, entirely, or you've still lost a customer.

  6. Had to return Battlefield expansion packs by syousef · · Score: 4, Insightful

    I have had to return two of the Battlefield expansion packs because I could not activate them even after spending several hours on the problem. No matter what I did the online part of the process did not work and I was denied access. These expansion packs were online only so I effectively couldn't use the software at all. Fortunately I bought from a gaming shop that does take returns on games that do not work. I wrote to EA, asked for help. Then again to revoke whatever I'd registered. No reply of course. One day these greedy fools will realize that they're shooting themselves in the foot with DRM. Sure some piracy will be curtailed in some circumstances. So will some legitimate use. In the long run they lose out because the game becomes hard to use and not worth the effort.

    --
    These posts express my own personal views, not those of my employer
  7. Hm... by grub · · Score: 5, Funny


    Once downloaded, the tool will search your drives for EA games infested with the draconian online DRM system

    I bet that's not a quote from EA's documentation.

    --
    Trolling is a art,
  8. Cool... by Anonymous Coward · · Score: 5, Funny

    We can have congress pass legislation that they didn't read to fix the problem of EULAs that nobody reads.

    1. Re:Cool... by commodore64_love · · Score: 5, Funny

      This isn't funny.

      It's sad.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    2. Re:Cool... by omnipresentbob · · Score: 4, Insightful

      It is sad. Which is why there should be legislation that makes them read the bills.

      http://www.downsizedc.org/page/read_the_laws

    3. Re:Cool... by commodore64_love · · Score: 5, Insightful

      The First Congress spent almost six months writing, debating, and rewriting the Bill of Rights, and it was only one page long. Our Congress passed a 780,000 million dollar stimulus bill with thousands of pages and most never read it.

      When the Founders envisioned the Congress, they pictured a body of men who would be highly-intelligent, logical (it was the Age of Reason), and careful in their deliberations, to carefully read every word and weigh its effects.

      Boy were they wrong.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    4. Re:Cool... by MemoryDragon · · Score: 2, Informative

      Age of Reason, followed by Age of Stupidity and Laywers...

  9. One day.... by Daetrin · · Score: 4, Insightful

    One day these greedy fools will realize that they're shooting themselves in the foot with DRM.

    They removed the DRM from Sims 3 and just released a tool to retroactively remove DRM from older games. One could make a reasonably cogent argument that that day is today.

    (Good thing that day wasn't tomorrow, or no one would have believed them.)

    --
    This Space Intentionally Left Blank
    1. Re:One day.... by Red+Flayer · · Score: 5, Informative

      and just released a tool to retroactively remove DRM from older games.

      No they didn't. In essence, they released a tool to reset your "activated" flag from TRUE to FALSE.

      So when you try to install and activate on a second machine, you can -- as long as you have unactivated on the first machine. This is nice, since it allows for continuance of the doctrine of first sale. This is not nice, as it still leaves the DRM.

      All this does is make their DRM adhere to certain consumer protection laws.

      Also note that they have not committed to release Sims 3 DRM-free; instead, they have vowed not to use the broken DRM tool they have been using up til now.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  10. What about other and older games? by antdude · · Score: 2, Insightful

    I remember C&C3: Kane's Wrath patch had SecureROM that caused people (including mine)'s explorer.exe to go bonker and crash. See http://www.google.com/search?q=kane's+wrath+explorer.exe+securom ... :)

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  11. Hulk mad. by commodore64_love · · Score: 3, Funny

    >>>it's still possible to run out of activations in the event of hardware failure or other source of data loss

    Hulk crush EA's company cars. Grrrr.

    --
    "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
  12. This does NOT remove the DRM, just moves the game! by Sowelu · · Score: 5, Informative

    Many of EA's games can only be installed three times on different computers (based on hardware ID codes)--and then, even if you never gave away your CD key or anything else, you don't get to install them ANYWHERE. Serious problem if you get three new computers! This tool lets you de-authorize a computer, saying "I don't want to play the game on THIS computer any more. Credit me with the ability to install it on a new place again." Of course that doesn't help if your hard drive dies; that one ability to install it dies with your drive, and you can't take it back. The DRM is still very present.

  13. I don't understand by lancert · · Score: 3, Funny

    I've never understood people's belief that they have the right to someone else's work be it music, videos, games, software or whatever. Calling EA an evil overlord for trying to profit from their work and protect it from being stolen is totally goofy. If you don't want to pay for it, you shouldn't have it. I'm sure people are going to trash this statement but if you don't like the DRM they install with it, don't buy it. But stealing a copy of something because you don't like the DRM is theft. Plain and simple.

    1. Re:I don't understand by MobileTatsu-NJG · · Score: 2, Insightful

      I've never understood people's belief that they have the right to someone else's work be it music, videos, games, software or whatever. Calling EA an evil overlord for trying to profit from their work and protect it from being stolen is totally goofy. If you don't want to pay for it, you shouldn't have it. I'm sure people are going to trash this statement but if you don't like the DRM they install with it, don't buy it. But stealing a copy of something because you don't like the DRM is theft. Plain and simple.

      Upon careful reflection you'll find the answer was within the whole time!

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  14. Obviously by dazedNconfuzed · · Score: 5, Insightful

    What you don't understand is that EA's DRM was screwing up computers of people who DID pay!

    --
    Can we get a "-1 Wrong" moderation option?
  15. Whence other DRM-free EA games? by dazedNconfuzed · · Score: 2, Insightful

    So when can I buy a copy of Spore with the assurance it does NOT have SecuROM onboard?

    --
    Can we get a "-1 Wrong" moderation option?
  16. Spore deauth tool stinks by spyrochaete · · Score: 4, Informative

    I uninstalled Spore a few weeks ago and just tried to reclaim the activation with EA's new tool. All I get is this message:

    Important Message!

    There is a problem with verifying ownership of your game. Please verify your game registration code and reinstall your game."

    What the hell does that mean? I have to install the game again? So do I run the deauth tool while it's still installed? And then uninstall it again?

    Screw this. If my game ceases to work I'll just pirate it.

  17. Old School DRM is the Best School by Bigjeff5 · · Score: 2, Interesting

    I recently installed some industrial software who's installation/licensing scheme struck me as incredibly brilliant.

    They don't care how many machines you have, or even how many machines you install the software on. What they care about is that you are only ever using one instance of the software at a time, because that is the license you payed for.

    To accomplish this, they use a 2-part licensing scheme that is based on an original license authorization, and a randomly generated key created upon installation. To transfer the authorization, you have to have the key generated by the software on the computer you want to transfer to first, then you can use it to generate a NEW authorization on the old machine. Generating a new authorization re-creates the original machine's key, breaking the authorization there, so a new transfer is required in order to use it again.

    You can move it around all you want, you can even operate off of two machines if you want, you just have to re-authorize it each time. Also, because it's just a standard licensing scheme and not some crazy copy protection, it doesn't break any functionality.

    Most people would find this reasonable, I think, and sure it's breakable, but the market for such a crack should be reduced, and if done well that's a hard system to circumvent. I think so anyway, I could be wrong.

    --
    Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    1. Re:Old School DRM is the Best School by david_thornley · · Score: 2, Interesting

      I don't understand this. How does installing on a second machine break authorization on the first? Either you'd need the first machine available to authorize the second, or you'd have to be connected to the net every time you started the program. Otherwise, there's no way to stop somebody from taking the first computer, putting it somewhere without a net connection, and using the software while it's authorized on the second machine.

      The first alternative suggests that you're SOL if the first machine breaks too badly, or is stolen, or otherwise lost. The second assumes that the software will never be used without a net connection. This may be acceptable for industrial software (although it's quite possible for only the internet access to be down, nothing else), but it's a very bad assumption for consumer software. If I load a game on my laptop to go to the cabin, and when I get there I can't play it, I'm going to be upset.

      It also suggests that there's no way to lock down a machine for the software: somebody could accidentally break your authorization. In a large business, there will be checks and procedures to stop this, but that's not the case for consumer software.

      If you're selling software for $100K or so, you can provide plenty of help to offset any inconvenience. If you're selling for $39.99 in stores, one customer with a difficult authorization problem is either an angry ex-customer, or a way to blow the profits on several sales.

      There's also the fact that DRM won't stop a determined cracker, and so you can expect cracked copies of any popular program to show up on TPB real fast.

      The reality is that DRM won't stop software from being distributed without authorization on a very large basis, and it has the potential to mess up the paying customer. It has not worked in general, and it isn't going to work now.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    2. Re:Old School DRM is the Best School by c0d3g33k · · Score: 4, Informative

      Most people would find this reasonable.

      Nope. It's just as damned inconvenient and braindead as other schemes that artificially induce limitations that aren't there to begin with. One instance at a time is just as stupid as any other limitation.

      Example:

      Limited software in question is installed on 3 computers: Workstation at the office, laptop and home workstation.

      Scenario 1: Working on project at office workstation. Suddenly called to important meeting with important executive to deal with an important issue. Grab laptop, head off to meeting - no time to logoff, generate new key, whatever. Productive discussion ensues. Executive asks for a quick review of discussion concepts using expensive software he paid for. Activate laptop, start software. Bzzzt! Didn't generate stupid license key, so no efficient conclusion to discussion. Executive leaves meeting with mandate to find new tool ASAP without stupid licensing scheme.

      Scenario 2: Good week at office. Project done, system deployed. Vacation next week. No need to generate key - won't need it. As vacation starts - emergency phone call to fix unforeseen issue. Bzzt! Sorry - can't use home system to fix problem. Long drive into office causes family to miss plane, vacation ruined, divorce ensues. Solemn vow never to use stupid software again.

      Scenario 3: Good week at office. Project done, system deployed. Generate key for laptop just in case - not stupid like scenario 2 guy. Sunday morning - emergency call. No problem - just fire up laptop, install key, fix problem. Bzzzt! Hard drive failure - laptop won't boot. Home system can't use exclusive key made for laptop. Stupid licensing scheme cursed forever, new tool found.

      The problem with schemes that impose limitations is that they are ... limiting, and at some point those limitations will cause a problem that shouldn't have been one.

      Only human beings would invent technology that removes limitations (like cost-free digital reproduction that sounded like Utopia in the sci-fi novels ... and the marketing copy) then turn around and impose artificial limitations to nullify the benefit that the new tech offered.

  18. You are wrong by Brain-Fu · · Score: 4, Informative

    But stealing a copy of something because you don't like the DRM is theft. Plain and simple.

    Legally speaking, it is not theft. Copyright infringement is an entirely different legal concept than theft. So you are wrong.

    Morally speaking, you are wrong too. Theft deprives the owner of use, whereas copyright infringement does not. So it is not morally similar to theft (it might still be wrong of course, just as murder is wrong even though it is not theft, but this does not make it the same thing as theft).

    I know you think I am splitting semantic hairs. Of course, I disagree. I think your sloppy use of language obscures the truth and frustrates our efforts at thinking clearly about this issue. It is not "plain and simple," and your misguided attempts at making it so are not helpful.

    The issue is not one of entitlement, production, or theft...but one of boundaries. One person's interest in securing the profitability of a work is directly conflicting with someone else's interest in being able to make full use of the (hardware AND software) resources available to them. Perhaps my natural desire to play a game for free should not supersede your "right" (sic) to ensure that every copy of your work is paid for. But, conversely, neither does your desire to get paid justify forcefully taking control of my computer (and the computers of every person in the world) away.

    So, we need to work out these boundaries. In order to work them out fairly, we need to understand them in exacting detail. Thus, we must avoid oversimplifications like yours.

  19. Single-player example by Jabbrwokk · · Score: 2, Interesting

    The Witcher (original, not the Enhanced Edition) shipped with a CD-Key that most people thought was useless. It allowed you to register your game with publisher Atari and get... not much.

    However, the studio later released an Enhanced Edition, which added more cutscenes, more dialogue, more quests, two side-missions that stand alone from the main game, the official soundtrack, a CD of music inspired by the game and a "making-of" DVD. All this stuff was available for purchase; but the best part is the studio and Atari made all the new content available FOR FREE DOWNLOAD to all the owners of the original game who had registered their games using those previously mostly-useless CD keys.

    The content could not be installed without keys. Of course pirates could just download cracked versions of the enhanced editions, but that's a humongous download, six gigs-plus and I doubt casual copiers would bother. Offering all that content free to confirmed, legitimate owners of the original edition wasn't just a nice thing to do, it was also a good incentive to have a legitimate copy of the game.

    There were some problems in Canada - the bilingual manual was printed without keys. Oops. I'm one of the people who bought the original game and was stoked when I learned about the new content - only to flip through every page in the manual and find there was no fucking key. Good one, hope the proof-reader got fired for that. However, Atari support was pretty good, I filed a key request and two weeks later was happily slaying drowners with my silver sword - enhanced edition style.

    Anyway, this might be a copy-protection scheme worth considering - downloadable content available only for legitimate, registered owners. I don't know how this would work with your game, but for me in my example, I thought it worked great (except for that shitty Polish download server they decided to use to release the enhanced edition content. Good idea, bad execution - make it EASY for customers to get the good stuff and they'll be less likely to visit TPB.)

  20. What about a Mac version? by Franklin+Brauner · · Score: 2, Insightful

    I mean, not seriously, but what about it?