Open Source Shooter Nexuiz 2.5 Released
Michael writes "A new version of Nexuiz, a GPL-licensed, first-person shooter, has been released. There are over 3,000 changes in Nexuiz 2.5, including new maps, new game-modes, enhanced graphics, new audio, and other major changes. Phoronix has posted a preview of this Nexuiz 2.5 release, with screenshots showing the impressive graphics and how it has raised the bar for open-source gaming. Details about the Nexuiz project are available at SourceForge."
Don't use full screen mode (use windowed) and it works. Hopefully this has been fixed...
Artix
Your Linux, your init.
Netrek, an ancient unix game, had a primative form of DRM to prevent cheating ages ago.
Well, I certainly recognized Facing Worlds, but I saw a lot more Q3 than UT in the videos in the map overall.
Some QW engines use a closed source module. Since QW is GPL this is a small violation of the GPL no one care about.
I don't know how to handle this Nexuiz. Has to be easy* to pick the Darkplaces engine and compile a version with wallhacks. Most probably this is managed by real humans on the other side banning ip's and the sort.. and with a nice enough community where cheating is rare or non existant.
* to tell the truth.. DarkPlaces is (sort of...) a total rewrite of the Quake engine. It has interesting tecniques to speedup the rendering, and use today technologies. This complexitude will act somewhat like a "unintended obuscation" to make writting wallhacks somewhat hard.
-Woof woof woof!
Source is included in the zip file.. Stupid trolling on your part.
Actually there are only two q1/q3 alike maps in Nexuiz, all the other 20+ included maps are new to Nexuiz. Quite a few custom mappers were inspired by ut/q3 maps though.
HL was Q2, not Q1...
Depends on what criteria you want to use. Doom was probably the first contender but lacked almost all notion of the 3rd dimension. IMHO bungie hit it first with Marathon, with improvements over Doom too numerous to list. Some of the key additions were vertical aim, lifts, reloading, reasonable ammunition limits, bundled map AND physics editors, improved mob AI, and of course the big winner, networked multiplayer deathmatch. I personally think that last one is a requirement, though there have been some very good FPS that lack multiplayer. (Deus Ex my fav) The only thing Marathon lacked at the time was "jump" and "climb".
I work for the Department of Redundancy Department.
Actually, I found the mouse lag to be due to Vsync. Try turning it off.
Netrek, an ancient unix game, had a primative form of DRM to prevent cheating ages ago.
While interesting, that statement is very poor in actual information. At the very least, a link to some page will let people easily see what you're talking about. Actually saying that it had "an anti-cheating mechanism using an RSA-based public key cryptography authentication system that also attempts (with limited success) to detect and prevent Man-in-the-middle attacks." is even better, especially if you give references. Now I know wikipedia is not the best source but it does give more information than simply saying it had a primitive form of DRM.
Ahhh, what an awful dream. Ones and zeroes everywhere... and I thought I saw a two.
Wrong, the original Wolfenstien was the first FPS. Doom was the first multiplayer FPS though.
Try again. Ever hear of HoverTank 3D, Ultima Underworld, or Catacomb 3D?
Wolfenstien was the first popular FPS.
Javascript + Nintendo DSi = DSiCade