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GameStop Selling Games Played By Employees As New

Kotaku reports on a practice by GameStop which allows employees to "check out" new copies of video games, play them, then return them to be sold as new. Quoting: "When a shipment of video games initially arrives at a store, managers are told to 'gut' several copies of the game, removing the disc or cartridge from the packaging so it can be displayed on the shelf without concern of theft, according to our sources. The games are then placed in protective sleeves or cases under the counter. If a customer asks why the game is not sealed they are typically told the the game is a display copy. The game is still sold as new. When check-out games are returned, we were told, they are placed with the gutted display copies. If a customer asks about these, they are typically told they are display copies, not that they have been played before. Since the copies are often placed with display copies, even managers and employees typically don't know which of these games have been played and which haven't."

41 of 243 comments (clear)

  1. How about DRM? by mcvos · · Score: 5, Interesting

    The site seems slasdotted, so I can't RTFA, but my first thought is: what about games with draconian DRM that allows you to install it only a limited number of times? Employees playing those games may destroy the usefulness of those games.

    1. Re:How about DRM? by Shadow+of+Eternity · · Score: 4, Insightful

      Gamestop has pretty much abandoned PC gaming in favor of console games. Going by the local ~50 odd gamestops I doubt most of their employees even understand what they're selling beyond "Yo I so own at halo brah".

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    2. Re:How about DRM? by DrEldarion · · Score: 5, Informative

      The only games they'd do this for are console games, which don't have DRM worries. PC games, AFAIK, are all sold sealed.

    3. Re:How about DRM? by Hadlock · · Score: 4, Interesting

      Optical media almost never gets scratched unless you're eight years old and still can't care for your toys. I lent my beloved copy of Parappa the Rapper to my 8 year old cousins and it came back unplayable, I'm still angry about that 8 years later. All of my optical media from high school is still in great shape, mostly sitting in old CD-R spindles (the best way to store media IMO)

      --
      moox. for a new generation.
    4. Re:How about DRM? by Opportunist · · Score: 3, Informative

      That's new to me. Most PC games I bought so far have their activation code or license key on a sticker inside the DVD case, on the disc sleeve or on the manual.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:How about DRM? by SCPRedMage · · Score: 2, Insightful

      Considering the cases/boxes for PC games tend to be much larger than than for console games, I call bullshit.

      Besides, why would someone shoplift when the torrent went up days or weeks before it hit the shelves?

      --
      My sig can beat up your sig.
    6. Re:How about DRM? by zakkie · · Score: 5, Funny

      "Someone who can talk intelligible..." - and they say yanks don't get irony? ;)

    7. Re:How about DRM? by Goldberg's+Pants · · Score: 3, Insightful

      "Employees playing those games may destroy the usefulness of those games."

      Most of the publishers already did that when they included DRM in the first place.

    8. Re:How about DRM? by sshuber · · Score: 5, Informative

      I used to work at Gamestop and we could only check out console games for obvious reasons. Everything else is true though, except my manager pushed that we check out used games as much as possible and he inspected new games when we brought them back. If it was scratched at all, you got the pleasure of buying it. It was a pretty sweet perk to have though. Obviously Gamestop's thinking is that they want a staff who knows what they are selling.

    9. Re:How about DRM? by Scuff · · Score: 3, Informative

      You can get downloadable versions of Abe's Odyssey and Exodus from steam relatively cheaply. It's $15 for both right now, which isn't great, but a couple weeks ago they had the pack onsale for $2.50. Might be worth looking at next time Steam has a big sale, if you're in the nostalgia mood again.

    10. Re:How about DRM? by Turken · · Score: 3, Insightful

      Yep. Had an acquaintance that worked at a gamestop for awhile, and they had the same policy. Still, I never buy from GS in general because I just don't care for my game packages to be pre-opened, even if they are "new" prior to my purchase. I guess it comes down to an issue of trust. If you can't trust the store to give you straight information about games (without trying to upsell you unnecessary crap), how can you trust them to be telling the truth about the condition of that pre-gutted game?

    11. Re:How about DRM? by MBGMorden · · Score: 3, Insightful

      They only keep boxes for the console games on the floor and keep all actual copies of the game behind the counter.

      Still, if it's as big of a problem as the OP suggests, then I think they'd simply do the same with the PC games too.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    12. Re:How about DRM? by drzhivago · · Score: 4, Insightful

      I worked at Babbages in the mid-90s. The policy of employees taking products home to become familiar with them was encouraged. And really, from a standpoint of being able to inform the customer better, it was a great idea. PC products were not excluded from this policy. Granted it was in '96 or so, and there was an equal amount of disk-based products as CD-based ones, the internet wasn't that big of a deal, and games/products were connected as most are today.

      As for the "guts", when I was there we generally only gutted one copy, and that was what got put on the shelf for display. If it was the last copy and we had to put the game back inside the box, we'd tell the customer we were doing that. I don't remember anything sneaky being done regarding that.

    13. Re:How about DRM? by sexconker · · Score: 2, Informative

      Incorrect!
      Then changed it right after launch.
      You can request a new code for free.

  2. Re:Does it matter??? by Askmum · · Score: 3, Funny

    My thought exactly. Except in cases where there is some kind of mandatory registration with a key on the box, or the disc is limited to the number of times you can read it, what is the difference between a disc that has been read once before and a disc that has not?
    Is this the "I need a virgin" phenomenon?

  3. This is just now news? by the_nightwulf · · Score: 5, Interesting

    I cannot believe this is just now becoming a "scandal."

    I was a Gamestop assistant store manager in the early 2000's. This was policy way back then, and we abused the shit out of it. Yes, policy said you could only check out one thing at a time for a certain period of time (I remember it being six days, maybe things have changed ...) and you could only check out any given product once, and no products like OSes or consoles. In practice, we took whatever we wanted whenever we wanted for however long we wanted. All the managers covered for each other and the other employees when the district bigwigs came by. On inventory days everyone brought in a list of things to add to inventory. This was SOP for all the stores in my district, and pretty much every store nationwide if you believe the chit chat at the annual store manager meetings.

    "Gutting" has been policy for at least that long too. Per policy, you'd "gut" one copy of a game and when it came time to sell, you'd repackage and re-shrink wrap it. We were supposed to shrink wrap the shit out of everything (Dreamcast software for example: pull the entire CD tray out of the jewel case, shrink the case and put it on the sales floor, shrink the CD tray and secure it behind the counter), but in practice that was too much work once there were 500+ PSX titles, 200+ DC titles, etc. I made sure there wasn't anything obvious left over (stickers with SKU numbers on CDs, for example), but many people didn't. We were also instructed when selling the gutted copy to just walk it to the back and shrink wrap it without offering any explanation. The old pre-EB POS system (which was written in QuickBASIC Professional, and I swear I am not making that up) used to say "Gut checks save lives!" as a part of the screen saver.

    This is been going on for well over 10 years. CD-based software borrowed out and scratched. Cartridge-based software borrowed and sold as "new" with saved data on it. Ask any Gamestop employee if they pay for magazines or tax software. Ever wonder why every Gamestop has a shrink wrapper in back? Do you not know how to tell the difference between factory shrink wrap and re-wrap? Factory wrap is "crinklier" ... and there's always a seam somewhere where a small machine with a glorified hair dryer can't produce one (usually down the middle of the back of the package).

    Oh, and my apologies to whoever ended up buying that one copy of XP Home we had. I didn't realize at the time that the product key couldn't be reused.

    1. Re:This is just now news? by fahrvergnugen · · Score: 5, Informative

      This policy has been around longer than that. I was an employee exercising the checkout policy back in the floppy / cartridge days, at several of the stores which would eventualy merge to become Gamestop (c. 1993-1997) This is old news, the lawsuits about it have come and gone. The policy has been disbanded, then re-instated several times. There's no use getting your panties twisted about it now.

      Look: If you're reading this article, it's safe to assume you've been in a Gamestop (or EB, or Babbage's, or Software Etc., or Funcoland, or whatever your local store was before being devoured by ConGlomCo). So it is because of your undoubted nightmare customer experience in such places that when I tell you the following, you will know that it is true: working there was a fucking horrorshow. The hours were terrible, the customers obnoxious, the colleagues irritating, the stink from the shrinkwrap machine quite literally poisonous, and management incompetent, malicious, or both. Mind you, I'm talking about how bad it was 15 years ago when the stores were competing with each other. I can only imagine that it's gotten worse for employees since the industry consolidated completely, and you can no longer just walk up to the other side of the mall and get a job with the competition.

      These stores pay minimum wage, offer employees almost no discount on the products they sell (and indeed often restrict employees' access to hot items like new-release consoles), and employees are forbidden to hang out mucking about with the in-store demo kiosks during downtime or off-duty hours. Yet at the same time, the customers and management demand that the employees somehow be knowledgable about all the product in the store. These products have consistently sold for $50 - $80 apiece for years. As an employee, you're supposed to have played everything, yet as an employee, you're subject to the same "you broke the shrink, you own it" return policy on $140 a week for the average part-timer. It's an impossible situation for a 19-year-old trying to make rent, groceries, and tuition, much less a sad-sack 30-something manager with kids, pulling in $25k a year on a 70-hour work week if they're lucky.

      Gamestop didn't post record profits by paying their line employees well. Everyone's a disposable cog, and they'd just as soon fire you as look at you. Don't think as an employee you aren't constantly reminded by management about the eager stream of salivating 16-year-olds who think working in a game store would be SO COOL, dreaming of replacing you.

      Given all this, do you think anyone in their right mind would work at that store if they didn't offer employees what amounts to a free lending library of the newest titles? What other incentive could there possibly be to irritate people with membership clubs, pushy pre-orders and used game pitches, and the soul-crushing pain of listening to the loop of that piped in tv network all day?

      If it really bothers you, shop elsewhere. I certainly do, those fucking vultures won't ever get my money again. If you do decide to shop there, use some common sense and check your disks for scratches before you leave the store. It's not that hard.

      But seriously, quit the whining about the "used sold as new" crap. The checkout policy is the price you pay for having specialty knowledge behind the register at minimum wage prices.

      --
      Even Jesus hates listening to Creed.
  4. Re:Does it matter??? by Dutch+Gun · · Score: 4, Insightful

    Or, maybe it's "I'd rather not have had someone else's machine (or kid brother, or whatever) scratch up the disc I spent $60 + tax on." Beyond that, it's simply a matter of integrity. If someone else has played the game, it's not a virg... I mean, it's not new anymore.

    --
    Irony: Agile development has too much intertia to be abandoned now.
  5. Not a "new" problem.. by _hAZE_ · · Score: 4, Informative

    I'm quite surprised that the rest of the world is just now being made aware of this practice. I worked for two competing shopping-mall chain video game stores in the mid-to-late 90's, and both of them had policies almost identical to this. The shrink-wrap machine in the back room made the fact that an item was "checked out" very simple to conceal from the customers.

    To be completely honest, I really don't care, as long as:

    - The materials are sold to me in a "new" condition
    - If it requires any sort of registration key, I better not ever find out it's already been registered

    Without this policy in place, I'm fairly certain a lot of video game stores would simply stop having employees; it's one of the best perks of working at one. Discounts are nice, but playing for free? That's even better.

    --

    Don Head
    UNIX/Linux Administrator
  6. Re:Does it matter??? by bugnuts · · Score: 4, Insightful

    Hate to break it to you but...
    wait, no, I'm ecstatic to break this to you:

    Your new car has been driven by several other people. Someone else popped its cherry.

    And that $35,000 new car you just bought (that isn't really new) is way more than the $35 disk you just bought. And when it comes down to it, you can usually tell if you didn't get all the bits you paid for on a CD, but it's more difficult to tell if your new car has been abused.

    In some ways, it's probably better to be played. At least you know there are no immediate catastrophic errors on the disk.

  7. Scratch cards and proper shrinkwrap by DrXym · · Score: 4, Insightful
    Not saying I necessarily agree with the following suggestions but they seem like fairly clear ways for the games industry to fight back against Gamestop.
    • Shrinkwrap games and slap a holgraphic sticker on the wrap or on the case that must be broken. It would stop Gamestop or anybody else palming off a used game as new. Lots of games already have a holo sticker on the insert, so why not one on the whole box. Also insert a page in the manual telling owners to report stores if the seal was broken.
    • Send each store plenty of dummy case inserts for display to relieve stores of the bullshit excuse that the game was the "display model".
    • Use scratch cards. They work once and it's obvious if someone has already scratched the code off.
    • Use scratch cards even on multiplayer console games. The user can use it to unlock the base map pack or on first play. Employees can't borrow any game without using the code. Additionally Gamestop is screwed because second hand users don't get their map pack essentially crippling the game. GS would be forced to buy refresh codes, or the user would have to buy the pack online. Either way, the game company gets money from a second hand sale they wouldn't have otherwise.
  8. Re:Does it matter??? by elcorvax · · Score: 2, Insightful

    In fact I don't care if the game has been played before IF they tell me that. Otherwise if they say that the game is brand new, then it should be Brand New !

  9. In the UK... by djsmiley · · Score: 4, Informative

    In game they dont have any kind of check out procedure which I ever had the power to use - sometimes we got promo copies of games which would be handed out as prizes to staff and then the staff would share them, but they were mostly shit games and no one gave a crap (I got sega superstars tennis hahaha).

    From my friends, gamestation (which game now owns) DOES allow employees to check out disks, paying for them if they break it etc. But now all GAME and gamestation stores have a disk cleaning machine which will remove like 75% of scratches leaving the disk looking "as new".

    Both stores "gut" games and put real boxes onto the shop floor, along with inserts sent from H/O. Some inserts are crap/unreadable/wrong and so you sometimes need the real box for the customer to be able to see what they are really buying.

    However, even if we didn't gut games, i'd still say that about 5% are scratched IN the box, due to them falling loose during shipping etc. Luckly we can just disk clean them for free in that case and the customer is happy 99% of the time. If they kick off we might swap the disk for them for a brand new copy, but note it and if they return that too then we will refuse to return it again generally - all this is at managers disgression.

    I no longer work for game, but this is how it was up until about 2 months ago.

    --
    - http://www.milkme.co.uk
  10. Happens all the time by UnrefinedLayman · · Score: 5, Interesting

    The same thing happened to me when Assassin's Creed was released for 360. On release day I did not pre-order and called ahead to make sure they had copies in the store. They assured me they did.

    When I got there and asked for it they said they didn't have it. I said I had just called and been told there were copies. The guy behind the counter turned to the guy next to him and said "Hey [co-worker], were you, uhhh..." and trailed off. He replied Lumberg-style with a "Yeeeahhhh, I was going to take it home... Naw, that's ok, sell it."

    I was all like what the fuck man, and asked them if it was an open box copy that had been taken home by employees and played. He said yeah. I asked if I would be charged full price. The guy said of course and looked at me like he was the confused one. The three other employees nearby were similarly non-plussed. "If there's anything wrong with it you can return it." ...just like I can with a new copy?

    I took the cash in my hand and put it away, said no thanks. There was another Gamestop on the way home that had it, nevermind the two Best Buys with obscene pallets of copies.

    It was a braindead move on the employees' parts and I'd hate to think the manager would approve of that going down in front of a customer. But that's what happens when you have a bunch of kids running the front of house, unsupervised and with a shrink wrapper, and it's no surprise it's happening everywhere.

    I treat the Gamestop sales counter like a casino chip-exchange. I watch every hand at every time, especially when they ask a co-worker to pull out a game. The kids back there do stupid, careless shit with your credit card/license/games/money, and they spend most of their free time dreaming up scams to get more money and more games. That's the business!

    No offense to any upstanding Slashdotters working at Gamestop. I'm clearly talking about your slovenly coworkers.

  11. Seal that breaks ... by gullevek · · Score: 3, Interesting

    Every xbox 360 game I bought has a special sticker on top that is broken once it is opened. I doubt you could easily replace that. I have seen this on US versions, Asian (HK) Versions and Japanese Versions.

    So how can you fake that?

    --
    "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
  12. Re:Better customer service if you've played by williamhb · · Score: 3, Funny

    Many years ago I worked at the Harvey Norman computer chain in Australia and the games guys often took games home at the weekend to check out. The reasoning was simple - if you've played a game and a customer wants advice on which game to buy you're in a position where you actually know what you're talking about rather than just staring at them blankly. This was before the days of the internet being widely available, but I think the policy still holds true. If you're buying a game at a marked up price from your local software mart then the staff there better know what they're selling - otherwise how can you justify the retail space and the markup? So far from being a scandal, I call this sensible business practice.

    We do the same thing with Chup-A-Chup lollies. Give each flavour a bit of a lick, so the shop assistant can give knowledgeable advice about them, then wrap the lollies back up and sell them as new. After all, it'd be a waste of cash to actually set aside ones for the employees and not sell them. That'd just not be sensible business practice.

  13. Stamped CDs and DVDs have no dye to fade by tepples · · Score: 2, Informative

    No scratching or anything, just your run of the mill dye fade.

    Stamped CDs and DVDs have no "dye" to fade. Was the plastic still clear? (Use a bright light to see through the dark-purple PS1 disc plastic.) Did the laser in the console still read other discs? Was there rot or other damage close to around the edge?

  14. Re:Does it matter??? by ndege · · Score: 2, Interesting

    In some ways, it's probably better to be played.

    When I buy a car, I don't get a code that could have already been activated/banned etc that completely renders the car disabled; even though, the car looks new without even a scratch. A car can be test driven, a car is repairable, and, the buyer is covered by lemon laws. Lemon laws for games anyone? ;)

    Automobiles are automobiles and CDs are CDs.

    --
    Sig Return: 204 No Content
  15. Re:Does it matter??? by TheGavster · · Score: 3, Informative

    For a little extra, GM will actually let you take personal delivery of a new Corvette at the factory, after personally supervising its construction: http://www.corvettemuseum.com/ncm_delivery/index.shtml

    --
    "Because Science" is one step from "Because old book". Try "Because of my experiment testing my falsifiable assertion".
  16. Re:Does it matter??? by internerdj · · Score: 3, Interesting

    That has always bothered me. In fact, I was thinking about it on the way to work this morning. From my experience, I have about 100-150 thousand miles before I have to dump major money into a car for a major repair. I've done the following exercise several times: Take the total price of a car new and divide it by the expected remaining lifespan prior to major repairs, do the same with a late model used car doesn't matter if it is in the paper or sold by a dealership(although the price will be higher for a dealership). I've found in general a used car will already have used up a third to half of its lifespan before being sold as used, but the price will in no way be near 2/3 to a half of what the original price was even taking into account resale value when you get near the end of that lifespan. Maybe it works different for more pricey vehicles than I've ever been able to buy, but the whole drive it off the lot price drop only seems to matter if you rotate cars every few years.

  17. Re:Does it matter??? by MBGMorden · · Score: 2, Insightful

    Absolutely true. Particularly when you go to the store and see a game on the shelves as both - sometimes the difference in price between the new and used versions are $15 (sometimes only $5). For something that I just see on the shelf that interests me, I'll often pickup the used version. For something that I think I'll like more and play longer (or most certainly if I'm buying the game as a gift for someone else), I'll splurge for the new.

    When I pay that extra money specifically for a new copy, leaving used ones back on the shelf, I damn well better get a new and SEALED copy of the game.

    That said, knowing these policies, on the 1 or 2 cases where I tried to buy a new game from Gamestop and they proceeded to pull it from a storage envelope, I immediately stopped the process, got my money back (explaining why), and headed next door to Wal-mart to buy the game.

    --
    "People who think they know everything are very annoying to those of us who do."-Mark Twain
  18. Re:Does it matter??? by WankersRevenge · · Score: 4, Insightful

    And that $35,000 new car you just bought (that isn't really new) is way more than the $35 disk you just bought. And when it comes down to it, you can usually tell if you didn't get all the bits you paid for on a CD, but it's more difficult to tell if your new car has been abused.

    A video game is not a car. When a consumer buys a car, he has different expectations than buying a video game. The other neat item that destroys your equation is a little thing called an odometer that tells the user precisely how much wear and tear is on the vehicle. And if the odometer reads a high mileage, you can negotiate a lower rate. When a consumer buys a "new" video game from gamestop, the price is always 59.99 even if the box has been opened.

    In some ways, it's probably better to be played. At least you know there are no immediate catastrophic errors on the disk.

    So you are saying it is better to buy a used copy of a game, seeing as how the early adopter has already tested the game for you? Sure, I have no problem with that. That's why I buy a used copy of the game. I don't need a "food taster" for my crap when I buy it new.

    Look ... when I buy a product, I expect it to come in its original packaging straight from the factory. When its out of its packaging, I have no idea where the product has been. Sure, it could have been safely stowed in drawer, but seeing the assholes who work at my local gamestop, I can only assume the game has been used as a coaster for a cigarette stuffed bottle of stale miller light. How am I to know otherwise?

    And I still haven't reached you ... hey, if you are looking for new games to buy, I got a bunch of them at my house. Give me a buzz sometime and I'll warm up my shrink wrap machine.

  19. Re:Does it matter??? by LandoCalrizzian · · Score: 4, Funny

    All little wordplay for you:
    Hate to break it to you but...I checked out your [game/wife] out sometime ago. Yeah, yeah I know you thought [it/she] was untouched and paid full price but we barely had 10-12hrs of passionate [gameplay/lovemaking] together. This was long before you decided to [buy it/marry her]. I didn't leave any marks...well that's not entirely true but you can barely see those [scratches/scars]. Don't worry, you'll still get to have your fun. If it doesn't work out there is a [sequel/sister] and my buddy says [it/she] is much better and he's only 8 hours in. I hope you like store credit.

  20. Re:Does it matter??? by flitty · · Score: 2, Interesting

    I worked at a local cd/game shop a few years back, and we had console demo stations where we would put in the most current release for folks to try out. When we switched out the games and sold the opened copy, we would inform the buyer that because the game was already opened, they couldn't return the game for anything except the same game (if there were scratches or anything), which we had to do by law, opened copies cannot be returned for cash (thanks DMCA!) So if they were buying it for a gift or something, we would give them an un-opened copy. If they raised a fit and we only had the opened copy, we'd give them the "local" discount which was like $2. And, if they were still reticent about buying a used copy, we'd mark their receipt to note that they had bought an opened copy so there wouldn't be ANY problem with a return. As long as people know what they are buying, there isn't a problem with such a practice. If Gamestop isn't telling people these opened games are non-refundable, then there's a problem, but otherwise, this is a non issue.

    --
    Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
  21. Re:It's true, I've had personal experience with th by Zed0mega · · Score: 2, Funny

    So you got a bonus piece of cheese with your game and you're complaining!?

  22. Re:Does it matter??? by Xaoswolf · · Score: 2, Insightful

    Well, for starters, used games ares sold at a discounted price from new games. So if you are buying a game at the new price, and it's been played before, one would consider that a little dishonest.

  23. Re:Does it matter??? by Nitar · · Score: 2, Insightful

    Lay off the FUD, if you do have this happen, then you will return it and get a new copy of the game.

    You're missing the point... Now this person has to drive home, pop the game in, enter the code, find out it's broken, drive back, argue for a new copy (which might not be new), drive home and repeat the cycle?

    The point is, if the game is sold as being NEW, then it should be NEW.

    The last time I bought a gutted game at GameStop, the manual had grease and food remnants all over it. It also already had a saved game. That was the last time I purchased anything at GameStop.

  24. Re:Does it matter??? by WankersRevenge · · Score: 2, Insightful

    Yes ... odometers can be reset. It is not an easy thing to do that results in prison time if you are caught doing it. I'm guessing people who roll back their odometers don't get a lot of repeat customers seeing as how the quality of cars aren't a priority to those dealers.

    And hey ... forget about the whole sticker thing. There's an easier solution. Don't buy new games at Gamestop. Problem solved. Granted, I don't have problems buying a used game there although I still find their prices way overpriced (Fable 1 for the Xbox was going 15 bucks used -- wtf???). Personally, I like getting my used games from gamefly. Most of the discs are in great condition and the box doesn't require latex gloves to handle it.

  25. Really? by Anonymous Coward · · Score: 2, Interesting

    I work at Gamestop NOW. I've never heard of this. At least not as a store policy. It's entirely possible a few stores do this, but those of us who follow the rules(which is most of us) just wait until a used copy is traded in and then we try it out. We have a rental policy with used crap, but new stuff we do not take out of the sleeve. We DO NOT take out PC games. They are only sold as new and thus we cannot use them.

    My guess is they interviewed a few bad employees. Not "bad" as in liars or people who hate Gamestop, but "bad" as in the kind of people who generally ignore the rules themselves and then get the fortune of being saddled with a boss who doesn't really care. I know(at least in Westchester, NY) that we can only rent out the used, and anyone caught doing that to new games gets fired.

    What sucks about this is the games ARE new, and we still get the hours of demands from customers that we shouldn't charge as much for the unsealed copies. And now stuff like this comes along, the three or four who read Kotaku and don't already buy used are gonna let this stupid rumor spread. Which is going to, in turn, lead to more motherly figures giving me the business about how they heard from their computer nerd children that Gamestop is lying to them. After all(in the public eye), if one store lies, all of them do.

    This probably won't change things much, but odds are the company is going to pull some very unhelpful shit now to ensure the appearance of compliance. After all, if you read that handbook through, Gamestop does not come off as fond of it's employees. Seriously, they all but write glowering emotes in the book.

    Which also reminds me, the reason I'm posting this anonymously is because if you publicly speak for Gamestop(positively or negatively), and are under the employ of Gamestop, then you will be fired. No questions, just the axe.

  26. Discount on the Gutted game by SpartacusJones · · Score: 2, Interesting

    When I bought Metal Gear 4 for the PS3 from a Gamestop in Austin all they had left was the gutted copy. I asked if there was a discount since it was opened and they gave me 10%. I thought that was reasonable.

  27. Shocking! by wjousts · · Score: 2, Informative

    Record stores (some of you maybe old enough to remember such things) play the CDs in the store before people purchase them too! Don't really see the problem.