GameStop Selling Games Played By Employees As New
Kotaku reports on a practice by GameStop which allows employees to "check out" new copies of video games, play them, then return them to be sold as new. Quoting:
"When a shipment of video games initially arrives at a store, managers are told to 'gut' several copies of the game, removing the disc or cartridge from the packaging so it can be displayed on the shelf without concern of theft, according to our sources. The games are then placed in protective sleeves or cases under the counter. If a customer asks why the game is not sealed they are typically told the the game is a display copy. The game is still sold as new. When check-out games are returned, we were told, they are placed with the gutted display copies. If a customer asks about these, they are typically told they are display copies, not that they have been played before. Since the copies are often placed with display copies, even managers and employees typically don't know which of these games have been played and which haven't."
The site seems slasdotted, so I can't RTFA, but my first thought is: what about games with draconian DRM that allows you to install it only a limited number of times? Employees playing those games may destroy the usefulness of those games.
I cannot believe this is just now becoming a "scandal."
I was a Gamestop assistant store manager in the early 2000's. This was policy way back then, and we abused the shit out of it. Yes, policy said you could only check out one thing at a time for a certain period of time (I remember it being six days, maybe things have changed ...) and you could only check out any given product once, and no products like OSes or consoles. In practice, we took whatever we wanted whenever we wanted for however long we wanted. All the managers covered for each other and the other employees when the district bigwigs came by. On inventory days everyone brought in a list of things to add to inventory. This was SOP for all the stores in my district, and pretty much every store nationwide if you believe the chit chat at the annual store manager meetings.
"Gutting" has been policy for at least that long too. Per policy, you'd "gut" one copy of a game and when it came time to sell, you'd repackage and re-shrink wrap it. We were supposed to shrink wrap the shit out of everything (Dreamcast software for example: pull the entire CD tray out of the jewel case, shrink the case and put it on the sales floor, shrink the CD tray and secure it behind the counter), but in practice that was too much work once there were 500+ PSX titles, 200+ DC titles, etc. I made sure there wasn't anything obvious left over (stickers with SKU numbers on CDs, for example), but many people didn't. We were also instructed when selling the gutted copy to just walk it to the back and shrink wrap it without offering any explanation. The old pre-EB POS system (which was written in QuickBASIC Professional, and I swear I am not making that up) used to say "Gut checks save lives!" as a part of the screen saver.
This is been going on for well over 10 years. CD-based software borrowed out and scratched. Cartridge-based software borrowed and sold as "new" with saved data on it. Ask any Gamestop employee if they pay for magazines or tax software. Ever wonder why every Gamestop has a shrink wrapper in back? Do you not know how to tell the difference between factory shrink wrap and re-wrap? Factory wrap is "crinklier" ... and there's always a seam somewhere where a small machine with a glorified hair dryer can't produce one (usually down the middle of the back of the package).
Oh, and my apologies to whoever ended up buying that one copy of XP Home we had. I didn't realize at the time that the product key couldn't be reused.
Or, maybe it's "I'd rather not have had someone else's machine (or kid brother, or whatever) scratch up the disc I spent $60 + tax on." Beyond that, it's simply a matter of integrity. If someone else has played the game, it's not a virg... I mean, it's not new anymore.
Irony: Agile development has too much intertia to be abandoned now.
I'm quite surprised that the rest of the world is just now being made aware of this practice. I worked for two competing shopping-mall chain video game stores in the mid-to-late 90's, and both of them had policies almost identical to this. The shrink-wrap machine in the back room made the fact that an item was "checked out" very simple to conceal from the customers.
To be completely honest, I really don't care, as long as:
- The materials are sold to me in a "new" condition
- If it requires any sort of registration key, I better not ever find out it's already been registered
Without this policy in place, I'm fairly certain a lot of video game stores would simply stop having employees; it's one of the best perks of working at one. Discounts are nice, but playing for free? That's even better.
Don Head
UNIX/Linux Administrator
Hate to break it to you but...
wait, no, I'm ecstatic to break this to you:
Your new car has been driven by several other people. Someone else popped its cherry.
And that $35,000 new car you just bought (that isn't really new) is way more than the $35 disk you just bought. And when it comes down to it, you can usually tell if you didn't get all the bits you paid for on a CD, but it's more difficult to tell if your new car has been abused.
In some ways, it's probably better to be played. At least you know there are no immediate catastrophic errors on the disk.
In game they dont have any kind of check out procedure which I ever had the power to use - sometimes we got promo copies of games which would be handed out as prizes to staff and then the staff would share them, but they were mostly shit games and no one gave a crap (I got sega superstars tennis hahaha).
From my friends, gamestation (which game now owns) DOES allow employees to check out disks, paying for them if they break it etc. But now all GAME and gamestation stores have a disk cleaning machine which will remove like 75% of scratches leaving the disk looking "as new".
Both stores "gut" games and put real boxes onto the shop floor, along with inserts sent from H/O. Some inserts are crap/unreadable/wrong and so you sometimes need the real box for the customer to be able to see what they are really buying.
However, even if we didn't gut games, i'd still say that about 5% are scratched IN the box, due to them falling loose during shipping etc. Luckly we can just disk clean them for free in that case and the customer is happy 99% of the time. If they kick off we might swap the disk for them for a brand new copy, but note it and if they return that too then we will refuse to return it again generally - all this is at managers disgression.
I no longer work for game, but this is how it was up until about 2 months ago.
- http://www.milkme.co.uk
The same thing happened to me when Assassin's Creed was released for 360. On release day I did not pre-order and called ahead to make sure they had copies in the store. They assured me they did.
...just like I can with a new copy?
When I got there and asked for it they said they didn't have it. I said I had just called and been told there were copies. The guy behind the counter turned to the guy next to him and said "Hey [co-worker], were you, uhhh..." and trailed off. He replied Lumberg-style with a "Yeeeahhhh, I was going to take it home... Naw, that's ok, sell it."
I was all like what the fuck man, and asked them if it was an open box copy that had been taken home by employees and played. He said yeah. I asked if I would be charged full price. The guy said of course and looked at me like he was the confused one. The three other employees nearby were similarly non-plussed. "If there's anything wrong with it you can return it."
I took the cash in my hand and put it away, said no thanks. There was another Gamestop on the way home that had it, nevermind the two Best Buys with obscene pallets of copies.
It was a braindead move on the employees' parts and I'd hate to think the manager would approve of that going down in front of a customer. But that's what happens when you have a bunch of kids running the front of house, unsupervised and with a shrink wrapper, and it's no surprise it's happening everywhere.
I treat the Gamestop sales counter like a casino chip-exchange. I watch every hand at every time, especially when they ask a co-worker to pull out a game. The kids back there do stupid, careless shit with your credit card/license/games/money, and they spend most of their free time dreaming up scams to get more money and more games. That's the business!
No offense to any upstanding Slashdotters working at Gamestop. I'm clearly talking about your slovenly coworkers.
And that $35,000 new car you just bought (that isn't really new) is way more than the $35 disk you just bought. And when it comes down to it, you can usually tell if you didn't get all the bits you paid for on a CD, but it's more difficult to tell if your new car has been abused.
... when I buy a product, I expect it to come in its original packaging straight from the factory. When its out of its packaging, I have no idea where the product has been. Sure, it could have been safely stowed in drawer, but seeing the assholes who work at my local gamestop, I can only assume the game has been used as a coaster for a cigarette stuffed bottle of stale miller light. How am I to know otherwise?
... hey, if you are looking for new games to buy, I got a bunch of them at my house. Give me a buzz sometime and I'll warm up my shrink wrap machine.
A video game is not a car. When a consumer buys a car, he has different expectations than buying a video game. The other neat item that destroys your equation is a little thing called an odometer that tells the user precisely how much wear and tear is on the vehicle. And if the odometer reads a high mileage, you can negotiate a lower rate. When a consumer buys a "new" video game from gamestop, the price is always 59.99 even if the box has been opened.
In some ways, it's probably better to be played. At least you know there are no immediate catastrophic errors on the disk.
So you are saying it is better to buy a used copy of a game, seeing as how the early adopter has already tested the game for you? Sure, I have no problem with that. That's why I buy a used copy of the game. I don't need a "food taster" for my crap when I buy it new.
Look
And I still haven't reached you
All little wordplay for you:
Hate to break it to you but...I checked out your [game/wife] out sometime ago. Yeah, yeah I know you thought [it/she] was untouched and paid full price but we barely had 10-12hrs of passionate [gameplay/lovemaking] together. This was long before you decided to [buy it/marry her]. I didn't leave any marks...well that's not entirely true but you can barely see those [scratches/scars]. Don't worry, you'll still get to have your fun. If it doesn't work out there is a [sequel/sister] and my buddy says [it/she] is much better and he's only 8 hours in. I hope you like store credit.