Does Professional Gaming Have a Future?
mr_sifter writes "Three years ago, celebrity gamers such as Fatal1ty were bagging millions in prizes, and TV channels were queuing up to broadcast games on TV. Professional gaming looked set for the big time. It never happened, and in the current economic crisis, sponsors and media organizations are cutting costs, resulting in the closure of many pro gaming competitions (as we recently discussed) and a down-scaling in prize money. This feature looks at whether pro gaming can bounce back, and whether it will always be a PC sport, or if pro gaming on consoles is the future."
It's just a marketing tool by PR companies. As soon as they find a better way to sell games, they'll drop it like a hot brick.
... pro gaming. While you have places like Korea and starcraft, it's not the norm anywhere else.
I remember many startups like "Online athletes" years ago (defunct now) trying to create a "pro gaming" site and pay gamers for winning games, the y failed horribly.
Also there is a problem with pro gaming - the games keep changing and you can't do real "pro gaming" online because of cheaters and hackers, so you can't be sure the people you're playing against are "clean".
Gaming is also not like other sports where you stick to one game and then build an audience around that game around those rules. In the video game world everything is constantly changing.
One of my best friends plays at the WCG every year and would always be in the top 10 players but he never made any real money on it, he won prizes like computer hardware, etc. But I think it will take a leap forward in culture and technology before eSports takes off (a generation or so) when gaming is seen as something normal that most everybody does, and technology has advanced to allow more activity... in which Nintendo's Wii will be seen as just one of the first attempts.
Many competitive sports games can be really fun to watch but only if the camera work is done intelligently. Things like Orange Smoothie/other mods for Quake 3, etc, allowed people to stream live matches to the web so people could watch the match, truth be told... not all video games are exciting to watch, and this has to do with the lack designing the game and the games systems to do what traditional camera's do for televised sports.
No.
Long answer:
No, not really, outside of Korea anyway. But they eat dogs.
The economy is pretty bad and will take a long time to get fixed. When it is fixed, it's not going to be anything like the free ride a lot of people were used to in the past decade.
Pro gaming isn't going to be the only area. I expect actors and pro athletes to take a hit too.
Does it make sense to pay someone millions of dollars to play a game or pretend to be someone else in front of a camera while millions are losing their homes and jobs?
Take pro sports. Where do they make their money? Well. One way is selling tickets to games. But ticket prices have been soaring. Here's a historical look at Yankee ticket prices. It's really insane to think a box seat goes for $250 after season ticket discounts. That's just not something a lot of people are going to be able to justify. Same goes for merchandise.
Another way that sports franchises make money is through advertising. Both in the venue, on tv and through endorsements. Many people are spending less. They either don't have the income they used to have or they need to save more to cover the losses in their savings and retirement plans. It doesn't matter who endorses that new toy/car/carpet/whatever. People will be buying less. That means less money is going to be spent on advertising and we already started seeing advertising budgets cut.
The economy grew too high, too fast with nothing to support it. The current administration and previous administration kept pumping money into the system to keep it from collapsing. That can't go on forever. We're not going to recover from it. The best we can hope is that all this money that is being printed is being used in a way that will go into new industries that can help fill the void all these scammers created.
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Piloting drones for the military, or one of those rovers on the moon or another planet, or submersibles used for underwater repairs or construction or treasure hunting, or robots that work with bombs or hazardous materials, and things like that. It's not professional gaming, but gaming will prepare you for those jobs at least as well as anything else will
As long as someone is willing to sit and watch someone play a game, why wouldn't there be basis for a pro-gaming? Would you like to advertise directly to 1.000.000 16-25 year old males that play a lot of games, and buy a lot of hardware? Well then pro-gaming is where it is at, and you can get some really cheap well targeted advertising. When the advertising dollars are there, the rest is easy.
Just imagine... professional porn watching, and you can tune in and watch your favorite porn watchers watch porn. And, the professional stamp collector watching channel - exciting action, watching those philatelists lick hinges. Why, soon EVERY leisure activity can be a spectator sport. Watch people read the latest exciting novels, watch them watch movies. Watch people watching people watching people watch TV!
Hey here's an idea for a new show - Guitar Hero Hero Hero! Watch someone pretend to watch someone pretend to play guitar!
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The Spike Channel is trying to capitalize on this with the show "Ultimate Gamer". I saw one episode and the show seems more like MTV's Real World than any real gaming competition. While that kind of show doesn't appeal to me, I think I can see what they are trying to do. How do you create a delivery system around a game that makes it interesting to watch? With sports you can go to the field or watch it on TV and in either circumstance you are watching something that is dynamic that engages your attention. However, with video games, all the action is on a screen whose images are usually suited for only viewing one side of what's going on (Blue Team only, or Red Team only). There are way to switch back and forth between the players, but that hardly is smooth. Also I don't know about you but watching my friends play Halo 3 is nowhere near as fun as watching a ball game.
While you MIGHT want to link pro-gaming with pro-sports, the simple fact is that very few sports can be done on a pro-level. Especially the kind of pro-level that hands out small fortunes in prize money.
I read a story just recently about a dutch soccer player who played for one of the smaller but still big enough to matter teams, who in between matches worked as a constructor and now does once again. Okay, so his team wasn't in the top, but still, soccer is HUGE and he could NOT earn enough with the sport to make it his full time occupation.
The top darter in holland drives a tram. I am sure there are many other examples of sports that are at times aired on tv, where an individual might even be famous and they still need an ordinary day job to pay the bills.
You also have to consider the audience. Yachting attracts big sponsers because the people who watch it spend big money. Is gaming like that? Would you slap down several thousand bucks for a seat at a programing event? Did you buy the new X-fi soundcards? Gamers are two markets anyway, the geeks and the new MTV crowd. Cater to one and you loose the other. Doesn't happen with soccer. The geek gaming crowd isn't going to spend a fortune on a branded item. They know the deal and will get something cheaper instead. The MTV crowd? They got lots more to spend it on, you are competing with all other entertainment and mobile phones and clothes for their money.
So no, I don't think pro-gaming has a future, it will always be like one of those small sports where sometimes someone gets their 15 minutes of fame and if they are smart make enough to live comfortably for the rest of their lives but equal to say Soccer or baseball or whatever is your countries big sport. No.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
A little background about myself: I spent the better part of my teens and early 20's playing at a high competitive level in games like Quake and Counter-Strike. I've won semi-major events; I was even on a few teams with notable CPL/WCG winners. You could say that I was right on the cusp of becoming a pro gamer.
There are a few reasons that I didn't go "pro" like a budding career and the fact that only the very cream of the crop players actually made enough money at the time to consider pro gaming a worthwhile endeavor. I knew I wasn't the best player around, and carting myself around to places like the CPL to finish in the bottom half of the top 10 or top 5 didn't make any sense to me. Working a steady job and earning a living from 9-5, 5 days a week, did.
Back then, I watched a lot of demos of other players and teams. You know what? I hated it. It felt like homework to me. When I attended lans, I rarely watched or was interested in spectating matches.
Why? Because gaming, especially at the highest levels, is way more fun when you are actually playing. Gaming, to me, is all about the adrenaline rush that you get when you're storming a base, or grabbing quad damage, or fighting back to win a round when it's 1v3. Spectating, to me, is for losers. Spectating is what I did back in high school when I lost a round of Street Fighter II and had to sit and wait for my turn in a rotation of friends.
I have probably said it here before, but it bears repeating. Pro gaming relies on sponsorship which, in turn, relies on spectators. And gaming is a is a poor spectator 'sport', or at the best, a niche market.
www.gomtv.net is the english version of the site.
Professional gaming looked set for the big time. It never happened...
I will tell you why it never happened: the same reason other dot com creations like Webvan and Pets.com "looked set for the big time" and then promptly disappeared. The difference between professional gaming and Webvan is that professional gaming refused to die. A friend of mine was active in that stuff for years and despite being pretty good at what he did, all he ever won was an $800 check that had to be split 4 ways with his teammates. That was after multiple trips to all four corners of this country and at least a couple outside of the country. Not enough people give enough of a shit for sponsors to care enough about professional gaming, therefore there is no money in it for the participants unless you win the whole thing. Even low-rent sports leagues like the AFL pay their bottom-rung players something.
The day an organized league with a valid, sustainable salary structure comes into town is the day professional gaming makes it. Otherwise all it'll ever be is a smattering of competitions for people who can afford to take long weekends to go sit in some hotel conference room and jam themselves full of Red Bull and play video games in tournament brackets.
A lot of them seem to be turning to online poker, which is obviously more profitable but requires similar skills.
If there was a way to play Counter-Strike for 1$ a kill, then you'd have professional gamers.
do professional gamers have a future?