Iraq Game Sparks Outrage, Soldiers Have Mixed Reactions
We recently discussed news that Konami will be releasing a video game based on a 2004 battle in Fallujah. Many people have now had a chance to react to the game, and there has been a great deal of criticism voiced over the game's choice of setting. A group of families of soldiers who lost their lives in the war questioned "how anyone can trivialize a war that continues to kill and maim members of the military and Iraqi civilians to this day." Others criticized the game's glorification of the "massacre." Conversely, some soldiers and veterans have responded with optimism, hoping the game can raise awareness of the realities of war. Dan Rosenthal, Iraq veteran and long-time gamer, worries whether Konami will be able to do justice to the experience. Eurogamer posted a related story about the controversy over increasingly realistic war games.
Yeah, those WW2 games are offensive too. That's why there are so many of them that hardly anyone complains about. Let's all stop playing FPSs set in a warzone, and make it all happen in a magic land with evil ponies that shoot lasers from their mouth.
If they think this is offensive, wait until someone makes a game where you get to eat babies.
Interview with 'Grandpa' on 12/6/07 about WWII and Gaming:
The "insurgents" controlling Fallujah were overwhelmingly local Iraqis, some of which were islamists. Fallujah had for a long time been a center for the resistance to the US occupation, and some of the first larger confrontations between the occupation and the Iraqis happened in Fallujah. You may remember that the citizens of Fallujah demonstrated to get the occupation forces to leave a school, but were fired upon.
This led to widespread anger in Iraq and particularly Fallujah. As the strength and resolve of the resistance grew, it were able to force the occupation out of Fallujah, and for a time Fallujah were controlled and rebuild by Iraqis. When the US decided to crush the rebellion, the local leaders wrote an appeal to Kofi Annan.
After the assault and massacre at Fallujah, the Iraqi resistance drew one important lesson: Taking control of an area were too dangerous for their families, because of the US onslaught. Thus, they shifted their strategy from large scale uprisings to hit and run tactics.
The truth may be out there, but lies are inside your head
One of the most powerful scenes I recall seeing on TV involved two brothers ambushed by mobsters in a field. They beat one brother to death in front of the other, and the actor did a fantastic job bringing to life the grief and horror the character felt - he didn't care that he was about to die too, only that his brother had been slain and he was helpless to prevent it.
Maybe if players get to see the effect on civilians and combatants, we will have a little less rah-rah-kill-them-all. It will certainly give the game world more depth.
Scientists point out problems, engineers fix them
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