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Iraq Game Sparks Outrage, Soldiers Have Mixed Reactions

We recently discussed news that Konami will be releasing a video game based on a 2004 battle in Fallujah. Many people have now had a chance to react to the game, and there has been a great deal of criticism voiced over the game's choice of setting. A group of families of soldiers who lost their lives in the war questioned "how anyone can trivialize a war that continues to kill and maim members of the military and Iraqi civilians to this day." Others criticized the game's glorification of the "massacre." Conversely, some soldiers and veterans have responded with optimism, hoping the game can raise awareness of the realities of war. Dan Rosenthal, Iraq veteran and long-time gamer, worries whether Konami will be able to do justice to the experience. Eurogamer posted a related story about the controversy over increasingly realistic war games.

5 of 196 comments (clear)

  1. Yeah all those WW2 games are offensive too by discord5 · · Score: 4, Interesting

    Yeah, those WW2 games are offensive too. That's why there are so many of them that hardly anyone complains about. Let's all stop playing FPSs set in a warzone, and make it all happen in a magic land with evil ponies that shoot lasers from their mouth.

    If they think this is offensive, wait until someone makes a game where you get to eat babies.

    1. Re:Yeah all those WW2 games are offensive too by meringuoid · · Score: 3, Interesting
      On the other hand killing an soldier of US or GB army, even in a video game, seems to be... well, another story.

      Is that because gamers are a jingoistic bunch who wouldn't want to shoot their own side? Or is it just that the British and Americans mostly won their wars, and games tend to cast the player as part of the winning side?

      I'm actually surprised there aren't more games where you play a guerrilla or terrorist, especially with the current topical interest in the whole subject. There was a rather good strategy game I picked up long ago called 'Central Intelligence' in which your job is to organise a revolution on behalf of the CIA in some banana republic. Set up safe houses, establish contacts with sympathisers in the media and among the student radicals, organise a leaflet campaign, put up propaganda posters, raid the quarry and steal explosives, send a letter bomb to the chief of police... Wonderful idea, but crippled by a terribly clumsy interface.

      There's got to be a market for this. 'Freedom Fighter' - play as Lenin, Collins, Mao, de Gaulle, Guevara, Khomeini! Overthrow the corrupt puppet government of the oppressors! Establish liberty and justice for the common people! Intimidate and beat up collaborators! Execute informers! Blow up police stations!

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  2. Oblig Penny Arcade ref. by adamofgreyskull · · Score: 5, Interesting
    Not the usual funny stuff, and I don't necessarily agree, but it is an opinion of a WWII veteran, and pertinent to this discussion...so...
    Interview with 'Grandpa' on 12/6/07 about WWII and Gaming:

    Q. What do you think about gamers playing video games based on World War II?
    A. I haven't really paid enough attention to the games themselves to be able to tell you truthfully, but I would think, if it's just people shooting one another, I don't think it's a proper thing for young people to do. I think it sets a bad example for them, because they get into the mood of doing that, and that begins their lifestyle. And that's not the lifestyle you want.


    Q. When groups of gamers are playing these games together it is common for some of them to play as the enemy. They might play as Germans defending the beach at Normandy for example. What's your opinion of that?
    A. Well, it ties back in to what I already said. I don't think it's an appropriate game. I think they can make games that will interest kids, that don't have to include war. We don't need to be killing each other in games. There's other ways of strategizing and using the kind of skills that make those games popular.

  3. Re:...families of dead soldiers... by Zumbs · · Score: 3, Interesting

    The "insurgents" controlling Fallujah were overwhelmingly local Iraqis, some of which were islamists. Fallujah had for a long time been a center for the resistance to the US occupation, and some of the first larger confrontations between the occupation and the Iraqis happened in Fallujah. You may remember that the citizens of Fallujah demonstrated to get the occupation forces to leave a school, but were fired upon.

    This led to widespread anger in Iraq and particularly Fallujah. As the strength and resolve of the resistance grew, it were able to force the occupation out of Fallujah, and for a time Fallujah were controlled and rebuild by Iraqis. When the US decided to crush the rebellion, the local leaders wrote an appeal to Kofi Annan.

    After the assault and massacre at Fallujah, the Iraqi resistance drew one important lesson: Taking control of an area were too dangerous for their families, because of the US onslaught. Thus, they shifted their strategy from large scale uprisings to hit and run tactics.

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  4. Re:This is clearly different... by Kell+Bengal · · Score: 3, Interesting
    I want to see a game where when you shoot the 'bad' guys, one of the others screams out "Billy! Oh god, noo!" I want to see games where the enemies are people and not just targets, and where civilians cry over the fallen.

    One of the most powerful scenes I recall seeing on TV involved two brothers ambushed by mobsters in a field. They beat one brother to death in front of the other, and the actor did a fantastic job bringing to life the grief and horror the character felt - he didn't care that he was about to die too, only that his brother had been slain and he was helpless to prevent it.

    Maybe if players get to see the effect on civilians and combatants, we will have a little less rah-rah-kill-them-all. It will certainly give the game world more depth.

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