The Perils of Pointless Innovation In Games
Negative Gamer is running a story discussing the need felt by the major game developers to create the next huge blockbuster, which often leads to innovation and change for their own sake rather than simply focusing on what makes a game fun. Quoting:
"There seems to be this invisible pressure to create something that is highly 'intuitive' and incorporates the highest level of innovation that we have ever seen. The problem is that the newest ideas put into games are either gimmicky, terrible in execution, or blatantly ripping off another title. On the other hand there are series that feel the need to completely revamp a game that played perfectly fine before into something completely new that falls flat on its face. ... There's a critical problem with popular, mainstream video games that isn't as large with other mediums; they are expensive to make and require a lot of time and effort put in to create something masterful. With that, games must take cautious paths. I fully understand the risks, but adding unneeded material to certain games is not justifiable."
Yup, it's been downhill since we abandoned feudalism.
An eleven-foot long black cuboid.
Geez, man, your first version was fine. If it ain't broke...
You mean they didn't use unicorns to plow fields?
Xaotik Designs
My 9 foot long orange rhombus would only teach me how to make paper throwing stars...
Xaotik Designs
(o.O) What kind fantasy novels do you read?
All that money wasted.... :(