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World of Warcraft 3.1 Patch Brings Dual-Specs, New Raid

On Tuesday Blizzard rolled out the first major content patch for World of Warcraft since the launch of Wrath of the Lich King last November. The 3.1 patch includes the long-awaited dual-specialization feature, which allows players to quickly and easily switch from one set of talent choices to another. Action bars and glyph choices change as well. The patch also includes a new end-game raid dungeon, Ulduar, which expands upon the variable difficulty modes Blizzard has recently experimented with. The instance contains 14 bosses, 10 of which have an optional "hard mode" that players can attempt for better rewards. In addition, the patch contains a host of class balance changes, bug fixes, and UI improvements. You can see the full patch notes at Blizzard's website, and a brief trailer is also available.

34 of 204 comments (clear)

  1. 1000 gold by gibbled · · Score: 2, Informative

    1000 gold for dual spec. Don't need quivers or ammo pouches any more.

  2. Exams by DirtyCanuck · · Score: 5, Funny

    This is certainly going to have an adverse affect on exam scores around the world.

    1. Re:Exams by Jack9 · · Score: 5, Informative

      To start, you net about 700 gold in the level from 70 to 80. If you're careful, much more.

      Fundamentally, MMORPGs that use a DIKU archetype system (classes) find an overabundance of damage dealers and few tanks; even fewer healers. It's easy enough to note that leveling up / grinding for money / pvp rank / whatever (DIKU style) you need damage, making the classes capable of tanking/healing even more sparse as they min/max toward the damage specs. This is a nightmare for developers who have to try to balance that system. I'd say dual speccing is useful for just under half the wow population and really makes the non-damage dealing classes much much more attractive as there is now true flexibility, guaranteeing more $$$. From a player perspective, it's a win. From the developer's perspective, it's a win. From the publisher's perspective, it's a win.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    2. Re:Exams by NewbieProgrammerMan · · Score: 2, Informative

      1) 1000g isn't exactly a lot of money any more.
      2) The dual spec addition isn't for respec freaks. It's for people that don't like sitting around waiting on a healer or tank for a group, or that want to take their healer or tank out solo to do some dailies and not have it take all damn day to kill something.
      3) Some of us aren't total losers, ya know. My GPA for the last two years of grad school is 3.7. I'm not the only person in my classes that plays WoW, either.

      --
      [b.belong('us') for b in bases if b.owner() == 'you']
    3. Re:Exams by thriemus · · Score: 3, Interesting

      I have spent over well over 3000 gold on each of my two lvl 80 chars respeccing from PvE to PvP and vice versa. 1000 gold is nothing in game now. The reason dual spec is nice is this:

      PvE - 2 different specs in raid without having to hearth and get summoned back (Sunwell anyone?)

      PvE & PvP - People who play both do not need to respec every day now.

      This current patch not only addresses the need for new content but is also providing some much needed class balance in abilities.

      The reason that we are only getting one new instance is because of the sheer amount of development that Blizzard are now putting into new content. They have to design encounters for 10 & 25 man raids, then within each of those they have to design and balance easy and sometimes multiple levels of difficulty. Think of OS 10 / 25 with 0,1,2,3 drakes alive. There are 8 different ways to killing one boss. I would rather see 1 well designed instance than 3 instances with no real thought put in. With the new hard modes all raiders can see new content, lower guilds can kill bosses but it takes very capable guilds to kill bosses on the hardest mode, giving the best loot.

      Sorry, I play WoW, quite a bit, however I play in one of the top 100 guilds in Europe so at least I am a capable no lifer ;P

      --
      - Sig
    4. Re:Exams by Talderas · · Score: 3, Informative

      1. Getting from 1-80 without instances is not hard at all.
      2. Blizzard made it easier to get from 1-60 (I think), by reducing the exp required per level.
      3. Instances are a boring way to level up, compared to questing.
      4. There's more quests in the game than it takes to get leveled up. For example, you could easily hit level 70 in Outlands after doing Hellfire, Zangarmarsh, Terrokar Forest, Nagrand, and a little bit of Blades Edge Mountains. That leaves the rest of Blades Edge Mountains, Shadowmoon Valley, and Netherstorm to get quests where you got more gold rewards for quests. In Northrend you could hit 80 easily by the time you've done Borean Tundra, Howling Fjord, Dragonblight, Grizzly Hills, Zul'drak, Scholazar Basin, and if you're a bit unlucky a little in Storm Peaks. Either way you'll have most of Storm Peaks and all of Icecrown to get gold from quests.
      5. Lv60 and Lv70 raids aren't done frequently. The people that do them frequently either do them with a small elite group of players because they're looking for specific stuff (Elementium Ore from BWL, Bindings from MC), or they do it with high level characters because they don't want to be carrying people.
      6. Instances are fine to find, the problem is that some instances are quicker and have better equipment and people generally drift towards those instances. You can almost always find Scarlet Monestary groups horde side, but trying to find a group for Sunken Temple or Blackfathom Depths is near impossible.
      7. If you were a low level when BC started there should have been numerous new low level characters, tons of Draenei alliance side and a tons of blood elves horde side. I smell BS there.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    5. Re:Exams by DrgnDancer · · Score: 2, Informative

      On the other hand "spec" is of almost negligible importance until level 45 or so and only becomes really critical as you approach end game. I have personally healed instances as far as the Scarlet Monastery with a DPS spec Shaman, and I've run with non-spec healers in even early Outland instances. Being the proper spec helps of course, but it's not nearly as big a deal as gear is until later. I remember running Ragefire Chasm (The mini-instance in Orgrimmar for 13-15th levels) once and someone asked me if I was a "speced" healer. I was level 14, I'd spent a grand total of 5 talent points... Does it matter?

      (For the uninitiated, you get 1 talent point per level from 10 on in WoW. A level 80 therefore has 71 points to spend. This can make a huge difference to how you play and what you are capable of. Lower level characters have many fewer points and are therefore getting less of an advantage from them, but conversely have greater flexibility because they are less specialized.)

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    6. Re:Exams by Schadrach · · Score: 2, Interesting

      The issue I see coming is that the classes who can only act as a damage dealer are also generally the ones with the least powerful buffs/debuffs. When you have to choose between dealing X damage with Y buffs on a character or dealing 0.95*X damage, with Y++ buffs, and the ability to also act as a healer or tank by standing out of combat for 5 seconds, how do you make the classes that lack the flexibility of having the option to tank or heal worthwhile as a choice? WoW had already seen some of that, when looking at census values and doing the math, something like 15% (beyond what would be assumed as an even split of players going to DK) of those playing damage-only classes switched *BEFORE* making switching roles as simple as being out of combat for 5 seconds.

    7. Re:Exams by DrgnDancer · · Score: 2, Insightful

      I dunno what GP was talking about on the "tons of low level Draenei and Blood Elves running around". I think he though you meant you started just after BC was released, not WotLK. Having said that, it seem like you were on the wrong server. if you decide to give it another shot, try Thorium Brotherhood. We're a fairly old server, but with only a moderate population. On the disadvantage side, our economy kind of sucks on the low end, and gear for low to mid levels is expensive, and we're not great raiders (only a few guild ever finished Black Temple or Sunwell Plateau). On the nice side, most guild are willing to recruit young and help you out with leveling, and lots of people have multiple alts and there's usually groups to be had for low level instances with only moderate effort. I'm leveling a druid right now and she's done a couple 20s-30s instances.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    8. Re:Exams by Opportunist · · Score: 2, Funny

      Umm... do Blood Elves count?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    9. Re:Exams by Anachragnome · · Score: 2, Informative

      "3. Instances are a boring way to level up, compared to questing."

      I totally disagree.

      After doing the end-game raid dance, my wife, a few friends and myself made 4 Undead Warlocks and an Undead Priest, calling ourselves The Ungrateful Dead. Other then a few class quests, we spent ALL of our time doing what I had wanted to do since I was playing pencil & paper Dungeons and Dragons as a kid many years ago--Dungeon Crawls.

      As soon as we met the level requirements of a dungeon (I think level 6 for Ragefire Chasm is the lowest), in we went. It was very challenging, filling specific roles with various Warlock builds combined with a Priest in either shadow or healer mode. We had to use our heads, had to spend time testing different approaches and all in all had a great time.

      In regards to the leveling rate, since we were going in at very low levels, as soon as we could, we earned a relatively large amount of XP from runs. A couple levels gained for each run was normal. Did it get boring? Nope. By the time we had run the dungeon a couple of times we were leveled up for the next one. It was actually a really smooth transition from one to the next.

      I can honestly say that I had more fun playing one of those Warlocks then any other gameplay style I experienced in WoW.

  3. Real News vs. Advernews by DreamsAreOkToo · · Score: 5, Insightful

    This isn't news. Real news goes like this:

    "World of Warcraft introduces variable difficulties to their in game dungeons."

    Advernews goes like this:

    "WoW patch 3.1 released with 14 new bosses, dual spec, new GUI choices, and game balancing!"

    One key difference, Advernews doesn't make sense to anyone outside of the game's target market.

    Sorry for the made-up word.

  4. Ulduar by RogueyWon · · Score: 3, Interesting

    I suspect there's quite a lot riding for Blizzard on the quality (and challenge level) of this new raid instance. A lot of people are starting to notice that Blizzard seems to have stripped WoW of development resource to focus on other projects. While the Wrath of the Lich King expansion got a lot of positive press for the "oooh, pretty" factor, the simple fact is that it is desperately short on level 80 content (and with WoW levelling being as fast as it is, most players are level 80).

    When the previous expansion, The Burning Crusade, came out, it contained quite a few raid instances. These were, Karazhan (11 bosses), Gruul's Lair (2 bosses), Magtheridon's Lair (1 boss), Serpentshrine Cavern (6 bosses), The Eye (4 bosses) and Mount Hyjal (5 bosses). A few months after release, Black Temple (9 bosses) was added. All of these were brand new encounters. By contrast, with WotLK, we got a recylced instance from before the first expansion and just 3 new bosses in other mini instances. Only now, months after release, are we actually getting a sizeable new instance with a reasonable number of bosses. Instead of developing significant amounts of new content, Blizzard have just had the office temps think up some new Achievements - basically requirements to kill bosses in really silly ways - to act as timesinks.

    If these new bosses in Ulduar are the kind of thing that can be breezed through in a week or two, even on easy mode, then I suspect that a lot of players, like me, will be leaving the game. The thought of spending the next 5 months farming Ulduar, as we've just spent 5 months farming the pitiful content that was in the game at release and redoing it in an attempt to get some dumb achievements is not pleasant.

    1. Re:Ulduar by RogueyWon · · Score: 2, Insightful

      The huge reduction in difficulty level in WotLK has indeed been pretty annoying. Now, I understand that these tier 7 instances are designed to be accessible to new players who've never touched the level 60 or 70 content, and that's fine. Their difficulty as an introductory tier would have been spot on, IF there had been harder tier 8 content in WotLK on the day it shipped. I was never expecting (nor wanting) the retuned Naxxramas to be pitched at Sunwell Plateau level difficulty.

      I understand that back in Burning Crusade, they possibly pitched some of the early raid encounters a little bit too hard. Karazhan was quite a steep curve for new level 70s (to say nothing of the fact that it was the only introductory level instance and could only be done 10 man) and Gruul and Magtheridon, before they got nerfed, were completely out of the sights of most players for quite some time. But even had Burning Crusade's Tier 4 content been easier than it was at launch, there would still have been plenty for the more advanced players to do.

      I really hate the philosophy which says that every raid player in the game should be able to blitz through any instance, with a few "hard modes" for the same fights thrown in for advanced players. Back when we were working through Black Temple and Sunwell Plateau, just getting to see the next boss was often the biggest reward from defeating the previous one. That's gone now. I'm not sure I want to be playing a game where, once Icecrown Citadel has been released, even the casual guilds have downed Arthas within a fortnight, meaning we then spend the next 9 months trying to kill him while standing on one leg and drinking only the purple fruit juice.

    2. Re:Ulduar by Anonymous Coward · · Score: 2, Informative

      I'd just like to point out that the original Naxxramas was released a few months before the BC expansion, hence most players never had the chance to try it out. I was in a semi-hardcore guild at the time but we were busy wiping in Ahn'Quiraj and didn't have the time to try out Nax. There were only a few guilds on my server that made any progress at all in Naxxramas.

    3. Re:Ulduar by Anonymous Coward · · Score: 3, Informative

      The Burning Crusade did not ship with SSC, The Eye, or Hyjal. These were all added in later content patches.

    4. Re:Ulduar by bigstrat2003 · · Score: 2, Informative

      No, all of those were in the game with the expansion launch. It just so happened that people didn't get around to them until later patches.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  5. Thanks but no thanks by quisxt · · Score: 5, Insightful

    Don't get me wrong, it's a fun game, but I'm not an undergraduate in college anymore, and after spending 8+ hours at work sitting on my butt in front of a computer, coming home and sitting on my butt for 4 more hours for a Nax raid or whatever doesn't sound like fun. It just seems like such a waste of time. Gah, I must have grown up a little when I wasn't looking :)

    1. Re:Thanks but no thanks by supermank17 · · Score: 2, Insightful

      Isn't it odd how that works? When I was an undergrad (which wasn't all that long ago), I loved video/computer games and would spend as much free time as possible playing them. Now that I'm working on a computer all day, I would much rather go do something outside when I get off work. I actually have more free time now than when I was in school, but I do almost no gaming anymore...

  6. Dual-Specs and new RAID? by macraig · · Score: 5, Funny

    So now WoW supports dual core specs, but what RAID modes, 0, 1, or 5? Can I buy this new WoW mobo at newegg.com?

  7. Re:I already quit! by digitalchinky · · Score: 2, Insightful

    While I am happy that you have some reserves left in your overall caring potential, me, I'm out, I simply could NOT care any less than what I do now.

  8. One puff was enough for me by ObsessiveMathsFreak · · Score: 2, Insightful

    Finally, I got sick of wondering that World of Warcraft was all about. I downloaded the free trial. It actually ran in Linux under Wine. I was impressed.

    That was about all I was impressed with.

    The updates took about 10 hours to fully complete, with each new patch leading to yet another. When the game finally started, I was required to "roll" my character. Having absolutely no idea what I was doing, I selected a Bull, and made it a druid, to get in tune with nature.

    The game began. My first mission was to fetch a few feathers "the tribe". A fairly standard tutorial. But it proved tedious. You needed 7 feathers which had to be harvested from these bird creatures which you "fought" by clicking on them and waiting for your characters continuous and slow attacks to finally bring them down(Did I mention that it plays like an RTS). The trouble was that when you killed one of these birds it wouldn't necessarily drop one of these feathers, and even when it did, it could have been a ruined feather. The whole process took around a quarter of a hour. Still I assumed, it was just a tutorial. Things must get better later on.

    I was wrong.

    Mission after mission ensued. Collect 8 hides. Kill five cats. Harvest 8 tooths. Eventually moved on to the second town where new mission could be had. Now I had to collect 9 hides and 8 claws. etc, etc. But I was a patient man. Surely, I thought, after this drudgery is over, I will do something exciting, something that will explain the allure of the title. In the meantime, I competed with other players for the privilege of slaying a few anti-climactic "bosses", again by clicking once on them and waiting, who respawned at lengthy intervals. There were also "skills" to learn, but each needed items to be of use. Items which were only dropped, on occasion, by slow spawing monsters other players were also trying to kill.

    Finally after 6 boring hours of pointless mission after pointless mission, I was approaching my goal. I proceeded towards the "capital", ascending slowly up a large basket elevator to a city on a mountain. My expectation peaked. Finally I thought, finally I will get to see what WoW is all about.

    I went into the city, and up to the quest giver. The outlook was good. "We need you to fight for the Horde", they said. Finally! But then he went on. "But first we need supplies. We need you to collect 6 of this and 7 of that and..."

    But it was too late. I had logged off World of Warcraft, never to return, and the Horde would never get their supplies, at least until the next poor sap came along, willing to waste another 6 hours of their life on pointless and demeaning chores. I went back to other games, and had some fun. To the end of my days I will never understand how people can pay 15 euros a month for the privilege of playing a handyman sim.

    On the plus side this comic makes so much sense to me now.

    --
    May the Maths Be with you!
    1. Re:One puff was enough for me by StoatBringer · · Score: 5, Interesting

      It's a shame that in the ten hours you were waiting for it to patch you didn't spend two minutes discovering that there's a lot more to combat than "click once and wait", which is the almost useless whack-it-with-your-crappy-weapon autoattack.

      --
      Cress, cress, lovely lovely cress
    2. Re:One puff was enough for me by Anonymous Coward · · Score: 5, Insightful

      Not to defend the game's legitimate drawbacks (I gave it up a while back as well), but the fact that you wrote that lengthy and smug criticism without even progressing past auto-attack says less about the game's limitations than it does about your predisposition. It's akin to someone judging and dismissing a windowed interface, happily saying they will never understand how someone can use it when there are single-frame CLIs available, when that person never realized that you can click the mouse, not just wiggle the pointer around on the screen for show and use tab to switch fields.

      Warcaft has major shortcomings, but you not only didn't approach them, you didn't even step onto the threshold.

    3. Re:One puff was enough for me by Zixia · · Score: 3, Insightful

      Rather than fighting other players for spawns you could have teamed-up with them to complete the goal cooperatively, an essential part of what makes the game appealing.

      You also make it sound like combat never changes, which suggests you didn't train new abilities as you gained levels. Combat is quite simplistic at lower levels because, as you say, the game is training you. When you progress you get stronger and more diverse abilities that lead to more subtle combinations of attacks.

      But, really, don't look at other players as the enemy, but allies to be made for now and for the future.

    4. Re:One puff was enough for me by Opportunist · · Score: 2, Funny

      The quests don't really get any more interesting. It's still mostly something that makes you wonder whether the NPCs didn't discover the post boxes yet that fill the various towns. A lot of the quests make you feel like you're in some sort of recruitment program for FedEx.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  9. Re:It still looks like a Hanna-Barbera cartoon. by theeddie55 · · Score: 2

    When I want things to look like actual things, I'll go outside. That may sound strange to you, but people do go outside you know.

  10. Re:Eh, I already quit by Opportunist · · Score: 3, Insightful

    There's a simple reason why "refurbishing" the old dungeons would be a really bad idea from the perspective of Blizzard: The fastpass for new players would go away, increasing the time to the top.

    Most MMOs fail after a while for a simple reason: Starting anew is pointless. A game that has been around for 2+ years makes a new player uneasy. Should I start? Everyone has 2 years on me, so I'd have to play 2 years to be where they are today. And they'll yet again be 2 years ahead (or only one, if it takes another year to the expansion). Why the heck should I start?

    WoW (and some others) solved this by upping the levelcap every so often. The point is that first you have, say, 60 levels. After you reach 60, you can't "level" anymore. You go grind equipment.

    Then, a year later, levelcap increase. And along with it you get new equipment, common items (of level 60something) that make the ultrasuperspecialawesomerarestoftherarest raid superoverthetoppowersword you pulled out after months of grinding like your mom's cooking spoon.

    Now, no new player will go into that level 60 dungeon. Why should he? The weapon he could get out of there will drop, more likely and maybe even as a better one, from any random trashmob he kicks while heading for a quest.

    But it served its mission. The players that were there from the start had something to do 'til levelcap up, they grinded that superawesome...youknowit for months. And new players don't have to do that. They basically get the fastpass past this grinding, thus starting on roughly equal footing.

    Starting a new character, or starting the game as a new player altogether, actually makes sense this way!

    Grinding and raiding is, essentially, busywork. To keep you playing and paying.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  11. Not news either way by CarpetShark · · Score: 4, Insightful

    News about patches to a game belong on the game's RSS feed, not a tech news site.

    If the latest version comes with new AI so that NPCs happen to tell you about their dreams last night, and how they plan to put them into action today by building putting wheels on a board, adding an engine, and calling this new invention of theirs a "car", then it's worth seeing here.

    1. Re:Not news either way by Killjoy_NL · · Score: 2, Insightful

      With the enormous amount of players of this game and the overlap with Slashdot readers, this is a good way to keep those readers here for the news and the discussion, also for the ad views.
      So yes, this does belong here.

      --
      This is the sig that says NI (again)
  12. Re:nerf by ScottPhill · · Score: 3, Funny

    "trade chat completely not working" Woot! Now there's a good reason to download the patch!

  13. What happened to my cat? by EreIamJH · · Score: 2, Funny

    I logged in after the update to find that me pet had wandered outside (I was at an inn). I whistled and it came back saying that it had lost a bunch of skills.

    Is that a bug, or do I just need to get a life?

  14. Way to catch up! by GreyDuck · · Score: 2, Insightful

    So, you can have a second build for your character now? Way to catch up with City of Heroes, Blizzard!

    --
    I'm only wearing black until they come out with something darker.
  15. Re:Free time by Whorhay · · Score: 2, Interesting

    I still love video games, just hit 30. My problem now is finding time and money to afford playing them. Between church commitments, honey do lists, hobby activities with the wife, soon time with children, and of course the ever present job that pays for everything I can get in maybe an average of two hours a day.