The Real Story Behind Gaming Addiction
Gamespot is running a feature looking into the facts behind gaming addiction: what it is, whether it exists, and why the need still exists for objective research into the issue. Quoting:
"[Richard M. Ryan, a psychologist and professor of psychology, psychiatry, and education at the University of Rochester in New York] thinks the lack of quality research into video game overuse will be rectified with time as games become more sophisticated in the ways they satisfy people's psychological needs. 'We have a lot of people, some in the media and some in the sciences, who are too ready to make very strong claims about video games, whether we are talking about aggression, addiction, or cultural estrangement, based on very little evidence. I think that is especially how the media often sells stories. Some commentators exaggerate risks, and on the other hand there are defenders of games who deny any and all problems and attack any perceived bad news. Games are relatively new in our culture, and such vacillation between hysteria and denial I suspect often greets any new phenomenon, from hip-hop to the Internet to video games. Both sides usually have some part of the truth, but it may be a while before at least we as scientists, much less as a society, have a coherent understanding.'"
people don't die from playing sports for 18 hours a day.
No, they wear out their bodies.
The truth may be out there, but lies are inside your head
People have played games for thousands of years. The only difference now is they've got more sophisticated.
Sophisticated is one way of putting it. Another would be to point out they didn't spend thousands of hours grinding pawns so they could finally take down that bishop.
My view on gaming addiction is that, just like any other form of escapism, it is merely a symptom caused by various physical, psychological and social factors. In many cases, the subject would be addicted to something (possibly more harmful like drugs or gambling) anyways so the addiction is actually "good for him" in a certain sense. You can just grow up from gaming, unlike booze or crack.
Yes they do. People HAVE died from taking sports to extremes. Long distance runners who die from exhaustion or getting lost. Weight lifters who are crushed under weights. What about racers who go just a bit to fast? Taking the sport to extremes, same as gaming for 18 hours is extreem.
Except that I gamed for longer then that this easter weekend and did NOT die. Sure, I took some brakes for the toilet but more or less spent a full day from dawn to past midnight in the game.
Anyway, wouldn't it be more logical to connect addiction to games to addiction to being a sports FAN (as in a watcher of sports)? Is Holland alone in coming to a standstill because of mysterious illness whenever the national team plays?
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
So far, everything that our youth had a fascination with and was hardly, if at all, understood by parents has been demonized and blamed for all sorts of problems.
Think back (ok, read up in your history books) about so called "bad books". Tom Sawyer and Huck Finn twisted and warped young minds in ways that are all too similar to what is now attributed to games. They set bad examples, they make kids act out what they read, they have no moral, show no ill effects of bad behaviour... then the kids that read those books grew up and, lo and behold, they didn't turn out to be maniacs and generally unfit to lead a normal life. The hype dwindled down, and now it's part of "America's cultural heritage".
Fast forwards to radio. It was new, it was exciting, kids (and even some adults) spent hours in front of the box listening. When Wells' "War of the Worlds" was broadcast, people went into hysteria. And promptly, the radio was the source of all evil. It would cause us to be unable to discriminate between fiction and fact, it would twist our poor minds and warp us... guess what, the radio generation grew up, they didn't turn out to be morons, and the hype went away.
TV was next. The picture boxes that ruined our eyes (ok, those old ones maybe did), that showed us braindead stories and turned us all into zombies. The TV generation grew up...
D&D. Anyone remember Patricia Pulling, the Jack Thompson of the 80s? Yet D&D gamers grew up and they don't run amok in our streets fighting imaginary orcs and dragons.
Now it's games. And the gamers will grow up and we'll find out that it's not so bad... in other words, just give it time. In 10 years, nobody's gonna talk about it anymore. But don't worry. We'll find a new scapegoat when our kids go nuts due to poor parenting and mobbing in schools.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
If I was a kid, and ended up practising and playing tennis or golf for the majority of my day, got really good, was able to compete and win tournaments and make money, I would be considered a natural, a child prodigy with a promising future.
Likewise, if I played chess every day for as long as possible, got really good and started competing and winning tournaments internationally, making money etc. I would be seen as a great example of skill etc.
If I live and breathe business, every hour of every day, driving myself to make a fortune, to become wealthy and successful, I would be applauded.
Hey, be addicted to real drugs and write incredible novels, poetry, or music, and you'll be applauded for it.
So, if a kid spent the majority of his waking day playing games, gets exceptionally good at it, and was able to enter tournaments, win prize money, travel the world etc., would we then talk about his addiction, or would we be talking about his achievement?
It seems to me that what really matters is the result of your "addiction", and the public's perception in terms of its "worth", not the fact that you're addicted. These stories about "game addiction" look at the worst examples and apply them to all, and that makes as much sense as looking at a sports star who burns himself out as an example of what sport does to you.
Most of this is likely spurred by the opinion that gaming is simply a waste of time. When the value of gaming (in terms of wealth generation, improving mental ability, skill etc.) increases/becomes more well known, the less we'll hear about the evils of game addiction. So, bring on more studies to look at gaming's benefits, and bring on more investment into pro-gaming.
'If Christ had tweeted the sermon on the mount, it might have lasted until nightfall.' - John Perry Barlow
I suspect this may come across as slightly trollish, but hear me out:
The principle difference between gaming and TV is interaction - a higher level of engagement or involvement, and thus immersion, that a passive medium like TV can't surpass.
When discussing addiction, I think it's worth noting that - according to the criteria used by most detractors - TV is also addictive. However, it is not considered harmful enough to be of equivalent concern. You're not likely to die from all-night sessions of Battlestar Galactica or whatever.
I think the real issue is about more than just addiction though. I think it's down to the level of passivity or activity required to engage with the medium, and the control over the experience.
TV viewing, by its very nature, trains us to passively accept whatever is fed to us. It's in the nature for society to accept and promote whatever maintains the status-quo - a survival trait, if you will - and something which encourages passivity is ultimately a benefit to that. There are also mechanisms for controlling the viewer's experience - you can't choose to change the ending to a film, for example.
Gaming, on the other hand, requires engagement, activity, evaluation and decision-making, even in its more basic forms. It also trains people not to let things be, but to strive to overcome obstacles and improve their environment. Whether this encourages socially positive or negative actions depends on the type of game in which the person engages, which in turn is influenced by their social predisposition. It enhances rather than suppresses their psychological traits. There is also less opportunity for control over the medium - the way in which a person experiences the game - and so it could be a threat to social and societal stability.
(I invite you to don your tin-foil hat in response to the above paragraph, but I've tried to avoid making a conspiratorial point.)
It's no surprise that gaming has a highly addictive potential to those who are thus predisposed. The question is; would such an addiction be a problem? Where TV addiction is generally harmless to others, I think games serve to enhance the strengths and weaknesses already imbued in individuals by our society. The root causes of game-influenced behaviour are therefore much more fundamental than the game itself, and blaming games for the actions of individuals who are already thinking far outside the accepted norms of morality is a bit short-sighted.
Meta will eat itself
your search for the "real truth" belies a cognitive weakness of yours. you either have a fantastical devotion to the "truth" being something like the da vinci code or your average hollywood potboiler political thriller. when reality is always much more mundane. conspiracy theories are the mark of a weak mind, or wonderful entertainment, but are never the truth
or you already have it "figured out", and you are attempting to fit the facts to your preconceived notions, "the truth" as it were. and you are unsatisfied, because your preconcieved notions are wrong, fringe. and so you react to the media antagonistically, all of it, because you can't find the support for your wrong ideas that you desire
people who reject ALL of the media, and speak of "the media", as if it were some monolithic edifice allayed against them, are really speaking of their own fringe ideological identity, not about the reality of the media. the way you speak belies the fact that whatever problems media companies have with the truth, you have greater problems with the truth. it is you has the problem, not that bogeyman (dum dum DUM), "the media"
as for 9/11, i left work at the world trade center building #5 at 9 pm on monday 9/10/01, heard a guitar player by the fountain in the dark, looked back at him, then up at the towers, and went into church street subway station and went home and went to sleep, and woke up late to my telephone ringing off the hook the next morning. i never made it back to that job. what happened? some islamic nutjobs highjacked airplanes and flew them into the towers, out of simple spite and hate
that's the truth. really. sorry there is no hollywood plot twist involving jack ryan and the illuminati
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
As you so rightly say, a lot of our desires and impulses are hardwired. Sexual orientation, preference. If you suddenly realised one day that you were sexually attracted to children, would you kill yourself on the spot?
I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.