Slashdot Mirror


Valve Provides Details On Left 4 Dead Survival Pack DLC

A post on the Left 4 Dead blog shares details of the Survival Pack downloadable content due out next week. It will be free, and available for both the PC and Xbox 360 versions of the game. "Our goals for Survival Mode are to deliver a mode of play distinct from Campaign or Versus, have games that regularly last under ten minutes, and emphasize competition with team play through leaderboards. Survival Mode draws on the planning and communication aspects of a successful Finale or Crescendo event, while taking it to another level. It rapidly hits a fever pitch that only a well coordinated team will be able to successfully survive. ... Given the extreme pace of Survival Mode, the number of zombies killed in a single round often outnumbers an entire campaign."

3 of 62 comments (clear)

  1. Excellent! by A+Nun+Must+Cow+Herd · · Score: 5, Insightful

    Having played multiplayer online FPS games since Quake 1, L4D is the first one that really felt like a different game to me. Part of that is the intense teamwork required - much more so than other 'team' games like the BattleField series. I'm not really into the whole zombie theme, but the gameplay and design are so well done that I can't help but love playing it anyway.

    Thanks Valve for making a fantastic and innovative game better, and giving away the new content for free!

    1. Re:Excellent! by Fallingcow · · Score: 5, Interesting

      If you listen to the developer commentary, they say that they came up with the idea when they found themselves regularly firing up a Counterstrike game with a few human players on one team and a whole bunch of knife-only bots on the other, and loving it.

      My friends and I have been doing similar things since the N64. We'd play Perfect Dark against a bunch of melee-only bots, or play three players vs. one raptor in Turok: Rage Wars (we'd have played vs. a dozen stupid raptors, but that game only let you have four players no matter what, so we just had to set its AI to max). On the PC, we'd play one of the AvP games (I can't recall whether it was the first or second one) as marines vs. as many Alien bots as the game would allow, and just play to survive.

      I'm sure many, many others have done similar things. For us, this is one of those "dream games" that we've always wanted; maybe we've even imagined it in our heads in some detail. I fired up the demo for this game, played a level, and was blown away because it was so close to what I'd wanted for years. I'll occasionally play a game like that, though usually it's some kind of RTS for whatever reason (Hearts of Iron II, Rome: TW, and Sins of a Solar Empire all come to mind, as does the Hoth level of SW: Battlefront). Every time it happens, it's like being a kid on Christmas morning, times ten.

      L4D was one of those sorts of games. The Versus mode has proven to be where its long-term value lies for me, but the campaign is the part I'm in love with. That's the game I've wanted for the better part of a decade, and Valve read my mind and made it.

  2. Re:Bad content:dollar by derfy · · Score: 5, Interesting

    It easily needed 10 more story campaigns or a much longer well thought out scenario. Perhaps 4 "movies" all sequential to each other, each film featuring newer "zombies" with different features than the movie before it.

    According to the ingame commentary, this and many more interesting features were scrapped due to playtesters feedback. You can blame them for the lack of sequence between chapters, the removal of the demerit system, and others. The pilot coming to the rescue in No Mercy was originally going to succumb to an infected wound he suffered doing a pickup before you (hence his line, "I just had a...an accident").