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Bethesda Announces New Fallout Game For 2010

On Monday Bethesda announced a new title in the popular Fallout series called New Vegas, set for release sometime in 2010. It's planned for the PC, Xbox 360, and PS3. They said it wasn't a sequel to the highly-acclaimed Fallout 3, but rather a brand new game set in the same universe, though they confirmed that it will be similar in style to Fallout 3. The new game will be developed by Obsidian Entertainment, a studio containing members of the original Fallout team, which Bethesda's Pete Hines discussed in an interview with Shacknews. The Fallout series also made headlines earlier this week when Bethesda trademarked the name for TV and film.

9 of 254 comments (clear)

  1. Elder Scrolls ? by Mornedhel · · Score: 4, Interesting

    So, what happened to the next Elder Scrolls ? Wasn't it supposed to be released in 2010 ?

    Will they manage to release two large titles in the same year, or will they just postpone TES 5 ?

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  2. Re:Elder Scrolls? by Anonymous Coward · · Score: 1, Interesting

    You should had at least read the summary: "The new game will be developed by Obsidian Entertainment". So they're basically outsourcing this one to the company that made Never Winter Nights, while Bethesda is probably working on Elder Scrolls 5. Just a thought.

  3. Re:Elder Scrolls? by Anonymous Coward · · Score: 5, Interesting

    Bioware made Neverwinter Nights, Obsidian made Neverwinter Nights 2. Worth noting that Obsidian is essentially made up of people from Black Isle Studios, the makers of Fallout 1 and 2. It'll be nice to see Fallout back in the hands of (some of) its original creators.

  4. A few other facts.... by Gauntt · · Score: 3, Interesting
    Found a few more bits of information in my searching today...

    "J.E. Sawyer, who we last saw as the lead of BIS' last attempt at Fallout 3 (Van Buren), has confirmed he is lead on Fallout: New Vegas."

    From NMA

    Also Peter Hines has stated that they basically asked for an idea and that Obsidian pitched one to them.

    "Pete Hines: I think we tried very hard not to put much in the way of parameters on them. To let them kind of come up with the idea. So we didn't go to them and say, we want a game that is set here, and--we didn't do that. We said, "What would you do with it? If we were going to do this, what would you guys like to do?""

    From Shacknews interview

    I think this is an amazing announcement and cant wait to see what they guys from Obsidian come up with!

  5. Re:Elder Scrolls? by Ifandbut · · Score: 5, Interesting

    Oblivion was more FPS then Fallout 3 because you did not have the turn-based rpg combat in Oblivion, you just swung your sword randomly and sometimes blocked. I dont know about you, but I never got tired of blowing a super-mutant's head off in slow-mo. I did get tired of Oblivion's swing 2 times and block once combat by about level 10.

  6. Re:Original fallout team by Thrymm · · Score: 4, Interesting

    I totally agree, although I sort of liked Fallout 3 , I still felt like I was playing Oblivion or FPS games. The quests were ok for the most part, but lacked the obscure humor that made Fallout and F2 so much fun.

    Also the original two seemed more like being in a bleak unforgiving world, Fallout 3 didnt give me that at all. You sometimes could run around for 5+ minutes and not encounter an enemy. At least the travel menu in the originals you would encounter enemies. The companions did not impress me.... I hope with some of the original team, they can make a modernized game which pays homage to the originals much better this time around.

     

  7. Re:Elder Scrolls? by Anonymous Coward · · Score: 3, Interesting

    Fallout 3 wasn't for people who play FPS. It was mainly a way to see the series in 3D for old school fans of series.

    In order to take the approach they did turn based was the most logical and even then you didn't have to pause and take turns.

    Fallout != Oblivion stop making the comparison. So what if they borrowed the codebase (if they did) doing so does not mean much of it was left. Fallout 3 was made in the heart as the original games. And many of the fans (including) myself enjoyed it greatly. Sure there were bugs as it was based on a 3D engine and most 3D engines have their quirks. I don't blame this on idea that somehow using the Oblivion codebase made this happen. The issue you have is somehow you keep thinking that Fallout was supposed to be some straight FPS and its not nor ever was. What Fallout 3 did do was bring the Fallout Franchise into the 3D realm and make it that more immersive which is what Bethesda tries to do with their games.

    Oblivion was a full on RPG with magic, character creation with races, etc. Fallout has always been a hybrid of action/rpg. One thing to note also about the Elder Scroll series as far back as I can remember its always been a first person-esque game. Even hearkening back to the days when the game characters looked like they were paper thin in Arena or Daggerfall.

  8. Re:Elder Scrolls? by Xest · · Score: 2, Interesting

    "Fallout != Oblivion stop making the comparison. So what if they borrowed the codebase (if they did) doing so does not mean much of it was left."

    Quest system, physics system, inventory system, general gameplay feel, terrain/graphics engine. They're all fairly major parts of a game that have been kept from Oblivion. As you start state yourself, Fallout 3 is a somewhat different genre to Oblivion due to the action element. This is where my issue was with it, they'd used an engine perfectly purpose built for one genre, in a game of a fairly different genre and many things just didn't feel right.

    Whilst they'd done a fantastic job on the storyline and an amazing job on art, it felt like they'd put very, very little effort in on the code side of things. I think for the most part Fallout 3 could even in fact largely have been created as an Oblivion mod.

    It's hard not to draw comparisons when the games feel so similar and for the most part, all that's different is the art and text.

    My issue is not with what genre I was looking for in Fallout either particularly, just that even the genre it was didn't feel too great. There were some poor game design choices too - the weapon breaking system was horifically bad and the main storyline was far too short. The game world was fantastic there's no doubting that, it was just the gameplay within the world that fell short of expectations for me. It could certainly have been much better with just a little work on the code side of things.

  9. Re:Great! by SuiteSisterMary · · Score: 5, Interesting

    They failed only in that they did not respect one of the primary laws of RPGs; if it has stats, it can be defeated.

    Rather than actually flooding that room with the 'radiated' property, which interacts with with, as many have noted, your rad resistance and what not, they should have created a new property; 'deadly radiation' or something. Upon entering the room, your radcounter should have been overridden to 'off the scale,' and here's the important part, regardless of radresistance or any other perk, skill, equipment, or anything. Your POV should have fallen instantly to the floor, and you should have had only the ability to crawl slowly to the keyboard. Your hands should have appeared in front of you, with a crawling animation, with the skin visibly cooking, peeling, sloughing off. This should also have acted as a timer for how long you have to actually get to the damn keyboard. It should have been possible to die on the way there (maybe it is at the moment, but I don't think so.)

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