Bethesda Announces New Fallout Game For 2010
On Monday Bethesda announced a new title in the popular Fallout series called New Vegas, set for release sometime in 2010. It's planned for the PC, Xbox 360, and PS3. They said it wasn't a sequel to the highly-acclaimed Fallout 3, but rather a brand new game set in the same universe, though they confirmed that it will be similar in style to Fallout 3. The new game will be developed by Obsidian Entertainment, a studio containing members of the original Fallout team, which Bethesda's Pete Hines discussed in an interview with Shacknews. The Fallout series also made headlines earlier this week when Bethesda trademarked the name for TV and film.
As long as they remove the level cap.
"There's someone in my head but it's not me." - Pink Floyd, Dark Side of the Moon
I think I'll pass. Not that I didn't enjoed Fallout 3, simply Im getting bored of those RPG games in which the main plot is about 10-20 hours long, and the subplots about 200. Im tired of little missions as "give this letter to X" or "bring me a piece of Y and I get you a powerfull gun" without any connection with the real mission. I think the last game I played that got the point on that missions was Gothic 2, where you know the real story after a long gameplay and most little missions was backgrounded by the election of your classes.
Yes, I know creating plots its the hardest part of a game and you, as a developer, don't want to throw away the efforts you put on creating missions just to see the gamer picking up a path and ignoring 4/5 of the story. But that's the way if you want people replaying and enjoying again your game.
BTW, why in most games you're limited by what the writers consider is the "real story"? You alwasy have to make the election between being 'good' or 'bad' with other NPCs, but most of time if you chose the 'bad' way you lose many subplots and hence the posibility of level up.
The Fallout series also made headlines earlier this week when Bethesda trademarked the name for TV and film.
Please let that be so Uwe Boll can't get hold of it.
Finally had enough. Come see us over at https://soylentnews.org/
The older you get, the more everything starts looking the same...
There are only so many plots:
Man vs Man
Man vs Nature
Man vs Self
and the concept of Tragedy and Comedy.
At the very core of storytelling there are only so many stories, no matter how you decorate them. Thus it becomes an exercise in look at the decorations of a plot that makes the story enjoyable. The only thing remotely well written was the Dunwich building, the Wasteland Guide, and the android quests. The rest was damn near disposable but I'll give kudos to the Nuka-Cola Challenge walkthrough. The fake history was well written. The main quest was terrible....
-=[ Who Is John Galt? ]=-
Fed up with dual-booting from OSX to Windoze to be able to play Fallout 3, come on Aspyr and MacSoft, get the rights to port the Fallout games!
Errr... WHY? I mean, what you're basically saying is "I want the exact same games I played years ago, but prettier."
Fallout 3 is fine in a 3D environment. It builds a more believable world. Being first person doesn't somehow diminish anything. Just look at the Metroid series when it jumped to a first person view. Neither are anything like the standard FPS du jour. They're both more open ended and exploration and detail oriented.
Stop viewing older games through the rose-tinted nostalgia glasses and realize some change is good.
To me NWN2 LOOKED fantastic.
I might never know though, since on release it was unplayable due to stability and gameplay bugs.
Consider me less than enthused about Obsidian's involvement.
If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
PS3 version was full of bugs. Get stuck in rubble. VATS sometimes freezes. Sometimes I'd get stuck with people shooting at me, but I was unable to do anything. PS3 locks up completely. They issued a patch that seems to have fixed some of the problems, but at that point I was 99% done.
Do you even lift?
These aren't the 'roids you're looking for.
Super Mutants are just resistant to radiation. Ghouls are resistant and healed by it.
So let's look at all your companion, Fawkes is a Super Muttie and highly resistant to radiation, Sergeant RL-3 is a robot and unaffected by it. Charon is a ghoul and healed by it. Butch, Star Paladin Cross, and Jericho are all humans and reasonably so would not be willing to die. Clover is also a human and would die, but she has a slave collar so she should listen to your orders. Also, I like dogs too much to try to get Dogmeat to do it.
Fawkes: I'm sorry, my companion, but no. We all have our own destinies, and yours culminates here. I would not rob you of that.
Sergeant RL-3: Soldier, you ought to be ashamed of yourself. This is your fight! You gotta finish what your daddy started! Stand strong and get your ass in there!
Charon: You and I both know that's not going to happen. I've saved your sorry ass enough. This one's all you.
Butch: That chamber? Right there? With all the radiation? Man, no way. I'll end up dead. Or worse. I could be one of them Ghouls! Ain't gonna happen.
Star Paladin Cross: My friend... It's been my pleasure accompanying you, but we both know this is your fight to finish. Stay strong, and honor your father's memory.
Clover: Honey, you are out of your mind if you think I'm going in there. Find yourself another guinea pig.
Jericho: Fuck that. Do your own dirty work.
"Lack of speed can be overcome. In the worst case by patience." --Znork
Yeah, that one annoyed me, too. A lot.
The first time through, I was there with Fawkes. Here's a character who's one most important trait, on which part of the story is dependent, is being able to survive very strong radiation.
He leaves you, and comes back right before the end game, when you end up facing very strong radiation.
It's like someone pulling Checkov's gun off the mantle then throwing it away and ending with a fistfight.
Star Paladin Cross, on the other hand, will go into the radiation for you and die. The game still ends, but the voiceover is slightly different.
If the masses can keep you down, you're not the Ubermensch.
Chris Avellone is head of Alpha Protocol, so it's doubtful he'd be able to join the team until later (AP is due in October). For those that don't know, Chris joined around the time the Troika team left (there were four people that left to form it as I recall, but the core were Tim Cain [Carbine], Leonard Boyarsky [Blizzard], and Jason D. Anderson [Interplay]) and is mostly known for creating the timeline and history published as the Fallout Bible. Feargus runs Obsidian, so I'm not sure how much time he has to work with the teams.
I've heard these three names:
John R. Gonzalez Lead Creative Designer
J. E. Sawyer Lead Designer (was Van Buren lead)
Scott Everts (did maps for Fallout 1 and 2)
Let's hope that war never changes. I hope they stay as true to the franchise as possible.