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BioShock 2 Interviews and Early Looks

Parz writes with word that new information is emerging about the much-anticipated BioShock 2. Eurogamer has a detailed write-up about the game, saying that it raises curiosity and exhibits plot-depth in a manner similar to the first game. Gamespot has a video interview with some of the developers, in which they talk about some of the new environments and how they're able to do more with the story in a sequel by not having to explain the fundamental characteristics of the setting. In an interview with Gameplayer, Lead Level Architect Hogarth de la Plante said, "You'll see locations in BioShock 2 that are completely flooded interior structures that you can walk through out in the ocean." A gameplay trailer was recently released, and screenshots are available as well.

2 of 105 comments (clear)

  1. Re:What's the big deal. by Fallingcow · · Score: 4, Interesting

    I was surprised it even got good reviews

    The story was very good, by FPS standards. Not Deus Ex good, but good. A couple levels were well done. Good atmosphere throughout. The gameplay was average or a bit below average.

    If any of that strikes you as being a reason to give the game a good review, then that's probably why. I would say it's one of those shooters you don't really play for the shooting, if that makes any sense.

    I do think that the gaming press in general is prone to praise anything that doesn't completely suck, and often pushes games that are OK at best as if they were truly great. I also think it's gotten worse since console gaming took off, for whatever reason.

  2. Re:What's the big deal. by mjwx · · Score: 4, Interesting

    There were a few good characters, too. Andrew Ryan was one of the more interesting villains in recent history.

    This was one of the few things that Bioshock did right, the departure from the Hollywood requirement to have a clear hero/villain. Well until after you meet and kill Ryan, then it becomes horribly formulaic.

    Besides, The story was just a rehashing of System Shock 2 in a steampunk setting. Altas/Fontain was a direct analogue to Polito/Shodan. Ryan was an analogue to the Many\Diego, whilst they succeed in making the player question weather Ryan was truly a villain they did it in the exact same way as they made the player ask if the Many were truly evil. To me the story of Bioshock was a cut down version of System Shock 2 with less interesting characters in a leaky 1950's setting.

    Now the gameplay was where they really dropped the ball, Firstly the combat mechanic wasn't too bad but it lacked variety so each encounter was almost exactly the same. In SS2 there were clear differences in the weapon you used where as in Bioshock you just equipped something and shot it, it didnt matter what approach you took you'd just end up shooting the enemy. In SS2 the environment was a bit more usable then in Bioshock, you could hack turrets which could be quite effective against opponents in SS2 but in Bioshock you had to end up shooting them yourself as a turret would take half an hour to kill the weakest enemy.

    But the worst parts were the ones that were taken out or dumbed down for the console audience, firstly the RPG style skill system used in SS2 was gone and replaced with a somewhat weaker "enhancement" system which had little real bearing on you ability to operate any weapon. Any kind of real management of money (nanites in SS2) was gone, and there was no inventory management to speak of, in SS2 you had to make choices of what you would carry in Bioshock you could grab anything not nailed down, you were every weapon in the game and the plasmids were more useless then most of the psionic powers in SS2 plus they were interchangeable so you never had to actually decide on what kind of character you were going to have, not that it mattered in Bioshock as every character had to focus on the gun combat.

    Not that it really mattered if you completely sucked at Bioshock because you could never die, as soon as you were killed you would reincarnate at the nearest glowing re-incarnation station with all your equipment and no penalty for dying what so ever and of course this only worked on you.. I know System Shock had a reincarnation system but there was a penalty for using it (cost) and it had to be activated so there was a real chance the player could die (lose progress) before activating the reincarnation system. This mechanic alone made the game pointless to play on any higher difficulty level.

    --
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