Piracy and the PSP
In a lengthy interview with Gamasutra about the state of the Playstation brand in 2009, Sony's senior vice president of marketing, Peter Dille, made some interesting comments about how piracy has affected their popular portable console, the PSP. He said, "we're convinced that piracy has taken out a big chunk of our software sales on PSP," a platform that was slow to start anyway due to the lack of early interest from game developers. Dille mentions that while they can fight piracy with hardware upgrades in new versions, that doesn't do anything to help the roughly 50 million PSPs already out there. He goes on to address other aspects of the PlayStation line, including complaints about the pricing and exclusivity.
Piracy is rampant on the DS too, and there's tons of money being made there.
Give me Classic Slashdot or give me death!
What probably happened is they picked a number for how much money they wanted to make and when they didn't make it blamed it on piracy.
A bullet may have your name on it but splash damage is addressed "To whom it may concern."
The fact that pirated PSP games run faster and use less battery probably didn't help either. (since they run from flash memory rather than the clumsy UMD discs)
Not if a large enough percentage of your user base pirates already. There simply won't be enough people that -do- buy.
If anything, the growing attitude of "don't buy it, get this firwmare patch and download it here instead!" will hasten the death of systems like the PSP. It'll take a while, but eventually even good games will fail.
Maybe someone should clue Sony in to the fact that all the games they have "released" for the PSP fell into one of three categories:
#1 - Crappy "rpg" games that can't be played for anything less than a 2-hour stretch (Final Fantasy VII Crisis Core, Monster Hunter, Wild Arms XF aka Wild Arms Tactics, etc).
#2 - Re-releases of games people already owned a copy of for original Playstation.
#3 - UTTER CRAP (lookin' at you, Lumines, you cheapass soulless Columns-alike).
If there'd been some truly impressive, unique, and compelling games for the PSP, it would have driven sales. If they'd made the thing to function correctly, it would have driven sales.
Instead, compare PSP vs DS to Sega Nomad vs Game Boy. What do we have in each generation? Nintendo's had a lesser screen, less processing power, less cute/pretty visuals, but more battery life and kick-ass, fun to play games. Thus, Nintendo won.
Piracy, like communism, is just a red herring Sony is using to try to distract people from the fact that they're a bunch of half-wits who would no longer know a good game if someone shoved it up their whiny asses.
Jurassic Park was not rendered in *real time*. It could have been rendered on a 286 running at 8mhz if you were to wait long enough...
I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
I bought my PSP in order to have something to do on my daily commute, I thought I'd play games on it, I played through God Of War, and a few others, and started to realise that nothing came close to GoW in terms of fun, so it languished as a portable mp3 and aac player for a while
I ended up sticking hacked firwmare on it just to see what all the fuss was about, and now I can use it to play just about any music and low enough spec video, as an ebook reader and a GPS unit, hasen't seen a game for probably 6 months.
If Sony had this sort of stuff built in, it'd probably sell a bit better.