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Piracy and the PSP

In a lengthy interview with Gamasutra about the state of the Playstation brand in 2009, Sony's senior vice president of marketing, Peter Dille, made some interesting comments about how piracy has affected their popular portable console, the PSP. He said, "we're convinced that piracy has taken out a big chunk of our software sales on PSP," a platform that was slow to start anyway due to the lack of early interest from game developers. Dille mentions that while they can fight piracy with hardware upgrades in new versions, that doesn't do anything to help the roughly 50 million PSPs already out there. He goes on to address other aspects of the PlayStation line, including complaints about the pricing and exclusivity.

16 of 272 comments (clear)

  1. Emulation by numbware · · Score: 5, Funny

    I rarely use my PSP to actually play PSP games anymore. I usually end up playing SNES or Gameboy games through emulation. That or watching porn (at least I'm honest).

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    1. Re:Emulation by Anonymous Coward · · Score: 5, Insightful

      Maybe someone should clue Sony in to the fact that all the games they have "released" for the PSP fell into one of three categories:

      #1 - Crappy "rpg" games that can't be played for anything less than a 2-hour stretch (Final Fantasy VII Crisis Core, Monster Hunter, Wild Arms XF aka Wild Arms Tactics, etc).

      #2 - Re-releases of games people already owned a copy of for original Playstation.

      #3 - UTTER CRAP (lookin' at you, Lumines, you cheapass soulless Columns-alike).

      If there'd been some truly impressive, unique, and compelling games for the PSP, it would have driven sales. If they'd made the thing to function correctly, it would have driven sales.

      Instead, compare PSP vs DS to Sega Nomad vs Game Boy. What do we have in each generation? Nintendo's had a lesser screen, less processing power, less cute/pretty visuals, but more battery life and kick-ass, fun to play games. Thus, Nintendo won.

      Piracy, like communism, is just a red herring Sony is using to try to distract people from the fact that they're a bunch of half-wits who would no longer know a good game if someone shoved it up their whiny asses.

    2. Re:Emulation by smash · · Score: 4, Insightful

      Consider that Jurassic Park was modeled and rendered on SGI Indigo workstations with a MIPS R4000 CPU running at 90 MHz, and that the PSP has two MIPS R4000 CPUs, each running at up to 333 MHz...

      Jurassic Park was not rendered in *real time*. It could have been rendered on a 286 running at 8mhz if you were to wait long enough...

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    3. Re:Emulation by Truekaiser · · Score: 5, Informative

      the psp like the ds has a 'suspend' feature. just push the power switch for a split second up and release and the system goes into suspend and will start up again right where you left off once you do it again. Works in every game no need to get to a save point.

    4. Re:Emulation by Spatial · · Score: 4, Informative

      PSP, on the other hand, sells like shit

      Not really. 45 million sales is almost as much as the Wii, or the combined sales of the PS3 and 360. Only the DS leads it by a significant amount: 55 million more.

  2. Poor excuse by Hatta · · Score: 4, Insightful

    Piracy is rampant on the DS too, and there's tons of money being made there.

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    1. Re:Poor excuse by Anonymous Coward · · Score: 5, Insightful

      Piracy is probably the main reason the PSP hardware sells at all.

  3. Re:Of course it's piracy's fault by Shadow+of+Eternity · · Score: 4, Insightful

    What probably happened is they picked a number for how much money they wanted to make and when they didn't make it blamed it on piracy.

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  4. Flash beats UMD by lamadude · · Score: 5, Insightful

    The fact that pirated PSP games run faster and use less battery probably didn't help either. (since they run from flash memory rather than the clumsy UMD discs)

  5. Re:Scapegoat by Microlith · · Score: 4, Insightful

    If what you make is good you ~will~ make money.

    Not if a large enough percentage of your user base pirates already. There simply won't be enough people that -do- buy.

    If anything, the growing attitude of "don't buy it, get this firwmare patch and download it here instead!" will hasten the death of systems like the PSP. It'll take a while, but eventually even good games will fail.

  6. Re:Lol.. fight piracy with hardware upgrades... by The+End+Of+Days · · Score: 5, Funny

    Man will do what he f****** wants.

    You can say "fucking" here. Fake cursing is pretty silly in a forum that doesn't censor.

  7. Re:Lol.. fight piracy with hardware upgrades... by SanityInAnarchy · · Score: 4, Informative

    That's what Profanity Blacklist is for.

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  8. Many things are hurting the PSP... by tlhIngan · · Score: 4, Interesting

    First, it's the frigging number of games it has - barely any. Take a look at the shelf space the PSP has, and it's very little compared to its competiror, the DS. Heck, I've seen more shelf space dedicated to PSP hardware and PSP accessories, than PSP games.

    Secondly, the lack of releases - you can almost count the number of games the PSP will have coming out in the year ahead on fingers and toes. New release lists on the PSP are remarkably skimpy. Heck, I'm sure there are more games for the PSP released every month for the first few years than a year nowadays. Retail space for the PSP has been shrinking - even the PS2 gets more shelf space!

    Third, the pirates offered a better product. Games load quickly off memory stick, and save battery life as well. And heck, you can dump your games yourself easily nowadays (insert UMD into PSP, enable USB on the UMD drive, and a little .iso file is ready for you to copy off - you don't see the contents of the disk, just the ISO file).

    The competition, the Nintendo DS, is far easier to pirate for (a memory cart is direct-mapped for 128MB, without bankswitching... thus most games are under 128MB in size, while PSP games can be 1.8GB or so). But it has a lot of games, tons more released practically daily, and many that sell for years. Enough so that practically everyone can find a set of games they'll like.

    Sony basically abandoned the PSP once they released the PS3. They could've released firmware updates that let you dump UMD disks to a memory stick (locked to that console with DRM blah blah blah and requiring the original UMD, a la the Xbox360), but no, we get crap feature updates. About the biggest thing in the firmware update was... Skype.

  9. My PSP is hacked. by pecosdave · · Score: 5, Interesting

    I have a 16GB Pro Duo in it. I have a bunch of PS1 and PSP games on that memory stick, I'm using compression but there's plenty of room left.

    I own every PSP and PS1 game on there. Seriously, I have the disk or UMD for every game on there. Why did I hack my PSP? Because I don't want to carry the fucking UMD's around! I tried that at first, UMD's don't take abuse nearly as well as Game Boy Cartridges did. My Street Fighter Alpha 3 UMD has the clear window separated from the rest of the UMD casing. (that particular game has its own smaller Pro Duo - it gets confused by large ones) I can snap it back out and use it, I'm considering a drop of super glue but the memory stick is sort of nullifying my desire to do that.

    I guess you can call me "an honest pirate" since I'm not actually pirating anything, but I use all the pirate utils.

    My take on Sony - I was criticizing them for ignoring their customers. PSP 1000 people hacked it to do things Sony never intended, so they came out with a 2000 that was (initially) harder to hack. People hacked it, so they came out with a 3000 that's incredibly difficult to hack. The customer spoke up and said "I want my PSP to do these things" and Sony, instead of making it happen, said no.

    If the PSP 4000 rumors are correct, it shows Sony is beginning to listen. The 4000 supposedly doesn't have a UMD drive and will be pure on board storage.

    That's a step in the right direction, but don't kill physical media just yet.

    I like physical media. I have 10GB worth of music on my iPhone - I ripped all 10GB off of CD's that are in display racks in my living room. All of my PSP and PS1 games on my PSP have disk either in my office closet or in a CD binder near my entry (Hurricane Ike killed the original cases/manuals)

    Please don't go pure online distribution only. I don't trust it. We've already seen a couple of DRM laden distribution companies go belly up. We don't need you "Pulling a Sony" when you're tired of us.

    To be fair, I bought pirate hardware for my Game Boy Advanced - cheap Chinese crap was broke when it arrived so I never actually got to use it. My reasons were the same - not to pirate, but to not carry the carts around. A coworker is doing this with his DS, I think I'm going to do this with my DS also.

    I feel more comfortable knowing if my whole backpack gets stolen I lose my PSP and my DS, but when it comes down to it, I only have to replace the systems (and the memory cards) not the systems and every damn game I had for them.

    Between two major theft incidents (both inside of locked personal area's) and hurricane Ike I've lost lots of media. I know how much it sucks to replace it all. The less at risk I put my media the happier I am. I like the idea of digital distribution since there's no media or hardware to risk, I just don't trust the providers to offer it to me for the rest of my life any time I want it.

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  10. HomeBrew! by strange_tractor · · Score: 4, Insightful

    I bought my PSP in order to have something to do on my daily commute, I thought I'd play games on it, I played through God Of War, and a few others, and started to realise that nothing came close to GoW in terms of fun, so it languished as a portable mp3 and aac player for a while

    I ended up sticking hacked firwmare on it just to see what all the fuss was about, and now I can use it to play just about any music and low enough spec video, as an ebook reader and a GPS unit, hasen't seen a game for probably 6 months.

    If Sony had this sort of stuff built in, it'd probably sell a bit better.

  11. Re:Scapegoat by cliffski · · Score: 4, Informative

    I'm a game dev. The consensus among people I know who make games for hand-helds is that the PSP isn't worth developing for because of piracy.

    So whatever the people here think, one thing is true. Piracy is killing the PSP. Nobody makes games for a platform when they know the vast majority of the buyers will pay zero.

    I know slashdot readers like to stomp and flame and complain about this, but the people you need to whine at are the people hacking PSP games, not game developers who have bills to pay just like everyone else.

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