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Nintendo and the Decline of Hardcore Gaming

angry tapir writes "Chris Jager from GoodGearGuide argues that the rise of casual gaming means near-certain death for hardcore gaming. The sales of casual 'party-friendly' games are massively outstripping the sales of classic hardcore games, and the makers of other consoles are taking note of Nintendo's success in attracting non-traditional gamers to the Wii and DS. There is evidence that Sony and Microsoft are both trying to tap into the casual market, and it's only a matter of time before hardcore gaming goes the way of the Nintendo PowerGlove." Of course, the trend toward casual doesn't just involve Nintendo — World of Warcraft's success (and the huge effect it's had on the MMO genre) is often credited to its focus on casual gamers. While it's not unreasonable for game studios to want all players to see all of the game's content, perhaps there's a better way of catering to the more hardcore players than tacking on difficulty modes and "do it the hard way" achievements.

19 of 438 comments (clear)

  1. Where there's a will... by cjfs · · Score: 5, Funny

    ... there's a way.

    I'll switch to min-maxing Slashdot if it comes to it.

    Ah! Troll mod! Rerolling...

    1. Re:Where there's a will... by moderatorrater · · Score: 5, Insightful

      That's funny, but it's also true. Not too many years ago, there could just as easily been an article about how the rise of computer games would lead to the decline and eventual, near-certain death of tabletop or pen and paper gaming. While it's true that electronic gaming has absolutely eclipsed more traditional methods of hard-core gaming, they haven't been killed entirely. In fact, I would wager that they're nearly as popular as they've ever been, they just don't dominate the space anymore. As long as there are people who are willing to do hardcore gaming, there will be people willing to take their money to feed the habit.

  2. Wait, what?! by FyRE666 · · Score: 5, Insightful

    "World of Warcraft's success (and the huge effect it's had on the MMO genre) is often credited to its focus on casual gamers"

    Sorry, but if you're writing an article claiming that casual gaming is ousting hardcore titles, you don't pick the world's most notorious timesink as supporting evidence. People who lose their jobs, homes, families and even lives, playing 20 hours a day, 7 days a week are not what I'd consider "casual" players...

    1. Re:Wait, what?! by Anonymous Coward · · Score: 5, Funny

      Sounds like someone got himself pwnd in pvp...

    2. Re:Wait, what?! by SL+Baur · · Score: 5, Funny

      Sorry, but if you're writing an article claiming that casual gaming is ousting hardcore titles, you don't pick the world's most notorious timesink as supporting evidence.

      I've played World of Warcraft every day for over the past two and a half years and there is NO WAY I am addicted. Nope. No chance at all.

      (Oops, gotta run, guild raid on Ulduar coming up in 10 minutes)

    3. Re:Wait, what?! by Opportunist · · Score: 5, Insightful

      WoW is catering to casual gamers, believe it or not.

      Maybe we should first of all get a good definition of a "casual gamer". The way the industry (and also the article) describes it, the "casual" gamer is not someone who plays every now and then when the mood strikes him but gaming ain't no important part of your life (as the term "casual" would probably suggest). The casual gamer is someone who does not want to "master" a game, but who wants to play it at leisure and still make progress. The casual gamer is not someone who has the will or zeal that he MUST best this or that foe, or master this or that tricky part. He wants to go somewhere, play, and go away with the happy feeling that he's accomplished something, without having to climb a steep learning curve before.

      WoW is all about this. What makes WoW the huge success it is, is simply that it also caters to those that actually do want to "master" it. It has all the things in place to keep the perfectionists around while still giving the "casuals" the ability to finally, eventually, see the good stuff too.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:Wait, what?! by Opportunist · · Score: 5, Funny

      2 and a half years?

      NOOB!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  3. Does not follow. by Anonymous Coward · · Score: 5, Insightful

    The sales of casual 'party-friendly' games are massively outstripping the sales of classic hardcore games

    Don't forget that some 'hardcore gamers' also own Wiis. The end is not as nigh as you think it is; people like a change in pace every once and a while.

    Besides, what do you think is happening to all the current hardcore gamers? They don't just disappear, you know.

    1. Re:Does not follow. by interkin3tic · · Score: 5, Insightful

      I also object to the shoddy logic used here.

      "Casual games are selling really well" is good, but how do you leap from that to "Hardcore games aren't going to be made anymore?" If you follow all trends to their illogical extremes, the future begins to look like a really bizarre place, and death of hardcore gaming is among the least of your concerns. If current population trends continue, in 5000 years the earth would be a ball of human flesh expanding at the speed of light. Of course, that can't actually happen.

      Videogame sales are overtaking movie sales. Anyone seriously think movies are going to die?

      Much the same "Casual gaming" is gaining ground but extrapolating that to say it will continue until 100% of all games sold will be casual in a few years is delusional. That doesn't make sense. People who get into making games because they love making games aren't going to make casual games because goodgearguide said they will. Gamers who like challenging games aren't going to buy wii fit knockoffs just because casual gaming is on the rise.

      I really don't understand where this urge to claim the sky is falling and nintendo is causing it is coming from. My best guess is elitism, new people are coming to our hobby, but they're not into the exact same things we are, so we think they're stupid, some of us become paranoid and start forming odd conspiracy theories where these johnny come latelys are trying to deprive us of our games and make us play wii sports. It's stupid. As long as we have money and are willing to buy games that appeal to us, there will be games made to appeal to us.

      Sony and microsoft are wanting to get in on the casual action. Naturally. That sounds a bit scary until you ask yourself "What good hardcore games were any of them making anyway?" Seriously. Of the three console makers, only nintendo was making many quality titles, and they've been for the kids since I was a kid.

      Microsoft made Halo, only they didn't really make it so much as buy Bungie who made it, and I don't see a Halo 4 coming out or doing well if it does. At the moment, I can't think of a single other microsoft game, besides their flight sim.

      Sony makes gran turismo and God of War, which are nice and all, but again, hardcore gaming doesn't exactly depend on them.

      Terrible article.

    2. Re:Does not follow. by Anonymous Coward · · Score: 5, Funny

      a ball of human flesh expanding at the speed of light

      LEAVE BRITNEY ALONE!!!

  4. Re:My first gaming experience. by Anonymous Coward · · Score: 5, Interesting

    To the young'uns, these newfangled games have even more drawing power than Mario or Metroid ever did for us. Not only are they more shinny, but they also include Trendy Animated Character Du Jour, which kids have been getting trained to love for years before the video game tie-in is even made.

  5. VG Cats by jevring · · Score: 5, Funny

    This very issue was addressed on VG cats in the last strip

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    Move sig!
  6. Re:WoW is NOT casual gamer friendly! by VinylRecords · · Score: 5, Interesting

    I was a casual gamer who didn't buy gold and yet I enjoyed the game immensely. It's not that hard to make money in the game if you do a bit of research. I played no more than 20 hours a week and yet when I quit I had about 4000 gold at level 66.

    20 hours a week is a lot of time. Is that really casual? If you said you played a sport for 20 hours a week would you call that casual? "I play baseball casually 20 hours a week". Sounds hardcore to me as it's quite an investment.

  7. Why would Casual gaming displace hardcore gaming? by 91degrees · · Score: 5, Insightful

    There are literally millions of hardcore gamers! Even if we have a billion casual gamers, there will still be those millions of hardcore gamers.

    There will always be a market. If most of the developers are developing casual titles, then there's a decent niche for any medium sized developer to aim for the hardcore market segment.

  8. Re:WoW is NOT casual gamer friendly! by 278MorkandMindy · · Score: 5, Insightful

    20 hours a week is not casual gaming.
    20 hours is two 5 hour sessions on the week-end and 3, 3 hours raiding sessions.
    (you make up the extra hour logging on every day to check and relist stuff in the AH. Sorry, Auction house...)
    Not casual.

    Pulling out the Wii fit and having a bash once a week is casual.

    You CAN be a casual gamer and spend 20 hours a week, you just need to put that new title down after you finish it and not have a need for another one immediately after.

  9. *facepalm* Hardcore gaming is just fine thx by w0mprat · · Score: 5, Insightful

    (Ill get modded down, but it needs to be said...) Just because Nintendo et al are catering to a previously neglected market for games, thus making more of their revenue form people who aren't traditionally the customer base of the games industry, it *does not* follow that hardcore gaming is being dumped, dying or abandoned in any fashion.

    Exploiting a previously unfilled niche, for overall growth does not require that some other aspect of the system loses out. Aside from obvious logical flaws in TFA's rant, observations above don't stack up: since when are World of Warcraft players considered 'casual'? You could be forgiven for making that assumption of course, until you actually meet a few or play yourself.

    Hardcore gamers are not going anywhere, even if they aren't going to be the biggest percentage of revenue in the future.

    So unless the current mainstream s selling their PS3s in order to buy a Wii - making a change in habits - the overall games market is growing because of the addition of new consumers.

    I would have found it a more plausible read if TFA was talking about how casual gaming is a *gateway drug*, and how it is a very clever marketing move.

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  10. Re:My first gaming experience. by Josejx · · Score: 5, Interesting

    You mean Mario Galaxy, Wii Play (Duck Hunt+) and Metroid Prime 3? To be honest, I think Nintendo is the only one who has stuck to what they're good at: Making good games.

  11. Re:WoW is NOT casual gamer friendly! by 278MorkandMindy · · Score: 5, Insightful

    The issue is not that you HAVE to buy gold. You don't. You are correct that dailies can get you a heap of cash, quickly.

    Casual players do not play dailies that often. Why? Because they want to play stuff they haven't seen or done and dailies=grinding. I bought gold simply because I wanted to get a full frostweave set and worked out it would take me two months of playing at my normal rate to gather the materials. (then they nerfed it!)

    So I simply bought gold to quarter the time. I used the rest of my time to play the game and not grind. I buy gold to play content, not save up for it.
    (gold is about $13US for 1000, so I consider working for one hour a better proposition than grinding for 20)

    I always accepted that I would be behind hardcore players in skill and in equipment.

    To get back to my point, what you are demonstrating is commitment to the game.
    If you grind for cash, you are not casual.
    If you consistently play over years (or even months) in arenas, you are not casual.

    Time is one indicator, commitment is another. You may be borderline in time spent, but your commitment makes you not casual.

    You are NOT a casual player. I am not judging if that is a good or bad thing, perhaps it is better than going to bars and picking up diseases? It still doesn't change the fact that you are NOT a casual player.

  12. Re:My first gaming experience. by ZeroExistenZ · · Score: 5, Interesting

    Not only are they more shinny, but they also include Trendy Animated Character Du Jour, which kids have been getting trained to love for years before the video game tie-in is even made.

    I suppose that could have some truth. otoh, the enjoyment in playing games while growing up with hasn't been surpassed by the new shinier things, even though I also was dragged in the 90s with the "upgrade to the next graphics card for more shinyness", always coming closer to "more reality", "better FPS", I've been there...

    I've played through the NFS titles, enjoyed how they evolved, got better, more realistic, but I never spent as much time on any title as NFS2. Same with GTA. Halflife is something else though, the submerging in HF2 was amazing for the few weekends I've spent on it.

    It's hard to tell, for me, wherever it's "nostalgia", the own reference and gameindustry playing on it. (remember the gameboy & tetris hype? Donkey Kong handhelds? Arcades even?) Today, my time is more limited, the context and stories of the games have changed which change the gameplay, and somehow I stopped caring for "better graphics", I was excited about DOOM3, before it came out, but soon the next-gen DirectX games came out and the novelty was lost. Maybe it's context, personal frame of refence (up from a fex pixel on a screen to DukeNukem was a very exciting improvement in 'graphics', today, the bottom standard is pretty high compared to the age where buying a 32mb RAM module would give you a smoother and more "detailed" experience), I don't know. I've stopped gaming because I work more then I have free time, so I make good use of my free time living in the real world as most of my professional life is behind a screen writing virtual things.

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