The Frontier of the MMO Genre
Eurogamer is running a feature about what they call "frontier" MMOs, games that are on the fringe of a market flooded with attempts to replicate the success of Everquest and World of Warcraft. Many publishers already have more MMO projects than they know what to do with, and often leave the more unusual and unique games out in the cold, preferring to stick with familiar IP or a tried-and-true approach. "Like any gold-rush, the MMO market also attracts a different kind of adventurer: the fearless, inexperienced, determined and solitary dreamer, making a go of it on nothing but their own resources and pluck. The online distribution and direct revenue streams — be they subscriptions or micro-transactions — make it theoretically possible to make a mint in MMOs without any help from the gaming establishment at all." They take a brief look at several such games currently in development, including Earthrise, Gatheryn, and Global Agenda.
Given how much of a time sink these games are the more that are on the market the more diluted the user base becomes. What we could REALLY do with is something like a generic engine where users can interact with subgames, something like second life but more... fun? That way people can go off and fight goblins in one subgame or go off and fly space craft in another sub game. The benefit being everyone is interacting in the same online "world". Although who controls this one "master" MMO i have no idea. It needs to be opensource and distributed somehow.
additional:
also, why not be satisfied with a niche market. Why aim for wow's 70-something percent of the market?
Be you Admins? nay, we are but lusers!
If you build it, subscribers will come. If you build it and try to be like wow, you'll be merging servers in under a month.
Truth. Whenever I hear the latest up-and-comers claim how much better they're going to be and how the hype claims it will kill WoW, I smirk and expect that game to hit the liquidation discount bin within the next six months. History has yet to prove me wrong.
The hard part is reaching and maintaining that critical mass. You see this with a lot of FPS servers. Most of the servers you see are either within a few players of capacity or completely empty. You don't find too many people playing on a server with only a handful of others. I've seen servers just suddenly empty when numbers drop below about 2/3 of capacity. It's like suddenly everyone decides the server is dying and they just move on to a new one.
If the same psychology applies to MMOs they're going to have to work hard to keep people coming back.
Usually when a server empties like that, it's due to one person starting a GCH (Game Changing Hack). Like "Cartillery" in BF2. It can destroy a server, and people will not come back for hours.
As for MMO's, I play Everquest (hence Anonymous Coward, I mean seriously, who plays EQ anymore?). I like EQ more than WoW or EQII because I can play allied with any other player, it's a huge amount of space to run in, and when I can get a group together it's a ton of fun.
EQ is old, they are trying to keep a fanbase enthusiastic, with their most recent addition of mercenaries (allies you can buy if a "Looking for Group" goes unanswered). But they keep people coming back, because it's fun, you can roll anything and play with anyone.
So why do people coming back to an old game that is Everquest? The quests? Very few of the quests provide decent equipment, little experience and almost no money (90% of the items my Pally equips these days are from Mob drops or crafted), so lets strike the "Quest" out of Everquest as the reason it's fun and popular.
The graphics? The graphics in Everquest are old and look like crap, you can't argue that point.
The fun? It comes from having 16 playable races that can group together. From having to avoid some cities because they don't like you. It comes from community members giving stuff away these days (If you need something, send out a shout, you would be surprised how many people are willing to help someone who is courteous.
EQ2 just isn't as fun, neither is WoW IMHO.
Just my little rant about EQ.
Actually I'd say you'd be pretty surprised just how many people have hooked up via that game.
I wont say anything about the quality of potential partners or said unions, but I've got a good few mates that have found partners in online games (some now married, others long since declared glaring mistakes) and read about many others.