The Frontier of the MMO Genre
Eurogamer is running a feature about what they call "frontier" MMOs, games that are on the fringe of a market flooded with attempts to replicate the success of Everquest and World of Warcraft. Many publishers already have more MMO projects than they know what to do with, and often leave the more unusual and unique games out in the cold, preferring to stick with familiar IP or a tried-and-true approach. "Like any gold-rush, the MMO market also attracts a different kind of adventurer: the fearless, inexperienced, determined and solitary dreamer, making a go of it on nothing but their own resources and pluck. The online distribution and direct revenue streams — be they subscriptions or micro-transactions — make it theoretically possible to make a mint in MMOs without any help from the gaming establishment at all." They take a brief look at several such games currently in development, including Earthrise, Gatheryn, and Global Agenda.
Given how much of a time sink these games are the more that are on the market the more diluted the user base becomes. What we could REALLY do with is something like a generic engine where users can interact with subgames, something like second life but more... fun? That way people can go off and fight goblins in one subgame or go off and fly space craft in another sub game. The benefit being everyone is interacting in the same online "world". Although who controls this one "master" MMO i have no idea. It needs to be opensource and distributed somehow.