Can Avatars Make Contracts?
edadams sends in a story about the legal questions that are starting to crop up over property disputes in virtual worlds. A lawsuit in March 2008 that stopped one Second Life user from selling a virtual product created by another user marked the beginning of a significant amount of casework for several law firms, in large part due to the way Second Life's currency interacts closely with real money. (And yes, apparently the product in that particular case was for cybersex — did you have to ask?) "As transactions grow in volume, it's inevitable that disagreements will crop up. Linden says that although it will enforce its terms of service, including its ban on violating other users' intellectual property, it can't settle most disputes for users." A lawyer for one intellectual property firm handled a case in which the co-ownership of virtual real estate had to be determined, ending with a financial settlement given to two users who helped a virtual land developer run a group of Second Life islands. As virtual worlds get more popular and their business models more directly affect real-life finances, we can expect these legal issues to become more common as well.
If you signed your name on an actual contract, you're liable for the contract. If, on the other hand, you're an idiot and sign it with your Second Life avatar (or Slashdot ID for that matter), I would imagine the contract is at least called into heavy question.
I did contract work in SL for 3 years. I always signed my name on real, mailed-over contracts. I had to do work with other contractors, though, who in a fit of privacy histrionics, refused to divulge any part of their private life to these real-world companies they were working for, and thus "signed" a "contract" inside the virtual world.
Not surprisingly, they either didn't last long doing contract work or got so heavily ostracized for their insanity they never got another call again.
In short, don't be a moron. Get a real contract, in real paper, and sign it with your real name (and make sure they do too!)
Anything else is just roleplay.
hookers and grits.
IAAL and the last thing--the very last thing--that I want to do in a computer game is form legally binding relationships. Today it's contracts and cybersex. Tomorrow its libel and "You wrongfully damaged the value of my avatar!"
If I get in a contract dispute in a computer game, I don't want to end up in court--I want a virtual duel with swords or pistols! I want to be able to cheat somebody in a (virtual) contract and laugh at them down the barrel of a plasma blaster when they complain.
Some MMOGs want to create a game environment that can get people sued in real life--all the while disclaiming ANY liability on their part for the social cost of such wasteful, stupid lawsuits. I'll run, screaming, away from such utter lunacy.
But, hey, its good business for lawyers . . . what the hell!
>>As virtual worlds get more popular and their business models more directly affect
>>real-life finances, we can expect these legal issues to become more common as well.
These things are becoming *more* popular? Have I been getting out *too* much?
God save us all. Pretty soon the English language will consist only of the letters l,o, R, U, s, t, and f.
-b
No offense, but I've stopped responding to AC's.
This is such a dumb question and here is the scenario: say I play a businesswoman online. Now say my little brother gets ahold of my account while I'm in the bathroom and decides that I'm going to prostitute myself and gets into a binding contract. Did my avatar make the contract or my little brother THROUGH the avatar? When I get back to the keyboard is my avatar to be punished because they were 'possessed' by the spirit of my little brother?
Impossible to enforce. If there were an in game judicial system, it would be treated as temporary insanity. To which you would also NEED a judicial system for arbitration. This introduces lawyers. And now the game becomes a PVP free for all.
This is my sig. There are many like it but this one is mine.
But as I see it, there should be no problem signing contracts as $AVATAR - for strictly SL (or other virtual world) activity. As soon as RL enters the picture (including RL money), I agree, use your real identity.
Slow down, cowboy! It has been 4 hours since you last posted. You must wait another few hours.
As virtual worlds get more popular and their business models more directly affect real-life finances
I think some people just take it for granted that virtual worlds will become more popular and business will become more and more active in them and even dependent on them. However, I think this remains to be seen.
Anyone seen real numbers on Second Life recently? I always thought the whole thing was a bit silly and poorly thought-out. I know a couple years ago there was a period of months were lots of people were talking about Second Life and it was even in the news, but I don't hear much about it these days. I almost wouldn't be surprised if this lawsuit was being engineered or at least promoted by Linden Lab to try to build up hype and legitimacy.
Can an avatar be held to a contract? Ok, whatever. Prosecute the avatar for fraud and throw him in Second Life prison. Yeah, we're pretending that Second Life is interesting or matters.
Yes, I know people have real money in Second Life. People have real money in online poker, too, but that doesn't make it a valid economy.
that's because Second Life is not a GAME. It's a virtual world.
What's the difference? How can you "win" in Second Life? there's no goal or objective.
it's a game ... it's barely a game.
usually I let people continue to misunderstand.
Second Life, poorly worded product as it is, is more akin to a web hosting service with a built in 3D interface.
Some people make/play games, some socialize, and some conduct real business (just like they do via webpages, email, skype, webex...).