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New Type of 3D Game Controller Harnesses MEMS Gyro

An anonymous reader writes "A new category of 3-D motion controller for gamers uses a novel type of micro-electro-mechanical system (MEMS) gyroscope to track hand motions with unparalleled accuracy. By detecting the natural motions made by remote control users — as opposed to the unnatural motions that gamers must learn to control today — the MEMS chip is sure to be incorporated in both game consoles and other consumer electronics like TV remote controls. Nintendo has already incorporated a similar MEMS gyro into its forthcoming MotionPlus controller for the Wii, but this newer type of gyroscopic motion sensor will enable even more intuitive and agile control."

8 of 33 comments (clear)

  1. Please don't reprint company press releases. by YesIAmAScript · · Score: 3, Informative

    Come on slashdot.

    This company reprints this press release periodically.

    --
    http://lkml.org/lkml/2005/8/20/95
  2. Re:Gee by wisty · · Score: 3, Informative

    So slashdot should wait for the Tech sections in the newspaper to reprint the article, and then link to the credible news source?

  3. As long as... by tyroney · · Score: 2, Interesting

    ...a tap against a thigh hits farther than an enthusiastic swing, motion will continue to be overrated.

  4. but is it steady? by rastoboy29 · · Score: 4, Informative

    The biggest issue I've had with a lot of novel game controllers (and I've tried many of them) is that while they may technically work very well, they just aren't practical.  For example, I remember trying out a gyroscopic mouse several years ago, and it worked fine--except I had to hold the mouse up in the air...somewhere.  Not only was it very tiring, but I found that without a nice steady table to slide it around on, it was impossibly to hold *steady* in the air.  In the end it was useless.

    So I wonder if they've solved that.

  5. Bad summary by LordVader717 · · Score: 3, Informative

    This product is the one that the Wii Motion+ uses. They actually unveiled it a year ago when Nintendo showed off the device at the E3.

  6. This is a 2006 part by Animats · · Score: 2, Informative

    This 2-axis rate gyro part came out in 2006. Analog Devices and Motorola have had comparable parts for years, but at a higher price.

    It's only 2-axis. If they could do all 3 axes on a flat chip, that would be something. Usually, you need a second chip mounted vertically to the first one to get all three axes.

    An elegant design is to use four MEMS gyros oriented along the axes of a tetrahedron. With that redundancy, you can detect faults. The Segway does that, for safety reasons.

  7. No, it's not by jkua · · Score: 2, Informative

    Actually, no. This is the IXZ-500/650 that they are talking about, which measures pitch and yaw (rotations about the X and Z axes). The IDG-600 which you link to is the older gyro which measures pitch and roll (rotations about the X/Z) axes.

    And as far as getting 3-axes goes, pairing one of Invensense's X/Y dual axis gyros with their single axis Z gyro would give you that in a single plane.

    For those saying this is the part in the MotionPlus, it's not. That's using the IDG-600 which the parent talks about.

    As the article mentions, this is for apps where you only want pitch/yaw and don't care about roll, as in a typical remote control application where you're waving up/down and left/right.

  8. Re:Not news by jkua · · Score: 2, Insightful

    It's all about build cost. Mounting the chip at 90 degrees means a separate PCB, mounting connectors, and physical space. All things that drive up the cost of the device.