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Apple Snags Former Xbox Exec

nandemoari sends along word that Apple has picked up Richard Teversham, a senior Executive from Microsoft's European Xbox operations, ending his 15 years of service to Redmond. Some press accounts assume that Teversham's role may lie in beefing up the games scene on the iPhone and iPod Touch. Forbes goes farther, opining that Apple "appears to be preparing an all-out assault on the handheld gaming market." Other reporting associates the hire with Apple's recent buildout of chip-design expertise.

14 of 190 comments (clear)

  1. Re:Sweet by Kuukai · · Score: 4, Insightful

    They didn't make the Xbox from scratch, they made it from a computer...

    --
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  2. remember the atari lynx? by ifeelswine · · Score: 5, Insightful

    the atari lynx was somewhere between an atari 800xl and an amiga. stereo sound, 4096 colors. you could flip the atari lynx's display around 180 degrees to accommodate lefties. it had networking built in so you could link up with your pals. the downside was that none of your pals HAD an atari lynx. while you were playing chips challenge or california games in full color with great sound they were playing tetris on a monochrome gameboy. was there a company more incompetent than tramiel's atari corporation?

    1. Re:remember the atari lynx? by DirtyCanuck · · Score: 5, Funny

      Who let you out of the nursing home.

    2. Re:remember the atari lynx? by diodeus · · Score: 4, Informative

      ...and a battery life of about an hour.

    3. Re:remember the atari lynx? by davester666 · · Score: 5, Funny

      I award you "Comment of the day".

      Go upstairs to your front door and wait for your prize to arrive.

      --
      Sleep your way to a whiter smile...date a dentist!
    4. Re:remember the atari lynx? by DavidpFitz · · Score: 4, Funny

      ...and a battery life of about an hour.

      About the same as an iPhone, then?

  3. Interesting possibilities... by chris098 · · Score: 4, Insightful

    I can see some potential here. The iPhone as a gaming platform has been proven in the market already. There are a number of small developers selling games for the iPhone. Probably not because the iPhone is a great platform, but because people are willing to pay small amounts to amuse themselves while they're on the subway or waiting somewhere, and they happen to have their iPhone on them. It's like a Nintendo DS that's smaller and you always have with you - it's a convenience thing. Game developers realized this, and the apple store made it easy to distribute products. A small bit of attention to make the device more game-friendly could make it even more attractive for developers to target this platform.

    1. Re:Interesting possibilities... by Ihmhi · · Score: 4, Interesting

      Plus with the DS, PSP, etc. you can have things like spare batteries.

  4. You mean like the Xbox? by tepples · · Score: 4, Insightful

    I think that at this point in time, Apple releasing a gaming console would make as much brand sense as IBM releasing an IBM branded gaming console.

    That's what people said about Microsoft in 2001, and the newcomer's product tied Nintendo GameCube in worldwide hardware sales.

  5. Re:This just in.. by joe_bruin · · Score: 5, Insightful

    Apple makes you program in the painful language of Objective C or some other language that Apple deems as necessary but most programmers cry out in agony.

    What's wrong with Objective C? You can mix Objective C and "pure" C / C++ in the same project. Any decent C++ programmer can pick up Objective C / Objective C++ in one day of practice[1]. Obj-C is a superset of C, all of your favorite tricks still work. You can program it on Linux or Cygwin using GnuStep and gcc (though admittedly getting it going is kind of a pain). If you really hate it that much, you can get away with writing a pretty thin wrapper of Obj-C to interface to the OSX specific APIs (most of your calls will probably be standard libc calls in C anyway), and have almost all of your code in C/C++. I don't see how it would be an obstacle to anyone.

    [1] No True Scotsman would doubt this comment.

  6. Re:another possibility by Renderer+of+Evil · · Score: 4, Insightful

    With Jobs on the sidelines, we're back to the Sculley era at Apple...

    You're talking out of your ass. Jobs is not on the sidelines. He's too much of a control freak to let Tim Cook or anyone else sabotage the juggernaut he helped to create. If you think Sculley's Apple will make a comeback then you're mistaken and don't know history.

    Apple isn't desperate for low-level buzz dealing with obscure hirings. They can leak a single photo or make a "mistake" on the web store and dominate the news cycle for 2 weeks.

  7. Game Gear was worse by Freaky+Spook · · Score: 4, Informative

    The Sega GameGear was way worse, that thing would suck 6 AA batteries dry in under 30 mins.

    It used to annoy my friend no end when I would be playing my Gameboy every where while he had to be in the vicinity of a power outlet and have to carry the adapter around.

  8. Re:Meh Assassin's Creed on iPhone vs DS version. by Anenome · · Score: 4, Insightful

    Yes, and the DS version sells for 2-3 times the Iphone version. Ever wonder why? And why the consumer is okay with this?

    The guy in that video you linked says the Iphone version of the game is better because it is graphically superior and cheaper in cost. He clearly know little about the hand-held market and its history. Every competitor who's ever challenged Nintendo's decades long dominance of the hand-held sector has come at them with the same thing 'better looking' (though not always cheaper games, but usually more expensive hardware) and has been devastated. If the Iphone were only a gaming device it would likely suffer the same fate.

    So, you may think $10 for Assassin's Creed on the Iphone is a great deal. Sure. But what if you're the publisher? You might port the game to Iphone after making it for the DS and selling it there for awhile. But what if the DS was gone and Iphone was your primary system, could you afford to sell games at $10 a pop? No. So, publishers are not going to be happy with a $10 price for a game like AC. The only reason the price is so low anyway is because Apple no doubt put pressure on them to lower the price as much as possible, and they did it to test the waters.

    Lastly, the graphics are are only marginally better. The battery life is much worse. The control scheme is much worse (Iphone control scheme even takes up screen real-estate!). The durability of the Iphone is worse (no clamshell). And the cost of the Iphone itself it far, far, far higher. Children are not going to be buying it, nor teens, nor parents for children or teens. It costs more than a PS3!

    I assert again, Apple has no chance of displacing Nintendo in the hand-held market with the Iphone. It will continue to be at best a secondary market, a throw-away market, while the market-share remains with Nintendo.

    --
    "I Don't Have Enough Faith to be an Atheist"
  9. Re:This just in.. by IamTheRealMike · · Score: 4, Insightful

    What's wrong with Objective-C? How about the fact that it's based on C! How about the amazingly painful object initialization semantics? How about the fact that properties are locked by default? How about the fact that calling a method on a NULL pointer doesn't crash!

    I am amazed that anybody thinks highly of this language. Just read the language spec and count the WTFs. I mean, C and C++ at least have the excuse of being around since forever and letting you write almost 100% optimal code. But as you point out, Objective-C doesn't even produce optimal code, and it wouldn't be around at all if Apple hadn't gone down to the cemetery and resurrected its decaying body.

    But you don't have to believe me. If Objective-C was so great, it'd be used outside the Apple platform. It's not.