The Problem With Estimating Linux Desktop Market Share
jammag writes "It's long been one of those exceptionally hard-to-quantify numbers: exactly what percentage of the desktop PC market is held by Linux? Doubters suggest it hovers around a negligible one percent, while partisans suggest it's in excess of 10 percent. Bruce Byfield explores the various sources of estimates, dismissers' and fan boys' alike, and guesstimates it might realistically be 5-6%. Still, he admits, 'the objectivity of numbers is often just a myth.'"
Estimates are already a form of guessing. The word 'guesstimate' make me want to puke blood.
When I was in school, I was taught that an estimate was the same as rounding (As opposed to an "educated guess").
Now, every time I hear the word estimate, I assume that the number started from some actual data, rather than from someone's rectum.
The main problem with linux desktop usage is that all the games are made for Windows (some of them also work on Macs). I for one cant change to use linux as desktop, even if I want to and use it as server, because I like to play the games aswell (no, the freeware games on linux dont count for obvious reasons).
Problem is that game developers neither want to develop games for linux because it doesnt have enough users, and hence it goes round and round.
So the question is, how could we get the gaming market to linux aswell?
Go out on the street. Talk to about 1000 people. Ask them what operating system they have on their home computer.
My prediction on the results
Huh?: 45%
Windows: 25%
No Computer: 20%
Mac: 8%
Linux: 2%
See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
It's the analysts who are (probably) underestimating Linux. You can be absolutely certain that both MSFT and AAPL are very aware of their competition. They'll both have labs full of Linux installs (plus OSX and Windows respectively) where they examine what new things are added, old things removed, what's fixed and what's left broken. These are companies with billion dollar budgets. Spending maybe a million (20 staff plus a big office) to research your competition is obvious.
http://twitter.com/onion2k
Exactly. If I see someone I can estimate their height and weight. If all I know is your name, all I can do is guess based on sex, nationality, averages, etc.
Unfortunately this will be buried in the mass of posts, but I'll go anyway.
:). And we *are* desperate for good native games.
If a game developer releases his game for Mac and Linux as well, maybe that's 10% market share but it's not the same market share! It's really disappointing to see this fact so often overlooked. Because not all users are the same. Mac and Linux users are DYING to play games. Meaning that a lower market share could still have higher game adoption.
For instance, take MMOs. There are no decent MMOs running Linux natively. As a former Ultima Online player now reconverted into a Free Software enthusiast, I would love a good MMO to play. But I will not use Windows.
The market for MMOs is *saturated*. If you publish yet-another-MMO, whether it's for a niche market of players (hardcore MMOs such as DarkFall of Mortal Online which I would love to play) or another WoW theme-park-MMO clone, you still have to convince Windows players to buy your game and pay the monthly fees. The Linux desktop usage may be lower, there is NO competition for MMOs. Meaning all suckers for MMOs like me would play if the game is any good.
In fact this applies to most games because the market is saturated. It is better summed up by the Lugaru game developers.
IMO, game developers are only missing opportunities. Once they release for Linux and Mac, desktop usage will raise and more people will favor their games over their Windows-only competitors.
Last argument is that "Linux users only want free". This is wrong. Windows users are a lot more about cracking and pirating. If Linux users see something of value, they will no doubt buy it to encourage companies to continue. Most Free Software enthusiasts have no problem with proprietary games because it can be considered a piece of art rather than a piece of software. At least art resources (graphics, music) need not be free, even RMS says so
So (to game developers), stop depending on DirectX! Use abstraction layers between DirectX and OpenGL. UnrealEngine 3 works with both, and considering how advanced it is, I don't want to hear shit about how OpenGL is not as good. It will only get worse if game developers let it die. And release NATIVE support for Ubuntu and Fedora. The community will make sure it works on other distributions.