Slashdot Mirror


CCP Speaks On Player-Elected Advisors For EVE Online

Kheldon points us to an MMOGamer interview with Petur Oskarsson, Valerie Massey, and Dan Coker from CCP Games about EVE Online's Council of Stellar Management, "a democratically elected group of players who serve as advisors to the development team." The elections happen every six months, and regarding their effectiveness, Oskarsson says, "I did some numbers checking and the council has brought up 128 topics for CCP. And out of that, nine have been denied. The rest has been either injected into a backlog, or if it was already in the backlog it has been given an added prioritization." In a related interview on Massively, he said this is a tool he thinks most new MMOs should use, since it facilitates two-way communication, especially in situations like the recent economic exploit.

3 of 70 comments (clear)

  1. So who gets elected? by Opportunist · · Score: 5, Insightful

    Let's face it, democracy in something as small as an MMO, is a "two wolves and a sheep" dinner discussion. There are quite frankly Alliances that can ensure they have a few seats in this.

    And, well, why'd you think players are more altruistic than the average politician? Especially in a cutthroat game like EvE?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:So who gets elected? by Judinous · · Score: 5, Interesting

      I'm a member of Goonswarm, both the largest alliance in EVE and the one whose reputation for meta-gaming might persuade you to think that we would use the CSM to give ourselves an advantage. While we openly admit to working as a group to get people into the CSM (we have enough votes to get 1-2 every time), as far as I know we haven't even tried to use it for our own political advantage because it would be almost impossible. What kind of change could we possibly propose that would benefit us over our enemies? Asking them to do something like improving the quality of the space we live in (which is the best in the game, anyway) would be transparent and silly. At best, we can (and do) ask them to fix some of the absolutely broken 0.0 mechanics such as POS setup times, titans, broken loot tables, among other things. While this does benefit us as an 0.0 alliance, all of our enemies are 0.0 alliances as well, so there is no real advantage gained. 0.0 alliances are not in direct competition with low-sec or empire alliances, so there is no advantage gained there, either. Of course, we also push for changes that affect the entire population, such as fixing broken ship types (probably half are worthless) and general balance tweaks (ewar springs to mind as the recent example).

      I'm not saying that we wouldn't exploit the CSM for our own gain, but it just doesn't have the potential for doing so.

  2. Design meeting: by ciderVisor · · Score: 5, Funny

    Developer : Hi, tell me what the advisors want the new release to do.

    Advisory Council : It has to have a 45" screen and still fit in a purse or a wallet. It needs to act as a communications satellite as well as a room freshener. It must cure deadly diseases and whiten your teeth while you sleep ! HA HA !! And it has to be capable of time travel !! And have a telepathic user interface !

    *** SLAP ***

    Developer : I could write a patch that allows you to fart in your opponent's general direction.

    Advisory Council : Yeah...a lot of people want that.

    --
    Squirrel!