CCP Speaks On Player-Elected Advisors For EVE Online
Kheldon points us to an MMOGamer interview with Petur Oskarsson, Valerie Massey, and Dan Coker from CCP Games about EVE Online's Council of Stellar Management, "a democratically elected group of players who serve as advisors to the development team." The elections happen every six months, and regarding their effectiveness, Oskarsson says, "I did some numbers checking and the council has brought up 128 topics for CCP. And out of that, nine have been denied. The rest has been either injected into a backlog, or if it was already in the backlog it has been given an added prioritization." In a related interview on Massively, he said this is a tool he thinks most new MMOs should use, since it facilitates two-way communication, especially in situations like the recent economic exploit.
Let's face it, democracy in something as small as an MMO, is a "two wolves and a sheep" dinner discussion. There are quite frankly Alliances that can ensure they have a few seats in this.
And, well, why'd you think players are more altruistic than the average politician? Especially in a cutthroat game like EvE?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Developer : Hi, tell me what the advisors want the new release to do.
Advisory Council : It has to have a 45" screen and still fit in a purse or a wallet. It needs to act as a communications satellite as well as a room freshener. It must cure deadly diseases and whiten your teeth while you sleep ! HA HA !! And it has to be capable of time travel !! And have a telepathic user interface !
*** SLAP ***
Developer : I could write a patch that allows you to fart in your opponent's general direction.
Advisory Council : Yeah...a lot of people want that.
Squirrel!