CCP Speaks On Player-Elected Advisors For EVE Online
Kheldon points us to an MMOGamer interview with Petur Oskarsson, Valerie Massey, and Dan Coker from CCP Games about EVE Online's Council of Stellar Management, "a democratically elected group of players who serve as advisors to the development team." The elections happen every six months, and regarding their effectiveness, Oskarsson says, "I did some numbers checking and the council has brought up 128 topics for CCP. And out of that, nine have been denied. The rest has been either injected into a backlog, or if it was already in the backlog it has been given an added prioritization." In a related interview on Massively, he said this is a tool he thinks most new MMOs should use, since it facilitates two-way communication, especially in situations like the recent economic exploit.
Let's face it, democracy in something as small as an MMO, is a "two wolves and a sheep" dinner discussion. There are quite frankly Alliances that can ensure they have a few seats in this.
And, well, why'd you think players are more altruistic than the average politician? Especially in a cutthroat game like EvE?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
With many MMO's (WoW coming first to mind obviously) having their playerbase divided into realms/shards to cope with the load, a lot of players never come in contact with oneanother. Selecting two or more advisors (for different factions that might or might not be able to communicate) from large amount of reals could quickly produce unreasonably large amount of elected folks.
Using WoW as an example, I'm rarely confident that the MMO developers already listen to the community concerns by keeping an eye on moderated and intelligent conversation, such that happens on Elitist Jerks forums (http://elitistjerks.com/forums.php) for example.
In a way, the most respected and popular discussion forums are elected to represent community as it is. The votes are simply count as "page views" and "posts".
Developer : Hi, tell me what the advisors want the new release to do.
Advisory Council : It has to have a 45" screen and still fit in a purse or a wallet. It needs to act as a communications satellite as well as a room freshener. It must cure deadly diseases and whiten your teeth while you sleep ! HA HA !! And it has to be capable of time travel !! And have a telepathic user interface !
*** SLAP ***
Developer : I could write a patch that allows you to fart in your opponent's general direction.
Advisory Council : Yeah...a lot of people want that.
Squirrel!
What's really important here isn't how much they listen or plan or talk, but what they actually implement. CCP has one of the worst track records in the entire gaming industry for actually fixing or addressing player concerns.
The other problem with listening to the players is that it dilutes any strong vision the devs may have originally had.
And of those not rejected, how many have been implemented? One I recall having cropped up at tje CSM a couple of times was black ops battleships, which failed pretty hard at anything, only in th last week or so have they begun to address them, but one of there most requested fixes, a fuel bay, is still out of the picture.
For all the talk and CSM meetings, very little of there suggestions seems to make it into the game, as CCP add what they want more than anything.
"I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
People forget why they initially implemented the CSM system. Initially, CCP was so isolated (geographically and otherwise) from their playerbase that they didn't even care when one of their developers helped his Alliance get access to the richest region of the game (Delve) and gave them exclusive rights to blueprints that gave them monopoly rights to some of the most powerful ships in the game. After they got called out on it, and it looked like their subscriber numbers might drop, they brought in the CSM system to help hold them accountable.
It's worked. They're a lot more in tune with what players want than ever, and while the stuff from the new patch seems to be utter failure, the core game is solid. People are actually debating ideas with the knowledge that someone is going to pass them along.
The system isn't perfect - the community representative for faction warfare is intentionally filtering out player suggestions so she can help her own Alliance - but it's created a stronger game. The skill queue system means that my friends and I can log in when it suits us, log off to do other things, and not have to babysit the game every time a game finishes. That's directly due to the CSM system.
There's a vetting process - the council needs to be able to travel to iceland for a face to face once during the term, so passports and stuff are needed. ... if a gold seller could get onto the advisory council - assuming they could summon up the few thousand votes they'd need - so what? CCP has no obligation to _actually_ listen to them at the end of the day. And what'd be the worst they'd do? Suggest motions that make it easier to 'farm' cash? Well, they could, but that would alter their profit margin - it's not what I can buy with an ISK (EVE gold) that influences it's price, it's how much effort I have to expend to make it myself.
But
Anything else, like voting in macros or whatever... *shrug* not going to get very far I reckon.
Full disclosure. I've been playing eve since 2003.
The CSM is widely regarded as a joke. According to numbers released by CCP the total votes for _all_ candidates (winning and losing) is less than 6% of the player base. A single CSM member has less than 1% of the player base vote for them.
Just like any MMPOG company CCP does what they want regardless of how much the players yell or the validity of said yelling.
I find being offended by me offensive.