Why Game Exclusivity Deals Are Feeding the Hate
Parz writes "The recent announcement that the upcoming Ghostbusters game will be a timed PlayStation exclusive in the PAL territories — revealed a mere month before release — has set a nasty precedent which could have long-term repercussions for the industry. This Gameplayer article explores how this generation of gaming has spiraled into a tit-for-tat war on third-party exclusivity deals instigated by Sony and Microsoft, and the effect it is having on the psychology of the consumers. The Ghostbusters developers aren't pleased by Sony's deal, and the Guardian questions whether the game will be big enough to really affect console sales."
Halo was going to be a Mac game until Microsoft bought Bungie. Then it was an Xbox exclusive for awhile and was later released on both PC and Mac.
It could well be argued that the PS1 was the run-away success that it was because of exclusive Final Fantasy and Metal Gear Solid franchises. For the PS2, it was much the same, except that it had then gained Grand Theft Auto (yes, I know it came to the PC and 360 later, but by then it really was a one horse race).
There were times when I looked at the games on the 360 and Wii, that weren't coming to the PS3, and wondered if I would be better off buying one of them instead of waiting for the PS3 to come down in price. It wasn't long though before Oblivion, Lost Planet, and Bioshock did actually come to the PS3, with the addition of features that trumped the original release.
Rather ironically, I felt that only one of them was actually worth the wait, in the end...
THE HONOUR OF THE KNIGHTS - CC Licensed Sci-Fi Novel