Newer TV's take 24fps content and interpolate it to 48fps. Sometimes this makes the motion look like it's too fast, as you describe. Filming stuff natively in 48fps (eg. soaps, The Hobbit) shouldn't look "too fast" unless you think real life looks "too fast".:-)
LinuxFr.org : Systemd use a lot of Linux only technologies (cgroups, udev, fanotify, timerfd, signalfd, etc). Do you really think the Linux API has been taking the role of the POSIX API and the other systems are irrelevant ?
Lennart : Yes, I don't think BSD is really too relevant anymore, and I think that this implied requirement for compatibility with those systems when somebody hacks software for the free desktop or ecosystem is a burden, and holds us back for little benefit. I am pretty sure those other systems are not irrelevant for everbody, after all there are people hacking on them. I just don't think it's really in our interest to let us being held back by them if we want to make sure Linux enters the mainstream all across the board (and not just on servers and mobile phones, and not in reduced ways like Android). They are irrelevant to get Free Software into everybody's hand, and I think that is and should be our goal. But hey, that's just me saying this. I am sure people do Free Software for a number of reasons. I have mine, and others have others.
He's saying BSD isn't really relevant on the _desktop_ (and sorry but no, OS X is not a counter-example to this) and that if developers want Linux to succeed on the desktop then they need to worry less about other platforms. In other words, don't cater to the lowest common denominator.
This may be naive but I think the point of a simulator is to model the plane's physical properties (things the engineer's already know, e.g. how much it weighs, how fast it can go) as closely as possible SO THAT you can use the computer to figure out the same things a test pilot would figure out without the risk an expense. It's probably also easier when the design changes to update the simulator than it is to update the prototypes.
You do realize the "bonus" from Gamestop for preordering is literally a belt and a little tiny chest plate, both of which have no effect on the gameplay whatsoever...
But doing it that way would only work in Chrome, or would require users to install an extension of some kind (Google toolbar?).
It would also be much easier to block because I assume Google would be the only one using that functionality, and/or you could just uninstall the extension or use a different browser if it really bugs you.
Personally I don't really see what the issue is as long as they're just watching your mouse cursor on their pages.
TFA suggests the 12-core Mac Pro is actually a dual 6-core running at 3.33ghz. My last (albeit, budget) machine was a dual-core @ 3.15ghz. You're right that fewer cores = lower clock speed, but I don't think anything over 3ghz is really that bad (especially when you have 6-12 of them).
I never suggested Allegro wasn't for games, I was just pointing out that audio in Linux gaming isn't as much of a mess as you suggest.
Most (all?) of the ports Loki did for Linux used SDL. Quake and Doom on Linux use OpenAL, which means that any of the games based on those engines also use OpenAL (eg. Tremulous, Urban Terror).
I'm curious if Allegro sound is just broken under Ubuntu or if it's universally a PulseAudio thing? Seems like they have more problems with Pulse than anyone else...
That's not much of an excuse. I have Yahoo! mail and Hotmail accounts, and I tied them into my Gmail. Now I only have to check one account, and I can send emails out through my old addresses from the Gmail interface. It's not very difficult to setup either (Settings -> Accounts and Import).
You get all the benefits of Gmail (lots of storage, excellent spam filtering) but you can keep using your old addresses.:)
Ever heard of unetbootin? In some cases it's even easier than burning a distro to a CD, because it will even handle downloading the ISO for you. Just stick in a formatted fat32 flash drive and within 15 minutes you can have a liveusb stick working.
As much as they'd like to I don't think they can afford to force everyone to upgrade to the newest model to play games, and convincing developers to make two different versions (one for the original 360 and one for the new S console) seems unlikely. Instead this seems to be a similar case as to what Sony did with the PS2.
Newer TV's take 24fps content and interpolate it to 48fps. Sometimes this makes the motion look like it's too fast, as you describe. Filming stuff natively in 48fps (eg. soaps, The Hobbit) shouldn't look "too fast" unless you think real life looks "too fast". :-)
TFS is flamebait.
LinuxFr.org : Systemd use a lot of Linux only technologies (cgroups, udev, fanotify, timerfd, signalfd, etc). Do you really think the Linux API has been taking the role of the POSIX API and the other systems are irrelevant ?
Lennart : Yes, I don't think BSD is really too relevant anymore, and I think that this implied requirement for compatibility with those systems when somebody hacks software for the free desktop or ecosystem is a burden, and holds us back for little benefit.
I am pretty sure those other systems are not irrelevant for everbody, after all there are people hacking on them. I just don't think it's really in our interest to let us being held back by them if we want to make sure Linux enters the mainstream all across the board (and not just on servers and mobile phones, and not in reduced ways like Android). They are irrelevant to get Free Software into everybody's hand, and I think that is and should be our goal.
But hey, that's just me saying this. I am sure people do Free Software for a number of reasons. I have mine, and others have others.
He's saying BSD isn't really relevant on the _desktop_ (and sorry but no, OS X is not a counter-example to this) and that if developers want Linux to succeed on the desktop then they need to worry less about other platforms. In other words, don't cater to the lowest common denominator.
You can get information on the status of the open radeon driver here: http://www.x.org/wiki/RadeonFeature
Isn't it a common complaint on /. that the PTO is understaffed and underfunded, hence all of the bogus patents that get granted?
You can do this now, albeit with Android 2.2.
This may be naive but I think the point of a simulator is to model the plane's physical properties (things the engineer's already know, e.g. how much it weighs, how fast it can go) as closely as possible SO THAT you can use the computer to figure out the same things a test pilot would figure out without the risk an expense. It's probably also easier when the design changes to update the simulator than it is to update the prototypes.
Yes but only if you pre-order.
You do realize the "bonus" from Gamestop for preordering is literally a belt and a little tiny chest plate, both of which have no effect on the gameplay whatsoever...
Xbox Live is a multiplayer game service. You do not need Live or an internet connection if you don't want to play online.
If you shop around, Live is actually more like $30.
People with kids? Also keep in mind "gaming device" could mean a portable system with wifi (eg. Nintendo DS, Sony PSP).
Maybe there was some sort of prism floating out where the beams met?
Good catch. It's from the episode Babel.
http://www.chakoteya.net/DS9/405.htm
But doing it that way would only work in Chrome, or would require users to install an extension of some kind (Google toolbar?).
It would also be much easier to block because I assume Google would be the only one using that functionality, and/or you could just uninstall the extension or use a different browser if it really bugs you.
Personally I don't really see what the issue is as long as they're just watching your mouse cursor on their pages.
This can be done right now in any browser unless you turn off or restrict JavaScript.
TFA suggests the 12-core Mac Pro is actually a dual 6-core running at 3.33ghz. My last (albeit, budget) machine was a dual-core @ 3.15ghz. You're right that fewer cores = lower clock speed, but I don't think anything over 3ghz is really that bad (especially when you have 6-12 of them).
I never suggested Allegro wasn't for games, I was just pointing out that audio in Linux gaming isn't as much of a mess as you suggest.
Most (all?) of the ports Loki did for Linux used SDL. Quake and Doom on Linux use OpenAL, which means that any of the games based on those engines also use OpenAL (eg. Tremulous, Urban Terror).
I'm curious if Allegro sound is just broken under Ubuntu or if it's universally a PulseAudio thing? Seems like they have more problems with Pulse than anyone else...
But since the introduction of PulseAudio, sound in Linux games has been a cluster[intercourse].
Most Linux games use SDL or OpenAL, not Allegro.
A little Googling seems to suggest that the Allegro issues can be fixed by using OSS as a backend instead of Alsa.
I'm honestly curious as a games programmer why someone would choose not to use a cross-platform API specifically designed for games (eg. OpenAL).
Or he could just sell the whole computer for a few hundred dollars (hint: check eBay).
Most (all?) Windows Mobile devices already run on ARM. Windows CE has supported ARM since 1997.
It's not much of an ad considering Halo 2 is an older original Xbox game that you can pickup used for ~10 USD.
Also: http://www.google.com/sky/
That's not much of an excuse. I have Yahoo! mail and Hotmail accounts, and I tied them into my Gmail. Now I only have to check one account, and I can send emails out through my old addresses from the Gmail interface. It's not very difficult to setup either (Settings -> Accounts and Import).
You get all the benefits of Gmail (lots of storage, excellent spam filtering) but you can keep using your old addresses. :)
Ever heard of unetbootin? In some cases it's even easier than burning a distro to a CD, because it will even handle downloading the ISO for you. Just stick in a formatted fat32 flash drive and within 15 minutes you can have a liveusb stick working.
As much as they'd like to I don't think they can afford to force everyone to upgrade to the newest model to play games, and convincing developers to make two different versions (one for the original 360 and one for the new S console) seems unlikely. Instead this seems to be a similar case as to what Sony did with the PS2.
I have a 700mhz eMac machine (768mb ram, GeForce 2) and OS X Tiger runs fine on it. :)