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Duke Nukem Forever Gameplay Footage Leaked

Tjeerd writes, "It seems that while 3D Realms is dead, some new footage has been leaked of Duke Nukem Forever." 3D Realms posted a brief good-bye to their website, and two of the developers have hosted screenshots and concept art from DNF on their personal blogs. Also, for those who haven't seen it yet, there's an entertaining list of things that have happened during DNF's development cycle.

47 of 189 comments (clear)

  1. Could they please.. by SuperCharlie · · Score: 4, Insightful

    Sell the property to someone who will actually create something..

    1. Re:Could they please.. by Anonymous Coward · · Score: 5, Funny

      They should sell it to EA. That way they can release the game *every* year.

    2. Re:Could they please.. by jsse · · Score: 5, Funny

      Sell the property to someone who will actually create something..

      I share your feeling when the footage features a naked strip dancer.

      Please oh please, don't just stop there....

    3. Re:Could they please.. by SuperCharlie · · Score: 4, Interesting

      Although they have focused on the dark and creepy, I bet ID could brainstorm their way into doing Duke justice. It just feels like one of the old-school developers should do this and put some closure on this mess for us old-timers.

    4. Re:Could they please.. by atraintocry · · Score: 3, Interesting

      The first Quake was pretty creepy, I think. Much more atmospheric than Doom. In any case, I'm sure id would rather work on their own properties. In the long run it makes more business sense. Also, really the only thing novel about Duke is the humor. That goes for all of the Duke Nukem games. I think I'd be more interested in seeing a new Duke platformer for WiiWare than I would a new Duke FPS.

    5. Re:Could they please.. by Anonymous Coward · · Score: 3, Insightful

      Also, really the only thing novel about Duke is the humor

      Another thing that made duke nukem 3D so awesome, and that you seemed to have forgotten
      was its level of interactivity that even today is still not very commong eg:
      you could play pool, tip hookers, open closets, take a piss, watch camera's, ...
      it also had a few very unique weapons and items, that were never done before iirc in an fps game (freezer, schrinker, jet pack, scuba gear, holoduke, ...)
       
      another thing that made it also excel was that you could co-op multiplayer and that it shipped
      with a very nice engine and a complete leveleditor which had
      excellent documentation btw (kudos to ken silverman)

    6. Re:Could they please.. by lymond01 · · Score: 2, Insightful

      Also, really the only thing novel about Duke is the humor.

      That may be (though some of the weapons looked pretty cool and climbing on the larger bosses was neat, though not original). But humor can go a loooong way to making a run-of-the-mill game worth playing. There was a mediocre game called "Blood" back in the 90s -- kind of dark, but during multiplayer your character would shout random things -- like when you use overuse the flamethrower on one target he'd shout something like, "Burn! Burn!" and give this made cackle for about 10 seconds.

      Portal was a fun puzzle game in itself, but it was the humor that made it win the awards.

    7. Re:Could they please.. by ucblockhead · · Score: 2, Insightful

      Not true. The other novel thing about Duke was the interactivity of the environment. I remember things like jumping up on the pool table, hearing a "clack-clack" and noticing that all the balls had moved. I remember discovering that I could shoot out the musak-spewing speakers in the supermarket.

      It also had novel weapons, like the shrink-ray, and items, like the "holo-duke" or the jet-pack. Plus, at a time when Doom gave you similar looking level after similar looking level, Duke 3d actually had levels that were different and original.

      There are a lot of good, novel things about the original Duke. It was the first FPS in which "fun" was given preference to "hottest graphics"

      --
      The cake is a pie
  2. Cool, but, . . . by cashman73 · · Score: 5, Interesting

    It looked cool, but for all the years they put into the development, and redevelopment, and reredevelopment, I have to admit I was expecting more. I think it would be cool if they made the Duke Nukem series a big open source project -- let the community develop it. Either that, or give the intellectual property rights to a University with a good gaming development/design program, and let them use it to teach the various aspects of game design.

    1. Re:Cool, but, . . . by Anonymous Coward · · Score: 2, Insightful

      Whatever they could have released never would have lived up to the hype; maybe it's for the best.

    2. Re:Cool, but, . . . by Vectronic · · Score: 2, Funny

      Developers!
      Redevelopers!
      Reredevelopers!

    3. Re:Cool, but, . . . by Chyeld · · Score: 2, Interesting

      Actually they claimed they hadn't moved to Doom. The it was Unreal -> inhouse -> rumored doom. What they did confirm is they changed physics engines...

      And if it actually was an inhouse engine, they might actually have something worth open sourcing even if they have to pull out huge chunks of licensed code.

    4. Re:Cool, but, . . . by Tom · · Score: 2, Insightful

      And you think that would work, why?

      "Open Source" isn't a magic word. The failure rate of Open Source / Free Software projects is certainly on par with that of closed source projects. More importantly, a game needs a game designer. It needs vision and a driving force, and you can not get that by democratically agree-upon compromise solutions.

      Would Duke be as politically incorrect as he is if the project had been created in a multi-national fluid group? I doubt that.

      --
      Assorted stuff I do sometimes: Lemuria.org
  3. What would have been nicer by Anonymous Coward · · Score: 5, Funny

    is if the developers had, I dunno, got that work done on time.

    1. Re:What would have been nicer by fractoid · · Score: 5, Interesting
      You must be new to software. The developers did the work probably 20 times over, and the management structure was so messed up that 90% of said work got thrown away. The problems are twofold:
      1. Programmers and artists generally aren't "people persons" and as such are happy to focus on their passion and let someone else manage
      2. Management is like investment banking. It's very difficult to tell the difference between good management and bad management until the shit hits the fan, and by then it's too late.

      So what you end up with is either (as happens in successful software companies) someone forceful seizes control of the development process, and the success or failure of the team rests on their shoulders, or (as usually happens) no-one really takes charge, and everyone with vague job descriptions wastes all their time doing nothing (or doing meaningless busywork) while Rome burns.

      It's generally a good sign of a software company's health if it has a clearly defined process not just for actual software development, but for planning and milestone setting. Even with a clear process in place, and even with management staff committed to transparency, it still takes a long while at the start of the project to weed out the idiots who slipped into management roles, and replace them with competent people. Once the weeding-out process is close to completion, the actual development work can start in earnest.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    2. Re:What would have been nicer by MoldySpore · · Score: 3, Interesting

      "On Time" is something 3D Realms didn't understand. I mean, they EMBRACED the fact that everyone called it vaporware and LOVED that nobody thought it was coming out. I hope it stings REALLY bad for them now that they aren't going to get to release it, cause I know after all the little things they've let slip out over the last couple years (trailers, screenshots, etc) that it pisses me off.

      I agree with making the project open source. That would be nice. But hopefully a big name dev will pick it up and finish it off (probably in like 6 months time since they won't be a bunch of bumbling idiots like 3D Realms was) and we can finally play the game. I don't even care if it is only "OK". After all this time, I'll be perfectly happy just to hear some Duke catch phrases while I frag some aliens. The industry needs it.

      --

      "I hope you know how very lucky you are to know me, because I am so incredibly incredible."

    3. Re:What would have been nicer by Pervaricator+General · · Score: 2, Insightful

      (This is no different than any other creative medium, btw. Film, music, art... creators are never fully satisfied.)

      Even when they should be. I'm looking at you George Lucas...

  4. "Leaked" by DanWS6 · · Score: 4, Funny

    Yeah, just like Windows 7 Betas/News were "leaked".

  5. I hope the game escapes the collapse. by fractoid · · Score: 4, Interesting

    I recently watched the games company I worked for come within inches of liquidation while our almost-ready-to-launch title sat on the shelf going nowhere. They seem to be back on their feet now, thankfully, but it was a very rough 6 months for them and they lost most of their staff (including myself).

    The thing that really got to me, a little at first and then more and more, was what would happen to the game that we'd all worked so hard on. The parent company had proven very inept at finding a publisher (two deals came to the final meeting before our directors walked away claiming the terms weren't good enough) and they owned the copyright on the code and assets. Most likely the game would just have ended up mothballed permanently.

    I'd like to see some provision whereby almost complete products owned by a freshly deceased company could be freed (open sourced, or just released unencumbered by any copyright). Surely the cultural loss of media like this is far greater than the cultural loss claimed by copyright proponents as due to lack of compensation.

    --
    Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    1. Re:I hope the game escapes the collapse. by zonky · · Score: 4, Insightful

      So.. if you're in a position of power over a company- i.e you owe them a lot of money, you can starve the company, force bankruptcy upon it, then get their source code? Hmm. Wonder what could possibly go wrong here?

    2. Re:I hope the game escapes the collapse. by fractoid · · Score: 2, Insightful

      If you're in a position of power over a company you can already extort things from them. ("You owe us six months rent, let us use your soundtrack or find a new office" works just fine under the current system.)

      The problem with using software as part of a company's hard assets, and trying to liquidate it to pay debts, is that part-built software is near useless without the people working on it. At the very least, it costs 3+ months of development time to get a new team up to speed on the codebase. I'd say it's probably more likely to actually be released if given to the dev team as 'you work on it in your own time, you can publish it'.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    3. Re:I hope the game escapes the collapse. by atraintocry · · Score: 2, Insightful

      The problem is that the public at large did not fund the game. If there are investors involved, the assets, however worthless, belong to them and it is their within their right to get whatever they can from them. Maybe the code itself would be worthless but there might be good gameplay ideas, etc.

      Surely the cultural loss of media like this is far greater than the cultural loss claimed by copyright proponents as due to lack of compensation.

      Can't say I disagree. Capitalism is a double-edged sword.

    4. Re:I hope the game escapes the collapse. by atraintocry · · Score: 3, Insightful

      Definitely. It's not like 60% finished software has 60% of the value of a finished product. There's a large amount of waste.

      It's similar in the music industry. One example (out of probably hundreds of thousands) is Paul Pena's New Train...cameos by established stars, and at least one song that was already a hit ("Jet Airliner" which Steve Miller butchered). And musically just a great album, something that any label would be proud to put out.

      But Albert Grossman's ego was such that it only came out in 2000, despite being recorded in 1973.

      My friend was working on something for THQ subsidiary that will most likely will never see the light of day. I get the impression that most game code has a similar fate.

      It's unfortunate when people in creative professions have to submit to people who don't value the work outside of what it will sell for. On the other hand, many a company has been mismanaged by a creative professional who undervalued the art of business and/or compromise and thought, "I'll just be my own boss, it's not that hard". Look at Apple Records in the 70s, or Image Comics in the 90s.

  6. This may be overly optimistic, but... by suricatta · · Score: 4, Interesting

    First, when they shut down, we saw the screenshots. Now, we're seeing the gameplay footage.

    I'm quitely (well not so quietly now that I'm talking about it) suspecting that we may next see the leaked marketing materials, then the playable demo, then behold! The laid off staff members actually finished the game! Here it is in all its glory!

    Given the fact that this game has been one of the most famous vapourware titles for over a decade, could this simply be a marketing stunt leading up to it's release?

    1. Re:This may be overly optimistic, but... by Anonymous Coward · · Score: 5, Insightful

      It's not a publicity stunt. Their site was down the entire day after the news broke, presumably from all the traffic. If it was really a super secret publicity stunt, they would have been able to plan ahead to have enough capacity on their server/network to handle all the extra traffic from the "stunt."

      There's a much simpler explanation for the leaks. All the laid off employees are now looking for new jobs. Since Duke Nukem Forever on the resume is worthless, they are now showing off their work for the game. "Hey, I worked on Duke Nukem Forever. Yes, I actually did work. Here are some samples from my time working on the game."

    2. Re:This may be overly optimistic, but... by Kamokazi · · Score: 3, Interesting

      Well, their Web Admin said on the forums specifically that it is not a "marketing thing". I don't think he could lie about that...but he could mislead away from the truth. 3DRealms no longer existing does not mean the entire DNF team has not been rehired and is still continuing to work on the game :-) So ultimately it may be a marketing thing in a way, but not directly. And the timing is just too good. They mentioned this year they are hitting milestones and cutting content for a release....the first hints of a release date in at least 5 years. Not to mention, it happens almost exactly a month before E3. And now concept art, screens, and gameplay footage is 'leaked', and just enough of it to be consistent with the amount of material that other games release leading up to a game launch. Not only that, what better way to drum up hype about a game? Announce the company is closing and hit news headlines everywhere. And then we're probably just over-optimistic fools. But I don't think this is the end in either case...the game is an asset that is probably up for sale, and it has a great following, for better or for worse. Someone will release the damn thing.

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  7. DNF by antiaktiv · · Score: 3, Insightful

    I still haven't seen anyone joke about how in sports DNF is short for did not finish. Can we get on that?

    1. Re:DNF by atraintocry · · Score: 4, Funny

      I can't see why that would be funny, unless Duke Nukem Forever was some sort of shining example of an unfinished project.

    2. Re:DNF by KFK+-+Wildcat · · Score: 5, Funny

      I've heard it said that pigs would fly before development stops on DNF. And... swine flu.

  8. Re:I'm disappointed by fbjon · · Score: 2, Insightful

    There was exceptional technology, didn't you see the boobies?

    --
    True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
  9. Re:I'm disappointed by stoicfaux · · Score: 5, Informative

    One would expect that after this many years in development, the game designers might have been able to put in some exceptionally complex technology that allowed things not seen in previous games.

    No, no, no. The original Duke Nukem 3D came out with Quake. Duke 3D was sprite based whereas Quake was a full 3D game in Technicolor Brown(tm). Duke 3d was *fun* to play, whereas Quake was meh. Duke 3D had fun weapons (pipe bombs, shrink rays), potty humor, strippers, etc., whereas Quake just had advanced graphics and mediocre game play.

    Technology isn't as important as having fun factor, and Duke 3D had fun factor in spades, especially when you include the Duke 3D expansion packs.

  10. Re:I'm disappointed by ShooterNeo · · Score: 4, Insightful

    Well, from what we could see in the video, the gameplay was the same game we've been playing for years and years.

    Run up to baddies and shoot them at close range with the shotgun. Dodge the big boss's attacks while shooting at the boss with the biggest gun you have. Yawn.

  11. I don't know what to do. by TinBromide · · Score: 3, Interesting

    I feel as though a dozen voices have cried out and were silenced. In the back of my mind, I knew that things were OK because DNF was in development. Somewhere, some programmer or mapper was toiling away on a game that would never be released, hoping that his piece would make it into an E3 video, or better, be leaked!

    In all seriousness, I really hope they leak the game as it stood in 2001. There is very little about that IP that would be of value to a potential debtor. The new gameplay looks like it would stand up to modern games if given a 6-8 months finishing rush cycle under good management. Granted button events are lame, but everything else looks like it'd be a fun romp. Maybe it wouldn't be top 5 titles of the year, but I'd pay 50 bucks for it. That being said, the video didn't have enough time to demonstrate what made duke 3d great, the personality of the game. I mean in multiplayer, you could drop a pipe bomb, if somebody collected it, you could detonate it on their body, no matter where they were! I mean you just don't get dynamics like that nowadays. That kind of mechanic doesn't show up well in 2 minute demo vids.

    --
    Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
  12. Re:I'm disappointed by RyuuzakiTetsuya · · Score: 4, Insightful

    Quake was fun.

    Unlike Duke Nukem, i could play Quake over TCP/IP on Windows 95 with out mucking about with compatibility mode with WinQuake.

    --
    Non impediti ratione cogitationus.
  13. Re:Surprised by JackieBrown · · Score: 4, Insightful

    It was cool seeing the player jumping on the beast to rip off its horn.

  14. Re:DNWC by Anonymous Coward · · Score: 5, Insightful

    The games themselves seemed more like leisure suit larry meets first person shooter.

    See, you didn't miss the point. And this is what I sorely miss from first person shooters. Duke 3D, Shadow Warrior, Redneck Rampage, Postal - all games that didn't bother trying to take themselves seriously. They were just flat out fun, with a wicked sense of humor. None of them tried to innovate, they just knew what it was they wanted to do, and do it well (and really, isn't that the whole point?).

    Nowadays it seems like all these devs are out trying to earn a damn Peabody, and you know what? It's getting OLD. I would trade every Call of Duty, Halo, Killzone, Farcry, Gears of War, et cetera, for just one more Duke.

    Story be damned - it's always the most forgettable part in gaming, regardless of how well it was written. Bring the fun back.

  15. Re:Bring on the post-mortem by Weedhopper · · Score: 4, Insightful

    Post mortem?

    What is there to know? This isn't brain surgery.

    Cause of death:
    Lack of Adult Supervision.

  16. The Duke could never be.... by Eskarel · · Score: 5, Insightful

    Duke Nukem belongs in another era, an era when parents didn't know what their kids were playing and the media ignored games.

    The reason they can't get 5 mil to finish it is because it won't sell very well. It'll end up with an AO rating(because violence aside boobies are bad in the USA) and the vast majority of resellers won't touch if with a fifty foot pole. Countries that don't have an AO rating(like Australia where I live damned South Australian AG) won't even be able to legally sell it.

    The game is about 10 years too late, and/or about 5-10 years too early. They'd have to cull everything that made it duke nukem and then you'd just end up with yet another outdated fps. I mean really what's the point. It'll be lucky if it makes 5 million dollars, let alone enough to actually have whatever stake in the product 3DR was offering to potential investors(probably a few percent) to provide reasonable ROI. The 30 million they were offered for the whole thing lock stock and barrel is the best offer they're ever going to get and they'll be out of business and DNF will be in the bin where, realistically, it belongs.

    Hopefully someone will do a post-mortem on the bloated corpse and the industry can learn some important lessons and it can at least provide some sort of positive legacy.

  17. simply this by twidarkling · · Score: 4, Insightful

    Nostalgia. That's about it.

    Duke Nukem was an awesome game in its time. One of the classic franchises. People had it fresh in their mind when it was first announced, and were willing to wait. Then, when it was "wait a little more," they'd been patient, so what was a few more months or so? And eventually, the nostalgia merged with the time invested waiting, and imagining, and people don't want to feel like they missed an awesome game and wasted all that time. I'll admit, that's about what it amounts to for me, too.

    --
    Canada: The US's more awesome sibling.
  18. Re:I'm disappointed by master_p · · Score: 3, Insightful

    It's not the gameplay that is important in these games, it's the atmosphere, the wow factor. In all single-player FPS, the gameplay is nothing more than shoot-the-bad-guys, but some games do it in a fun way, some are dull...

  19. But why would you want to? by Sycraft-fu · · Score: 3, Interesting

    The whole point of agreeing to publish (meaning pay for) a game is that you want to make money on it. A development stupid has an idea that you think will make money, so you agree to fund said idea and bring it to market. In return, you get to make money on all the sales.

    So sure, depending on the contract, you could refuse to give them more money, stop the project, and take what assets have been developed. But then what? Now you've paid for something that isn't useful to you. You have a nice unfinished game and nobody working on it. Wonderful. That is stupid business 101 right there.

    It also isn't as though you can just take a finished product and run. There is going to be a contract between you and the developers. Now maybe the contract is straight pay for work. Like "We agree to pay you X amount to make this product." Ok well then the developers don't care what you do, they've been paid. You sell it or don't sell it as you like, they aren't getting more money from you for this game no matter what. Maybe it is a royalty situation "10% of all sales," or the like. Ok well you still have to pay that. So if you grab the finished product, well the contract is still in force, you still have to pay them the royalties, so again they don't really care. You "cut and run," so to speak, they make their money all the same.

    What it comes down to is that all the assets that go in to a game are only worth anything when they are all put together in to a working game that can be sold. So there is nothing for a publisher to gain from trying to cut and run in the middle of development. It is in their interests to see the game completed so they have a product they can put on the shelves.

  20. Re:I'm disappointed by Reservoir+Penguin · · Score: 2, Insightful

    I spent countless hours playing duke on Kali with klos tcp/ip drivers for dos. The multilayer was much more fun than quakes. Holoduke, tripwires, dropping some pipe-bombs then luring people into an elevator and BOOM!

    --
    US-UK-Israel: The real Axis of Evil
  21. I can just see it by Moraelin · · Score: 5, Funny

    I can just see what ID could do with it.

    "Duke Nukem 4": Duke is out to kick ass and chew bubblegum, but he's not just out of bubblegum, he also can't use his boot and a flashlight at the same time. The refreshing twist that will inject new life into the series.

    And the exciting expansion pack: "Duke Nukem 4 Dark Edition". He's not just out of bubblegum, he's also out of batteries for that flashlight.

    "Duke Nukem 5: Attack Of The Nazi Demon Babes from Mars" ID hopes to also attract fans of their Wolfenstein and Doom/Quake franchises with this twist. Plus, nobody around the office had any ideas that don't involve nazis or demons. Plus, at least it will still have the demons left in for the German or French markets, after the nazi symbols and references have to be removed. (See, Return To Castle Wolfenstein.)

    Or it could get sold to Bethesda, who'll add such exciting new twists as item damage (Duke's boots will need repairs after every 5 asses kicked), armours that don't actually stop much damage, etc. And a construction kit which the users can use to add such original, meaningful, in-character stuff as jedi lightsabers, black recolours of everything (hey, it's an easy to use filter in either Photoshop or Gimp), silenced portable fully-automatic nuclear howitzers, and the ever popular DD-cup naked female bodies.

    As a welcome twist for nostalgic fans of their past games, the creative genius behind Morrowind's story is brought back. In Duke too, the story will again be along the lines of, "go and save the world, if you can be arsed to. No hurry. If you can't be bothered, someone else will. See if we care. It's not like the evil will happen in less than a few thousand years anyway. If it does at all, that is."

    Gamers sick of being told where to go and how urgent their mission is, will undoubtedly welcome the change. Self-confessed casual gamer John Smith is quoted as saying, "Finally a game which doesn't put me under pressure. I couldn't take it any more, being told how I'm the only one who can save the world, or how urgent it is. It can make a guy incredibly stressed, you know? It made me want to curl up in a corner and cry, like when I can't find a card to move in Windows Solitaire. I was waking up at night in cold sweat, thinking that maybe the Ultimate Evil is finally succeeding while I sleep. It's a stressful life, knowing you're the big hero. Knowing that I'm a completely unimportant nobody and that nothing bad is going to happen anyway, now that's a welcome change of pace."

    --
    A polar bear is a cartesian bear after a coordinate transform.
  22. Re:DNWC by VMaN · · Score: 2, Informative

    If you COULD care less implies some level of caring.

    Here's a handy guide to the caring continuum, for quick reference when you are in doubt:
    http://incompetech.com/gallimaufry/care_less.html

    To sum up

    "Could care less" = Might care a LOT
    "Couldn't care less" = Do not care at all

  23. Re:I'm disappointed by TheRaven64 · · Score: 3, Funny

    Not to mention the flying. Setting a pipe bomb trap, flying up somewhere out of sight, and then detonating it when someone came through was great fun. Another good trick was to set a laser trip mine at one end of a long corridor. When someone came around it, they would see the laser and make sure not to trip it, and feel smug right up until the point you sidestepped into the laser beam at the other end of the corridor and blew them up.

    Some of the guns were great. I remember playing an 8-player deathmatch in the arena level where somehow everyone had shrinkrays. At any given time, about half of the people would be tiny, and the other half would be trying to stamp on them.

    --
    I am TheRaven on Soylent News
  24. Re:DNWC by TheRaven64 · · Score: 2, Interesting

    Serious Sam came close to Duke3D. I just discovered it works nicely in CrossOver games (although, for some bizarre reason, only in Direct3D mode, not OpenGL - somehow emulating Direct3D on top of OpenGL works better than emulating OpenGL on top of OpenGL...). I played the whole game from start to finish - which I did once when I first bought it - although it's a lot shorter than I seem to recall Duke being. The same sort of one-liners and humour as Duke, but also wide open levels where massive numbers of enemies rush at you (also one level I only completed because a bull accidentally threw me up onto a wall where I could hide and fire all of my ammunition into a mass of monsters). Even the plotline - such as there is - is quite similar between the two games.

    It's almost a shame that they didn't just buy Croteam and brand Serious Sam as DNF.

    --
    I am TheRaven on Soylent News
  25. Re:DNWC by xtracto · · Score: 2, Funny

    Story be damned - it's always the most forgettable part in gaming, regardless of how well it was written. Bring the fun back

    Wasn't Carmack the one who said (about FPS) that:

    Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.

    Very true!

    --
    Ubuntu is an African word meaning 'I can't configure Debian'