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Duke Nukem Forever Gameplay Footage Leaked

Tjeerd writes, "It seems that while 3D Realms is dead, some new footage has been leaked of Duke Nukem Forever." 3D Realms posted a brief good-bye to their website, and two of the developers have hosted screenshots and concept art from DNF on their personal blogs. Also, for those who haven't seen it yet, there's an entertaining list of things that have happened during DNF's development cycle.

23 of 189 comments (clear)

  1. Could they please.. by SuperCharlie · · Score: 4, Insightful

    Sell the property to someone who will actually create something..

    1. Re:Could they please.. by Anonymous Coward · · Score: 5, Funny

      They should sell it to EA. That way they can release the game *every* year.

    2. Re:Could they please.. by jsse · · Score: 5, Funny

      Sell the property to someone who will actually create something..

      I share your feeling when the footage features a naked strip dancer.

      Please oh please, don't just stop there....

    3. Re:Could they please.. by SuperCharlie · · Score: 4, Interesting

      Although they have focused on the dark and creepy, I bet ID could brainstorm their way into doing Duke justice. It just feels like one of the old-school developers should do this and put some closure on this mess for us old-timers.

  2. Cool, but, . . . by cashman73 · · Score: 5, Interesting

    It looked cool, but for all the years they put into the development, and redevelopment, and reredevelopment, I have to admit I was expecting more. I think it would be cool if they made the Duke Nukem series a big open source project -- let the community develop it. Either that, or give the intellectual property rights to a University with a good gaming development/design program, and let them use it to teach the various aspects of game design.

  3. What would have been nicer by Anonymous Coward · · Score: 5, Funny

    is if the developers had, I dunno, got that work done on time.

    1. Re:What would have been nicer by fractoid · · Score: 5, Interesting
      You must be new to software. The developers did the work probably 20 times over, and the management structure was so messed up that 90% of said work got thrown away. The problems are twofold:
      1. Programmers and artists generally aren't "people persons" and as such are happy to focus on their passion and let someone else manage
      2. Management is like investment banking. It's very difficult to tell the difference between good management and bad management until the shit hits the fan, and by then it's too late.

      So what you end up with is either (as happens in successful software companies) someone forceful seizes control of the development process, and the success or failure of the team rests on their shoulders, or (as usually happens) no-one really takes charge, and everyone with vague job descriptions wastes all their time doing nothing (or doing meaningless busywork) while Rome burns.

      It's generally a good sign of a software company's health if it has a clearly defined process not just for actual software development, but for planning and milestone setting. Even with a clear process in place, and even with management staff committed to transparency, it still takes a long while at the start of the project to weed out the idiots who slipped into management roles, and replace them with competent people. Once the weeding-out process is close to completion, the actual development work can start in earnest.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  4. "Leaked" by DanWS6 · · Score: 4, Funny

    Yeah, just like Windows 7 Betas/News were "leaked".

  5. I hope the game escapes the collapse. by fractoid · · Score: 4, Interesting

    I recently watched the games company I worked for come within inches of liquidation while our almost-ready-to-launch title sat on the shelf going nowhere. They seem to be back on their feet now, thankfully, but it was a very rough 6 months for them and they lost most of their staff (including myself).

    The thing that really got to me, a little at first and then more and more, was what would happen to the game that we'd all worked so hard on. The parent company had proven very inept at finding a publisher (two deals came to the final meeting before our directors walked away claiming the terms weren't good enough) and they owned the copyright on the code and assets. Most likely the game would just have ended up mothballed permanently.

    I'd like to see some provision whereby almost complete products owned by a freshly deceased company could be freed (open sourced, or just released unencumbered by any copyright). Surely the cultural loss of media like this is far greater than the cultural loss claimed by copyright proponents as due to lack of compensation.

    --
    Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    1. Re:I hope the game escapes the collapse. by zonky · · Score: 4, Insightful

      So.. if you're in a position of power over a company- i.e you owe them a lot of money, you can starve the company, force bankruptcy upon it, then get their source code? Hmm. Wonder what could possibly go wrong here?

  6. This may be overly optimistic, but... by suricatta · · Score: 4, Interesting

    First, when they shut down, we saw the screenshots. Now, we're seeing the gameplay footage.

    I'm quitely (well not so quietly now that I'm talking about it) suspecting that we may next see the leaked marketing materials, then the playable demo, then behold! The laid off staff members actually finished the game! Here it is in all its glory!

    Given the fact that this game has been one of the most famous vapourware titles for over a decade, could this simply be a marketing stunt leading up to it's release?

    1. Re:This may be overly optimistic, but... by Anonymous Coward · · Score: 5, Insightful

      It's not a publicity stunt. Their site was down the entire day after the news broke, presumably from all the traffic. If it was really a super secret publicity stunt, they would have been able to plan ahead to have enough capacity on their server/network to handle all the extra traffic from the "stunt."

      There's a much simpler explanation for the leaks. All the laid off employees are now looking for new jobs. Since Duke Nukem Forever on the resume is worthless, they are now showing off their work for the game. "Hey, I worked on Duke Nukem Forever. Yes, I actually did work. Here are some samples from my time working on the game."

  7. Re:I'm disappointed by stoicfaux · · Score: 5, Informative

    One would expect that after this many years in development, the game designers might have been able to put in some exceptionally complex technology that allowed things not seen in previous games.

    No, no, no. The original Duke Nukem 3D came out with Quake. Duke 3D was sprite based whereas Quake was a full 3D game in Technicolor Brown(tm). Duke 3d was *fun* to play, whereas Quake was meh. Duke 3D had fun weapons (pipe bombs, shrink rays), potty humor, strippers, etc., whereas Quake just had advanced graphics and mediocre game play.

    Technology isn't as important as having fun factor, and Duke 3D had fun factor in spades, especially when you include the Duke 3D expansion packs.

  8. Re:I'm disappointed by ShooterNeo · · Score: 4, Insightful

    Well, from what we could see in the video, the gameplay was the same game we've been playing for years and years.

    Run up to baddies and shoot them at close range with the shotgun. Dodge the big boss's attacks while shooting at the boss with the biggest gun you have. Yawn.

  9. Re:DNF by atraintocry · · Score: 4, Funny

    I can't see why that would be funny, unless Duke Nukem Forever was some sort of shining example of an unfinished project.

  10. Re:DNF by KFK+-+Wildcat · · Score: 5, Funny

    I've heard it said that pigs would fly before development stops on DNF. And... swine flu.

  11. Re:I'm disappointed by RyuuzakiTetsuya · · Score: 4, Insightful

    Quake was fun.

    Unlike Duke Nukem, i could play Quake over TCP/IP on Windows 95 with out mucking about with compatibility mode with WinQuake.

    --
    Non impediti ratione cogitationus.
  12. Re:Surprised by JackieBrown · · Score: 4, Insightful

    It was cool seeing the player jumping on the beast to rip off its horn.

  13. Re:DNWC by Anonymous Coward · · Score: 5, Insightful

    The games themselves seemed more like leisure suit larry meets first person shooter.

    See, you didn't miss the point. And this is what I sorely miss from first person shooters. Duke 3D, Shadow Warrior, Redneck Rampage, Postal - all games that didn't bother trying to take themselves seriously. They were just flat out fun, with a wicked sense of humor. None of them tried to innovate, they just knew what it was they wanted to do, and do it well (and really, isn't that the whole point?).

    Nowadays it seems like all these devs are out trying to earn a damn Peabody, and you know what? It's getting OLD. I would trade every Call of Duty, Halo, Killzone, Farcry, Gears of War, et cetera, for just one more Duke.

    Story be damned - it's always the most forgettable part in gaming, regardless of how well it was written. Bring the fun back.

  14. Re:Bring on the post-mortem by Weedhopper · · Score: 4, Insightful

    Post mortem?

    What is there to know? This isn't brain surgery.

    Cause of death:
    Lack of Adult Supervision.

  15. The Duke could never be.... by Eskarel · · Score: 5, Insightful

    Duke Nukem belongs in another era, an era when parents didn't know what their kids were playing and the media ignored games.

    The reason they can't get 5 mil to finish it is because it won't sell very well. It'll end up with an AO rating(because violence aside boobies are bad in the USA) and the vast majority of resellers won't touch if with a fifty foot pole. Countries that don't have an AO rating(like Australia where I live damned South Australian AG) won't even be able to legally sell it.

    The game is about 10 years too late, and/or about 5-10 years too early. They'd have to cull everything that made it duke nukem and then you'd just end up with yet another outdated fps. I mean really what's the point. It'll be lucky if it makes 5 million dollars, let alone enough to actually have whatever stake in the product 3DR was offering to potential investors(probably a few percent) to provide reasonable ROI. The 30 million they were offered for the whole thing lock stock and barrel is the best offer they're ever going to get and they'll be out of business and DNF will be in the bin where, realistically, it belongs.

    Hopefully someone will do a post-mortem on the bloated corpse and the industry can learn some important lessons and it can at least provide some sort of positive legacy.

  16. simply this by twidarkling · · Score: 4, Insightful

    Nostalgia. That's about it.

    Duke Nukem was an awesome game in its time. One of the classic franchises. People had it fresh in their mind when it was first announced, and were willing to wait. Then, when it was "wait a little more," they'd been patient, so what was a few more months or so? And eventually, the nostalgia merged with the time invested waiting, and imagining, and people don't want to feel like they missed an awesome game and wasted all that time. I'll admit, that's about what it amounts to for me, too.

    --
    Canada: The US's more awesome sibling.
  17. I can just see it by Moraelin · · Score: 5, Funny

    I can just see what ID could do with it.

    "Duke Nukem 4": Duke is out to kick ass and chew bubblegum, but he's not just out of bubblegum, he also can't use his boot and a flashlight at the same time. The refreshing twist that will inject new life into the series.

    And the exciting expansion pack: "Duke Nukem 4 Dark Edition". He's not just out of bubblegum, he's also out of batteries for that flashlight.

    "Duke Nukem 5: Attack Of The Nazi Demon Babes from Mars" ID hopes to also attract fans of their Wolfenstein and Doom/Quake franchises with this twist. Plus, nobody around the office had any ideas that don't involve nazis or demons. Plus, at least it will still have the demons left in for the German or French markets, after the nazi symbols and references have to be removed. (See, Return To Castle Wolfenstein.)

    Or it could get sold to Bethesda, who'll add such exciting new twists as item damage (Duke's boots will need repairs after every 5 asses kicked), armours that don't actually stop much damage, etc. And a construction kit which the users can use to add such original, meaningful, in-character stuff as jedi lightsabers, black recolours of everything (hey, it's an easy to use filter in either Photoshop or Gimp), silenced portable fully-automatic nuclear howitzers, and the ever popular DD-cup naked female bodies.

    As a welcome twist for nostalgic fans of their past games, the creative genius behind Morrowind's story is brought back. In Duke too, the story will again be along the lines of, "go and save the world, if you can be arsed to. No hurry. If you can't be bothered, someone else will. See if we care. It's not like the evil will happen in less than a few thousand years anyway. If it does at all, that is."

    Gamers sick of being told where to go and how urgent their mission is, will undoubtedly welcome the change. Self-confessed casual gamer John Smith is quoted as saying, "Finally a game which doesn't put me under pressure. I couldn't take it any more, being told how I'm the only one who can save the world, or how urgent it is. It can make a guy incredibly stressed, you know? It made me want to curl up in a corner and cry, like when I can't find a card to move in Windows Solitaire. I was waking up at night in cold sweat, thinking that maybe the Ultimate Evil is finally succeeding while I sleep. It's a stressful life, knowing you're the big hero. Knowing that I'm a completely unimportant nobody and that nothing bad is going to happen anyway, now that's a welcome change of pace."

    --
    A polar bear is a cartesian bear after a coordinate transform.