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On the Advent of Controversial Video Games

eldavojohn writes "At some point in the history of video games, violence became uncomfortably real for censors and some parents. In addition to that, realistic use of narcotics has entered mainstream games. While gamers (of adult age) have by and large won the right to this entertainment, a large amount of games have arisen lately that challenge a different aspect of video games — inappropriate or sensitive topics. We've covered it before on Columbine to Fallujah, but I noticed through GamePolitics recently a large trend in severely controversial video games. Where do you stand on these titles?" Read on for the rest of eldavojohn's thoughts.

First I'd like to discuss the basic complaints many people have over these video games. The phrase "too soon" gets thrown around a lot. But what are the specific complaints about these controversial games? I've tried to divide them up from most serious to not-so-serious attributes (which a controversial game may have one or more of, and which is by no means a comprehensive list):

  • Human life was lost.
  • People who survived the situation or are survivors of victims of the situation still remember it, as it happened less than one generation ago.
  • It spins the situation too much as novelty or entertainment and thus disrespects those involved and/or detracts from the gravity of the situation.
  • It deals with a very real life issue that some people aren't comfortable discussing, such as: race, religion, sexual orientation, slavery, politics, the law, prostitution, drug use, etc.
  • Stuck in a think-of-the-children mentality, the "M" or even "AO" rating does not deter groups and people like Jack Thompson from arguing that it is not appropriate material for minors and therefore should not be distributed. Popularity of a title and great game mechanics may exacerbate this.

I'm going to start with an easy game to discuss: RapeLay — an obscure title by a Japanese publisher that focuses on forced sex situations. There is something special about sexual crimes that make them even worse than murder in the United States. I don't know why, but Hot Coffee in GTA3 drew far more criticism than the normal killing rampage in that game and games before it. This same phenomena occurs at parties where they play games that a murderer is at the party. Yet, if a rapist was at the party, people would probably be mortified. While the sentencing isn't as harsh, sex offenders are registered and tracked for the rest of their lives while murderers can be released or paroled under good behavior. I see RapeLay as nothing more than a game concentrating on a particular crime — a less serious crime than many I commit in some of the games I play. I've no desire to play it, but people who derive entertainment from that have a right to it. RapeLay is merely another adult game like Dangerous Toys for the Dreamcast.

Nothing could be more recent than making a simulation game where you're a Somali pirate invading other ships. You have an impoverished community with people starving to death and people being taken captive. A player is most likely deriving entertainment from horrible situations on other continents today. This isn't Disney making three Pirates of the Caribbean movies based loosely on a very real and life-threatening situation four hundred years ago. This is completely a function of when it happened. On the other hand, piracy on the water has been a classic platform for games, and if the game is historically accurate, how much different is this than an in depth news article? Keep in mind that this is the same game company that partnered with the History channel to bring you WWII and Vietnam games in the past. I think it is very much arguable that games based on war can be informative if done correctly.

A quick note on a more wide spread release for the Playstation 2 is a game that some Hindu groups say is offensive to their religion. Along the same lines, several online games have depicted Mohammad which is a no-no in Islam causing unrest. These situations are offensive to a small part of the population and — unless done in very disrespectful ways — aren't going to gather much more controversy. They're no Muslim Massacre: The Game of Modern Religious Genocide, but they are reportedly offensive to some groups of people. On the other end are religious games that gain controversy by targeting non-members of that faith. Left Behind: Eternal Forces was controversial because of violence against non-Christian characters in the video game. Video games like Ethnic Cleansing express extreme prejudice and hate towards a particular ethnicity or nationality. Murder and violence are still murder and violence whether you are religiously motivated, racially motivated or have no clear motivation (like GTA). It is difficult to argue that these games should be outlawed while claiming that it's our right to enjoy games like GTA. Is it because these games are used for propaganda or recruitment tools and mainstream games are not? Is it because of a controversial message in the game? If so, I would like to know why this is any more dangerous than murder in video games.

None of these games faced the wide distribution that Six Days in Fallujah was looking at. And that game is now canceled, the deciding factor most likely being that it was a big name publisher with wide distribution channels. Not that the content was any more or less controversial than some of the games Kuma has made about Vietnam and WWII, but it would have had a wider release and been about a present day war that is still in progress. Books written about the Iraq war have to be careful; news about the Iraq war has to be sensitive to families. Games — a form of non-necessary entertainment — have to be even more careful if they want to enjoy popularity and avoid criticism. As a society, we are just not ready to accept games as a dignified medium. Other mediums faced this same barrier and overcame it, and it's good to have these games testing the waters.

In the United States, it's easy to claim freedom-of-speech this and freedom-of-speech that, but the lawsuits will flow from interest groups with money — no rating system will satisfy them. Letting the popularity (or lack thereof) of a title speak for its quality and message is not enough for some people. The general populace do not yet accept games as an art form like books and movies. Entertainment and even edutainment are not seen as appropriate ways to portray current events, and they may not be for a long time.

Where do you stand on controversial video games? Should publishers and developers be able to release whatever they want? Super Columbine RPG? RapeLay? Six Days in Fallujah? Are they protected by free speech? Will games forever be entertainment and therefore never be able to cover current topics? How would you effectively regulate content if I should be able to play a game like GTA but not Six Days in Fallujah? Do these titles hurt the social standing of gamers and gaming as a medium?

29 of 343 comments (clear)

  1. Adult Gaming? Hah! by AKAImBatman · · Score: 4, Insightful

    I am about to become very unpopular...

    While gamers (of adult age) have by and large won the right to this entertainment

    Does anyone read To Kill a Mockingbird or Scarlet Letter for entertainment? Hardly. People read these books to explore the human condition and take a hard look at where society fails the individual.

    Does anyone play an "adult" videogame to explore the human condition. Heck no. It's all about juvenille self-indulgence. Real adults are far past that stage and have no real desire to subject themselves to unsavory sights and sounds.

    We've covered it before on Columbine to Fallujah, but I noticed through GamePolitics recently a large trend in severely controversial video games.

    The funny part is that the Fallujah game is the type of controversial topic that can use video games for exploring the human condition. Which is exactly why it's blocked while *cough*"adult entertainment"*cough* runs rampant. No one really wants to take a hard look at the unpleasentries that need to change. Books like Mockingbird were once burned for their controversal nature. Let's see if someone has the guts to watch a few of their DVDs burn.

    Ok mods. I've said my piece. Backlash time.

    1. Re:Adult Gaming? Hah! by eldavojohn · · Score: 5, Interesting

      Ok mods. I've said my piece. Backlash time.

      Mod him up. He is a perfect example of the general populace that I failed to embody or present fairly in my piece. This is the current view of games.

      Does anyone play an "adult" video game to explore the human condition. Heck no. It's all about juvenile self-indulgence. Real adults are far past that stage and have no real desire to subject themselves to unsavory sights and sounds.

      And there you have it. That barrier must be overcome for video games to be accepted as a dignified medium worthy of serious topics. It's the perception that must be overcome. I challenge game designers and publishers everywhere to break down this barrier. At one point Lolita and Ulysses were nothing more than "juvenile self-indulgence" ...

      --
      My work here is dung.
    2. Re:Adult Gaming? Hah! by PCM2 · · Score: 5, Insightful

      Does anyone read To Kill a Mockingbird or Scarlet Letter for entertainment? Hardly.

      What?? Hawthorne is annoying as hell, but To Kill a Mockingbird is a great read.

      Agree with the rest of your post, though.

      On a side note, I sometimes think it's a shame that they pick great books to force kids to read in school. Most English teachers seem to be so ill-equipped to make learning enjoyable that they can crush the life out of just about any great literature. I HATED The Catcher in the Rye until I was about twenty-five.

      --
      Breakfast served all day!
    3. Re:Adult Gaming? Hah! by Moryath · · Score: 5, Insightful

      Y'know, as an interactive medium, games have the ability to show us far more amazing, detailed, and yes, shocking insights into the human condition.

      Consider the various moral choices in Fallout 3. Functionally, the game allows you to decide what you want to be. If you want to be a slaver? It is possible. If you want to, instead, rescue slaves? Very much also possible. They could have made a game that railroads the player into a goody two-shoes mentality, but they left it open, and the play experience (and corresponding rewards/penalties) are as varied as the people and the approach they decide to take. Heck, if you're "too good" in the game, you'll step on some bad guys' toes and get a price on your head - but at the end of the day that's decidedly realistic, there are indeed certain people in the world who don't like it when someone else is "too good" or, by virtue of doing a good deed, gets in the way of their personal profits/goals.

      If there were one change I'd have made to Fallout 3, I'd have included the ability to have lovers/wives/etc. There are enough subplots in the game involving family, enough families, heck the whole Republic of Dave thing, that it would have added another element to the game. The unfortunate problem with this is that American society is prudish and stunted when it comes to sexuality, to the point where what is considered "normal" is actually quite unhealthily repressed.

      As for the rest... well, let's face it. Today, there are parents trying to get rid of video games. In the 80s, it was certain music. In earlier decades, there were parents pissed off about cowboy books. Sometimes, you just have dumbass parents out there, and in groups they can get even worse.

    4. Re:Adult Gaming? Hah! by Adrian+Lopez · · Score: 5, Insightful

      "Real adults are far past that stage and have no real desire to subject themselves to unsavory sights and sounds."

      So... no real adult, and certainly no true Scotsman would do such a thing?

      --
      "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
    5. Re:Adult Gaming? Hah! by Anonymous Coward · · Score: 4, Insightful

      i agree with all of that except this:

      It's all about juvenille self-indulgence. Real adults are far past that stage and have no real desire to subject themselves to unsavory sights and sounds.

      so, politicians who avail themselves of prostitutes or drugs are still juvenile? the idea of "unsavory sights and sounds" is a very subjective one, free form jazz is unsavory to my ears, but if thats what you like because you're an "adult" am i now somehow excluded from adulthood? you may think a particular place is ugly,somebody may not see i your way, so they're obviously kids (on your lawn probably). this line reeks of self aggrandizement. which by the way is indulging ones own ego. the phrase "real adults" almost made me laugh, you coulda replaced adults with grown-ups there.

    6. Re:Adult Gaming? Hah! by eldavojohn · · Score: 5, Informative

      At one point Lolita and Ulysses were nothing more than "juvenile self-indulgence" ...

      Um, since you bothered to link to Wikipedia, need I say more than "citation needed"?

      On Lolita from Time Magazine:

      First published in France by a pornographic press, this 1955 novel explores the mind of a self-loathing and highly intelligent pedophile named Humbert Humbert, who narrates his life and the obsession that consumes it: his lust for "nymphets" like 12-year-old Dolores Haze. French officials banned it for being "obscene," as did England, Argentina, New Zealand and South Africa. Today, the term "lolita" has come to imply an oversexed teenage siren, although Nabokov, for his part, never intended to create such associations. In fact, he nearly burned the manuscript in disgust, and fought with his publishers over whether an image of a girl should be included on the book's cover.

      Ulysses was banned by the U.S. Customs Court for being "obscene" and pornographic in 1921. It wouldn't be released in the United States until 1933 when that was repealed:

      In United States v. One Book Called Ulysses, U.S. District Judge John M. Woolsey ruled on December 6, 1933 that the book was not pornographic and therefore could not be obscene, a decision that has been called "epoch-making" by Stuart Gilbert. The Second Circuit Court of Appeals affirmed the ruling in 1934.

      Wish I could provide better sources for you but they do show up on the list of historically banned books.

      --
      My work here is dung.
    7. Re:Adult Gaming? Hah! by radtea · · Score: 5, Insightful

      Does anyone read To Kill a Mockingbird or Scarlet Letter for entertainment? Hardly. People read these books to explore the human condition and take a hard look at where society fails the individual.

      Speak for yourself.

      You're presenting a false alternative: some of us find the exploration of the human condition hugely entertaining, invigorating, stimulating.

      Expand your horizons and open your mind. You'll find that there's vastly more scope to entertainment than shooting imaginary people in the face (not that doing that isn't also fun.)

      --
      Blasphemy is a human right. Blasphemophobia kills.
    8. Re:Adult Gaming? Hah! by PCM2 · · Score: 4, Insightful

      So you make my own point. These great novels were never considered "juvenile self-indulgence," as you put it. They were considered obscene, which if you know anything about the history of censorship and obscenity law is hardly the same thing.

      For that matter, the publisher who released Lolita in the United States anticipated a lot of controversy, but it never actually happened. While Lolita met with controversy in Britain, in the U.S. it became a bestseller almost immediately upon release, having already been recognized as an exemplary work of art by Nabokov's peers.

      Ulysses, on the other hand, was serialized in literary journals over the course of seven years. That's hardly indicative of juvenalia. Joyce had already been recognized as an important writer before he wrote Ulysses.

      Compare to videogames.

      --
      Breakfast served all day!
    9. Re:Adult Gaming? Hah! by wjousts · · Score: 5, Insightful

      Consider the various moral choices in Fallout 3.

      There were no moral choices in Fallout 3, at least not any interesting ones. You could choose the good path or the evil path and that was it. It's a cliche that really needs to be avoided. Moral choices should not be black and white, it shouldn't be "am I evil or am I good", life is more complicated than that.

      For interesting moral choices, I applaud The Witcher. In that game you had three options, choose one of two sides or remain neutral. None of the choices were "good" or "bad" and it is genuinely difficult to pick a side (or not).

      For me, Fallout 3 missed a huge opportunity.

    10. Re:Adult Gaming? Hah! by eldavojohn · · Score: 4, Insightful

      So you make my own point. These great novels were never considered "juvenile self-indulgence," as you put it. They were considered obscene, which if you know anything about the history of censorship and obscenity law is hardly the same thing.

      I used the original post's quote from AKAImBatman, I didn't imply they were ever actually called that.

      I do not mean to say that every video game being frowned upon and banned today would be bad or is a masterpiece in hiding. It is by no means a fair or realistic comparison as novels "grew up" in a different time than video games. What I mean to say is that I'm sure there were trash books back then that were banned and frowned upon and today they are most likely out of print or largely ignored/unkown to the general populace. I am not arguing for RapeLay or Muslim Massacre to appear at Wal-Marts but instead questioning if Six Days in Fallujah could be a Lolita or Ulysses. It's quite possible that if the game is done right, it becomes an epic masterpiece of the realizations of war. Of course it could very well result in me being able to squat over the corpse of a deceased insurgent. I make this argument to say that these games should not be illegal but instead allowed and tollerated.

      For that matter, the publisher who released Lolita in the United States anticipated a lot of controversy, but it never actually happened. While Lolita met with controversy in Britain, in the U.S. it became a bestseller almost immediately upon release, having already been recognized as an exemplary work of art by Nabokov's peers.

      I do not know the history of Lolita, you are probably right. I'm sure poor taste could make Six Days in Fallujah vastly popular in the United States but banned/admonished in the Middle East. I don't understand what your point is. Censorship here, censorship there, what does it matter? I make my argument that all peoples everywhere should allow controversial games and I stand by it. I think Lolita is a good example of why that is.

      Ulysses, on the other hand, was serialized in literary journals over the course of seven years. That's hardly indicative of juvenalia. Joyce had already been recognized as an important writer before he wrote Ulysses.

      It was serialized for seven years until one of the serials had a section with a man masturbating. That hit the news and BAM ... banned. He was recognized as an important writer by some. But he self-imposed his own exile from Ireland and Europe due to censorship and suppresion of his works.

      Compare to videogames.

      Fine. Konami has been publishing very fun and respected titles that have earned them a lot of fame and money for many years. Due to pressure from people who think it's not right, they will not be publishing a risque title.

      Had James Joyce published Hello Kitty's Trip to Ireland instead of the The Dubliners or Ulysses because he was afraid of criticism and wanted to stay within the norm? Well, two of my favorite works would not be around today.

      --
      My work here is dung.
    11. Re:Adult Gaming? Hah! by Machtyn · · Score: 5, Interesting

      It's interesting. I didn't think I'd find it so blatant in WoW. However, some of the quests in that game appear to be the basic murder quests.

      NPC: Go kill that guy over there.
      me: Why?
      NPC: He put a rock in my way and made me stub my toe! Idiot! He's [insert race here] and I hate him and he needs to die.

      Of course, some of the better quests incorporate ideals of justice a little better.

      NPC: Go kill that guy over there because he's raping our sheep, burning our girls, and stealing our houses! And even though we're 20 levels above you, we're helpless to do anything about it.

      As you may have guessed, I don't like playing the bad guy. I never want to be in that mindset, it's a dangerous path to start.

    12. Re:Adult Gaming? Hah! by Duradin · · Score: 5, Insightful

      Go check out an original version of Grimm's Fairy Tales. I can guarantee you it won't be the Disneyfied stuff you're force feeding your kid.

      Go pick (even at random) any historical culture. Look at their myths. Those won't be the Disneyfied crap you're force feeding your kid.

      Go look up the ancient Romans or Greeks, the foundation of Western Civilization. I bet there'd be a lot of stuff you wouldn't let your kid see.

      Other cultures understood that violence was a part of being human.

      They wouldn't go all squeamish when they realized that their big, tasty, burger was made from the carcass of a cute doe-eyed cow.

      They understood that people kill people and that some people like killing people. They knew that there were other people who would like to come and kill the men, rape the women, enslave the children, and take their lands and that those evil people might be just across that wide river.

      They knew that at some point, conditions might force parents to abandon their kids in the woods so that they, the parents, not the kids (who could easily be replaced), would survive.

      So I thank you, dumbass spawner, for continuing the wussification of our culture and for being too cowardly to embrace humanity fully in all its terrible glory.

    13. Re:Adult Gaming? Hah! by ObsessiveMathsFreak · · Score: 5, Insightful

      That barrier must be overcome for video games to be accepted as a dignified medium worthy of serious topics. It's the perception that must be overcome. I challenge game designers and publishers everywhere to break down this barrier. At one point Lolita and Ulysses were nothing more than "juvenile self-indulgence" ...

      Fuck that. The mainstream commentators will never, ever accept video games as a legitimate artistic medium. Ever. Games like "Shadow of the Colossus", "Ico", "Symphony of the Night", "Okami" and others will never be accepted by artistic communities or by the mainstream as being any more culturally, artistically or aesthetically important or "dignified" than "Pong" or "Zombies Ate my Neighbours". Ever.

      Besides, why are looking for the approval of these people anyway? Mainstream artistics regard arrangements of concrete blocks as intellectually stimulating and worthy of acclaim. Most modern artists are wasters who spend their time talking up works that can and have been drawn by 10 years olds into magnificent products of human culture. Three blank paintings do not constitute art. The people who tell you they do, have likely no talent and spend their time and money talking shit and getting high.

      Video game developers are much closer to the true artists of old than all the talentless hacks that call themselves artists nowadays. Why? It's simple. Patronage.

      When Caravaggio painted The Taking of Christ, or Michelangelo carved David, they didn't do it because they were trying to get a Humanities Phd, or impress their circle of bohemian friends. They did it so well because they were paid by Patrons to specifically so they would do it so well. And more to the point they produced such great works because there were a hell of a lot of other great artists who were ready to step up and do the same if they didn't deliver the goods.

      I don't mean to compare video game developers directly to Renaissance artists. But I do mean to say that like Renaissance and other artists before the modern day, developers rely on patronage of their customers to stay in business. There is a lot of competition, and they need to deliver an entertaining, challenging, and yes artistic product if they want to stay in business. This fact alone means that over time, games have stepped up to the plate artistically.

      Show something like Gears of War to a mainstream commentator or art critic, and they will likely deride it as "crass" and "unworthy" without drawing breath. Now actually play the game and experience the mechanics. Look at the vistas and locales on display. Listen to tracks like the "Train Wreck" theme playing. Look at the real talent and effort that has gone into the game, and this is a title that isn't even trying to be overtly artistic. Now tell me that the product as a whole is a lesser artistic work than a painting of a tin of Campbell's soup, or an episode of Lost.

      I'm sure there's a lot of Slashdotters who will queue up to deride the notion that something like "Gears of War", or any video game for that matter, could in any way be considered "artistic" or "dignified". Fine. Go back to reading Nietzsche or Kafka, or watching the Seventh Seal, or whatever else makes you feel intellectually sophisticated. Meanwhile, even crass "action" video games will continue to surpass in quality the majority of what you regard as "art".

      --
      May the Maths Be with you!
    14. Re:Adult Gaming? Hah! by plague3106 · · Score: 5, Insightful

      As the dumbass parent of a 10 year old child, I feel qualified to say something that will irritate and exasperate all of the game-loving hipsters out there. I think these games that make a glorious (or is it "gorious") spectacle of blood-soaked and gut-choked violence are a plague.

      Hmm, well I think people like you are more of a plague, since you clearly fail to grasp that the games you hate aren't meant for your stupid 10 year old. They're rated M for a reason.

      As a phenomenon, they suggest to me that something especially barbaric is stirring in our collective unconscious, like maybe the long repressed caveman insisting on his daily blood sacrifice in the absence of any authentic, constructive, or ritualized expression of his instinctive needs.

      Yes, it's called being human. Humans have violent sides as well as peaceful ones. That's not going to change, and I suggest you learn to accept it. After all, you can't have light without the darkness.

      Gore-gamers do what they do in a kind of solipsistic isolation: at a sub-conscious level they are performing the stereotyped routine of your typical serial killer, abstracted from society in a way that makes there mechanized, repetitive behavior seem particularly alien from any values that support life-sustaining activity. Sure, these gamers can form virtual roaming packs of killers--a perversion of community, to cast it negatively--but whatever benefit they get from engaging with other human beings is mitigated by the almost autistic intensity they bring to harvesting the surplus virtual flesh they encounter online.

      Or they're just people playing a game for entertainment. Resident Evil 5 is gory, but it also makes a point on society. Oh, and making a picture on a TV do something doesn't make you an evil person.

      As far as "roaming pack of killers" goes, where have you been? You act as if war hasn't been around as long as humans have been forming clans.

      I'm sure there will be no end to the angry assertions that there's no scientist or researcher who can prove a single negative thing about FPS games, but come on, anybody who hasn't been completely assimilated and sucked into the virtual compound can see that the troubling, amoral, nihilistic violence done to people and relationships in these games can't be a positive thing, if only because the vampiric nature of the gamer-game relationship sucks real life energy down a bottomless hole of appetite, and gives nothing back. Except maybe adrenaline and carnival, car-crash thrills.

      So, you'll ignore science, even though your life is vastly better for it, and just stick your head in the sand convinced video games are bad. Please do, but leave everyone else out of it. The truth is that there is a large majority of people that play these games you hate, and they live normal lives, and care about their family and friends just like you do. But please, don't let the facts cloud your delusional fantasies.

    15. Re:Adult Gaming? Hah! by BitZtream · · Score: 4, Insightful

      I wish the same applied to vegiterians who are vegitarians because they don't want to hurt animals.

      What about the plants? Have they seen the hell that a plant goes through before it gets turned into that nasty ass humus shit? The beans are viable organisms right up until they get turned into paste, but no one cares about planets rights.

      But thats just ignorance at its best. I wish people would realize that life is a cycle, it lives and dies, and as a general rule, we as a species depend entirely on the death of other living organisms to survive. We can not take in raw materials from our environment and process them into energy, we must depend on other organisms and in almost every case the death (in some form) of that organism for our survival.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  2. Point of Clarification by twidarkling · · Score: 5, Informative

    Six Days wasn't cancelled. The developer is still working on it, last I heard. Konami simply decided they wouldn't be the ones publishing it.

    --
    Canada: The US's more awesome sibling.
  3. I vote with my dollar by davidwr · · Score: 4, Interesting

    Not only do I vote with my dollar, the games a publisher publishes or distributes affects its reputation in the eyes of the buying public.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
  4. Yeah! by Quiet_Desperation · · Score: 4, Funny

    detracts from the gravity of the situation.

    Death to Mario games that glorify the squashing of poor little Goombas! Goomba rights now!

    1. Re:Yeah! by Tetsujin · · Score: 5, Funny

      detracts from the gravity of the situation.

      Death to Mario games that glorify the squashing of poor little Goombas! Goomba rights now!

      The Kuribo do not respond to their communal slave name "Goombah".

      --
      Bow-ties are cool.
  5. Why? by Logical+Zebra · · Score: 5, Insightful

    I have long wondered why particular actions are more "taboo" than others in the media. For instance, you can have a heck of a lot of blood and gore in a movie and still get a PG-13 rating, but if you show boobies in a sex scene, you almost automatically get an R.

    Why is that? Is it "for the children"? If so, why are we more tolerant of allowing our kids to see brains scattered all over the set instead of *gasp* sexual intercourse?

    And why is it that violence for the sake of violence (a.k.a. the Grand Theft Auto series) is OK, but violence for/against certain specific causes not OK? It seems to me that there are certain people groups that need to stop being overly sensitive.

    --
    I have a bad feeling about this...
    1. Re:Why? by Hatta · · Score: 5, Funny

      For instance, you can have a heck of a lot of blood and gore in a movie and still get a PG-13 rating, but if you show boobies in a sex scene, you almost automatically get an R.

      Because America was founded by puritans. People so fucked up and repressed that the British kicked them out.

      --
      Give me Classic Slashdot or give me death!
  6. "Moralfags..." by pieterh · · Score: 4, Insightful

    No, I'm not trolling. I'm quoting 4chan when people complain about offensive (and I mean *really offensive) content.

    This is the Conflict. Between those who value freedom even to be insanely offensive, and those who think freedom must be measured by some authority.

    Napster thought that real world laws did not apply to them... remember what happened. For a while, it was explosively popular, then the court cases started, and the business was crushed.

    But today what Napster was offering is 1000x more available.

    Games authors will push the boundaries, every boundary, until they feel resistance, and when there is resistance, there will be a fight. And in every fight the Digital Majority will eventually win. There is just no way a conventional industrial intelligence can beat a digital one.

    The freedom to offend is the same as the freedom to defend.

  7. Free Speech? Of course! by Binty · · Score: 5, Insightful

    Of course every game cited above is protected by the First Amendment. Should the government keep these games off of the shelf? No, of course not. The government should not be the keeper of the public's morals. That is the public's job.

    It does not necessarily follow, however, that those games should be on the shelves. If RapeLay, for example, sat next to Disney Game Du Jure at Toys R Us, parents would rightly complain. Toys R Us would get bad press, and they would pull it for what they would call "bad judgment." And it would be bad judgment, because it would make their customers mad at them. This is essentially a self-correcting problem. Anything that, as a society, we won't tolerate will quickly be forced out of sight where most people won't have to deal with it. Correct me if I'm wrong, but you have to actively search for RapeLay if you want that sort of thing.

    Final point: the accuracy question. Does a controversial video game become more acceptable by being more accurate? The above poster has it dead right: nobody plays games to reflect on the nature of the human condition. Maybe a game could be made to get you to do that. I'm holding out hope that video games could mature into some kind of new art form. So far, though, there hasn't been much more than puerile bang and flash. Accuracy only enhances the literary merit of a work if that accuracy is used to further some artistic objective. I haven't seen any video game with a coherent artistic vision.

  8. Why they censor. by gurps_npc · · Score: 5, Insightful
    Why do people censor?

    Sometimes people lie and claim things like "To protect the children". But you don't see people outlawing drinking in America, which kills more children than video games. Nor do we put speed regulators on cars, preventing speeds above 40 mph.

    The real reason we censor is to MIND CONTROL. Not the silly tin foil hat kind, but the real kind. The ability to affect attitudes. I am talking PR, not scientific rays.

    PR works. You show pictures of the Vietnam war and the war ends.

    The attempt to censor nudity is an attempt to make sex shameful. It is an outright attempt to twist the minds of a population against sex. It's a beg help when it comes to population control as well as STD control. Far better than silly "Abstience only" programs.

    Similarly, the censorship of violence is an attempt to reduce aggression. Not physical aggression, because we are not trying to prevent physical aggression. Censorship of violent media is an attempt to reduce mental aggression. To put it in crass terms - an attempt to wussify people.

    But these are complex social issues that have NOT been well thought out. The censorship resulted from old, conservative movements that are no longer as relevant. The anti-sex taboo was very helpfull back before we had effective birth control, just as the anti-violence taboo was very helpful back before we had an effective police force. It is particularly funny that he same people that are against condoms are in favor of the sex censorship. When you think about it, a condom is really censorship of the actual sex act. You can't even touch your partner with the part you most want to touch. As for aggression, a reduction of aggression would not only reduce violence but it also in police work, in the military, and in busienss.

    The US government was founded on freedom of expression. It has NO business attempting to do any kind of censorship, particular ones that are as ill thought out as the sex based and the violence based.

    --
    excitingthingstodo.blogspot.com
  9. Adult gaming? Yes. by GrifterCC · · Score: 4, Insightful

    Spoiler alert.

    The "nuclear bomb" scene in Call of Duty 4 stands out, in my mind, as a moment in a video game (one which otherwise did a middling job of realism) that really wanted to approximate a real experience. You're flying along, la de da, "What the hell?" And suddenly, you're on the ground with no legs, dragging yourself toward nothing, and then you die.

    That's war. Not chucking respawning grenades.

    I was crestfallen when "Six Days in Fallujah" got canceled. If really intelligent people had been on the design team, and collected oral histories from the men and women who were actually there, and built the environments from actual photos (or even a field trip to those sites), SDiF could have been extremely good--no--it could have been transcendent. It was the perfect idea, just waiting for a near-perfect execution.

  10. RapeLay by VampDuc · · Score: 4, Informative

    Games of this nature have been around for a long time in Japan. They're known as "eroge" or "galge." There's not much difference in the terms, but the games range from just trying to date someone to full-blown rape. The games are generally pornographic in nature, but not always. I (a girl) have played some of these games, not because of the pornography, but because they are games that have subtleties rarely found in other, more violence based games. At their basest, they are simply text-based adventure games with a very narrow set of goals.

  11. murder and sex by interkin3tic · · Score: 4, Insightful

    RapeLay â" an obscure title by a Japanese publisher that focuses on forced sex situations. There is something special about sexual crimes that make them even worse than murder in the United States. I don't know why, but Hot Coffee in GTA3 drew far more criticism than the normal killing rampage in that game and games before it. This same phenomena occurs at parties where they play games that a murderer is at the party. Yet, if a rapist was at the party, people would probably be mortified. While the sentencing isn't as harsh, sex offenders are registered and tracked for the rest of their lives while murderers can be released or paroled under good behavior.

    I think there are a few points here that often get muddled by gamers, leading to confusion and outrage. I don't feel like american parents are more okay with violence than sex. I think parents are more concerned about sex than violence because they think their kids are more likely to engage in sexual behavior that is risky and/or morally repugnant to them. And they're right, they're much more likely to get pregnant than shoot their school up.

    It's still misguided in my opinion. Sex on games isn't going to make your teenager want to have sex, his hormones are. But that's a seperate point, it's not so dumb as "I'm okay with my teen murdering, as long as they don't have premarital sex." At least in most cases.

    There's also a bit of going along with the group. Other parents are more concerned with sheltering their kids from learning about sex than is reasonable or realistic, so those who may start out reasonable start thinking this might be an actual problem. Again, irrational, but hey, we ALL follow the crowd more than we'd like to admit.

    Lastly, the sex offender issue is oversimplifed and muddled to the point of ridiculousness. It again isn't that americans are okay with murder but deathly afraid of sex, we're overly paranoid about both. There's a belief that certain sex offenders have far more recidivism than some violent criminals. That's one of the main rationales for the tracking. I'm not going to say whether or not it's true or justified, only that that is the thinking behind it. The opinion of many lawmakers and groups is that a child molester will always be a child molester and evil, wheras a murderer sent to jail might not do it again. It's also easier to understand and sympathize with the motivations behind some murders than sex offenses. We've all had the urge, to varying degrees, to commit violence. For me, it's whenever someone suggests that censorship works, is needed, and should be done to videogames. (Also whenever Rush gets jacked up on painkillers and starts ranting about potheads, or whenever corporate suits try to put on a hypocritical PR campaign, but that's neither here nor there.)

    So again, it's not that most americans live in fear of sex but are cool with the odd murder. And, not for nothing, even if we were, pointing that out is not going to prevent some moral conservatives with the urge to censor from coming after our games.

  12. My Career in Virtual Crime by fm6 · · Score: 4, Interesting

    Been playing GTA: Chinatown Wars. I'm only 1/4 of the way through (hey, I know it's been out for a month, but I'm slow) and I've already had $100K in sales of illegal drugs. Getting there, I've killed 500 people, most of them innocent bystanders and a lot of them cops. Who, far from being vindictive when they catch me, simply confiscate my weapons and stash and accept a bribe for letting me go.

    Similarly unrealistic is what happens when I get killed. Quick trip to the hospital and everything's back to normal.

    Will this turn anybody into a criminal? Somehow I doubt it. Unlike most consumers of violent fiction and games, I don't buy the idea that there's no connection between media violence and real-world violence. I've certainly seen the effects on my own personality of growing up in a culture where violence is something you see every time you turn on the boob tube. But let's look at it a little more objectively.

    What kind of media violence turns people violent? Not the gross-out violence you see in video games or Tarentino movies. That kind of violence is only attractive to people whose lives are so screwed up that becoming a gangsta and being gruesumely dead before you're 30 is an improvement over the alternatives. And I doubt that such a lifestyle is made any more violent by exposure to the cartoonish violence in the media.

    The media violence that bothers me is the kind that makes violence innocuous. The hero gets knocked out and wakes up 15 minutes later with nothing worse than a splitting headache — no concussion symptoms such as extreme nausea and neurological impairment. Our plucky band of heroes shoot guns all over the place, and never kill anybody, except maybe the occasional badguy.

    That last one disgusted the summer camp dude who taught me to shoot. The thing he was most concerned with drumming into our heads was that guns are dangerous. This was even more important to him that his strong believe that the 2nd amendment was a last safeguard against communist invasion. Which is pretty damn important.

    The big problem with violence is people having their heads in the sand. And I don't just mean idiots who want to ban everything that even suggests violence. I mean you mister I've-got-a-shotgun-so-my-home-is-secure.