On the Advent of Controversial Video Games
First I'd like to discuss the basic complaints many people have over these video games. The phrase "too soon" gets thrown around a lot. But what are the specific complaints about these controversial games? I've tried to divide them up from most serious to not-so-serious attributes (which a controversial game may have one or more of, and which is by no means a comprehensive list):
- Human life was lost.
- People who survived the situation or are survivors of victims of the situation still remember it, as it happened less than one generation ago.
- It spins the situation too much as novelty or entertainment and thus disrespects those involved and/or detracts from the gravity of the situation.
- It deals with a very real life issue that some people aren't comfortable discussing, such as: race, religion, sexual orientation, slavery, politics, the law, prostitution, drug use, etc.
- Stuck in a think-of-the-children mentality, the "M" or even "AO" rating does not deter groups and people like Jack Thompson from arguing that it is not appropriate material for minors and therefore should not be distributed. Popularity of a title and great game mechanics may exacerbate this.
I'm going to start with an easy game to discuss: RapeLay — an obscure title by a Japanese publisher that focuses on forced sex situations. There is something special about sexual crimes that make them even worse than murder in the United States. I don't know why, but Hot Coffee in GTA3 drew far more criticism than the normal killing rampage in that game and games before it. This same phenomena occurs at parties where they play games that a murderer is at the party. Yet, if a rapist was at the party, people would probably be mortified. While the sentencing isn't as harsh, sex offenders are registered and tracked for the rest of their lives while murderers can be released or paroled under good behavior. I see RapeLay as nothing more than a game concentrating on a particular crime — a less serious crime than many I commit in some of the games I play. I've no desire to play it, but people who derive entertainment from that have a right to it. RapeLay is merely another adult game like Dangerous Toys for the Dreamcast.
Nothing could be more recent than making a simulation game where you're a Somali pirate invading other ships. You have an impoverished community with people starving to death and people being taken captive. A player is most likely deriving entertainment from horrible situations on other continents today. This isn't Disney making three Pirates of the Caribbean movies based loosely on a very real and life-threatening situation four hundred years ago. This is completely a function of when it happened. On the other hand, piracy on the water has been a classic platform for games, and if the game is historically accurate, how much different is this than an in depth news article? Keep in mind that this is the same game company that partnered with the History channel to bring you WWII and Vietnam games in the past. I think it is very much arguable that games based on war can be informative if done correctly.
A quick note on a more wide spread release for the Playstation 2 is a game that some Hindu groups say is offensive to their religion. Along the same lines, several online games have depicted Mohammad which is a no-no in Islam causing unrest. These situations are offensive to a small part of the population and — unless done in very disrespectful ways — aren't going to gather much more controversy. They're no Muslim Massacre: The Game of Modern Religious Genocide, but they are reportedly offensive to some groups of people. On the other end are religious games that gain controversy by targeting non-members of that faith. Left Behind: Eternal Forces was controversial because of violence against non-Christian characters in the video game. Video games like Ethnic Cleansing express extreme prejudice and hate towards a particular ethnicity or nationality. Murder and violence are still murder and violence whether you are religiously motivated, racially motivated or have no clear motivation (like GTA). It is difficult to argue that these games should be outlawed while claiming that it's our right to enjoy games like GTA. Is it because these games are used for propaganda or recruitment tools and mainstream games are not? Is it because of a controversial message in the game? If so, I would like to know why this is any more dangerous than murder in video games.
None of these games faced the wide distribution that Six Days in Fallujah was looking at. And that game is now canceled, the deciding factor most likely being that it was a big name publisher with wide distribution channels. Not that the content was any more or less controversial than some of the games Kuma has made about Vietnam and WWII, but it would have had a wider release and been about a present day war that is still in progress. Books written about the Iraq war have to be careful; news about the Iraq war has to be sensitive to families. Games — a form of non-necessary entertainment — have to be even more careful if they want to enjoy popularity and avoid criticism. As a society, we are just not ready to accept games as a dignified medium. Other mediums faced this same barrier and overcame it, and it's good to have these games testing the waters.
In the United States, it's easy to claim freedom-of-speech this and freedom-of-speech that, but the lawsuits will flow from interest groups with money — no rating system will satisfy them. Letting the popularity (or lack thereof) of a title speak for its quality and message is not enough for some people. The general populace do not yet accept games as an art form like books and movies. Entertainment and even edutainment are not seen as appropriate ways to portray current events, and they may not be for a long time.
Where do you stand on controversial video games? Should publishers and developers be able to release whatever they want? Super Columbine RPG? RapeLay? Six Days in Fallujah? Are they protected by free speech? Will games forever be entertainment and therefore never be able to cover current topics? How would you effectively regulate content if I should be able to play a game like GTA but not Six Days in Fallujah? Do these titles hurt the social standing of gamers and gaming as a medium?
I am about to become very unpopular...
Does anyone read To Kill a Mockingbird or Scarlet Letter for entertainment? Hardly. People read these books to explore the human condition and take a hard look at where society fails the individual.
Does anyone play an "adult" videogame to explore the human condition. Heck no. It's all about juvenille self-indulgence. Real adults are far past that stage and have no real desire to subject themselves to unsavory sights and sounds.
The funny part is that the Fallujah game is the type of controversial topic that can use video games for exploring the human condition. Which is exactly why it's blocked while *cough*"adult entertainment"*cough* runs rampant. No one really wants to take a hard look at the unpleasentries that need to change. Books like Mockingbird were once burned for their controversal nature. Let's see if someone has the guts to watch a few of their DVDs burn.
Ok mods. I've said my piece. Backlash time.
Javascript + Nintendo DSi = DSiCade
Six Days wasn't cancelled. The developer is still working on it, last I heard. Konami simply decided they wouldn't be the ones publishing it.
Canada: The US's more awesome sibling.
Not only do I vote with my dollar, the games a publisher publishes or distributes affects its reputation in the eyes of the buying public.
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
detracts from the gravity of the situation.
Death to Mario games that glorify the squashing of poor little Goombas! Goomba rights now!
I have long wondered why particular actions are more "taboo" than others in the media. For instance, you can have a heck of a lot of blood and gore in a movie and still get a PG-13 rating, but if you show boobies in a sex scene, you almost automatically get an R.
Why is that? Is it "for the children"? If so, why are we more tolerant of allowing our kids to see brains scattered all over the set instead of *gasp* sexual intercourse?
And why is it that violence for the sake of violence (a.k.a. the Grand Theft Auto series) is OK, but violence for/against certain specific causes not OK? It seems to me that there are certain people groups that need to stop being overly sensitive.
I have a bad feeling about this...
No, I'm not trolling. I'm quoting 4chan when people complain about offensive (and I mean *really offensive) content.
This is the Conflict. Between those who value freedom even to be insanely offensive, and those who think freedom must be measured by some authority.
Napster thought that real world laws did not apply to them... remember what happened. For a while, it was explosively popular, then the court cases started, and the business was crushed.
But today what Napster was offering is 1000x more available.
Games authors will push the boundaries, every boundary, until they feel resistance, and when there is resistance, there will be a fight. And in every fight the Digital Majority will eventually win. There is just no way a conventional industrial intelligence can beat a digital one.
The freedom to offend is the same as the freedom to defend.
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Of course every game cited above is protected by the First Amendment. Should the government keep these games off of the shelf? No, of course not. The government should not be the keeper of the public's morals. That is the public's job.
It does not necessarily follow, however, that those games should be on the shelves. If RapeLay, for example, sat next to Disney Game Du Jure at Toys R Us, parents would rightly complain. Toys R Us would get bad press, and they would pull it for what they would call "bad judgment." And it would be bad judgment, because it would make their customers mad at them. This is essentially a self-correcting problem. Anything that, as a society, we won't tolerate will quickly be forced out of sight where most people won't have to deal with it. Correct me if I'm wrong, but you have to actively search for RapeLay if you want that sort of thing.
Final point: the accuracy question. Does a controversial video game become more acceptable by being more accurate? The above poster has it dead right: nobody plays games to reflect on the nature of the human condition. Maybe a game could be made to get you to do that. I'm holding out hope that video games could mature into some kind of new art form. So far, though, there hasn't been much more than puerile bang and flash. Accuracy only enhances the literary merit of a work if that accuracy is used to further some artistic objective. I haven't seen any video game with a coherent artistic vision.
Sometimes people lie and claim things like "To protect the children". But you don't see people outlawing drinking in America, which kills more children than video games. Nor do we put speed regulators on cars, preventing speeds above 40 mph.
The real reason we censor is to MIND CONTROL. Not the silly tin foil hat kind, but the real kind. The ability to affect attitudes. I am talking PR, not scientific rays.
PR works. You show pictures of the Vietnam war and the war ends.
The attempt to censor nudity is an attempt to make sex shameful. It is an outright attempt to twist the minds of a population against sex. It's a beg help when it comes to population control as well as STD control. Far better than silly "Abstience only" programs.
Similarly, the censorship of violence is an attempt to reduce aggression. Not physical aggression, because we are not trying to prevent physical aggression. Censorship of violent media is an attempt to reduce mental aggression. To put it in crass terms - an attempt to wussify people.
But these are complex social issues that have NOT been well thought out. The censorship resulted from old, conservative movements that are no longer as relevant. The anti-sex taboo was very helpfull back before we had effective birth control, just as the anti-violence taboo was very helpful back before we had an effective police force. It is particularly funny that he same people that are against condoms are in favor of the sex censorship. When you think about it, a condom is really censorship of the actual sex act. You can't even touch your partner with the part you most want to touch. As for aggression, a reduction of aggression would not only reduce violence but it also in police work, in the military, and in busienss.
The US government was founded on freedom of expression. It has NO business attempting to do any kind of censorship, particular ones that are as ill thought out as the sex based and the violence based.
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Spoiler alert.
The "nuclear bomb" scene in Call of Duty 4 stands out, in my mind, as a moment in a video game (one which otherwise did a middling job of realism) that really wanted to approximate a real experience. You're flying along, la de da, "What the hell?" And suddenly, you're on the ground with no legs, dragging yourself toward nothing, and then you die.
That's war. Not chucking respawning grenades.
I was crestfallen when "Six Days in Fallujah" got canceled. If really intelligent people had been on the design team, and collected oral histories from the men and women who were actually there, and built the environments from actual photos (or even a field trip to those sites), SDiF could have been extremely good--no--it could have been transcendent. It was the perfect idea, just waiting for a near-perfect execution.
Games of this nature have been around for a long time in Japan. They're known as "eroge" or "galge." There's not much difference in the terms, but the games range from just trying to date someone to full-blown rape. The games are generally pornographic in nature, but not always. I (a girl) have played some of these games, not because of the pornography, but because they are games that have subtleties rarely found in other, more violence based games. At their basest, they are simply text-based adventure games with a very narrow set of goals.
RapeLay â" an obscure title by a Japanese publisher that focuses on forced sex situations. There is something special about sexual crimes that make them even worse than murder in the United States. I don't know why, but Hot Coffee in GTA3 drew far more criticism than the normal killing rampage in that game and games before it. This same phenomena occurs at parties where they play games that a murderer is at the party. Yet, if a rapist was at the party, people would probably be mortified. While the sentencing isn't as harsh, sex offenders are registered and tracked for the rest of their lives while murderers can be released or paroled under good behavior.
I think there are a few points here that often get muddled by gamers, leading to confusion and outrage. I don't feel like american parents are more okay with violence than sex. I think parents are more concerned about sex than violence because they think their kids are more likely to engage in sexual behavior that is risky and/or morally repugnant to them. And they're right, they're much more likely to get pregnant than shoot their school up.
It's still misguided in my opinion. Sex on games isn't going to make your teenager want to have sex, his hormones are. But that's a seperate point, it's not so dumb as "I'm okay with my teen murdering, as long as they don't have premarital sex." At least in most cases.
There's also a bit of going along with the group. Other parents are more concerned with sheltering their kids from learning about sex than is reasonable or realistic, so those who may start out reasonable start thinking this might be an actual problem. Again, irrational, but hey, we ALL follow the crowd more than we'd like to admit.
Lastly, the sex offender issue is oversimplifed and muddled to the point of ridiculousness. It again isn't that americans are okay with murder but deathly afraid of sex, we're overly paranoid about both. There's a belief that certain sex offenders have far more recidivism than some violent criminals. That's one of the main rationales for the tracking. I'm not going to say whether or not it's true or justified, only that that is the thinking behind it. The opinion of many lawmakers and groups is that a child molester will always be a child molester and evil, wheras a murderer sent to jail might not do it again. It's also easier to understand and sympathize with the motivations behind some murders than sex offenses. We've all had the urge, to varying degrees, to commit violence. For me, it's whenever someone suggests that censorship works, is needed, and should be done to videogames. (Also whenever Rush gets jacked up on painkillers and starts ranting about potheads, or whenever corporate suits try to put on a hypocritical PR campaign, but that's neither here nor there.)
So again, it's not that most americans live in fear of sex but are cool with the odd murder. And, not for nothing, even if we were, pointing that out is not going to prevent some moral conservatives with the urge to censor from coming after our games.
Been playing GTA: Chinatown Wars. I'm only 1/4 of the way through (hey, I know it's been out for a month, but I'm slow) and I've already had $100K in sales of illegal drugs. Getting there, I've killed 500 people, most of them innocent bystanders and a lot of them cops. Who, far from being vindictive when they catch me, simply confiscate my weapons and stash and accept a bribe for letting me go.
Similarly unrealistic is what happens when I get killed. Quick trip to the hospital and everything's back to normal.
Will this turn anybody into a criminal? Somehow I doubt it. Unlike most consumers of violent fiction and games, I don't buy the idea that there's no connection between media violence and real-world violence. I've certainly seen the effects on my own personality of growing up in a culture where violence is something you see every time you turn on the boob tube. But let's look at it a little more objectively.
What kind of media violence turns people violent? Not the gross-out violence you see in video games or Tarentino movies. That kind of violence is only attractive to people whose lives are so screwed up that becoming a gangsta and being gruesumely dead before you're 30 is an improvement over the alternatives. And I doubt that such a lifestyle is made any more violent by exposure to the cartoonish violence in the media.
The media violence that bothers me is the kind that makes violence innocuous. The hero gets knocked out and wakes up 15 minutes later with nothing worse than a splitting headache — no concussion symptoms such as extreme nausea and neurological impairment. Our plucky band of heroes shoot guns all over the place, and never kill anybody, except maybe the occasional badguy.
That last one disgusted the summer camp dude who taught me to shoot. The thing he was most concerned with drumming into our heads was that guns are dangerous. This was even more important to him that his strong believe that the 2nd amendment was a last safeguard against communist invasion. Which is pretty damn important.
The big problem with violence is people having their heads in the sand. And I don't just mean idiots who want to ban everything that even suggests violence. I mean you mister I've-got-a-shotgun-so-my-home-is-secure.