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Square Enix Shuts Down Fan-Made Chrono Trigger Sequel

KIllagouge writes "Just days before the release of Chrono Trigger: Crimson Echoes, SquareEnix sent a Cease & Desist letter to Chrono Compendium to stop everything to do with Crimson Echoes. People might remember when they did this with Chrono Resurrection. Seems to be the growing trend; instead of listening to their fans, which would net them even more money, game developers continue to lock down old gaming IP. A copy of the C&D letter is available online." The fan project had been in development since 2004 and was 98% complete.

24 of 455 comments (clear)

  1. Re:Nonsequitor in the summary by calmofthestorm · · Score: 5, Insightful

    No, not at all. Your handle is indeed apt, sir.

    The argument is that a merchandise so popular fans make unofficial sequels is one that you can easily produce titles for and sell them to make money.

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  2. They're trying to prevent people from pirating by Anonymous Coward · · Score: 5, Insightful

    So I looked at the fan-made sequel... it's a ROM hack. Not that I really have anything against such modifications, they do encourage people to pirate the game (search Google for a ROM, get the game illegally!), especially since hardware to legitimately dump the ROM images are expensive and rare enough that it's unlikely even the mod authors have them.

    Square Enix has quite a legitimate case here and I understand it much better than if they shut down a project making a game from scratch (eg, a typical PC game).

  3. Are these people stupid? by Anonymous Coward · · Score: 5, Insightful

    Step 1: Find Copyrighted work
    Step 2: Create derivative work without appropriate agreements/contracts
    Step 3: Get sent cease and deist letter

    Come on guys, wake up. This is someone else's work, you obviously misjudged the company you are dealing with. Why not start something from scratch, so that you don't end up in a situation like this.

    1. Re:Are these people stupid? by Jahava · · Score: 3, Insightful

      Step 1: Find Copyrighted work Step 2: Create derivative work without appropriate agreements/contracts Step 3: Get sent cease and deist letter

      Come on guys, wake up. This is someone else's work, you obviously misjudged the company you are dealing with. Why not start something from scratch, so that you don't end up in a situation like this.

      This isn't some company stealing IP and creating a franchise. This isn't even a group of people attempting to destroy or dilute Square's market. CT:CE was simply an attempt by fans to continue the (arguably) deceased storyline that they loved.

      Fan bases creating not-for-profit derivative works have created, sustained, and/or resurrected numerous corporate franchises, enough so that there's plenty of precedent of intelligent companies taking note of such behavior, supporting and encouraging it (World of Warcraft, Halflife, even Snakes on a Plane). Hell, most of the reason Chrono Trigger is still even relevant is because of its sustained Internet fan base! They complete the feedback loop, providing a voice to the creative consumer in the digital marketplace. This is not about IP; it's the suppression of digital culture itself.

      Not only is Square just plain stupid to have let a franchise with clear fan interest die ... they're beating that interest out of the community themselves!

      I'll end this with a link to a relevant presentation by Lawrence Lessig that I saw posted earlier on /.. It portrays quite nicely why behavior such as that taken by Square is destructive to culture, art, and human interests. Using IP laws to break the feedback loop and force art into a strict producer-consumer model is harmful to everyone in the end.

  4. Re:Nonsequitor in the summary by Sabz5150 · · Score: 5, Insightful

    And he's saying that argument does not have any logical/statistical/whatever evidence to back it up, thus making it an empty opinion.

    Any idea how much an original Chrono Trigger fetches? Do you know how many people bought it originally (SNES)... the second time (PSX)... and the third time (DS)?

    Then there's Chrono Cross. Care to take a shot at how many purchased that game? It made the "Best Seller" reprint list.

    Square-Enix could make a king's fortune selling a third Chrono game. They know this... we've been begging (literally) for another Chrono game. But no... S-E is too busy milking the Final Fantasy cow to really care. Who wants a turn-based RPG anymore? It's all about the flashy graphics and real-time combat.

    By the by, S-E, how's that mumorpurger of yours going?

    Put simply, if they released another one, we'd buy it in a heartbeat (well, maybe not so much now). We don't make fangames or listen to symphony orchestras perform the music of those games because we hate 'em...

    --
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  5. But of course... by bhunachchicken · · Score: 5, Insightful

    ... they only had it shut down because they are developing their own sequel, right?

    Right?

    No? Yeah, that's what I thought too.

    1. Re:But of course... by Burkin · · Score: 3, Insightful

      They have no intention of making another Chrono sequel.

      So what? That doesn't allow someone to take their non-free assets and do with it as they please.

      The ROM hacking community is nearly all diehard fans. Pissing them off does not sound like a good way to do business.

      And the ROM hacking community probably makes up a hugely small fraction of game buyers so I really doubt Square Enix could even care less.

      This decision will certainly make me think twice before buying a Square-Enix game new.

      I'm sure they are quaking in their boots over that.

    2. Re:But of course... by m.ducharme · · Score: 3, Insightful

      I'm sure they are quaking in their boots over that.

      Maybe they should be, if the GP was previously a regular purchaser of Square-Enix products. If a company's core audience suddenly turns on it, that company would be in a lot of trouble. Brand is everything, and if this move by Square tarnishes their corporate brand in the eyes of those who purchase their products, they may find that protecting the Chrono Trigger properties will cost them far more than they ever anticipated.

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  6. Re:Nonsequitor in the summary by Jeff+DeMaagd · · Score: 3, Insightful

    A dedicated cult fanbase does not automatically mean that it's a marketable audience. It does not take many fans to make a fan game, especially if they aren't shooting for commercial polish.

  7. Re:So well-timed. by Sockatume · · Score: 3, Insightful

    What projects should they be going after? The 99% that never actually go anywhere, or the 1% that look like they're going to be finished?

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  8. Re:Odd decision by abigsmurf · · Score: 3, Insightful

    The difference in that is that Valve officially released dev tools and gave people permission to develop mods.

    Most console games expressly forbid modification.

  9. Re:Nonsequitor in the summary by abigsmurf · · Score: 4, Insightful

    Yes... Square Enix should listen to their fans and release sequel with a crono x Magus love story! Heck there's plenty of relationships in the fanfics they could choose from. Frog x robo!

    Just because fans want something doesn't mean you should do it . Yes Square could easily show off a cheaply made Chrono Trigger 2 for the DS and it would sell a ton of copies. However it would cheapen the brand unless it's a stellar game and they'd lose most goodwill to it.

    Likewise giving fan made games like this a nod cheapens the brand.

    It's not easy handling cult classics. You try to cash in on them and you just end up killing the goose that laid the golden egg.

    Look at Lucas Art's reputation for making games in the 90's. Look at their reputation now.

  10. Re:Nonsequitor in the summary by Chyeld · · Score: 4, Insightful

    Sadly, that's the same thing people said about a Firefly movie, and yet...

    There is a long and storied tradition of a huge fan upswell convincing a company to put for money on a project only for it to fail due to lack of actual sales when the time comes.

  11. So... by Godman · · Score: 5, Insightful

    Where's the torrent?

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  12. Re:Unfortunate by MrAngryForNoReason · · Score: 4, Insightful

    A lot is a huge stretch. I doubt you can name more than a half dozen.

    Off the top of my head without much thought:

    Doom, Quake, Quake II, Quake 3, Half-life, Total Annihilation, Supreme Commander, Civ 4, Dawn of War, Company of Heroes, Battlefield 1942, World of Warcraft, STALKER, Oblivion, Morrowind, Baldur's Gate, Neverwinter Nights, Unreal Tournament (all) , Rainbow 6 (all), Warcraft III, The Sims

    I'm sure if I put my mind to it I could come up with another hundred or so. While with some games the availability of mods is just a bit of icing on the cake of a good game with others like Neverwinter Nights or Oblivion the mods form a massive part of the experience.

    Adventures created by the modding community kept NWN alive for years after release, paving the way for the sequel to be the success that it was. The Elder Scrolls games have also always had a very active modding community and knowing that when Oblivion came out made all the difference. Knowing that you can customise a game to your playing style, or that it will last months opposed to days due to player made maps and modifications can really sell a game. As well as extending the life of sales past the first couple of weeks after release.

  13. Re:Let's just trust Square Enix... by blahplusplus · · Score: 3, Insightful

    Truth be told Chrono cross sales probaly disappointed, Chrono Cross (spiritual successor to chrono trigger) was not a real sequel and did not feature anyone from the original cast really. Truth be told Chrono Trigger is a classic game how anyone could fuck up a sequel is anyone's guess but square managed to make it too different in many ways, even though it was an alright game.

  14. Keeping it secret? by sirroc · · Score: 3, Insightful

    I understand the need for people to show off their hard work. In this case however; they could have easily kept it internal/quiet, until the mod was released.

    Once out in the open C&D letters aren't even worth the time for a lawyer to write them up.

    Will this(among many others) start a trend of keeping these mods/hacks secret to avoid C&D letters?

    Of course in a perfect world SE could have offered them a big fat check for all the new material.

  15. Re:So well-timed. by Jeff+DeMaagd · · Score: 4, Insightful

    Conversely, why should a project wait until the last minute to get all the rights and permissions in order to produce a product, free or not, that derives from a company's trademarks and copyrights?

  16. Re:Nonsequitor in the summary by Sabz5150 · · Score: 3, Insightful

    Sadly, that's the same thing people said about a Firefly movie, and yet...

    No hate to the fans, but Firefly is a bit of a niche story vying for space between the Treks, Wars, Battlestars and countless other sci-fi stories (I actually liked Space: Above and Beyond... I now don my fireproof asbestos lined fire suit).

    Chrono Trigger is considered to be one of the greatest video games ever made. It constantly makes it into the single digits on "$WEBSITE'S Top 100 List". You can buy CT complete, or for roughly the same money go buy an Xbox360 (but who would do that?).

    To a game enthusiast, Chrono Trigger is in a totally different league. There's very little you can compare it to.

    --
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  17. Re:Let's just trust Square Enix... by Mystra_x64 · · Score: 3, Insightful

    Chrono Cross (spiritual successor to chrono trigger)

    It sucks as "spiritual successor" though.

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  18. Better idea by MobyDisk · · Score: 4, Insightful

    Why doesn't Square Enix hire the developers and license it? If it is 98% complete, and it is decent, then it seems like everybody wins.

  19. Re: By the by, S-E, how's that mumorpurger going? by Narishma · · Score: 3, Insightful

    Maybe but the point is that they're making money from the game and it's played by a lot of people, whereas the original poster implied that it failed. A failed game doesn't get 4 expansions and two more coming.

    --
    Mada mada dane.
  20. Re:Nonsequitor in the summary by Miseph · · Score: 4, Insightful

    Why don't we put it this way: Chrono Trigger was more popular than Fallout. The sequel to Chrono Trigger was more popular than Fallout 2. We can reasonably assume that the sequel to the sequel to Chrono Trigger would be at least as popular as Fallout 3... which was a massive release.

    You're arguing that Chrono Trigger is in a niche, like Firefly. He's arguing that it is a massively popular mainstream title. As somebody who was actually alive when CT first came out (which I do not suspect you were), I assure you that it wasn't a game only your nerdy friends had heard of. A CT sequel would sell like a Pokemon sequel or a new FF, despite your assertion it would sell like Wild Arms.

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  21. Re:So well-timed. by Anonymous Coward · · Score: 3, Insightful

    Being tied to academia I can honestly say that most of these "programmers" you're talking about aren't worth the meat they're made of.

    It takes more than a few C classes to make a person capable of bringing a video game to completion. It takes skill, ingenuity, real problem-solving talents and a high degree of creativity to make anything more than a trivial flash game.

    And ROM hacking to the degree these people did is actually orders of magnitude more difficult than just writing a similar game from scratch. I could probably whip up a game engine of this kind in a couple of months by myself. The knowledge is out there to essentially walk a novice programmer through most of the process required to make a Windows game which behaves like these old JRPGs from scratch; from knowing nothing nothing about C or C++ to having embedded LUA/Perl/Python/Whatever scripts running in your own tile based OpenGL/DirectX/XNA/SDL game. It certainly wouldn't take 5 years.

    Hacking a ROM to the point where you are changing the game logic, the scripts, characters, message tables, sprite lists, etc. is a terrifically more involved process. It requires understanding SNES machine language, understanding the packing algorithms used by the original programmers to condense the code, understanding their string encoding methods (definitely not ASCII, the game was originally Japanese), and countless hours of toiling over a debugger to even find the areas of code you'd need to replace.

    Show a little respect for what these people have done, whippersnapper.