They claim that they removed the Mali GPU from the SoC in order to be 100% free. Is that even possible? Did they get AllWinner to make them a special chip without the GPU? And how are the graphics handled if there is no GPU?
It's an open specification. It means it is (or will be, in this case) available freely for anyone to implement. It doesn't mean that it is developed publicly.
I wouldn't say the full GPU specs are available. Only the QPUs and some bits and pieces around them have been documented. The VPU, which runs the OpenGL driver and does video decoding among other things, is still closed.
That's a myth. The only time Sony has used anything related to OpenGL in their consoles is early in the PS3 cycle when they had a custom blend of OpenGL ES with Nvidia's Cg shaders. Pretty much no game developer bother with it because it was very slow compared to Sony's proprietary low-level API.
It's less of a problem on PS4 because games only take a few seconds to install enough for you to start playing while the rest of the game is being installed in the background. I understand on the Xbox One it takes minutes for that initial install.
They aren't offloading to DX12, since DX12 is a much smaller API that does a lot less than the previous ones. They are offloading to the game engine developers.
There are monitors that render at higher than 60hz, Also, depending on how the game was coded, it can help with input latency to render at a higher framerate than the monitor supports.
He's talking about the latest i5 with Iris Pro GPUs that came out this week. The older ones aren't competitive with AMD's APUs in terms of integrated graphics performance.
It may be competitive with an i5 (whatever that means) but only short bursty workloads because if it's anything like the other Core M processors out in the wild, it will start heavily throttling after a couple of minutes.
Do you mean the animal lives for a few hours after being unfrozen, then dies or that it is frozen for a few hours, then unfrozen and continues to live?
PS4s don't run games from discs. They only use them for installation and authentication purposes.
I believe 4.4.x is an LTS version and those are supported much longer than regular versions.
They claim that they removed the Mali GPU from the SoC in order to be 100% free. Is that even possible? Did they get AllWinner to make them a special chip without the GPU? And how are the graphics handled if there is no GPU?
How so? That card is more expensive than the RX480.
Vulkan is not a driver, it's the next generation OpenGL API for writing accelerated 3D graphics and compute code.
I don't think calling it next gen OpenGL is right either. It has nothing in common with OpenGL except for being developed by the Khronos group.
It's an open specification. It means it is (or will be, in this case) available freely for anyone to implement. It doesn't mean that it is developed publicly.
I wouldn't say the full GPU specs are available. Only the QPUs and some bits and pieces around them have been documented. The VPU, which runs the OpenGL driver and does video decoding among other things, is still closed.
It was also available for free on PS4 for a month or so.
Vulkan hasn't yet released.
The Iris Pro 6200 parts beating AMD's APUs here cost at least twice as much for just the processor.
[...]as has Sony [...]
That's a myth. The only time Sony has used anything related to OpenGL in their consoles is early in the PS3 cycle when they had a custom blend of OpenGL ES with Nvidia's Cg shaders. Pretty much no game developer bother with it because it was very slow compared to Sony's proprietary low-level API.
That hasn't been my experience on PS4. I can usually start playing a new game within 20 seconds or so of putting the disc in for the first time.
It's less of a problem on PS4 because games only take a few seconds to install enough for you to start playing while the rest of the game is being installed in the background. I understand on the Xbox One it takes minutes for that initial install.
They aren't offloading to DX12, since DX12 is a much smaller API that does a lot less than the previous ones. They are offloading to the game engine developers.
I use them as a mapping tool for old-school grid-based CRPGs like Wizardry and Might & Magic.
You can't, since GLES40 doesn't exist.
There are monitors that render at higher than 60hz, Also, depending on how the game was coded, it can help with input latency to render at a higher framerate than the monitor supports.
Don't hold your breath. ARM is just as hostile to open source as the other GPU vendors.
He's talking about the latest i5 with Iris Pro GPUs that came out this week. The older ones aren't competitive with AMD's APUs in terms of integrated graphics performance.
The Core i7 5557U has an Iris 6100 GPU without the eDRAM L4 cache, unlike Iris Pro.
So, what bizarre thing has Obama done recently?
It may be competitive with an i5 (whatever that means) but only short bursty workloads because if it's anything like the other Core M processors out in the wild, it will start heavily throttling after a couple of minutes.
Do you mean the animal lives for a few hours after being unfrozen, then dies or that it is frozen for a few hours, then unfrozen and continues to live?
Anything with a battery (which is the vast majority of things nowadays) will benefit hugely from hardware acceleration.
What's your point? That's comparing the C1 with the old Raspberry Pi.