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City of Heroes Going Rogue With New Expansion

NCSoft has announced a major expansion to City of Heroes, titled Going Rogue, which they say will "blur the line between heroes and villains." It is set in Praetoria, a parallel universe governed by an evil version of Statesman, the game's lead hero. As part of a new alignment system, "hero characters can become villains and vice versa, enabling hero archetypes to cross over to the Rogue Isles and villain archetypes to experience Paragon City." Brian Clayton of Paragon Studios said, "For years, players could choose between playing as a hero or a villain. Now we will present a third, malleable path where players can be affected by the results of their actions."

8 of 100 comments (clear)

  1. Come A Long Way by GearheadX · · Score: 4, Informative

    Good to see the game continuing to grow and change. They've come a long way from a studio that, in 2006, was cut down to just 15 people maintaining the game.

    1. Re:Come A Long Way by b04rdr1d3r · · Score: 3, Interesting

      I Love CoX... much better gameplay and mature community than many other MMORPG (at least on the european servers). I also appreciate much the fact that my subscription fee goes to pay new issues that are regularly made available to me without additional charges (14 issues released with a lot of additional content to the game in 5 years and counting...) Way to go NCSoft, I wish you did not suck so much at advertising that game...

    2. Re:Come A Long Way by Sage+Gaspar · · Score: 3, Interesting

      I like CoH but it is pretty anemic on content compared to other games, which is fine for what it is. It's about dinking around making new characters and then trying it all over again. But there is far more content in one expansion for the major MMO of your choice than in the entire Heroes game from start to finish, and it's not 900 different versions of the Tech building or the Office building with herds of enemies plopped in by the computer. Plus they still get pretty much the same amount of additional content patched in the interim.

      The gameplay is a big draw for me. The one thing I wish they'd do is put in more bosses with interesting mechanics -- i.e. special attacks that require heroes to get out of the way, things like the Hollows trial where you need to split up to activate things simultaneously, etc. Apart from three or four fights in both sides of the entire game the deepest strategy is point the "boss" away from the rest of the team. In a game with as many mobility powers as CoH you can do sooo much better.

  2. Good Idea by Lifyre · · Score: 5, Insightful

    And like most good ideas it depends on implementation. If the path to Good from Bad and vice versa are nontrivial actions then this stands to add a significant amount of replayablity to characters and personal attachment to a character.

    A well thought out quest path that leads to the opposite faction with good story lines, moderately difficult to difficult quests, and tangible rewards can make this a tremendous addition to the game.

    If NCSoft has made the path back and forth a toggle switch then it becomes just another piece of fluff that adds little or nothing to the actual game istelf.

    --
    I'll meet you at the intersection of "Should be" and "Reality"
  3. Reliable Entertainment by Tempest451 · · Score: 3, Insightful

    This is why this game has been chugging along for so long, great updates and a strong player-base.

  4. As opposed to other MMOs? by Moraelin · · Score: 4, Insightful

    Well, we've had front page stories about most other MMOs so far. I certainly remember articles speculating about Wrath Of The Lich King, back before when that was released. And articles about how WAR is adding a whole two classes... copied and renamed from other races. And then about how it's merging servers. Or about how Eve, after years of ignoring individual players if they don't happen to be some dev's best buddies, now is letting players elect a council. (Which it will likely still ignore, but now it gives players something to do and somewhere to argue with each other, instead of pestering the devs.) Etc.

    It's the games section. What did you really think goes there?

    --
    A polar bear is a cartesian bear after a coordinate transform.
  5. Lots of content != lots of copy-and-paste by Moraelin · · Score: 4, Insightful

    Quantity doesn't say anything about quality. If my hypothetical restaurant boasted 100 different recipes on the menu, but they're all minor variations of the same cheeseburger, you're not going to think it's the most diverse food around.

    What I'm trying to say is that in COH

    A) all missions are one of:

    - kill NPC and everyone else in the same room

    - click on glowie

    - rescue hostage

    - kill everyone on map

    - defend an object

    And I don't mean at a conceptual level (as in, both Deadmines and Ulduar involve killing an end-boss in WoW), but they're all a map full of NPC groups and you have to do largely the same thing yet again on a different map. But what makes it worse is:

    B) maps aren't very different. Like in the old Daggerfall, maps are made of a small number of huge and easily recognizable chunks, that are just interconnected in different ways. So for example it's very easy to recognize that you're in the same 4-level cavern room you've already seen a gazillion times before, or that you're in the exact same lobby with an overpass, or in the same 4-way warehouse junction.

    Once you recognize that, you don't just know the exact architecture and have seen it before. (As in, at the level of, "oh, around that corner are the cubicles and around that other corner is a ramp up.") After a while you also know exactly where the enemies can spawn and around which corners you should be careful.

    In WoW terms, for whoever is more familiar with that, think how memorable the cave with the ship was in the Deadmines when you saw it the first time as a newbie. Now think if it were reused in a thousand other dungeons, and you're seeing the same bloody room again from level 1 to level 80. Because it's reused again and again and again.

    Just saying that it's a lot of missions is kind of misleading, when you run into such copied and pasted rooms over and over again.

    And even worse...

    C) The number of different combinations of those pieces is also rather limited. So not just the chunks of some maps can be what you've already seen before, but the whole bloody map can be an exact duplicate of something you've already played a hundred times.

    And sometimes it's as if they don't even try to hide it at all. In fact as if they try to rub your nose in it.

    E.g., I can think of one teen-level task force where three missions in a row are identical. As in, you do the exact same map, with the exact same layout, and the exact same enemies, 3 times in a row. It's just placed in different buildings around the city, but it's the same mission again. What was the purpose of _that_? Just to make sure I know it's a copy-and-paste time sink?

    Now don't get me wrong, I'm not saying that the game as a whole sucks or anything. That's a matter of personal tastes, anyway. But saying that it has lots of content is IMHO highly misleading, since actually it's very little content copied and pasted over and over again. Repetition doesn't really make it more content.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  6. Re:That's orthogonal to what I was saying by sabt-pestnu · · Score: 3, Funny

    But that's orthogonal to what I was saying there.

    Isn't that Normal for Slashdot?