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Dean Kamen Awarded Patent For Robot Competition Rules

An anonymous reader writes "Dean Kamen, the inventor of the Segway and the founder of the FIRST Robotics Competition has been granted Patent 7,507,169, that describes one of the previous competitions. The main invention is a ranking system that ranks teams not only on their score, but their opponents' score, so teams are rewarded for helping their opponents score more. It is claimed that this ranking system promotes the made up phrases 'coopertition' and 'gracious professionalism.' It had three rejections, and even more appeals, before finally being accepted six years after the first application. While a majority of his 130 patents are for things related to his inventions, which are as diverse as medical equipment, unique uses for Stirling engines, and transportation, this one seems a little dubious. Dean opposes the Patent Reform Act of 2009, which would make it easier to overturn patents after they are granted."

37 of 110 comments (clear)

  1. Have a hammer... by StCredZero · · Score: 2, Funny

    If all you have is a hammer, everything starts looking like a nail. Maybe Dean's been patenting too much stuff and needs a breather?

    1. Re:Have a hammer... by fluch · · Score: 2, Funny

      And somewhere an eager lawyer reads your comment and thinks: "Hmmm....!"

    2. Re:Have a hammer... by snl2587 · · Score: 5, Funny

      Ah, a patent that no one on Slashdot would ever be sued for violating.

    3. Re:Have a hammer... by merreborn · · Score: 4, Funny

      If all you have is a hammer, everything starts looking like a nail.

      Dear sir,

      I am writing to you regarding a new matter that has been brought to my attention by my clients. In this particular matter our office represents Dean Kamen.

      The use of the cliche "If all you have is a hammer, everything starts looking like a nail" in an electronic forum has been patented by our client in patent #8,219,493: "Use Of Hammer-Based Metaphors in Electronic Discussion". Your use of this phrase is in violation of United States patent law, and I request that you remove this content immediately.

      I have a good faith belief, and in fact know for certain, that the posting of these works was not authorized by my clients, any agent of my clients, or the law.

      Sincerely,
      Herman J. Bloodsucker, Esq.

    4. Re:Have a hammer... by Attila+Dimedici · · Score: 2, Insightful

      I'm pretty sure there are people out there who could establish prior art....oh yeah, the fact that there are people out there kind of establishes prior art.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
  2. He "opposes the patent reform act" by youn · · Score: 3, Insightful

    What's the matter... he's afraid that after patenting too much obvious and frivolous stuff like robot competition rules, they'll start telling him... duhhhh, this is too obvious dude :) ?

    --
    Never antropomorphize computers, they do not like that :p
    1. Re:He "opposes the patent reform act" by pjt33 · · Score: 3, Interesting

      Forget obviousness. Aren't patents supposed to have industrial application?

  3. Dubious patent still. by JavaManJim · · Score: 2, Interesting

    How would this compare or limit other sports like a team shooting match where individuals and teams have scores?

    Then this patent mimics basic biology where individual and cooperative behavior is honored. Say a bacteria that reproduces wildly that's individual performance. Then that bacterial produces a toxin that helps other bacterial thrive by eliminating competition. That's team help.

    I think the guy is just patent crazy and has a blank space on his honor wall.

     

    1. Re:Dubious patent still. by Actually,+I+do+RTFA · · Score: 2, Informative

      How would this compare or limit other sports like a team shooting match where individuals and teams have scores?

      Not at all. The patent is extremely specific to a four+ robot competition.

      --
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  4. Mod subject interesting by tiananmen+tank+man · · Score: 4, Interesting

    "Dean opposes the Patent Reform Act of 2009, which would make it easier to overturn patents after they are granted" ... Just like the guy (Victor Hugo?) who brought to life copyright and its terms of death+ years, he was old and had a lot of writings and had 4 children ... lots to gain from copyright.

  5. If Dean could patent his ego... by Slartibartfast · · Score: 4, Funny

    He'd be all set.

    Sadly, neither irony nor sarcasm were used in the making of this post.

    1. Re:If Dean could patent his ego... by Ihmhi · · Score: 3, Funny

      Aye. When the Segway was debuted a few years back, all of the news stations (at least in the NYC area) were talking about the "transportation revolution". I was expecting flying cars or jetpacks, not something that looks like it was built by a Power Wheels engineer after an all-nighter.

  6. Wait, wait, wait... by Anonymous Coward · · Score: 4, Interesting

    You cannot copyright a game, but you are allowed to patent the rules? For shame!

    1. Re:Wait, wait, wait... by tepples · · Score: 4, Insightful

      You cannot copyright a game, but you are allowed to patent the rules?

      Correct. If you want exclusive rights to functionality, a patent is the way to go. Nintendo has a U.S. patent on the rules of Dr. Mario and Tetris 2; Konami has one on Dance Dance Revolution. The Tetris Company has had trouble shutting down developers of Tetris clones such as Gnometris and LTris because Elorg never sought a patent on the game, only a copyright on the game program and those audiovisual elements not dictated by functionality.

    2. Re:Wait, wait, wait... by Ethanol-fueled · · Score: 2, Informative

      Nintendo had the Power Pad way before Dance Dance Revolution was even a twinkle in anybody's eye.

  7. freedom. by spanky+the+monk · · Score: 3, Insightful

    Ideas should be free. The idea that one can own an idea is, I believe, an ill conceived principal.

    Perhaps I should patent "patents".

    1. Re:freedom. by WillDraven · · Score: 2, Insightful

      The fact that an idea is old has no direct correlation on whether it is good or not.

      --
      This is my sig. There are many like it but this one is mine.
  8. We each get 100 points and you let me win by 1 by SteveWoz · · Score: 4, Funny

    Alliances?

    (I wish he'd licensed this to Dancing With The Stars!)

    --
    OK a new size TV
  9. Bad Patent for a Bad Invention by Kaboom13 · · Score: 5, Interesting

    As a former FIRST competitor, I can say that the consensus of 99% of the students HATED the retarded attempts at enforcing sportsmanship by silly tricks like the winner gets the losers score x3 in qualifying points. Combined with a completely broken randomization system (they tried to maximize the time teams had to recuperate between rounds, but the result was same handful of teams were in the random "pool" to pull from every round.) ensured the top seeded teams for the playoffs was practically random. It also made for what in my opinion was the most humiliating thing, where the winning team would have their opponent soundly beat, and would stop scoring for themselves and start scoring for their opponents. Any scoring and ranking system that makes College Football look fair and accurate is so flawed it should probably be patented and buried deep just so no one else can copy it.

    1. Re:Bad Patent for a Bad Invention by routerl · · Score: 3, Informative

      LOL

      It's interesting to see someone having the exact same memory. In my final year of High School, my FIRST team found itself on both sides of that humiliation. In different matches, we both had to score points for our opponents, and found our opponents scoring points for us.

      As I see it, the most serious imbalance in FIRST are those of the sponsors. How can a public school team sponsored by local transport and engineering companies seriously compete against, say, a team sponsored by both Microsoft and Delphi? For those who never competed, you should be aware that sponsorship, in FIRST, is not limited to supplying equipment and access to manufacturing facilities, but also employee-mentors, who provide varying (often unequal) levels of assistance during the design/build phase.

      No scoring system can regulate that sort of unbalance.

      --
      Trust me, kids; don't drink and post.
    2. Re:Bad Patent for a Bad Invention by Anonymous Coward · · Score: 3, Insightful

      Gotta agree, FIRST was supposed to be an attempt to make engineering geeks heroic athletes, then it gradually turned into Rollerball, where a team might be allowed to win, but nobody was allowed to stand out on their own. Oh, and then you got to suffer through a "victory" celebration by listening to Dean drone on and on and on...

    3. Re:Bad Patent for a Bad Invention by Anonymous Coward · · Score: 2, Informative

      As a member of a FIRST team that barely scrapes by on funding and has one consistent professional engineer, and a few others that show up on occasion (+me, a college student), I don't agree with your conclusions. In our 3 years of existence the worst we have finished is reaching the semi-finals.

      Also the current ranking algorithm uses the loser's score as a means of Strength of Schedule. It is a secondary ranking to points derived from WLT, 2 for a win, 1 for a tie, 0 for a loss. It is extremely difficult to find any other way to create a secondary ranking criteria because both your team members and opponents change throughout the competition.

      The randomization "issue" mentioned by the OP is also an artifact and the current randomization is regarded by most to be pretty good. The algorithm still has a consideration for time between matches, but it also uses many other factors including variety of teams faced in order to generate the schedule.

    4. Re:Bad Patent for a Bad Invention by dfenstrate · · Score: 4, Interesting

      This seems to be an extension of the last 30 years of defective parenting techniques- specifically, everyone's a winner and no one loses.

      The 'theory' have given us the latest, and most reviled, generation to enter the workplace: The 'millenials,' widely know for both a sense of entitlement and shirking individual responsibility for results.

      Obviously it's not universal to everyone in that age group, but ask anyone who's been hiring for decades- all generations have their quirks. The latest are the worst.

      Kamen's silly ideas in this area shows the limits of his otherwise able intellect.

      --
      Alcohol, Tobacco and Firearms should be the name of a store, not a government agency.
    5. Re:Bad Patent for a Bad Invention by Mr.+Freeman · · Score: 2, Insightful

      There isn't a "everyone is a winner" mentality in FIRST. Well, maybe a small one. But no one is handing out ribbons for people that don't win the competition. (Well, the participation medals, but they're marketed as just that: participation medals. More for record keeping than anything else TBH)

      The competition also isn't about the competition. It's about encouraging a bunch of students to get off their ass and go learn how to build a robot. The point isn't the competition, it's the learning.

      You argument is like saying "The school system is poor because there are no winners".

      --
      -1 disagree is not a modifier for a reason. -1 troll, flaimbait, redundant, overrated are NOT acceptable substitutes.
    6. Re:Bad Patent for a Bad Invention by loxosceles · · Score: 2, Interesting

      Ideally that's true, but in practice sponsoring companies with vast robotics experience will on average wipe the floor with everyone else.

      That's not to say that FIRST is stupid. Students do learn something about robotics, but they'd learn a lot more with simpler tasks that don't require a large team to get anything done. Smaller tasks means smaller teams which means more individual contribution.

      My experience with FIRST every year I was in high school went like this: A bunch of idiots from my school and a bunch of idiots from our sponsoring company (which didn't make anything even remotely resembling robots, they designed fairly static electronic and mechanical equipment) came up with the most unreliable, easy-to-break robots imaginable. They overruled the few people who had the audacity to point out that "Hey, maybe something more reliable would be better." (The typical response was, "This isn't unreliable, we can make it work.")

      Once our "team" settled on a design each year, it was very depressing watching frantic attempts to get the thing to work right. Enormous amounts of time and effort went into correcting major problems with the robot designs.

      Perhaps I'm jaded, but if students want to learn robotics, FIRST is not a good place to start. With one exception... if you know you want to do embedded systems design or programming for robotics, then you can focus on that part and do the best you can with the robot everyone else comes up with. That is valuable. The mechanical engineering aspect of FIRST robots is simply dependent on too many factors (idiots on the team, skill of corporate sponsor) for it to be very valuable as an engineering learning experience.

  10. Not new idea, see resistance points in rankings by s-whs · · Score: 4, Interesting

    In rankings for chess (used elsewhere too), resistance points are used to break deadlocks when people have scored the same. This is mostly of use in incomplete competitions as when everyone plays everyone, the results of this are far less important because true playing strength will eventually come out.

    When I was programming reversi/othello programs ca. 1985-1989 I saw a phenomenon where in e.g. a field of 12 programs, and 6 games each program played, ranking by points was sometimes grossly unjust, so I decided to experiment with a matrix multiplication method where a matrix of results * vector of players strengths should give the player 's strength again and one could (hopefully) iteratively obtain the right values. This had the problem of some values converging to zero, but the idea was ok (strength from a certain iteration on gave the right intuitive results where players with higher scores could still be ranked lower because they mainly played lesser opponents. I never worked it out such that it always worked. The idea seemed (and still seems) right though.

    Anyway, this sort of idea seems the same as Kamen's, namely that ones score gets higher the higher the opponents score. This is again obvious from thinking about a limited number of rounds, and thinking of resistance points, so I cannot understand why anyone should be able to patent this. It may not be obvious to a layman, but if you dive into ranking stuff, this idea is not an invention.

    Then again, perhaps my idea in the 1980s was invention worthy :)

    1. Re:Not new idea, see resistance points in rankings by evanbd · · Score: 2, Insightful

      Your method is really just a somewhat inefficient way of finding eigenvectors. Eigenvectors make a lot of sense to use there, but you can be more efficient about the details of finding them. Looked at from that angle, it also becomes clear why your solution didn't always converge (and, in fact, why it *couldn't* always converge).

  11. Seems like a patent on math to me by swillden · · Score: 2, Insightful

    Systems like that (and proofs about them) are a corner of game theory. I guess since it lacks any proof of efficacy it's not valid math and is therefore patentable??

    If so, that would mean that if someone mathematically proves (or disproves) that the system meets its goals, then it becomes a mathematical conjecture and therefore unpatentable!

    I think I'm going to file a patent on game that achieves its goals if and only if P=NP.

    --
    Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
  12. Dance Aerobics != prior art by tepples · · Score: 2, Informative

    Nintendo had the Power Pad way before Dance Dance Revolution was even a twinkle in anybody's eye.

    Konami engineers didn't invent the dance pad, but they did invent the use of "arrows", or marks that move in parallel tracks toward a receptor to direct the player to step on a corresponding sensor. Dance Aerobics (1987) didn't have arrows in the sense that DDR does.

  13. Good But Hardly New by DynaSoar · · Score: 4, Informative

    "It is claimed that this ranking system promotes the made up phrases 'coopertition' and 'gracious professionalism.'"

    The ranking system is an excellent piece of game theory. In fact it's worth a Nobel prize. Specifically John Nash's. The system is based on the subset of the Nash Equilibrium http://en.wikipedia.org/wiki/Nash_equilibrium in which the players cooperate to maximize overall success. It was characterized in the 'nobody go for the blond' scene in "A Beautiful Mind". Despite suffering from schizophrenia, Nash managed to get across a novel concept that contradicted the basic tenets of economics without making up goofy names.

    --
    "I may be synthetic, but I'm not stupid." -- Bishop 341-B
    1. Re:Good But Hardly New by camperdave · · Score: 4, Funny

      Nash managed to get across a novel concept that contradicted the basic tenets of economics without making up goofy names.

      No, he just made up goofy people.

      --
      When our name is on the back of your car, we're behind you all the way!
  14. Condorcet by tepples · · Score: 2, Informative

    Also the current ranking algorithm uses the loser's score as a means of Strength of Schedule. It is a secondary ranking to points derived from WLT, 2 for a win, 1 for a tie, 0 for a loss. It is extremely difficult to find any other way to create a secondary ranking criteria because both your team members and opponents change throughout the competition.

    There is one method of ranking similar to Condorcet method, where a result of X defeats Y is counted as a vote for X over Y. But Google appears to have the exclusive license on that.

  15. That's PageRank by tepples · · Score: 2, Interesting

    I decided to experiment with a matrix multiplication method where a matrix of results * vector of players strengths should give the player 's strength again and one could (hopefully) iteratively obtain the right values.

    Did you use or describe this method publicly prior to 1998? If so, what you did could help invalidate the PageRank patent.

    1. Re:That's PageRank by s-whs · · Score: 2, Interesting

      That's PageRank

      Really? So I jest my idea might be worth a patent, and it was ;-)

      I decided to experiment with a matrix multiplication method where a matrix of results * vector of players strengths should give the player 's strength again and one could (hopefully) iteratively obtain the right values.

      Did you use or describe this method publicly prior to 1998? If so, what you did could help invalidate the PageRank patent.

      Well, I did the following in 1988 (or perhaps early 1989): I went to visit someone I hadn't seen in a long time, and told him about some things that interested me such as programming Reversi/Othello. I took with me various docs including a page from HCC nieuwsbrief (dutch computer club magazine) about a tournament for Reversi programs (from 1987 IIRC, I still have the magazine so I can check and scan it so everyone can see why I thought normal ranking wasn't good enough but that something like resistance-points (=sum of points of the opponent) should be included in some way) and I asked him:

      "What do you think about the ranking of these programs?"

      He studied them for a bit, and concluded, as I did, that one of the higher ranked programs should be ranked lower. I then explained my idea. If that sort of thing is considered making it public, and enough to invalidate a patent, then yes, I did mention it publicly. I'm not sure in how much detail I went about explaining it, for example the iterations (stopping after a certain number gave good results, but convergence was not an option as I mentioned about. This was also why I didn't use exact methods to find the eigenvector.

      But you need to remember: this was ca. 21 years ago, I think I still have the papers/calculations somewhere with my ideas for the reversi program (evaluation functions etc.), but I will have to dig it all out. Perhaps I don't have it any more. I doubt people I discussed it with will have remembered... Also, I didn't publish in a magazine or something like that, as it just seemed too trivial. If I had had internet access at the time, I might have published the idea then via say email .

      But even if I can find the papers again, then there still wouldn't be much proof of 'public' description as the people I told it to probably don't remember it.

      I will think about it some more (whom I told it to etc.) and try to dig up what I wrote down at the time.

  16. FIRST's G22 rule by Anonymous Coward · · Score: 5, Informative

    As a student competitor in FIRST Robotics competition for the past three years, I have some experience with FIRST and its rules. What happened this year has made many question whether FIRST rewards winning or if it is just trying to design games where nobody's feelings get hurt.

    This year's FRC game was called Lunacy. Two teams of three robots tried to score special balls in trailers pulled by opposing robots. Overall the game was well received in the FIRST community except for a certain rule. The rule in question stated that if one alliance doubled or tripled the opposing alliances score, they would lose a certain game piece (and therefore some ability to score) in their next match.

    Some like that rule saying that it added strategy because blowing out the opponents would be counted productive. Also, those people said that the rule helped emphasize that running up the score is not in line with "Gracious Professionalism."

    Most people, however, found "G22" to be quite stupid. The lack of reliable real-time scoring meant that the drivers and coaches would often not know what the score was, defeating any strategic depth it may have added. Furthermore, the concept that you can be punished for doing too well in competition was something many found ridiculous.

    This whole incident has made me question whether FIRST Robotics can be considered a serious competitive game. Dean Kamen himself has urged competitors in FIRST to garner more media coverage for the competition. Until teams are no longer punished for doing too well, I don't think most media outlets or anyone else can take the competition too seriously.

  17. This guy just invented hot water by Permutation+Citizen · · Score: 2, Insightful

    Tie breaker using opponent score in tournament exists from a while.

    SOS: Sum Of Opponents' Scores.
    SODOS: Sum Of Defeated Opponents' Scores.

    http://senseis.xmp.net/?TieBreaker

  18. The term "gracious professionalism" by chroma · · Score: 2, Insightful

    I've volunteered with FIRST every now and then when I'm able to.

    The phrase "gracious professionalism" always struck me as both condescending to the contestants and unnecessary.

    We have the perfectly good term "sportsmanship" which means pretty much the same thing. At various other robotics competitions (BattleBots, Robot Battles, etc.) nearly everyone I've met has been a good sport, and likeable too. Going on and on about "gracious professionalism" at the various official functions implies that the contestants are unable to figure it out on their own and thus need to have it drilled into their heads.

    --

    Your design to a real part online: Big Blue Saw