Champions Online Delayed Until September
Erik J writes "Cryptic Studios has announced that their upcoming superhero MMORPG, Champions Online, has suffered a delay. The title, originally slated to arrive for PC and Xbox 360 on July 14th, has been pushed back to September 1st of this year. The studio claims the postponement stems from the need to make the game as polished as possible. 'It is critically important for an MMO to be as good as it possibly can be at launch,' said executive producer Bill Roper. 'Through our constant dialogue with our vocal and supportive community of beta testers, we quickly realized that in order to implement certain features that we all considered important the development of Champions Online would require more time.'"
Roper also spoke recently about the lessons he's taken from his years in the MMO industry, commenting on why big-budget games are such a gamble, and why it's ridiculous to measure success by comparing a new game to World of Warcraft.
Full text below:
NextMMO delayed for gamedelayreason#4.
Thanks for the update.
Seems like several companies could learn from this guy's example. The most notable games that needed to learn from this example being Star Wars Galaxies and... World of Warcraft, neither of which were even remotely playable during the first several days they were up. Both were also missing documented "features" for at least a good six months.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
let's just hope they don't decide to switch game engines...
"Hey, lets redo our first hit, City of Heroes but make it so that animations, playability and combat is worse than City of Heroes. Profit!"
You just need to look at recently released MMORPGs such as Age of Conan and Warhammer: Age of Reckoning to see that a strong start is very important to anything competing in the same space as WoW. Most players only want to play one such game, after all.
I'm sorry, but after the abomination that was Hellgate: London, it will take a very, very long time for Bill Roper to earn my trust again. That game was a prime example of what NOT to do in an MMORPG. I just feel bad for all the people who blew their money on a "lifetime" subscription which ended basically being an extended beta masquerading as a finished game, full of broken promises, missed release dates, glitchy content, and eventually a slow death. I hope he's learned his lesson, but I'll let other people test the water before I'd be willing to jump in; I'm not ready to get burned by Roper again.
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