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Age of Conan, One Year On

One year after its rocky launch, Age of Conan has stabilized and seen a growth in its player base, reports FunCom. What's more, they say, is that players seem to be playing for longer periods of time as well. Game Director Craig Morrison said in his May letter that work on the next major update, 1.05, is nearing completion, and provided some more details about the new features. This is the same patch which, due to the sweeping stat and equipment changes, will allow players who have a character at level 50 or higher to create a brand new character already at level 50. Reader Kheldon points out a two-part interview with Morrison in which he discusses the laundry list of changes they've made in the past year to improve the game, as well as some broader thoughts about storytelling in the MMO genre. FunCom also released some early details yesterday on two new, free-to-play MMOs they're working on, one of which is browser-based and one of which is Java-based.

8 of 119 comments (clear)

  1. AOC on good MMO storytelling by Moraelin · · Score: 4, Funny

    Coming up next: the Pope's guide to good sex and the Dalai Lama's tips on cooking meat.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  2. ends up talking about WoW by FadedTimes · · Score: 4, Funny

    Pretty sad that by the end of the interview they are talking about 4 year old WoW content.

  3. Having played since launch by jwhitener · · Score: 5, Informative

    I can say that it is by far the best mmorpg I've ever played.

    Well, let me step back:) It is by far the mmorpg with the most potential I've every played.

    Currently gear gives you at max, a 25% increase in power overall. The latest patch will push that to closer to 50%. This will give most "wow'ish", or older "EQ1'ish" players a more familiar feeling concerning item power.

    This has been one of the harder selling points of AoC since its launch: namely, there seems to be very little you can do to improve you character. Once you reach max level, and even if you raid and dungeon crawl for all the best gear, you are, quite literally, not much more powerful than a naked max level character.

    Funcom decided to make the game skill based, focused on pvp, and gear was to be secondary. However, what they found was most players preferred an even mix. Hence, Funcom chose to do 2 things:

    1. PVP levels. You can reach up to pvp level 5, which unlocks new gear upgrades along the way. PVP level 5 is VERY hard to get (assuming you don't cheat grr). And I come from EQ1, so saying "hard to get" means a lot here.

    2. Patch 1.05 will increase the benefits of gear, as well as give and overhaul to the under used crafting system.

    Now, back to the original point: AoC being the mmorpg with the most potential.

    It has all the traditional things that an mmorpg has, plus a very real feeling in terms of maturity. That aside, what sets it apart is a feeling of control when in pvp combat.

    The thing most overlooked by new players, is the shielding and directional attacks of combos. You see, not only do you have cc (crowd control) and other standard mmorpg moves, you can also choose to direct attacks to certain areas of a person (top left right down, etc..).

    The defender can move his shields to block those attacks, and in addition to active blocking, sacrificing endurance/stamina to block more damage.

    Thats pvp. In the pve world, the game is fantastic, and getting better each patch. While I do think that raids are a bit too simplistic right now, the general pve is equal to any mmorpg or better, and the graphics are light years ahead of wow or other like mmorpgs.

  4. Re:meh by hyfe · · Score: 4, Insightful
    Please don't mod parent up.

    Conan is an enjoyable game. I'm not playing it currently, as the wast majority of people here, as it isn't really my type of game.. but still, it's an enjoyable game. If you're wondering about playing it, try the 7-day trial. It's free.

    That said, I'm sick and tired of whiners making uninformed, poorly written posts. The Conan forums were full of them a month after launch. Why?! It's not going to help, it's not going to solve anything and it's ruining the forums for the people who actually play and enjoy the game.

    Furthermore, why on earth are native speakers the ones with the most spelling mistakes? When they're ranting, can't they include some details on whats wrong, instead of just " tihs game suxx".. so atleast the people reading would get some information and some basis for discussion? Seriously, why are so many people acting like utter retards?

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    "" How about taking the safety labels off everything, and let the stupidity-problem solve itself? """
  5. Anarchy Online 2 would be better by Vandil+X · · Score: 4, Interesting

    As much as I applaud Funcom for their work with Age of Conan, I still think they should make a next generation Anarchy Online game instead. The original AO has such a unique, rich world, that is only limited by its EverQuest 1-era graphics and engine.

    They make AO2, and I am there.

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    Up, Up, Down, Down, Left, Right, Left, Right, B, A, START
  6. The game is fine; public opinion needs fixing by piggydoggy · · Score: 5, Insightful

    If you read the negative comments here, you can easily spot the trend: "had high hopes, preordered the game, played for a month, it *sucked*, and even though I haven't touched it for a year I'm sure it still sucks (because I'll be damned if I give Funcom any money to try it again)".

    At launch the game wasn't finished and complaints were grounded in reality. But the fact that Funcom has worked hard on the game for a year, fixing problems, adding content, rethinking bad design decisions and actually ended up with a polished, *genuinely good* MMORPG has gone completely unnoticed.

    AOC's main problem isn't the game, but its public perception that was throughly ruined by the game's post-launch half-bakedness. If you ask newcomers who've just signed up to AOC about how they feel about it, they're usually having fun and are very much puzzled about the hate it's getting.

    Funcom is facing a heck of a task battling people's existing prejudices in order to try and convince its 600,000 lost customers that they have indeed made the game playable and fun.

    1. Re:The game is fine; public opinion needs fixing by rugger · · Score: 4, Interesting

      This isn't a post to bash Vista or AoC, just pointing out the similarities between the two.

      Both had horrendously terrible releases, and while the products may have ended up reasonably solid after much fixing and tweeking, nothing is going to fix the bad release publicity.

      Maybe this is a message to publishers that releasing a half-finished product, then fixing it later, is really a terrible terrible idea that should be avoided at all costs. Microsoft certainly is trying VERY HARD to avoid the mistakes of vista with windows 7, even though they are quite similar OSes.

  7. You can not use WoW for comparison. by Bocaj · · Score: 4, Informative

    People, please do not try to compare World of Warcraft to any other MMO. Why? MMO's have an interesting social variable that acts as a feedback loop. Warcraft's popularity is partly due to is popularity. Yes the game has to be good, but once you gain a certain momentum people stay with the game because their friends stay with the game. You need a sufficiently large portion of friends to leave for another game before you will, even if you like another game better. This is why you sometimes see a mass exodus from games that don't gain momentum. Guilds tend to ban together and move to another MMO as a whole. Most MMO's have monthly fees which limits most peoples budgets to one game. Humans are instinctively loyal pack animals. We ban together in teams to increase our power. If you think about it hard enough, you can probably find at least one other MMO that you would have played if everyone in your guild switched with you. And don't forget World of Warcraft at release time. Remember the guilds that powered through Molten Core and then had nothing to do but stand around Ironforge looking cool? Many of them would have gladly jumped ship to another MMO, but options were more limited back then. Some even canceled accounts to save money and just waited for an expansion. Age of Conan might still survive, but getting WoW-type popularity means getting people to quit playing WoW, which means leaving friends and abandoning charters you've spent years on. It's a tall order.