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Age of Conan, One Year On

One year after its rocky launch, Age of Conan has stabilized and seen a growth in its player base, reports FunCom. What's more, they say, is that players seem to be playing for longer periods of time as well. Game Director Craig Morrison said in his May letter that work on the next major update, 1.05, is nearing completion, and provided some more details about the new features. This is the same patch which, due to the sweeping stat and equipment changes, will allow players who have a character at level 50 or higher to create a brand new character already at level 50. Reader Kheldon points out a two-part interview with Morrison in which he discusses the laundry list of changes they've made in the past year to improve the game, as well as some broader thoughts about storytelling in the MMO genre. FunCom also released some early details yesterday on two new, free-to-play MMOs they're working on, one of which is browser-based and one of which is Java-based.

2 of 119 comments (clear)

  1. Having played since launch by jwhitener · · Score: 5, Informative

    I can say that it is by far the best mmorpg I've ever played.

    Well, let me step back:) It is by far the mmorpg with the most potential I've every played.

    Currently gear gives you at max, a 25% increase in power overall. The latest patch will push that to closer to 50%. This will give most "wow'ish", or older "EQ1'ish" players a more familiar feeling concerning item power.

    This has been one of the harder selling points of AoC since its launch: namely, there seems to be very little you can do to improve you character. Once you reach max level, and even if you raid and dungeon crawl for all the best gear, you are, quite literally, not much more powerful than a naked max level character.

    Funcom decided to make the game skill based, focused on pvp, and gear was to be secondary. However, what they found was most players preferred an even mix. Hence, Funcom chose to do 2 things:

    1. PVP levels. You can reach up to pvp level 5, which unlocks new gear upgrades along the way. PVP level 5 is VERY hard to get (assuming you don't cheat grr). And I come from EQ1, so saying "hard to get" means a lot here.

    2. Patch 1.05 will increase the benefits of gear, as well as give and overhaul to the under used crafting system.

    Now, back to the original point: AoC being the mmorpg with the most potential.

    It has all the traditional things that an mmorpg has, plus a very real feeling in terms of maturity. That aside, what sets it apart is a feeling of control when in pvp combat.

    The thing most overlooked by new players, is the shielding and directional attacks of combos. You see, not only do you have cc (crowd control) and other standard mmorpg moves, you can also choose to direct attacks to certain areas of a person (top left right down, etc..).

    The defender can move his shields to block those attacks, and in addition to active blocking, sacrificing endurance/stamina to block more damage.

    Thats pvp. In the pve world, the game is fantastic, and getting better each patch. While I do think that raids are a bit too simplistic right now, the general pve is equal to any mmorpg or better, and the graphics are light years ahead of wow or other like mmorpgs.

  2. The game is fine; public opinion needs fixing by piggydoggy · · Score: 5, Insightful

    If you read the negative comments here, you can easily spot the trend: "had high hopes, preordered the game, played for a month, it *sucked*, and even though I haven't touched it for a year I'm sure it still sucks (because I'll be damned if I give Funcom any money to try it again)".

    At launch the game wasn't finished and complaints were grounded in reality. But the fact that Funcom has worked hard on the game for a year, fixing problems, adding content, rethinking bad design decisions and actually ended up with a polished, *genuinely good* MMORPG has gone completely unnoticed.

    AOC's main problem isn't the game, but its public perception that was throughly ruined by the game's post-launch half-bakedness. If you ask newcomers who've just signed up to AOC about how they feel about it, they're usually having fun and are very much puzzled about the hate it's getting.

    Funcom is facing a heck of a task battling people's existing prejudices in order to try and convince its 600,000 lost customers that they have indeed made the game playable and fun.