What Made Those Old, 2D Platformers So Great?
TheManagement writes "Many current developers of web games seem to have a fondness for 2D platformers. However, their desire to capture what made Sonic and Mario games so great is rarely achieved. In an attempt to breach that gap, Significant Bits takes a look at three common design principles that made those classic titles so enjoyable. 'To start off, the interface needs to be quick and responsive. Input should have an immediate effect on the character in order to foster a sense of full control. Granularity and different control techniques, i.e., pressing, tapping and holding, are also important as they provide a level of precision to the movement. ... Now, as far as the environments themselves, it's not a coincidence that they're often filled with all sorts of slides, bridges, trampolines, ladders, etc. In a way, they're simply playgrounds for the player, both literally and figuratively. They're catered to the moveset, and they enhance the flow of the game.'"
The fact that you were younger and less jaded then.
One word: nostalgia.
Keep your eyes to the sky.
What I absolutely hate the most about any modern 3d game is that even a relatively beefy machine, I get a noticeable LAG on the input, even if framerates are good, unless i set graphics options to low/low/low etc .
It makes my games unplayable, and I lose interest because it prevents any kind of immersion.
Those games were terrible compared to today's standards. Extremely dull. However, people seem to rate games according to how good they were for their time, rather than how good they are now. That's why the "best games of all time" lists should really be renamed "best games of their time".
Older video games did not require much sacrifice to play. Because your social life was not significantly affected, playing them was less of a lifestyle decision than it is with today's video games, which require more serious consideration. I don't remember anyone worrying that their roommate might be addicted to Pac-Man.
Especially the Atari 2600 version. Man that sucked.
Seriously
*button *button Fail
*button *button Succeed ENDORPHINS *button *button Fail
*button *button Succeed ENDORPHINS *button *button Succeed ++ENDORPHINS *button *button Fail ANGER
Continue ad infinitum
The trick is to space out the fails such that you don't give up to quickly, but not so far apart that you don't break the flow every now and then. The other trick is to have enough wiggle in your gameplay such that success can be defined many ways, not just winning.
Oh no, carp came in when I flooded the plump helmet field, there are skeletal elephants blocking the caravan, and someone has an odd mood for jello? I'm screwed! *massive endorphin rush*.
One of the things that kill me about people who say stuff like "games where better back in the day" is that they only talk about all the good (and popular) games. They seem to filter out or forget all off the crappy ones. They will talk about how games were more unique back then, never mind all of the Mario clones, the countless shoot-em-up, and beat-em-ups, and the RPGs. Don't forget the movie tie ins and the other licensed crap that was invented back the. These are not some new recent ideas. There are folks out there that make a living on dissing old games like the Angry Videogame Nerd and Seanbaby. I'm just saying for every criticism about new games you can come up with can easily be applied to a game from 20 years ago. History has reruns.
Then you get jerkwads who want to argue that if you like anything that wasn't created yesterday it's "nostalgia" and it couldn't possibly have been good ever at all and can't currently good for sure. Heaven knows that that Beethoven guy was just a major hack and the only reason why people like him is due to nostalgia. Same goes for that Poe guy and that Rembrant guy. Damn hacks, all of them.
I grew up in the 80's and 90's and I don't remember a lot of platformers being awful, but I do remember a lot of them being extremely difficult. TMNT and Battletoads for the NES are two examples that come to mind. I don't know how many times I had to replay the underwater stage in Turtles before I got fast enough to beat it, or how many times I had to replay the racing stage in Battletoads before I didn't get creamed by an obstacle. Awful games for me were the ones that had confusing controls or puzzles that just did NOT want to be solved, but really there weren't a lot of those that I can recall. For the most part games had a good (read "simple") set of controls, straight-forward goals and were at least somewhat forgiving of mistakes (You died? Guess what, you have two more mans!)
I honestly think that games back then had better gameplay for the most part. They were less complicated and more focused on just having fun. Games today are all about shiny glitz and how many polygons are being handled at once. Games were also a lot cheaper back then, and there was a lot less marketing and hype involved, so even if a game wasn't all that great it's not like you were out $50-60 and crestfallen because it didn't live up to your hopes.
God, schmod. I want my monkey man!
I find many modern 3D games have a low "button-press-per-minute" count. Whilst older games always had something going on almost every second, recent titles just get the player to sprawl around for hours. Give me an older title such Bank Panic or Smash TV (both arcade) over a modern 3D shooter any day.
For the games which aren't like that, then they're just too easy I find as well. I've recently bought great playing games such as World of Goo and Zombies Vs Plants, and although they are great fun while they last, it's over all too quickly - more proof that games today are geared towards the masses for 'throwaway' purchase like a McDonalds. It's pretty sad.
Why OpalCalc is the best Windows calc
On the old games, they actually ended when you made 3 critical errors. The whole idea was to get better each time you played to get further into the game and possibly beat it.
Today all games are about experience gaining and gold hording. Play lousy for 6 months, get to level 90 so you can kill the creatures with one click. Oh, and the game only ends when you stop paying your monthly bill.
There just wasn't anything better at the time. My generation.. it's all about how great Quake/Doom/Duke Nukem and how nothing lives up to the gameplay they offered. The more immediate generations will proclaim how nothing before Halo was any good and very little after has come close.
20 years from now we'll have the same thing.
(personally, I think the games we have now are the best (playing/looking/story(not everything of course)/etc) we've ever had)
Maybe people here should actually read the article before commenting on it. The article isn't just your average list of top ten games from the '80s, or "boy, games sure suck right now" rant. The author actually lays out some decent guidelines for what makes a good sidescroller, given the benefit of experience.
So many of the posts seem to be parrotting the "nostalgia" line, while refusing to acknowledge that some of those games were just plain *good*. Super Mario Bros. 3 and Mega Man 2 are good games, and the existence of Pac Land doesn't make them any less good. The article does a pretty good job of explaining why.
I disagree, the 2d platformers (at least the post-SMB ones) tend to hold up very well even now. They're probably the genre with the least real evolution, you can play SMB1 without feeling it's missing much from the later games in the genre. Sure, that by itself could mean the genre as a whole is outdated but at least to me the games are still a lot of fun (at least the good ones).
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Normally, I would agree with you except for the incredible sales figures of New Super Mario Bros and the fact young gamers are still playing the older 2D games. I don't think there's a secret to their popularity--they're fast to get into and require no prologues or tutorial missions. You can stop playing at any time and easily jump back into it later. It's simple fun.
Not so. My son (who is 5) enjoys 2D Mario games on the Nintendo better than he does Mario 64 on the N64 (the first of the genre to have full 3D, IIRC).
To be fair, those early 3D implementations of traditionally platformer titles were pretty terrible.
Mario 64 terrible? It's critically acclaimed as one of the best games of all times.
People say it's "nostalgia." I don't think so. Those old video games were simpler.
Controllers now are like Space Shuttle controllers or something. Too many buttons, too complicated. I must have given up on the modern console games around the time of Madden for the Nintendo 64. The N64 controller had a whole bunch of buttons (maybe 15?!) and Madden used them all. I could not keep them all straight.
Now these games try to be so realistic that all they end up doing is reminding you how pathetic you are that you are sitting in front of a TV, controlling these little virtual men, rather than going out in a field and tossing a ball or coaching some kids or something.
These high-end console games have just gotten too complicated. Some people have figured this out, though, and are cashing in:
* Wii. People on Slashdot love to make fun of it. I guess they're the same type of folks who thought iPod was lame compared to some junk from Creative Labs. But Wii is simple. You don't have to sit around for hours just learning how to work the thing.
* iPhone apps. Simple, simple games. Cheap to develop, they sell for cheap, and I heard a story about how a guy who wrote one of those things cashed in big. Similarly my girlfriend was sitting around for hours playing Brick Breaker on the BlackBerry.
* Online games. No I do not mean WoW kind of stuff. I mean Yahoo Games kind of stuff, like Text Twist. Simple games.
So really I would say that the old 2D games are still around. They are just a lot cheaper and more plentiful now. Now they are cell phones, iPhones, and Yahoo Games and the like. I am willing to bet that between Wii, iPhone apps, and simple online games, there is cumulatively much more time spent on simple games than on this hyped up console stuff that takes hours worth of training to get anywhere on.
A Slashdot fallacy I see all the time is conflating "gaming" with "several hundred dollar consoles" and "fifty-dollar games," which is why people say "there aren't any games on Linux." There are plenty of simple games on Linux, and there are plenty of old 2D style games still being played now. It's only a relative few people who are obsessed with these expensive, all-consuming games.
Penny - plain text accounting