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Sony Rumored To Be Debuting Wiimote-Like Controller At E3

Anenome writes "Previously, we saw a Microsoft patent on a Wiimote-like device, and now rumors say that Sony too has a similar device in the works. This isn't surprising, given how dominant Nintendo's Wii has proved to be in this hardware generation. However, many gaming-geeks continue to lament the move away from plain old button-pressing. What is exciting is the prospect that all three companies may incorporate Johnny Lee-style head-tracking into the next console generation, which achieves a convincing 3D illusion on a regular vid-screen, leaving us just a few steps away from true positional 3D. Both the Microsoft and Sony patents incorporate a camera looking at the user, a required setup for achieving positional head-tracking."

129 comments

  1. just the next logical step in evolution of control by Blue+Shifted · · Score: 5, Interesting

    we went from very simple digital joysticks, to analog joysticks, to analog pressure buttons, and now to multi-axis 3D input. i love it. it's what i've been wishing for since i was a kid.

    analog steering wheels probably represent the need perfectly. [well, at least in the racing games that lean to the simulation side as opposed to the arcade side....]

    i hope all the next-gen continue to get more nuanced inputs!

  2. 3D for shooting games by Anonymous Coward · · Score: 2, Funny

    I can imagine, the next generation of 3D shooting games!!. Almost Virtual Reality.
    the problem would be "Almost Virtual Reality Shooting Games" vs "Almost Surreal Shooting Raids"
    could your classmates perceive the difference?.

    1. Re:3D for shooting games by Steauengeglase · · Score: 3, Funny

      And do mammals really drink milk? This is weather at 11.

    2. Re:3D for shooting games by krakelohm · · Score: 1

      Im more for the process then the actual milk myself.

      --
      You are all a bunch of idots.
  3. Make it fun by boliboboli · · Score: 1

    They should really use this to mix style with innovation by putting the head controller into pimped out fur top hats or whatever is marketable. Game specific head controllers would be cool, like mock night vision goggles for fps games, football helmet for the next John madden game etc.

    1. Re:Make it fun by jimmi_hendrix · · Score: 1

      But then wouldn't you have to buy a hat for each game you buy? btw, first slashdot post

    2. Re:Make it fun by IBBoard · · Score: 0, Offtopic

      You need helmets to play football? You must be a wuss. Oh, you meant American Football... Still, most Rugby players don't need all that padding ;)

      You would be a bit stuck with games like FIFA that don't have head wear, plus anything other than "First Person ..." would generally be quite hard due to the lack of relationship between your position and the movement required on screen.

    3. Re:Make it fun by Anonymous Coward · · Score: 0

      Don't worry. I'm sure we can find a tiara for those who fancy playing the FIFA games.

    4. Re:Make it fun by Abreu · · Score: 1

      Well, we already had to buy different plastic instruments for different music games*

      -

      *Although I've been told that they have come to their senses and become compatible once again

      --
      No sig for the moment.
  4. Now to wait... by FunPika · · Score: 1

    Nintendo fans will be bashing Sony for "once again copying" Nintendo soon enough. Also it wouldn't surprise me if Nintendo is secretly working on a better motion sensing technology themselves.

    --
    After years of not using a signature, I am going to make one to say the following: Fuck Beta
    1. Re:Now to wait... by vintagepc · · Score: 1

      New from Nintendo: the Xii! with Full body motion sensing suit, and 3D stereo headgear. (Stationary hamster ball sold separately.)

      Seriously, I would be surprised if this WASN'T the next logical step.

      --
      Evolution - Est. 4500000000 B.C. Don't piss in the gene pool.
    2. Re:Now to wait... by rinoid · · Score: 1

      Yeah, the gaming industry really needs some GUARD RAILS so people don't steal so many ideas.

    3. Re:Now to wait... by jimicus · · Score: 5, Informative
    4. Re:Now to wait... by Anonymous Coward · · Score: 2, Insightful

      That's the difference between a fan and a fanboy. I love Nintendo, but this is a good thing. You don't get onto a car company for shipping a product that has four wheels on the bottom. This technology will continue to improve and become more intuitive with three companies innovating instead of one.

    5. Re:Now to wait... by elrous0 · · Score: 1

      Sony can copy their technology, but not their sales.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    6. Re:Now to wait... by KDR_11k · · Score: 1

      They had the Motion Plus announced just prior to Microsoft's keynote last year to preempt the rumored revelations of motion controllers from Sony and MS.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:Now to wait... by Midnight+Thunder · · Score: 1

      Nintendo fans will be bashing Sony for "once again copying" Nintendo soon enough. Also it wouldn't surprise me if Nintendo is secretly working on a better motion sensing technology themselves.

      I just hope Nintendo is working to keep a step ahead in general. Adding more games to the selection would be good for both Sony and Nintendo, since Microsoft has a clear lead at the moment when it comes to selection.

      --
      Jumpstart the tartan drive.
    8. Re:Now to wait... by Anonymous Coward · · Score: 0

      It's not so much that Sony "once again copied" Nintendo (there's no debating it; they did just that). Not three years ago, a higher-up of Sony's gaming division lambasted the Wii-Mote, calling it a one-off gimmick that players will be tired of in a year. That obviously did not happen, so they figure the best move now is to flip-flop and copy Nintendo.

      Full disclosure lest I be labeled a Nintendo fanboy: I've always been a cross-platform supporter (Genesis and SNES, GameCube and PS2, even the first-gen PSP to go with my DS) and if you asked me five years ago if I'd get a PS3, I'd have said, "absolutely." Then came the sad realization that Sony had grown to become this Dr. Jekyll and Mr. Hyde company, and poor Jekyll died along with the root-kit fiasco and the "we should be charging more than $599" quote by the head of Sony's game division. Their sure-fire sale became an all-out boycott from me. At least Microsoft's gaming division owned up to their mistakes with their console. Maybe when something on that system interests me and I've cleared the backlog of games I have right now, I'd pick up an XBox 360.

    9. Re:Now to wait... by CronoCloud · · Score: 1

      Sony didn't copy Nintendo, they've been working on this stuff for years, even during the development of the eyetoy for the PS2 they demonstrated a prototype "wand" controller. Remember, the PS2 eyetoy came out before the Wii.

    10. Re:Now to wait... by CronoCloud · · Score: 1

      I remember Sony showing a wand type thing with their prototype Eyetoy for the PS2 years ago, and here's a blurb from 2005:

      http://www.newscientist.com/article/dn7890

      Sony doesn't need to copy Nintendo, they'd had motion sensing controllers and games longer than Nintendo has. Remember that the PS2's best selling addon is the Eyetoy, selling even more than the Network Adapter.

    11. Re:Now to wait... by Nesman64 · · Score: 1

      The wand wasn't as much a motion sensor as it was a signal to help the Eyetoy pick up your motion. The Eyetoy needed glasses.

      --
      coffee | nose > keyboard
    12. Re:Now to wait... by Burpmaster · · Score: 1

      Sony didn't copy Nintendo, they've been working on this stuff for years, even during the development of the eyetoy for the PS2 they demonstrated a prototype "wand" controller. Remember, the PS2 eyetoy came out before the Wii.

      If this is something that would have otherwise died in R&D instead of being turned into a product, then in some sense they are copying Nintendo. They may not have been convinced it was a worthwhile idea until Nintendo had a ton of success with it.

      Also, if they change their tech to match the Wiimote capabilities, that would be copying. Their original eyetoy method would work much like drawing on an invisible whiteboard right in front of you. If they change it to function in more of a point-and-shoot style, it is probably due to the Wii's success.

  5. Re:just the next logical step in evolution of cont by qpawn · · Score: 5, Funny

    The next logical step would be a controller that you can actually wear on your hand like a large glove. It would be so bad!

  6. I got the magic stick by assemblerex · · Score: 1

    I know if nintendo can hit once, I can hit twice
    I hit the baddest chicks
    Shorty don't believe me, then come with me tonight
    And I'll show you maaagic
    (What? What?) Maaagic
    I got the magic stick

  7. "Required"? by somersault · · Score: 1

    e a camera looking at the user, a required setup for achieving positional head-tracking

    Sure it's one setup, but it's hardly "required" otherwise it wouldn't have been possible to do the same trick with the wii-mote.

    Besides, what happens if your identical twin brother walks over next to you? Did they think of that? No, they clearly did not. Am I truly concerned? No, I don't have a twin. Do I like speaking in questions today? Yes, I do.

    --
    which is totally what she said
    1. Re:"Required"? by slackito · · Score: 3, Interesting

      Sure it's one setup, but it's hardly "required" otherwise it wouldn't have been possible to do the same trick with the wii-mote.

      The wiimote acts as an infra-red camera (the "sensor bar" is a misnomer, it only has some leds), and IIRC the head-tracking trick involves a wiimote pointing at the user and some leds in the user's head.

    2. Re:"Required"? by CmdrSammo · · Score: 1

      and IIRC the head-tracking trick involves a wiimote pointing at the user and some leds in the user's head.

      Ouch!

    3. Re:"Required"? by somersault · · Score: 1

      I had thought the guy just mounted a wii-mote on his head.

      Still, face tracking with a camera would be less restrictive and involve less money on hardware in the long run than having to wear headgear which could get damaged or lost etc.

      The face tracking of course would be more CPU intensive and difficult to code, meaning poor responsiveness and accuracy for the first generation at least. At first I was thinking you would even have to determine which direction the user is looking in, but really you could realistically assume that they are always looking at the dead centre of the screen, and so you only need to determine distance from the screen and distance of the face from centre (both left/right and up/down). Determine roll as the wii-mote does would be pretty awesome too - especially for stuff like peering out from behind corners.

      --
      which is totally what she said
    4. Re:"Required"? by 91degrees · · Score: 1

      Face tracking can be done on a PS3 in the space of a single frame. That's not where the problem is. Error recovery is. A fairly simply face tracking system will be able to tell you where the face is, based on known information and previous face position, but when it goes wrong it's almost impossible to detect or recover.

    5. Re:"Required"? by somersault · · Score: 2, Insightful

      By impossible I assume you mean impossible to do it very quickly, but even mobile phones can locate faces on their cameras these days so it can't be too bad..

      --
      which is totally what she said
    6. Re:"Required"? by master5o1 · · Score: 1

      Locate, sure, determine whether it is a different face from another one? Maybe not.

      --
      signature is pants
    7. Re:"Required"? by 91degrees · · Score: 2, Interesting

      It's mainly about accuracy. You can search for fleshy coloured ellipses (it's a little more complicated than this but not by as much as you might think) and the accuracy is pretty good. It's not 100% though. If a camera gets it wrong it's a minor inconvenience and you try again. If the system gets it wrong once every 100 frames there's a graphical glitch every few seconds.

      So you use motion estimation. Works really nicely. But turn round and it no longer looks like a face. Move your hand in front of your face and it's possible that it will get confused.

      So obviously there's a hybrid approach. Use the pure detection method and add motion estimation as a factor. It's better but getting the weightings right isn't so easy. There are probably better techniques - I will say at this point my knowledge of this sort of thing is a few years out of date - but it's not a trivial problem to solve.

    8. Re:"Required"? by cube135 · · Score: 1

      He mounted the "sensor bar"-it was really two infrared LED's on a pair of glasses-on his head. The reason, IIRC, was that the Wiimote was rather heavy, and mounting the controller would have been a pain, while the LEDs and batteries didn't weigh that much, and were easy to fit on.

    9. Re:"Required"? by Jim_Callahan · · Score: 1

      There's some fairly elegant* predicative stuff with the inertial sensors going on as well, iirc. On the order of the double-click timer, but with more sensor ball thingies involved in the data collection.

      *I assume it's elegant, since this is like the 4000th time they've refined the general 'tracking' idea but only the second or third version they've put on the market.

      --
      ...it's really a sad day for America when we require a goddamn ACT OF CONGRESS to make our DVD players work properly. ~
    10. Re:"Required"? by MikeBabcock · · Score: 1

      My Sony digital camera tracks faces in the frame for me, and will even wait till it detects that everyone is smiling before taking the photo. I'm quite certain the Cell processor can out-do that.

      --
      - Michael T. Babcock (Yes, I blog)
    11. Re:"Required"? by IgnitusBoyone · · Score: 1

      What we have here is a confusion between necessary and sufficient. It is sufficient to have a camera pointed at the user to archive head tracking, but it hardly necessary. Both outward looking in and inward looking out solutions exist. Methods from tracking range from ultrasonic to magnetic and its far from new and by no means requires a camera and image processing at all.

      --
      Momento Mori
    12. Re:"Required"? by Anenome · · Score: 1

      Go watch the Johnny Lee link I provided above so you know what you're talking about.

      --
      "I Don't Have Enough Faith to be an Atheist"
    13. Re:"Required"? by 91degrees · · Score: 1

      It certainly can. SCEE even have some sample applications that will track a face. Forget cell - you can probably do this on a PSP.

      The thing about camera face detection is that "good enough" is getting it right 97% of the time. Sometimes it fails to spot the face. There's an easy workaround. If this system gets it wrong, you completely lose the 3D effect. 97% means on average you'll go wrong once every couple of seconds. In practice this will be more a case of working perfectly 9 times out of 10, and abysmally for the remainder.

    14. Re:"Required"? by Anonymous Coward · · Score: 0

      What you say is true, logically true, but only one of those setups is practical as a market-place product, and thus it's the one that's required.

  8. two cameras? by Singularitarian2048 · · Score: 1

    Shouldn't these camera based controllers have at least two cameras working together, so that they can triangulate 3D positions?

    1. Re:two cameras? by sam0vi · · Score: 1

      I'd guess they'll use resources other than steroscopic vision. Just like the human brain, this cameras can measure relative distance by the change in size, and some other clever evolutionary hacks.

      --
      When my Karma level reaches 0 I feel in piece with the Universe
    2. Re:two cameras? by Anonymous Coward · · Score: 0

      You can triangulate 3 axis space (XYZ) with just two source points (and even 4 axis to a certain degree, you can also resolve yaw if the conditions are right, and your software is clever enough--usually it's not needed or wanted), and full six axis 3D positions with just three source points. For most practical applications, you just don't need two cameras unless you need to cover more area.

  9. And the winner is ... by jaypaulb · · Score: 1

    whichever internal security agency decides this is a great way to "monitor" their citizens. How difficult would it be for such an agency to establish a remote connection to the box in question (PS3, Wii or Xbox) turn on the camera and record away "just in case" somehting nefarious is happening in the household. I should imagine that it would not be excessively difficult to establish this without adversly affecting the operation of the console. How much horse power does it take to send a VGA res 1-2 fps video over the net. Scary thought... or paranoia?

    1. Re:And the winner is ... by Opportunist · · Score: 1

      Hush! I'm already working on it and hoping that the next PS will be bought by many good looking females.

      Who said only governments should have all the fun?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:And the winner is ... by LordKaT · · Score: 1

      There's paranoid, and then there's goddamn insane.

    3. Re:And the winner is ... by IBBoard · · Score: 1

      Scary thought... or paranoia?

      Remember: Just because you're paranoid doesn't mean that they're not after you ;)

    4. Re:And the winner is ... by master5o1 · · Score: 1

      No, They are always after you.

      --
      signature is pants
    5. Re:And the winner is ... by internerdj · · Score: 2, Informative

      Maybe my math is wrong, but I'm getting about 4.5MB per frame if the signal isn't compressed. Don't know about you but I'd definitely notice a drag like that over my wi-fi connection. Simple solution: Make a spare tin-foil hat and put it over the camera when you aren't playing your playstation.

    6. Re:And the winner is ... by Monkeedude1212 · · Score: 1

      No more difficult then it would be to set up a proxy server and a firewall. Unless Microsoft imbeds it into the console level, in which case they would have to mention that in the ToS or EULA of the new console. That is IF its still a free country. BUM BUM BUUUUMMMM

  10. Just as long as it's truly Bluetooth compatible by Rosco+P.+Coltrane · · Score: 4, Interesting

    I use the Wiimote all the time with Smoothboard, which incidentally is a much MUCH better application than Johny Lee's.

    But really, the Wiimote's BT implementation sucks pond water from the bottom: you need to use the BlueSoleil stack, which is $$$ and can be quirky, unless you're really lucky and your Broadcomm or Toshiba stack works as-is, and the Wiimote doesn't autoconnect.

    Quite frankly, all the Wiimote needs is a small firmware fix to be perfect. No need for Microsoft to reinvent things, just make it compatible.

    --
    "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
    1. Re:Just as long as it's truly Bluetooth compatible by Opportunist · · Score: 2, Insightful

      No need for Microsoft to reinvent things, just make it compatible.

      What does one thing have to do with the other? If you want compatibility, the last thing you'd want is MS to reinvent something.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Just as long as it's truly Bluetooth compatible by Sockatume · · Score: 1

      I don't think either Nintendo or MS are keen to make something "perfect" that encourages people to invest in their competitors' consoles/controllers, respectively.

      --
      No kidding!!! What do you say at this point?
    3. Re:Just as long as it's truly Bluetooth compatible by Aladrin · · Score: 1

      Smoothboard is neat, but I'd rather see an app that can work with a couple wired cameras, instead. Having to mount and unmount the Wiimotes constantly to charge them seems like a major hassle, plus the whole issue with the bluetooth stack needed, etc.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    4. Re:Just as long as it's truly Bluetooth compatible by AKAImBatman · · Score: 1

      you need to use the BlueSoleil [bluesoleil.com] stack, which is $$$ and can be quirky

      #1 - I got a BlueSoleil stack with my first Bluetooth adapter at no additional cost.

      #2 - My second adapter is a cheapo USB adapter that uses the default Windows stack. It works just fine with my Wii Remotes.

      In my experience, spending too much on a Bluetooth adapters is usually the root of the problem. If you have XP, I can recommend the adapter in this package. It's cheap and works really well with Wii Remotes.

    5. Re:Just as long as it's truly Bluetooth compatible by Burpmaster · · Score: 1

      If you have XP, I can recommend the adapter in this package. It's cheap and works really well with Wii Remotes.

      From the reviews, it looks like the bundled software is useless and badly supported. I'd rather not give money to a company trying to make money that way. Now HERE is a cheap Bluetooth dongle that works with Wiimotes. Though it doesn't come with any software or driver stack and I've only used it with Linux.

    6. Re:Just as long as it's truly Bluetooth compatible by AKAImBatman · · Score: 1

      The software is pretty much a bundle of GlovePIE, a few Flash games, and their Mii Editor. All of it works fine, but your average user doesn't really understand how to link their Wii Remote to their computer. I don't recommend buying the package for the software, only the dongle. (Though the software is better than people make it out to be.)

      Of course, yours is even cheaper. Surprisingly so! Doesn't sound like very good build construction, but who cares when you can buy a six pack, eh? ;-)

      The Mii Manager dongle is just a standard plastic-encased stick. It will probably hold up better and fit better next to other USB devices, but that's about all I can say in its defense. :-)

  11. is it just me by wjh31 · · Score: 4, Funny

    or is even the camera in the diagram staring at the ladies tits

    1. Re:is it just me by rbrausse · · Score: 2, Funny

      it is just you.

      but wait a minute - what camera are you talking about?

      [minutes later, me looks to the right side of the picture]

    2. Re:is it just me by BeardedChimp · · Score: 5, Funny

      Good god, I think I just read the featured article for the first time in my life.

    3. Re:is it just me by sortius_nod · · Score: 1

      It'll be ok, I'll call a doctor!

  12. If the answer involves giving money to Sony... by Anonymous Coward · · Score: 0

    ... then you asked the wrong question.

  13. Patentable? by Anonymous Coward · · Score: 4, Interesting

    Isn't it weird that you can describe a device as "Wiimote-like", but you can still patent it?

    1. Re:Patentable? by Sockatume · · Score: 2, Informative

      Patent law in almost all countries only covers unique implimentations of an idea, not the idea itself. And in the few countries that are exceptions, you can only patent very particular ideas (e.g. "business methods"). So you can make something that's "Wiimote-like" in function, so long as its way of achieving that function does not infringe on Nintendo's patent and isn't covered by prior art. (Prior art objections are usually brought after-the-fact, mind you.)

      --
      No kidding!!! What do you say at this point?
    2. Re:Patentable? by d12v10 · · Score: 1

      There aren't any patent laws against improvement on a device.

  14. Track IR? by Novotny · · Score: 1

    Stop me if I'm being stupid, but isn't Track IR a really good implementation of this? As I understand it, I'm doing this using TrackIR with 6 degrees of freedom.

  15. It's been done by Tar-Alcarin · · Score: 2, Informative

    Why is it that no-one seems to remember the fabulous TrackIR (http://naturalpoint.com/trackir/) when discussing Johnny Lee's headtracking gizmo? Is there any reason why this tried and true device couldn't or shouldn't be used in this application?

    1. Re:It's been done by Anenome · · Score: 1

      That's a nifty thing, but it's clearly more of an enthusiast / arcade focused product.

      Cost is prohibitive. TrackIR, at $149.95 is never going to ship with a console. Johnny Lee's implementation costs exactly the price of a Wiimote, about $40 (and his software is open sourced). Also, I couldn't tell from the videos how well it handles depth perception, though it does handle turning and looking quite well: http://www.youtube.com/watch?v=uL9dLB_5dT0

      --
      "I Don't Have Enough Faith to be an Atheist"
  16. Debut? by Opportunist · · Score: 1, Redundant

    Shouldn't a debut include something new?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  17. This Is Sure To Be A Success If It's From Sony!!! by CyberSlammer · · Score: 1
    I'll add it to my other collection of Sony successes!

    Minidisc Player

    Betamax Player

    Playstation 3

    Sony Laserdisc

    Can't wait!

  18. Re:just the next logical step in evolution of cont by jowilkin · · Score: 0, Redundant

    I guess you never had a power glove... http://en.wikipedia.org/wiki/Power_Glove

  19. Re:This Is Sure To Be A Success If It's From Sony! by Anonymous Coward · · Score: 1, Informative

    walkman
    3.5' floppy disk
    CD
    blu-ray

  20. Re:This Is Sure To Be A Success If It's From Sony! by vux984 · · Score: 2, Interesting

    blu-ray

    jury is still out on that one. it's done better than laser disc.

    but its still hasn't done better than betamax (sure it killed hddvd..but I remember when video stores were almost 50/50 beta/vhs and beta still lost.

    And in my opinion blu-ray's real competition is DVD. Sure bluray has the quality advantage... but then so did betamax... dvd's are cheap, well established, and look equally good on most people's tv's at the viewing distances most people watch tv at.

    bluray penetration and marketshare is expanding... but it hasn't reached critical mass yet, and it might well die out, replaced by the next big thing, before it does.

    blurays biggest issues, in my mind, is that they aren't backwards compatible, and they aren't better than DVD to anywhere near the same degree that DVD was better than VHS.

    I know so many people who find bluray more annoying than anything.. great when it works... but because they only have one bluray player they can only watch it in their living room... it doesn't work in their laptop, their portable dvd player, their dvd player at the cabin, the tv in the bedroom, and they can't bring it over and watch it at a friends house (assuming they don't have bluray), etc.

  21. Re:just the next logical step in evolution of cont by wertarbyte · · Score: 3, Funny
    --
    Life is just nature's way of keeping meat fresh.
  22. Re:just the next logical step in evolution of cont by jellomizer · · Score: 1

    I think he meant a version that works.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  23. The problem ... by LordKaT · · Score: 4, Insightful

    ... is the added complexity proposed to operate the gaming console. At first one button was fine, then two buttons, six, twelve ... now my wireless Logitech controller has no less than 18 buttons on it, two analog sticks, and a d-pad.

    The beautiful thing about the Wii is that while it's not as fast or responsive as simply pressing a button to do X, it helps alleviate the complexity of modern gaming. My dad -- who couldn't figure out how to play golf on the Xbox because of all the different button combinations -- had no problems playing golf on the Wii (he still has a hard time with, and has basically given up on, 3D gaming -- so 3D Zelda and Mario are right out for him).

    But now Microsoft and Sony continue to take the elegant design of the Wii controller (relative to the other gaming controllers, mind you) and add a whole bunch of shit to it to make it "better"

    Technologically, it might be better, but god damn, they are missing the point: it's not the motion controls that gave Nintendo the damn lead, it's the ease of operation that opened the console up to less than hardcore gamers.

    When my dad has to strap on a helmet just to play these games, he's going to junk the console, open his laptop, and play TextTwist into the night ... and I can't blame him.

    1. Re:The problem ... by Clovis42 · · Score: 1

      My dad -- who couldn't figure out how to play golf on the Xbox because of all the different button combinations -- had no problems playing golf on the Wii

      Hmm... I find this statement odd, since I do have a hard time playing golf on the Wii. Or, at least, I have a hard time playing well. The controls are just way too finicky. I'd have a much easier time basing the power of my shot on one or two wildly swinging meters that I have to hit a button combination to stop at the right point. Every time I swing the Wii remote I seem to get a somewhat different response. And then theres putting. Then again, maybe this makes the game more like real golf.

      Also, I might just be dense, but the way the game displays the direction of the wind is just confusing to me. In most game I usually get the idea right away. The wind is blowing towards me. But Wii Sports Golf forces me to turn my character to face the wind to have a good idea of where it is going.

      There are similar complaints for bowling or almost any other Wiimote-centric Wii game.

      --
      Clovis
      ^ Clovis, look! It's that guy you are!
    2. Re:The problem ... by KDR_11k · · Score: 1

      I found it hard to properly gauge my shot power in golf until I assumed an actual golf stance, then it became easy.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:The problem ... by Anonymous Coward · · Score: 0

      ...but that's a different point.

      Sure, pressing buttons is more precise than the wii remote. But the point was that it is easier to figure out how to use the remote to play golf than it is to figure out the X-Box controls.

    4. Re:The problem ... by MikeBabcock · · Score: 1

      ... presuming one already knows how to play golf, that is.

      This isn't a problem for golf, tennis and bowling where people do in fact (by and large) know how the real object is to be held and used.

      That said, what percentage of the games you remember growing up on that excited you were based on bowling, tennis or golf?

      For the old-schoolers, where are today's versions of Jumpman Jr., Pacman, QBert, etc. which command hours upon hours of play time to perfect and feel rewarding to succeed at?

      I digress though, innovative games will rarely depend on predictable motions by users imho. As with the Wii Fit, will Nintendo simply invent a new controller for each new type of body movement they need to observe?

      --
      - Michael T. Babcock (Yes, I blog)
    5. Re:The problem ... by Waccoon · · Score: 1

      Don't blame the controller -- blame the game developers who insist on using every damn button available. There are plenty of games out there that use only a couple buttons, because that's all they need. Don't tell me I need a controller with fewer buttons because some marketeer says it's the "new thing". Simple interfaces do not mean simpler function, it just means it will probably look less scary to someone who has no idea how it's supposed to be used in the first place.

      I had a hard time playing Mario Galaxy because I kept wanting to use a second analog stick to adjust the camera. That alone ruined the game for me. Saying I don't need a second analog stick on a game controller is like telling me all keyboards should have the keypads sawed off, because only hardcore computer users actually need it (thankfully, I don't use laptops, so I'm free to buy any keyboard I want. Game consoles don't offer that luxury.)

      With that said, the Wiimote actually uses a good form factor for what it does. Tacking a motion sensor to a traditional controller was a stupid move for Sony. Trying to tilt the controller always hurts my wrist and makes it hard to hit any buttons at all.

    6. Re:The problem ... by whoop · · Score: 1

      The problem is expecting Wii Sports to be anywhere close to a sports sim. It's a party game, to goof around with friends/family. On the other hand, I hear very good things about Tiger Woods 09. Then again, 10 is due out real soon. With the Motion Plus addon, all the previews for 10 are nothing but great (for beginners or expert golfists).

  24. Re:This Is Sure To Be A Success If It's From Sony! by b1t+r0t · · Score: 2, Informative

    Sony Laserdisc

    Actually, Sony had very little to do with the laserdisc format. They came out with some lame players (actually, any player but a post-digital-audio Pioneer or a high-priced Home Theatre brand player was lame), and they manufactured discs. Oh wait. Carry on.

    But as it wasn't a Holy Sony Format, naturally they wouldn't care if their quality was crap.

    --

    --
    "Open source is good." - Steve Jobs
    "Open source is evil." - Microsoft
  25. Re:just the next logical step in evolution of cont by hal2814 · · Score: 1

    You missed a few. We went from all buttons to rotary knobs to digital joysticks to analog joysticks to digital gamepads to digital gamepads with an analog option to analog gamepads with a digital option to motion sensing nunchuck with IR pointer attached back to analog gamepad with a digital option but with rudimentary motion sensing tacked on to whatever Sony is putting out now.

  26. Neo Geo Pricing by Anonymous Coward · · Score: 0

    It will be $200.

  27. Re:This Is Sure To Be A Success If It's From Sony! by Anonymous Coward · · Score: 0

    What an idiot. He thinks the Playstation3 is not a success. 22m consoles sold in less time that the Xbox360 took to get there.

    That must therefore mean the Xbox is an even bigger flop (looking at the lack of quality, and last-gen hardware, I think we already knew that).

    Let me just to give you (and all the clueless American idiots that believe everything Microsoft tells you) some facts...

    22m PS3's in 30 months (26 in Europe) = 900,000 a month globally on average (calculated by splitting the 4 month release date gap)
    28m 360's in 42 months = 660,000 a month globally on average.

  28. Re:This Is Sure To Be A Success If It's From Sony! by Anonymous Coward · · Score: 0

    You need to watch the size of blu-ray shelf space. In the last 18 months or so I've seen it go from racks 3 wide, to 5 wide, to 2 of 6 wide, to an entire isle, and that's in my local Target. blu-ray now has about 15% of the DVD area, which is pretty surprising considering the huge price Target keep titles at.

    As people dump their old CRTs and back projection units, they'll start to want more HD. TVs are coming with blu-ray player built in, my last laptop came with a blu-ray drive too, so there's no reason not to suspect blu-ray sales will keep increasing for a few years yet. You must be living on old tech, just about everything is coming with media playback abilities working on your home LAN, the blu-ray chips devices use are basic linux systems with a huge amount of functionality. You don't need a player per screen.

    DVDs are also being crapped up with lower bitrate. Rip a movie and you'll see what I mean. Loads of space available these days. It never used to be as obvious. I can only speculate the publishers are doing this to increase the difference between DVD and blu-ray.

    Downloadable decent HD content is a long way off. Think of the storage you need, think how ISPs are capping and throttling bandwidth. Until the networking and storage is better, people aren't going to want to have their video libraries at their mercy.

  29. Re:This Is Sure To Be A Success If It's From Sony! by Anonymous Coward · · Score: 0

    Urm, Sony didn't invent laserdiscs. But you might want to put 3.5" floppy disks and audio CDs on that list.

  30. Eyetoy+Target by drinkypoo · · Score: 1

    Subject says it all. There's a camera, there's a target. It's the Eyetoy, with a target. The eyetoy was lame because the PS2 only had enough processing power for simple games when doing the image processing. This ought to be less lame, but I still won't have one because there's not enough room for a PS3 in my living room, and besides, I already have a George Foreman grill.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Eyetoy+Target by Dr.+Manhattan · · Score: 1

      ...there's not enough room for a PS3 in my living room, and besides, I already have a George Foreman grill.

      Um... my PS3 doesn't get particularly hot, and it's got the 90nm graphics chip and the 65nm Cell. The newer models have 65nm graphics chips, too, and consume even less power. The Xbox 360, on the other hand... well, I don't know if it consumes less power or not, but whatever heat it generates, it can't handle it. Spacewise, I can't help you. But it fits in my living room just fine. :->

      --
      PHEM - party like it's 1997-2003!
    2. Re:Eyetoy+Target by drinkypoo · · Score: 1
      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Eyetoy+Target by Anonymous Coward · · Score: 0

      I think the OP was referring to the PS3's appearance, not it's heat dissipation.

  31. Re:This Is Sure To Be A Success If It's From Sony! by LordKaT · · Score: 4, Interesting

    So how much money is lost per console versus how much is gained per license and per sale?

    If there's any indication that the Playstation 3 is still a money sinkhole for Sony it's their continued refusal to lower the console price, despite being outsold by its last generation counterpart. It means that the PS3 still costs a lot to manufacture, Sony is still taking a loss on the console, and lowering the price would put their charts into all kinds of unpredictable hell.

    The declared goal of the Playstation 3 was to shim Blu-Ray into the average consumers home. At 22m units sold worldwide, it has helped Blu-Ray ... but it accounts for almost 90% of all the BD-enabled devices in the home around the world. With DVD being the near-ubiquitous media of choice around the world -- it has market penetration of almost 99% -- BD has a long damn way to go.

    Also, the Wii and Xbox 360 continue to outperform the PS3 in the market, with 50m and 30m sold, compared to PS3's 22m.

    So, yes, I'd say the Playstation 3 has been a marketing and performance failure. It was supposed to ride the success of the Playstation 2 and usher in the Blu-Ray era. It has not.

  32. Great by Akita24 · · Score: 1

    It'll be half as good, cost twice as much, come with a rootkit and won't connect to the InterWeb because, you know, it's full of pirates.

  33. ugh! by DragonTHC · · Score: 0, Troll

    with their failed ps3 product, and their loudmouth CEO and their draconian content policies, who isnt completely over sony?

    --
    They're using their grammar skills there.
    1. Re:ugh! by Anonymous Coward · · Score: 1, Insightful

      Answer: the people who love their ps3s. Or people who don't give a shit about their CEO. Or those who think it's ridiculous to talk about being "over" a company (are we talking about video games or middle school relationships?)

    2. Re:ugh! by Anonymous Coward · · Score: 0

      "(are we talking about video games or middle school relationships?)"

      Unfortunately, I think we're talking about both. Grow up, people. Is it really that difficult to judge a platform on its strengths and weaknesses?

    3. Re:ugh! by Anonymous Coward · · Score: 0

      It is if you actually have principles (or simply know better than to deal with a company that has given up on quality control).

      Oh! That's right. I forgot that we live in the land of the lowest common denominator. Race you to the bottom!

    4. Re:ugh! by jwilcox154 · · Score: 1

      Simple, those who feel some of Sony's products are superior. For example, the Sony Alpha-350 is an excellent Digital SLR. Some people also feel the PS3 is either superior to the other two platforms, or has the exclusives they like. As for the story, I think the competition will heat up once Sony and Microsoft release their Wiimote-like controllers.

    5. Re:ugh! by jwilcox154 · · Score: 1

      So if someone simply disagrees with you they are somehow amongst the "lowest common denominator"?

      Some like Sony, while others like Nintendo or Microsoft. Not to mention Sony also has, in my opinion, manufactures excellent digital cameras and monitors. Those who pick a brand and belittles someone else for picking another choice are the ones who are the participants for this "race towards the bottom."

  34. I don't really like the Wii-mote direction by MistrBlank · · Score: 1

    Honestly, I like the Wiimote. I like the feel of it, I like the gimmicks it can us. I don't like that every game is forcing the player to use movement or aiming. I'm not terribly happy it's in the PS3 six-axis either. Ultimately that's why I bought an Xbox360.

    I'm happy with both consoles and each one excels for what I bought it for.

    1. Re:I don't really like the Wii-mote direction by Gizzmonic · · Score: 1

      I'm not terribly happy it's in the PS3 six-axis either. Ultimately that's why I bought an Xbox360.

      "Flower" is the only game I know where six-axis is required. And it actually works very well.

      --
      (-1, Raw and Uncut is the only way to read)
    2. Re:I don't really like the Wii-mote direction by Waccoon · · Score: 1

      No offense, but you must not know a lot of PS3 games. Lair required motion sensing, and was very harshly criticized for it. Toy Home is another, and is unplayable because of it. That's all I've tried so far.

    3. Re:I don't really like the Wii-mote direction by whoop · · Score: 1

      I don't like that every game is forcing the player to use movement or aiming.
      Only the games by lazy developers "force" the player to use the wiimote like that. Plenty of games work with Gamecube controllers, the Classic Controller, etc.

      Then again, some games, it just doesn't make sense to use an old-fashioned controller. Take Boom Blox. You point where you want to go, flick the remote, and kablam! It works just. To use a regular controller is stupid, move a crosshair around the screen with the joystick, add some power meters, etc.

      I guess the lesson here is you can't make such broad generalizations. Controllers work great in some games (Smash Bros), and the Wiimote works best in others.

    4. Re:I don't really like the Wii-mote direction by Gizzmonic · · Score: 1

      Wow, I missed 2 games, both of which came out very early in the PS3's life cycle. Developers have tried it, found it lacking, and have either quit using it or given the option to disable it. Most games on PS3 are ports of 360 games anyway, and thus don't have any SixAxis support at all. So again, I'm kinda not seeing your point.

      --
      (-1, Raw and Uncut is the only way to read)
    5. Re:I don't really like the Wii-mote direction by Labcoat+Samurai · · Score: 1

      Also Ratchet and Clank for certain sections and Folklore for pulling the souls or whatever out of enemies. Motion shake for melee in Resistance 2 was dumb, but you could still use a button, so I guess it wouldn't count as required.

      Might be more for all I know. I don't own or play very many PS3 games.

      Of course, I'm not anti motion controls generally. Only when they're poorly implemented, and they haven't been for the PS3 games I've played.

  35. PS3 is fine by Spatial · · Score: 1

    What's wrong with the PS3? Most people would regard the 360 as a successful product, and the PS3 is selling at the same average rate of ~700,000 units per month. The 360 leads it in total sales due to its earlier release date, not by selling more.

    1. Re:PS3 is fine by rbarreira · · Score: 2, Insightful

      Sony went from 70% market share in the previous generation to around 20% now. That's what's wrong ;)

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    2. Re:PS3 is fine by rbarreira · · Score: 1

      Oh, it has also lost Sony $4 + billion, maybe more than $5 billion.

      Source: Sony's financial reports in their investor relations page, Games division.

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    3. Re:PS3 is fine by Spatial · · Score: 1

      Ah... yes.

  36. Re:This Is Sure To Be A Success If It's From Sony! by el3mentary · · Score: 1

    Average sales are irrelevant the total number of units are what matters to developers (along with the console parameters)

    More Console=More Games to sell=More Profit

    Just look at the new Final Fantasy for proof.

    The Wii doesn't follow this rule but thats because most of it's games are shitty ports, I'm not bashing it has some great games but the ratio of Crap:Good games is around 20:1 at the moment.

    --
    I reject your reality and substitute my own.
  37. Re:just the next logical step in evolution of cont by damien_kane · · Score: 1

    The next logical step would be a controller that you can actually wear on your hand like a large glove. It would be so bad!

    Just keep your power gloves off my gaming system, pal, ok?

  38. Fuck sony. by Starayo · · Score: 1

    Rootkits, the PS3, and now this?

    --
    Ezekiel 23:20
  39. The good old days by Anonymous Coward · · Score: 1, Insightful

    " However, many gaming-geeks continue to lament the move away from plain old button-pressing." ...because it's sooo intuitive to press triangle-circle-square-square-circle-cross to execute an overhand attack

    1. Re:The good old days by Anonymous Coward · · Score: 0

      You forgot to press up and then down concurrently, you lose!

    2. Re:The good old days by Anenome · · Score: 1

      I'm with you, I love the move away from button pressing. The next console round may be a second golden age of gaming, as the paradigm of gaming will have been utterly and finally shattered with all three companies moving into positional input and tracking, along with pseudo-3D display, and vastly improved Wiimote-devices. But, in talking with the EvilAvatar people, I've fielded many comments from PS3 and Xbox fanatics, hardcore fans of gaming, who dislike the Wiimote as a category and don't believe that Sony or MS would go that way in the next console round. That's actually why I submitted the story, as a kind of gloat, and because of Sony's hypocrisy in denouncing the Wiimote previously is just too delicious. I didn't expect all the Sony bashing, I'd forgotten how anti-Sony we've all become, but I'm right there with you all! DOWN WITH SONY! Not even FFXIII could get me to buy a PS3.

      I'm also a bit disappointed not to see more discussion of Johnny Lee's head-tracking, that's really an awesome tech.

      --
      "I Don't Have Enough Faith to be an Atheist"
  40. Re:This Is Sure To Be A Success If It's From Sony! by Jim_Callahan · · Score: 1

    Blu-ray isn't backwards-compatible in the sense that you can pop one of the discs into an old player, but no mew media format is like that, reprogrammable (PC) stuff aside.

    It is, however, backwards-compatible to a greater extent than, say, DVD, as you can take a bit of media from the last generation (a standard DVD) and pop it into a Blu-Ray player and it'll work fine. Trust me, trying to stuff a VHS tape into a dvd slot is a pain by comparison.

    Anyhow, I think that people buying new playback hardware are buying blu-ray (because why not? it still plays DVD), there's just no rush to upgrade their existing libraries or their working players. Speed of replacement is slower than speed of "shiny new thing", but it'll take over eventually.

    --
    ...it's really a sad day for America when we require a goddamn ACT OF CONGRESS to make our DVD players work properly. ~
  41. Re:This Is Sure To Be A Success If It's From Sony! by Toonol · · Score: 1

    Wow. First off... how sad to be a loyal supporter of a corporate entity.

    Secondly; the PS3 is at 22mil wordwide sales, compared to 30 mil for the 360, and about 50 mill for the Wii. In the US, the situation is worse; about 8.5 mil PS3, compared to about 17 mill 360s.

    The PS3 has rebounded, to an extent. Eighteen months ago it looked like it would be an embarrassing failure for Sony; now, it is at least competitive. It will probably never catch up with 360 sales wordwide; it certainly will never catch up in the US. That is a HUGE failure for a company that was the undisputed leader of the last two console generations; although Sony execs like to blather on about how they are still the market leader (keeping fanboys like you happy), there is no doubt they are tremendously disappointed how this gen turned out.

    The blessing is, that when Sony announces their next console, it might be significantly better. The occasional failure tends to put a company back on the right track. (By better, I don't mean more powerful; nobody complains the PS3 isn't powerful enough. I mean with a price point and features that consumers want, and a renewed focus on actual games.)

  42. Re:The word "wiimote" is fucking childish by josath · · Score: 3, Funny

    the word 'wiimote' is just like the word 'fucktard' and 'sheeple'. how can you hate the former but love the latter?

    --
    sig? uhh, umm, ok
  43. Wii success != Wiimote by DrYak · · Score: 1

    The success of the Wii among current generation of console isn't *directly due* to the Wiimote.
    Adding a Wiimote-like peripheral to the next generation of consoles by Sony and Microsoft won't automagically replicate Nintendo's success.

    The main success of the Wii is due to Nitendo policy and shift of focus.
    The other consoles makers decided to design the current crop of console as "the same as before but with all graphic/processing power turned up to eleven ! Hardcore gamers will like it 'cause we'll make even more bad-ass games !!!"

    Instead of competing on the same playfield, Nintendo decided to change their focus and target a broader audience, people who weren't gamers before. They got success because they target the other family members, when the concurrent where only targeting the male 20-30y.o. hardcore gamer.
    They succeeded because, when the other companies were churning "Medal of Vietnam hill #364 - Episode XII - this time with even more realistic rain", they were dragging inspiration from casual gaming, or games inspired from usually non-gaming topics liked by the new target audience (yoga, actually doing sports, ...)

    Granted, lots of these games benefited from motion input sensors. But the Wiimote is a result of the need of the new type of games which helped Nintendo attract a new market. It's not the Wiimote in itself wich provoked the success.

    Slapping a motion detector in the next production of peripheral won't alone help Microsoft and Sony. What they need is also to broaden their focus of games to a much larger audience than the traditional hardcore gamers. To concentrate additional effort on casual gaming and such.
    The down-loadable content channels (such as X-Box Live Arcade) might be a good starting point.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Wii success != Wiimote by Anenome · · Score: 1

      That avoids the facts, and the philosophy Nintendo themselves used to obtain that broader market. Nintendo claims that those who weren't hardcore gamers were put off by the massive learning curve of using the multi-button controllers seen on the PS3 and X360. Nintendo wanted to disrupt the market place with a new technology, one that would flip that dynamic on its head, and that technology was the Wiimote.

      You cannot separate Nintendo's success in garnering attention from previously non-gamers without taking the Wiimote into account.

      Sony and Microsoft would be foolish to not have a Wiimote clone ready for the next hardware iteration. Any company sticking with controllers will look like an anachronism.

      --
      "I Don't Have Enough Faith to be an Atheist"
  44. Head tracking by orkybash · · Score: 1

    All well and good, but I'll lament the loss of ability to watch someone else play, which can be fun in its own right (and is essential in a large family with only one console!). With head tracking, the visuals don't make much sense unless you're the person playing the game..

  45. Hypocrites by pembo13 · · Score: 1

    Didn't executives of the game divisions of both Microsoft and Sony out right dismiss the Wii-mote concept as a silly gimmick?

    --
    "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    1. Re:Hypocrites by cl0ckt0wer · · Score: 1

      Logitech didn't, and they're competitor is already out: http://reviews.cnet.com/mice/logitech-mx-air/4505-3148_7-32509522.html

  46. Re:This Is Sure To Be A Success If It's From Sony! by MikeBabcock · · Score: 1

    In North America, you may be right, mostly due to a lot of media bias toward the 360 due to everyone forgetting how few games it had when it came out too.

    In the rest of the world, your stats are way off and you might want to look them up.

    --
    - Michael T. Babcock (Yes, I blog)
  47. Re:just the next logical step in evolution of cont by Blue+Shifted · · Score: 1

    LOL

    and i wax nostalgic over the eight-bit NES light gun... Duck Hunt!!!

  48. Re:This Is Sure To Be A Success If It's From Sony! by vux984 · · Score: 1

    Blu-ray isn't backwards-compatible in the sense that you can pop one of the discs into an old player, but no mew media format is like that, reprogrammable (PC) stuff aside.

    Fair comment.

    It is, however, backwards-compatible to a greater extent than, say, DVD, as you can take a bit of media from the last generation (a standard DVD) and pop it into a Blu-Ray player and it'll work fine.

    On the other hand, you can't even media shift to go the other way, and while perhaps you never really could before; it didn't matter because most of us only watched movies on our TV anyway when we started adopting DVDs. But the world is different now, today if I buy a CD, I expect to use it in a whole bunch of devices, and to rip it to use in a whole bunch more. Similiarly If I buy a blu-ray disc today, I expect to be able to rip it to my ipod or to DVD for my portable dvd player or laptop or whatever...

    Anyhow, I think that people buying new playback hardware are buying blu-ray (because why not? it still plays DVD), there's just no rush to upgrade their existing libraries or their working players.

    I'm not even seeing that yet. Why drop $200+ on a bluray player when a DVD player is $50? But yeah, I agree that as the price of players drops inevitably people will switch.

    Speed of replacement is slower than speed of "shiny new thing", but it'll take over eventually.

    And that's where I'm skeptical. Speed of replacement is slow enough that "shiny new thing" might actually arrive before bluray reaches critical mass.