Understanding Addiction-Based Game Design
spidweb writes "The common theory is that games like World of Warcraft are addictive. But what are the exact qualities that make it so? Are there specific elements of the design that can be pulled out, distilled, and used at will to give a game drug-like properties? Is it wrong to do so? A new article at IGN RPG Vault attempts to isolates the exact qualities that go into making an addiction-based design. From the article: 'If a game uses rewards of any sort to entice you to experience highly repetitive content, you should see what it's trying to do and which of your buttons it's trying to press. If you don't mind, that's cool, but you should understand it.'"
I'm addicted to slashdot karma farming.
I post bland, pro-open source comments, and collect the insightful mods. /. equivalent of giving away all your WOW gold and money. But I just can't do it.
Sometimes I feel like posting pro-Microsoft comments, which is the
Gratz
What if someone took the WoW engine and put an actual business behind it and started hiring on the basis that you would be represented within the company as your virtual self instead of a physical presence?
Someone would jump out from behind the water cooler when you walk by, ram their envelope openers into your kidneys and dance on your corpse. Why're you asking?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
You're doing this wrong. Here's how you gotta do it:
"LFM, 5 modpoint holders for +funny, pst"
Now spam every thread with this.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
This raises the profound question of whether the presence of articles on Slashdot, with their opportunity for Freud Proust moments, is an enticement to "experience highly repetitive content".
Discuss, paying particular attention to the turtles below.
Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
Yeah, but I doubt that there's a WoW player that's a illiterate mass-murdering celebrity billionaire terrorist!
Sounds to me like you need better hobbies.
Hell, if you put the same time into talking to girls that you did playing WoW, you'd probably have sex, which is better than a +1 sword of compensatingforsomethingosity.
It's been a long time.
Advantage of getting your girlfriend into your MMO with you:
She gets a black dye, you can buy it from her with oral sex...
My name is geminidomino, and I'm a Guild Wars gigolo.
There is a pretty funny theory that the vast majority of WoW players are well-respected professionals who play the game in their free time.
[citation REALLY fucking needed]
The paid spokespeople on TV (Captain Kirk, B.A Baracus, etc...) are not "the vast majority" of players.
Through the playing of WoW, they not only practice their leadership skills, but also organizational skills and planning skills.
Leadership skills?
"How I mine fish?" /unequip armor + /dance on mailbox
"Can someone give me 10 silver?"
Alexander the Fucking Great they're not...
Seriously, WHO holds this "theory?" They need to be sterilized for the sake of evolution.
(Not flaming parent, just REALLY amused)
Still got her number?
(I'm kidding, not a WoW player here. Just desperate.)