ASUS Designs Monster Dual-GTX285 4GB Graphics Card
suraj.sun writes to mention that ASUS has just designed their own monster graphics card based on the GeForce GTX 295. While the card retains the GeForce GTX 295 name, same device ID, and remains compatible with existing NVIDIA drivers, ASUS has made a couple of modifications to call its own. "the company used two G200-350-B3 graphics processors, the same ones that make the GeForce GTX 285. The GPUs have all the 240 shader processors enabled, and also have the complete 512-bit GDDR3 memory interface enabled. This dual-PCB monstrosity holds 32 memory chips, and 4 GB of total memory (each GPU accesses 2 GB of it). Apart from these, each GPU system uses the same exact clock speeds as the GeForce GTX 285: 648/1476/2400 MHz (core/shader/memory)."
Does it run Linux?
...so we can dedicate a full 2nd 1KW Power Supply Unit for the graphics card alone?
Oh dear. My primary computer has half as much RAM as a graphics card.
(Hangs head in shame.)
Bleh on the GDDR3. Radeon HD 4870 I just picked up for $200 has GDDR5, just smoking fast memory.
With the first link, the chain is forged.
Customers who bought this also bought:
Delonghi PAC C100 Portable Air Conditioner 10,000 BTU
...I love that game. All the cards and the colors and stuff.
Someone had to say it. I bet a Minefield comment will beat me to the punch...
The circuit breaker trips.
This reminds me of the BitchinFast3D card I've seen in the late 90's.
http://www.russdraper.com/images/fullsize/bitchin_fast_3d.jpg
Not only will [this card] smooth out the jaggies on your screen, but it will anti-alias everybody elses's computer games within the surrounding five miles.
... is an ASCII version! That old ATi Radeon 9500 ASC has been king of the market for too long. It's beginning to look dated. Imagine playing NetHack on this ASUS! Never will an @ look more realistic...
An intriguing solution to a problem that should never have existed in the first place...
No graphics card maps the entire framebuffer into the physical address space, even on 64-bit OSs. I'll just use up a few 10s of MBs for BAR0, a few more for BAR1, and so on. The driver will manage all the framebuffer memory for you, all the client has to do is call the equivalent of malloc().
I'm sorry, but I see the point of purchasing something like this as sensible as spending $12,000 out of pocket for the Adobe True Type font package. It's great and all that you can make things run at a barely perceptible higher speed, but at the cost of not only the card itself, but cooling, PSU, etc., I'd rather just stay with a more affordable card.
This sig will self destruct in 5 seconds.
Wait...Ah CRAP.
Never thought I'd feel old at 20, but there it is...
So I buy this card with the hope my dream will finally come true...
Two G200-350-B3 graphics processors... (AWESOME)
240 shader processors enabled... (HELLS YEAH!)
512-bit GDDR3 and 4 GB of total memory... (I JUST WET MYSELF)
I put in Crysis , max out the settings, and play the game...
*Ahh just a bit Choppy*...
*Oh no, not the "Lag o' Death"*...
*Shit, now it's Freezing*...
***C R A S H!!*** (SON OF A F*CKING B*TCH)
Yes, even the best graphics card mankind has ever made can't compete to the horrible coding of Crysis!