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Microsoft Debuts Full-Body Controller-less Gaming At E3

quintin3265 writes "At today's Electronic Entertainment Expo press briefing, Microsoft unveiled Project Natal, a technology that eliminates the controller from gaming on the Xbox 360. In one demo, a player used her arms and legs to hit balls in an attempt to destroy a brick wall, and in another game, an employee threw virtual "paint" on a canvas to create a painting, even drawing an elephant using a silhouette feature. An accompanying video also demonstrated automatic login using facial recognition, videoconferencing with other Xbox Live members, and participating in a gameshow against another family through the Internet using speech recognition."

2 of 242 comments (clear)

  1. too much work by MooseTick · · Score: 5, Insightful

    This sounds good, but not the end all. The Wii controller can make things fun, but anyone who has used it much know how tiring it can be to have to stand or use full body motions for games for an extended period. Sometimes I just want to veg out on the couch and play a game. If I have to flail my arms all over the place I'm going to often consider it more work than fun.

  2. Will it be standard? by SoftwareArtist · · Score: 5, Insightful

    There's a long history of innovative, unconventional game controllers. Most of them are nothing more than interesting historical footnotes. Few people bought them and few games used them.

    What makes the Wiimote different is that it's the standard controller for the console. It comes bundled with every single console sold. That's why game developers actually use it: they aren't restricting their market.

    If Microsoft decides to bundle this thing with every Xbox sold, then it's a big deal. If it's an optional accessory that you have to buy separately, then it's another historical footnote.

    --
    "I'm too busy to research this and form an educated opinion, but I do have time to tell everyone my uninformed opinion."