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Monkey Island To Return

Briareos was one of several readers to write with news that TellTale Games, along with LucasArts, will be bringing new Monkey Island games later this year. Tales of Monkey Island will be a series of episodic games released for PC and WiiWare in the coming months, and The Secret of Monkey Island: Special Edition will be a remake of the original 1990 game, available on the PC and Xbox Live. A trailer is available for the former, and this is what the press release says about the latter: "The development team at LucasArts is bringing the game into the modern era with all-new HD graphics, a re-mastered musical score, full voiceover, and an in-depth hint system has been added to help players through the game's side-splitting puzzles. Purists will also delight in the ability to seamlessly switch between the updated HD graphics and the original's classic look." Grumpy Gamer has a nostalgic look back at the franchise.

153 comments

  1. Please by Azias · · Score: 5, Insightful

    Please don't ruin it.

    1. Re:Please by wjh31 · · Score: 1

      Then dont play it. Dont watch the trailors, dont read the reviews. And definatly dont re-play the originals. It's the only way to prevent the nostalgia from being tainted.

    2. Re:Please by Per+Wigren · · Score: 4, Insightful

      Last time I replayed the originals was only about a year ago and they still ARE as good as I remembered them.

      --
      My other account has a 3-digit UID.
    3. Re:Please by Jurily · · Score: 2, Insightful

      Then dont play it. Dont watch the trailors, dont read the reviews. And definatly dont re-play the originals. It's the only way to prevent the nostalgia from being tainted.

      The problem is, what we remember as a game will return as a product of the entertainment industry.

      LucasArts. *shudder*

    4. Re:Please by Anonymous Coward · · Score: 1, Interesting

      And definatly dont re-play the originals. It's the only way to prevent the nostalgia from being tainted.

      Could be true, if the games weren't as good as nostalgia tells you they were.

      But have you actually played Monkey Island recently? Still funny as hell, comic book graphics stand the test of time (imo) better
      than anything high-res 3D accelerated brought out in the 1998-2008 timeframe. The games are the peak of a genre.

      Btw. tainting nostalgia (for some) is not a boolean function. Say you'd revisit something like Dune 2. Today, the deficiencies are
      obvious. Yet, you can still have a bit of fun playing it. It's a trade-off. Fun for (slightly) tainted memories.

      Now take a (supposed) underperforming modern sequel of some game. A bit of anticipation when you heard it announced, followed
      by a complete lack of hours of fun. That tradeoff doesn't work.

    5. Re:Please by arevos · · Score: 2, Informative

      TellTale have done very well with the Sam & Max games. If they're involved, I'm a lot more confident that this'll turn out well.

    6. Re:Please by slim · · Score: 5, Informative

      Please don't ruin it.

      The "re-imagining" special edition looks like a slam-dunk. Same locations, same script, same puzzles - you can even toggle between the original presentation and the new one on the fly. They've re-recorded the dialogue, arranged the chip music for real instruments and recorded that, painted HD scenery and animated HD sprites.

      The video at http://www.lucasarts.com/games/monkeyisland/ convinced me: this is something I want to pay money for.

      Conversely, Telltale's Sam & Max games were OK, but a pale reflection of the original LucasArts game, so I'm less excited about their new episodes of Monkey Island.

    7. Re:Please by hal2814 · · Score: 5, Funny

      Just you wait. In this new version, Guybrush insults first.

    8. Re:Please by Anonymous Coward · · Score: 0

      They're already ruining it by making it episodic. All of these greedy piece of shit companies want to sell a tiny fraction of a game for 1/3 the cost of a full game. Not only does this mean ripping people off for like 10 minutes of gameplay but it also severely disrupts the flow of the game and destroys any enjoyment it might have offered.

    9. Re:Please by Vintermann · · Score: 3, Interesting

      I've never liked the animated look of "Curse" or these sequels. Guybrush should look like he could fit on the cover of an eighties pirate move cover, like this one:

      http://www.imdb.com/media/rm2702481152/tt0099816

      and indeed he does, on the original cover:

      http://www.coverbrowser.com/image/dos-games/1703-1.jpg

      Look at that haircut! It's cool, It's part of what makes him dorky. But as a cartoon character, it doesn't work. It's just another exaggregated feature.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    10. Re:Please by hansamurai · · Score: 1

      The series was already nearly ruined with Escape from Monkey Island. Man, that game just pales in comparison to the others. I forced myself to beat it just so I had beaten them all.

    11. Re:Please by slim · · Score: 1

      The series was already nearly ruined with Escape from Monkey Island. Man, that game just pales in comparison to the others.

      True, dat.

    12. Re:Please by david@ecsd.com · · Score: 1

      There's a masturbation joke in there somewhere ... something about beating it to a video game, but I don't want anything to do with that.

    13. Re:Please by VGPowerlord · · Score: 2, Informative

      Btw. tainting nostalgia (for some) is not a boolean function. Say you'd revisit something like Dune 2. Today, the deficiencies are
      obvious. Yet, you can still have a bit of fun playing it. It's a trade-off. Fun for (slightly) tainted memories.

      er... Dune 2 was already remade once with the Red Alert engine. See: Dune 2000. Then again, even the remake is over 10 years old...

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    14. Re:Please by Anonymous Coward · · Score: 0

      Word, son.

    15. Re:Please by Kokuyo · · Score: 1

      The new episodes didn't look fun either. But I agree, the remake will get my money. This is one thing I am certainly not going to 'pirate' ;).

    16. Re:Please by Conspiracy_Of_Doves · · Score: 5, Informative

      Lucasarts isn't making it. It's being made by Telltale Games, which is mainly composed of the same people who originally did all the good games from Lucasarts way back when.

      They are the same people who recently did two seasons of new beautiful episodic Sam & Max games and are gearing up for a third.

    17. Re:Please by kalirion · · Score: 5, Funny

      They're also going to animate the epic Gopher Battle in LotR style.

    18. Re:Please by Conspiracy_Of_Doves · · Score: 1

      Each of the five episodes takes about two hours to finish (if they are doing it the same as Sam & Max) and you can get the entire season for $35

    19. Re:Please by karstux · · Score: 1

      I also think the cartoon graphics were a step backwards. Might be because the first two game's graphics were so coarse, imagination had to fill in, so to speak. And imagination usually does a very good job of it.

      --
      Don't whistle while you're pissing.
    20. Re:Please by Sobrique · · Score: 1

      But oddly, Dune 2000 sucked, where Dune 2 still doesn't.
      I liked Dune Emperor mind...

    21. Re:Please by slodan · · Score: 2, Interesting

      It's interesting how different our reactions are to this news. I loved all three of the Monkey Island games. To me, re-issuing a game with updated graphics is money-grubbing, plain and simple.

      The episodic content has potential, but I'm not sold by default. LucasArts must convince me that they still have the writing chops for comedy of Monkey Island caliber.

    22. Re:Please by UnknownSoldier · · Score: 1

      Totally, agreed TSoMI jumped the shark after TSoMI2 -- both in gameplay and graphics.

      Looks like wikipedia has already been updated:
      * Original Cover
      * Special Edition

      Is there a specific name for the style of art that the first two had? (Besides Good :)

    23. Re:Please by Jarlsberg · · Score: 1

      Remeber Sierra? The last official remake they released of King's Quest 1 is now 19 years old. And I remember playing the original on my 286... I also played MI 1 on the Amiga. It was a wonderful game, and I'm guessing Telltale is going to do a good job remaking it :)

    24. Re:Please by Rei · · Score: 1

      You post like a dairy farmer!

      --
      Shiny New Australia.
    25. Re:Please by g00ey · · Score: 1

      Something I didn't like about the Monkey Island series was that they cartoonized/caricaturized the characters on the games that came after Monkey Island 2. In the originals the faces looked "real" and on M3 and on they became cartoonish. And by looking at the trailers of the "reboot" they are going to continue with this concept, so don't have too high expectations if any.

    26. Re:Please by serialband · · Score: 1

      You almost made me lose my soup.

    27. Re:Please by VGPowerlord · · Score: 1

      Telltale isn't remaking the original Monkey Island, LucasArts is. Telltale is working on Tales of Monkey Island.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    28. Re:Please by Per+Wigren · · Score: 1

      I'm shaking, I'm shaking.

      --
      My other account has a 3-digit UID.
    29. Re:Please by basneder · · Score: 0

      And *please* make it run on linux (wine or native). I played the old games with great pleasure, now i am old enough to buy games i really intend to play. Having to get a no-cd patch means no money from me.
      Probably wont happen, but one can hope :)

    30. Re:Please by Anonymous Coward · · Score: 0

      Lucasarts isn't making it. It's being made by Telltale Games, which is mainly composed of the same people who originally did all the good games from Lucasarts way back when.

      Goodie.

      They are the same people who recently did two seasons of new beautiful episodic Sam & Max games and are gearing up for a third.

      Shit.

    31. Re:Please by westlake · · Score: 1

      I've never liked the animated look of "Curse" or these sequels.

      You'd be in the minority, I think.

      Reviewers at the time had nothing but praise for character design, art and animation that wouldn't have looked out of place in an A-list animated feature.

    32. Re:Please by Anonymous Coward · · Score: 0

      Please don't ruin it.

      Look, behind you, a three-headed monkey!

    33. Re:Please by hansamurai · · Score: 1

      Sometimes I like tossing up softballs like that to make it easy for others to get the +5 Funnies.

    34. Re:Please by pilkch · · Score: 1

      How appropriate you post like a cow!

  2. Second best by D-Cypell · · Score: 5, Funny

    Wow! This is the second best slashdot article I have ever seen!

    1. Re:Second best by FinchWorld · · Score: 0, Offtopic

      I fear this may be a trap, but what was first?

      --
      "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    2. Re:Second best by Anonymous Coward · · Score: 1, Informative
  3. I hope Tales doesn't inherit the controls from W&a by headLITE · · Score: 1

    'Nuf said. The controls from W&G were a huge step backward from Sam&Max, I hope they don't do that to a game in a traditionally mouse-driven series...

  4. Bring it on! by ardor · · Score: 5, Funny

    You fight like a dairy farmer!

    --
    This sig does not contain any SCO code.
    1. Re:Bring it on! by Pseudopositive · · Score: 5, Funny

      How appropriate. You fight like a cow.

    2. Re:Bring it on! by Per+Wigren · · Score: 5, Funny

      I once owned a dog that was smarter than you.

      --
      My other account has a 3-digit UID.
    3. Re:Bring it on! by Pseudopositive · · Score: 5, Funny

      He must have taught you everything you know!

    4. Re:Bring it on! by Anonymous Coward · · Score: 4, Funny

      First you'd better stop waving it around like a feather duster.

    5. Re:Bring it on! by imashination · · Score: 5, Funny

      I am rubber, you are glue!

    6. Re:Bring it on! by troll8901 · · Score: 1

      Eek! Ack! Oop!

    7. Re:Bring it on! by RonnyJ · · Score: 1

      What's the matter? Just get out of sword fighting class?

    8. Re:Bring it on! by SIR_Taco · · Score: 4, Funny

      Oh yea?!

      --
      I say don't drink and drive, you might spill your drink. Before you get behind the wheel just stop and think.
    9. Re:Bring it on! by ristonj · · Score: 1

      You're as ugly as a monkey in a negligee!

    10. Re:Bring it on! by dpilot · · Score: 1

      Shut off the computer and go to bed!

      (It really was late at night when I finished the game, way back when...)

      --
      The living have better things to do than to continue hating the dead.
    11. Re:Bring it on! by Anonymous Coward · · Score: 0

      Oh Yeah?

    12. Re:Bring it on! by Marauder2 · · Score: 3, Funny

      I have no idea what you just said, but somehow I feel strangely insulted...

    13. Re:Bring it on! by ischorr · · Score: 1

      I look THAT much like your fiancee?

  5. Through the gates of hell... by Daemonax · · Score: 3, Funny

    If they mess this up there will be many people who will want to roll through the gates of hell carrying the developers heads on a spike... While they use their arm to pat kittens of course.

    1. Re:Through the gates of hell... by Bashae · · Score: 5, Informative

      One of the original designers, the original composer and a few other members of the original team, plus the voice cast from games 3 and 4, are in this game's development team.

      I'm hopeful.

    2. Re:Through the gates of hell... by MrNiCeGUi · · Score: 2, Insightful

      I'm not. The S&M episodes have been getting worse since Season 2. The studio is just pumping "product" on a very tight schedule and damn the torpedoes. This is not a medium that would induce quality.

      Also the fact that Lucas Arts chose another studio to produce the games, instead of making them themselves, show that this is not a "return to roots" for them, only another management initiative to get more money from old IP.

    3. Re:Through the gates of hell... by Bashae · · Score: 1

      All the people who used to work on these great games left LucasArts. I very much prefer to have a game developed by people with experience and emotional attachment to the previous ones. Also, it looks like this has been in the works for a while.

      I'm not that crazy about Sam and Max in first place, and it's a different game, with different expectations and scheduled differently. Wasn't the new episodic game made for GameTap? I know from my experience with Uru Live that GameTap demands speed above everything and that can result in rushed work...

    4. Re:Through the gates of hell... by Bashae · · Score: 1

      Also, sorry for double posting, but remember that the previous Monkey Island games are divided in self-contained "chapters", usually each being an island or ship. I think this makes conversion to episode format easy, although admittedly I'd also prefer to have just one full game...

    5. Re:Through the gates of hell... by TheRaven64 · · Score: 4, Interesting

      I enjoyed the Monkey Island series, but I think Grim Fandango is the best game in this genre that I've played. I'm very glad they never made a sequel to it - it was a great stand-alone game but didn't leave any loose ends that needed tying up. Much as I enjoyed the Monkey Island games, I'm not sure that they need more sequels. I'd rather see more original games in the same style but with new settings or characters.

      --
      I am TheRaven on Soylent News
    6. Re:Through the gates of hell... by gEvil+(beta) · · Score: 4, Insightful

      All the people who used to work on these great games left LucasArts. I very much prefer to have a game developed by people with experience and emotional attachment to the previous ones.

      Very true. And didn't most of those people go on to form TellTale Games? So with TellTale developing this, aren't you getting exactly what you want?

      --
      This guy's the limit!
    7. Re:Through the gates of hell... by LKM · · Score: 2, Insightful

      When playing a game like Monkey Island, you really kind of fall in love with the characters and want to see what they're up to. The ending of Monkey Island 2 especially made me want to see what Ron Gilbert would come up with next, where he would send my pirate pals in their next adventure.

      And some games are so good that you simply want to keep playing them even when they're over.

      I'm all for new IPs and original games, but I'm also very, very happy that we're going to get some new Monkey Island, and I truly hope the games will work out well.

    8. Re:Through the gates of hell... by Kokuyo · · Score: 1

      Grim Fandango was boring as hell, in my opinion... then again, it might have been due to the German translation... still I am and remain a faithful MI fanboy.

    9. Re:Through the gates of hell... by Bashae · · Score: 1

      *I* am. Maybe you meant to reply to Mr. Nice Gui?

    10. Re:Through the gates of hell... by bugi · · Score: 1

      I want my Dungeon Keeper back! :(

    11. Re:Through the gates of hell... by Anonymous Coward · · Score: 0

      I think the real problem is that Telltale doesn't have the resources to create something on the same level as a full adventure game. If you look at their previous episodic efforts, they pretty much reuse the same location settings with slightly different props.

      Old adventure games advertised things like "over 50 unique locations". The average Telltale game has more like 10-15, maybe 20-25 across a 5-episode series.

    12. Re:Through the gates of hell... by Per+Wigren · · Score: 1

      roll through the gates of hell

      Can I call you Bob?

      --
      My other account has a 3-digit UID.
    13. Re:Through the gates of hell... by Spit · · Score: 1

      Wallace and Gromit.

      --
      POKE 36879,8
  6. A Classic ... by __aajwxe560 · · Score: 5, Insightful

    Guybrush Threepwood: Well, if there's one thing I've learned, it's this: never pay more than 20 dollars for a computer game.
    Elaine: What's that?
    Guybrush Threepwood: Never mind. I don't know why I said that.

    1. Re:A Classic ... by Petrushka · · Score: 4, Funny

      Guybrush: Ha! Those guys wouldn't know a good story if they paid fifty bucks for it.

    2. Re:A Classic ... by Late+Adopter · · Score: 4, Funny

      Guybrush: I can't help but feel I've been ripped off.
      looks at screen
      Guybrush: I'm sure you're feeling something similar.

    3. Re:A Classic ... by Kokuyo · · Score: 1

      Insightful beyond his years, that Mr. Threepwood...

    4. Re:A Classic ... by Conspiracy_Of_Doves · · Score: 1

      At least I can enjoy my crappy stories without a thousand dollars worth of hardware

  7. look over there, a 3-headed monkey! by spyrochaete · · Score: 3, Interesting

    I'm doubly thrilled at this announcement; first because I love the first two Monkey Island games, and second because it's been so long since Telltale's Sam and Max Season 2 ended and I miss playing episodic adventure games with my wife. None of Telltale's series since Sam and Max interested us so Monkey Island is doubly appreciated for finally filling the void!

    These Telltale adventures are the perfect activity to enjoy with a loved one. They're clever and funny and have great stories, plus the frustrating bits are that much easier when you put two heads together on a puzzle. My wife and I would always count the days until the next Sam and Max episode, so I did not hesitate to preorder the Monkey Island season the moment I learned heard this announcement last night (plus I got a free game of my choice from their site last night for doing so).

    Telltale is a studio I put my full faith into, and in my 24 years of PC gaming that's been a very rare thing for me to say. Their games are well programmed, the art style is creative and attractive, and the writing is consistently outstanding. I also love that you can get a very attractive DVD of the season plus some extras for free (plus about $7 shipping) if you own the digtal download season.

    Now please excuse me - I'm off to practise my insult swordfighting.

    1. Re:look over there, a 3-headed monkey! by A_Non_Moose · · Score: 1

      No kidding about some of those puzzles needing two people as one of my friends back in late 91 or
      early 92 had this game and I was around on occasion, just hanging out before getting addicted to
      this game.

      The recipe for getting to the Island was something that drove us nuts because it was so devious
      and clever: pressed/flat skull = jolly roger, "one or more of the following {chemicals} = Capt.
      Crunch (final ingredient that got the cauldron going).

      Getting off the boat...sheesh...Guybrush's "I need a helmet"...damn, 'try the pail' I said after
      several hours..."boom" goes the cannon and on the Island we are. We just looked at each other
      and shook our heads. Felt stupid not thinking of it sooner after getting to the Island took
      about 3 days (service, duties, work interfering with gaming).

      Good times. Sadly, me going on 12hour shifts for a while and my buddy getting stationed elsewhere
      left us SOL when it came to getting into the monkey head cave. We were 1/2 way there as we had
      the chimp that followed us for bananas and never put the two together. Ah, well.

      I may have to get this just for old time's sake (and a walkthru on hand, just in case the
      old brain, now 20 years older, can't hack it quick enough).

      --
      Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
  8. I loved this game! by NetNinja · · Score: 1

    I remember this being released on the Amiga computer. The second best game of this era was Zack McCrackin and the teenage mind benders!

    Long live the Amiga!

    1. Re:I loved this game! by Faw · · Score: 1

      U mean Zak McKracken and the Alien Mindbenders. I never finished that one or Maniac Mansion.

    2. Re:I loved this game! by nkh · · Score: 1

      I was 8 when I finished Maniac Mansion, 9 for Zak McKracken (I had to draw the maps for the Mars and Peruvian temples). Now I'll say this to you once, not twice, just once: go finish both those games right now!

    3. Re:I loved this game! by Per+Wigren · · Score: 1

      I did. And I recorded it. :-)

      I did finish the Amiga version back in the days also, though I had to cheat a few times by reading the "hint" sections of (paper) computer magazines...

      --
      My other account has a 3-digit UID.
  9. Re:I hope Tales doesn't inherit the controls from by MemoryDragon · · Score: 1

    Actually they were more than ok if you played them with a Gamepad, as for mouse driven, they were not ideal, but far from the broken controls Grim Fandang, Dreamfall, or MI4 had.
    I personally even liked it more with a gamepad because it allowed me to play W&G in the livingroom sitting on a sofar with the laptop being in front of me and the gamepad being plugged in.

  10. It seems they are staying true to the original by Max+Romantschuk · · Score: 1

    The second video shows gameplay, and it looks like it's very true to the original. I'm going to stay positive on this one, given that I need excuses to buy more games for my Wii... ;)

    --
    .: Max Romantschuk :: http://max.romantschuk.fi/
    1. Re:It seems they are staying true to the original by Max+Romantschuk · · Score: 1

      Aww crap. This was about two different games... The telltale thing is new stuff for the Wii, but the remastered version is not... Oh well, SCUMMVM it is then...

      http://www.lucasarts.com/games/monkeyisland/

      --
      .: Max Romantschuk :: http://max.romantschuk.fi/
  11. Something you could once have said about lucasarts by SmallFurryCreature · · Score: 1

    Ever heard of them? Lucasgames/arts? Were one good too, made quality games, treated their customers rights etc etc. Then management happened. For me the rot set in when a Star Wars game had a third party logo in it.

    So Telltale for me is good, for as long as they are good.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  12. Change? Geitner's begging for it from China. by Anonymous Coward · · Score: 0

    "Please, please *mmpphh* keep feeding our *slurp* deficit spending addiction!" *splat* *gulp*

    -Tim "TurboTax" Geitner

  13. Re:Um, slashdot? by Anonymous Coward · · Score: 1, Funny

    E3 is on, basement dweller.

  14. It's E3 by tepples · · Score: 2, Informative

    Every other story that has been run lately has been about games.

    That happens around video gaming trade shows such as E3. Expect it to die off by the end of the week.

  15. Dear Soulskill by Anonymous Coward · · Score: 0

    You write like a dairy farmer.

    1. Re:Dear Soulskill by jyuter · · Score: 1

      How appropriate, you write like a cow.

  16. What fantastic games these are by Biotech9 · · Score: 1

    No nostalgia here either, i recently installed ScummVM on a nokia 770 tablet, and replayed all the monkey Islands, they were absolutely fantastic. There are a lot of good handheld games these days too, but nothing comes close to the level of comedy or cinematics as did Monkey Island.

    http://www.youtube.com/watch?v=ONmmlOJzE5E

    So good!

  17. Oh no! by dzfoo · · Score: 1

    Will someone cut George Lucas' hands already so that he cannot mess with our childhood memories any more? Geez!

            -dZ.

    --
    Carol vs. Ghost
    ...Can you save Christmas?
    1. Re:Oh no! by spyrochaete · · Score: 3, Funny

      If you strike him down he will become more powerful than you can possibly imagine!!!

    2. Re:Oh no! by Conspiracy_Of_Doves · · Score: 1

      Don't worry. I doubt he gives a damn about it.

      If he's concerned with the video games division at all, he's probably too focused on the New Republic MMO.

    3. Re:Oh no! by _Shad0w_ · · Score: 1

      Old Republic...unless there's another Star Wars MMO in the pipeline I haven't heard about yet.

      --

      Yeah, I had a sig once; I got bored of it.

    4. Re:Oh no! by Conspiracy_Of_Doves · · Score: 1

      .... yes.

      Old Republic.

      I was going to type "new MMO, 'Old Republic'" and somewhere along the line my fingers got confused.

    5. Re:Oh no! by _Shad0w_ · · Score: 1

      Heh, mine do that lot. It can lead to many amusing and interesting statements.

      --

      Yeah, I had a sig once; I got bored of it.

  18. Re:I hope Tales doesn't inherit the controls from by Anonymous Coward · · Score: 0

    And Grim Fandango worked great with a gamepad too. Or did you not try that?

  19. Re:Um, slashdot? by viyh · · Score: 1

    I'm not a basement dweller, I just have better things to do.

    --
    "I have never let my schooling interfere with my education." --Mark Twain
  20. Hoping for... by MetricT · · Score: 1

    "According to LucasArts, these efforts are "just the start of LucasArts' new mission to revitalize its deep portfolio of beloved gaming franchises.""

    Come on guys, give us Grim Fandango 2. Seriously, the original is my favorite game of all time.

    1. Re:Hoping for... by Archon-X · · Score: 1

      This is, without a doubt, the greatest game of all time.
      The graphics, the soundtrack, the story. Simply - amazing.

    2. Re:Hoping for... by diskofish · · Score: 1

      "According to LucasArts, these efforts are "just the start of LucasArts' new mission to revitalize its deep portfolio of beloved gaming franchises.""

      Come on guys, give us Grim Fandango 2. Seriously, the original is my favorite game of all time.

      As much as I loved Grim Fandango, I wouldn't want to see a sequel per-se. I do think a game set in the same universe would work though.

    3. Re:Hoping for... by slim · · Score: 2, Insightful

      My inner nostalgia freak wants a HD remake of Day of the Tentacle. I'd enjoy replaying it, without the distraction of the creaky old graphics.

      Plus I like the idea that a new generation could experience its joys.

    4. Re:Hoping for... by asdf7890 · · Score: 1

      My inner nostalgia freak wants a HD remake of Day of the Tentacle. I'd enjoy replaying it, without the distraction of the creaky old graphics.

      I replayed DOTT a while ago and I can't say the graphics were a problem at all. In fact I'd go as far as saying that they were part of the "charm".

      I might have to get SCUMMVM installed on my netbook and shovel a copy over for the train journeys over the coming months (or I might just read a book...).

      Plus I like the idea that a new generation could experience its joys.

      Aye, the new generation might not put up with low-res cell-animated-cartoon-style graphics. But they are too busy mussin' up my lawn to care anyway...

    5. Re:Hoping for... by LKM · · Score: 1

      I'd also like to see Grim Fandango "remastered".

    6. Re:Hoping for... by spyrochaete · · Score: 1

      I agree with this 100%. I'd wager it would take relatively minimal effort to redo the art at higher resolution and upscale the locations to widescreen. DOTT is absolutely timeless.

      I replayed it recently using SCUMMVM on my Gameboy DS (full talkie version) and it was a perfect game for the mobile platform. I'd gladly have repurchased it for that platform if only it were on sale!

    7. Re:Hoping for... by spyrochaete · · Score: 1

      SCUMMVM's graphics filtering does wonders to smoothe out the blocky graphics when playing at high resolution. If you showed a 10-year-old the original version running on SCUMMVM with 3x scaling I bet they'd never guess how old the game is.

    8. Re:Hoping for... by Conspiracy_Of_Doves · · Score: 1

      *slaps MetricT*

      You shut your filthy whore mouth!

      *Crawls under a sheet and screams and cries into a webcam* Leave Manny alone!

      ---

      Seriously. GF is LucasArts' Magnum Opus. You don't screw with it.

    9. Re:Hoping for... by Anonymous Coward · · Score: 0

      It might even be easier than that. The backgrounds in LucasArts adventure games have been paintings at least since Monkey Island 2, so if they have the originals, they can simply re-scan them in higher resolution. Also, the character graphics in DOTT look like they were hand-drawn first.

      If they have the originals, they could create the most faithful re-creation possible.

    10. Re:Hoping for... by slim · · Score: 1

      Filters can work wonders, but they can't turn this into this.

      (notwithstanding the user comment on Eurogamer that the new screens look like something from someone's Deviantart account)

    11. Re:Hoping for... by Archon-X · · Score: 1

      Not much needs to be remastered - they already had a full orchestra (soundtrack is downloadable, and simply wonderful)
      The graphics are still goregous.

      Something else set in this universe however, would be amazing.

      I can already hear the clickity-tap of Manny's shoes on the cobbles! :D

    12. Re:Hoping for... by spyrochaete · · Score: 1

      Wow, looks brilliant! But why does Guybrush look like DJ Richie Hawtin?

    13. Re:Hoping for... by MrNiceguy_KS · · Score: 1

      Agreed. The Grim Fandango storyline doesn't really leave anywhere to go with a sequel, but I'd love another game in that universe. I don't know who came up with combining Film Noir and the Mexican "Land of the Dead" mythology, but they are a genius. It's a bizarre enough story and setting that it's hard to imagine a game studio today being brave enough to run with it.

      --
      Redundancy is good And also good.
    14. Re:Hoping for... by DreadPiratePizz · · Score: 1

      Creaky old graphics? PLay the talkie Macintosh version of Day of the Tentacle sometime with the Graphic Smoothing option turned on. As gorgeous as a real cartoon.

    15. Re:Hoping for... by Bull_UK · · Score: 1

      I was thinking the exact same thing, they would need the original voice cast though, and then they could TAKE OVER THE WORLD!

  21. Grumpy Gamer - not just another games blog by slim · · Score: 5, Informative

    Many readers of TFA won't realise that 'Grumpy Gamer' is Ron Gilbert, one of the creative geniuses behind Monkey Island. His blog post is fascinating.

  22. Dream come true! by gentleolas · · Score: 1

    One of the few PC games I think about still. Great story and graphics of the era. So funny too, I remember laughing my butt off as a pre-teen.... Looking forward to it!

  23. Re:I hope Tales doesn't inherit the controls from by slim · · Score: 1

    I hated the Grim Fandango gamepad controls. I much prefer point+click, even if the cursor is controlled by a pad.

  24. Bullshit by LKM · · Score: 1

    I replayed Secret and Curse about a year ago, and they're still as fun and awesome as they were the first time I played them. A lot of games don't age well (especially PlayStation 1 titles, most of which have become virtually unplayable), but that definitely does not apply to the first two Monkey Island games.

    1. Re:Bullshit by LKM · · Score: 1

      Drat, I meant Revenge, not Curse. I've never actually finished Curse.

    2. Re:Bullshit by Conspiracy_Of_Doves · · Score: 2, Insightful

      I highly recommend finishing it. It completely shatters the "third in the series is crap" myth.

    3. Re:Bullshit by MrNiceguy_KS · · Score: 2, Interesting

      I agree. Curse of Monkey Island is my favorite in the series. Love the voice acting, (especially the songs) and the cartoon-style graphics seem much more appropriate to the game than the 3D in Escape. The jokes are well-written and made great use of comic timing.

      I'm just finishing up season 1 of TellTale Games' Sam and Max, and I must say, it give me great hope for their Monkey Island revival.

      --
      Redundancy is good And also good.
    4. Re:Bullshit by Conspiracy_Of_Doves · · Score: 1

      Songs?

      It's been a while since I played, but I only remember the one.

    5. Re:Bullshit by LocutusMIT · · Score: 1

      There's a monkey in my pocket and he's stealing all my change! His stare is blank and glassy; I suspect that he's deranged...

      and

      For those cold, dark shipboard nights,
      We've got boxers, briefs, and tights
      Made from cotton, silk, or satin,
      In styles Anglo, Dutch, and Latin,
      When you sail don't take a chance
      Wearing nothing neath your pants!
      Trust...Silver's Long Johns! (They breathe!)

    6. Re:Bullshit by Conspiracy_Of_Doves · · Score: 1

      Oh yeah! I completely forgot about those :)

      I have to reinstall that game.

    7. Re:Bullshit by MrNiceguy_KS · · Score: 1

      Practically as soon as she was old enough to talk, I had my daughter singing the "Monkey In My Pocket" song.

      --
      Redundancy is good And also good.
  25. Now People Can see.... by Anonymous Coward · · Score: 0

    Pirates of the Caribbean ripped major thematic elements from Monkey Island!! Hopefully some people will notice this now and cry fowl! This was from the time when games needed to have a storyline not just super graphics. Now all I need is New Kings Quests....New Space Quest...Star Control 2 Remake (that rocked) and some Wing Commander Privateer remakes and the return of my gaming childhood will be complete. http://streetstyles.ch/ - Swiss Band & Fashion Tshirts

    1. Re:Now People Can see.... by slim · · Score: 1, Troll

      Pirates of the Caribbean ripped major thematic elements from Monkey Island!! Hopefully some people will notice this now and cry fowl!

      One of the things I enjoyed most about the Pirates of the Caribbean movie was all those nods to Monkey Island.

      But later I learned that both Monkey Island and the POTC film were referring to much earlier source material: the POTC ride at Disneyland.

      Correlation doesn't imply causation :)

    2. Re:Now People Can see.... by Anonymous Coward · · Score: 0

      I think that is part of the point these days, Most material has inspiration in other material. Very little is from scratch originally created. The problem arises that the members of the MPAA behind such films would never admit that they sourced material without paying the original author. This is what makes open source so effective and efficient, it stops you from having to recreate the wheel every time you want to incrementally make something better. Although I think it will be very difficult to make the original Monkey Island games better than they already were! http://streetstyles.ch/ - Swiss Band & Fashion Tshirts

    3. Re:Now People Can see.... by westlake · · Score: 2, Informative

      But later I learned that both Monkey Island and the POTC film were referring to much earlier source material: the POTC ride at Disneyland.

      The broad outlines of the pirate adventure were in place while the Black Flag still flew over the Caribbean:

      Captain Charles Johnson and The General History of the Robberies and Murders of the Most Notorious Pyrates [1724]

      Doug Fairbanks made a memorable Black Pirate. [1926] Errol Flynn's Captain Blood [1935] and The Sea Hawk [1940] are as good as it gets.

      Stevenson's Treasure Island was published in 1883.

      It has never been out of print, never left the theatrical stage in all the years since. Film, radio, and TV adaptations are almost beyond counting.

      Wallace Beery for MGM in 1934 and Robert Newton in 1950 became Long John Silver for two generations of kids.

    4. Re:Now People Can see.... by slim · · Score: 1

      All very interesting.

      But the links between Monkey Island and Pirates of the Caribbean are very specific. I'm sure there's a FAQ somewhere.

      For example, there's a scene in the Pirates movie, where prisoners try to coax the keys from a dog that has them in its mouth. Players of MI, seeing this immediately saw it as a homage to (or rip-off of) a similar puzzle in Monkey Island.

      But, the dog with the keys was in one of the dioramas in the ride, which debuted in 1967.

      Ron Gilbert is on record as saying that the ride was a big influence, and the homages are deliberate.

    5. Re:Now People Can see.... by dank+zappingly · · Score: 1

      I believe Gilbert said that a big influence was On Stranger Tides by Tim Powers. I hope they never reveal the real Secret of Monkey Island.

  26. DRM? by Anonymous Coward · · Score: 0

    will it come with DRM or lamo-copy protection?

  27. Re:Um, slashdot? by LKM · · Score: 1

    You're on Slashdot, so you're obviously lying.

  28. That would only be possible if ... by DeadDecoy · · Score: 2, Informative

    they recruited Tim Shafer to help manage the project. He was there for MI 1 + 2. This guy had a talent for helping producing some of Lucas Art's more creative adventure games: Day of the Tentacle, Grim Fandango, and Full Throttle ... skip the last one, they force him to do that. Since Lucas Arts killed their adventure games department and focused on rehashing Star Wars themes, its been hard for me to get excited about anything they announce lately, as it's probably motivated by money more than anything else. Oh well, at least Brutal Legends is coming out soon.

    1. Re:That would only be possible if ... by badboy_tw2002 · · Score: 0, Flamebait

      Its true, prior to the discovery that "money" existed Lucas Arts was actually the North American department of Santa's Workshop. There happy elves toiled day and night to produce a completely free product, motivated only by the joy of smiling children, gumdrops, and the caressing wand lashings of the fairy godmother supervising overlord. But then one day the great evil awoke after his long post-Jedi slumber and devoured all the elves as a breakfast snack. Subsequently, all decisions made at the newly minted "business" or "corporation" involved making more money. Gone was the lost ideals of yesterday where only peals of laughter out of the focus group of well-fed orphans would guide corporate decision making. Truly a tragic loss.

      Or maybe you just grew up.

    2. Re:That would only be possible if ... by DeadDecoy · · Score: 1

      The issue I take with Lucas Arts is not that they want to make money, but that they are willing to sacrifice artistic integrity, and in doing so, create shoddy products. To me at least, Starwars 1-3, the mounds of merchandising, and recent cgi cartoons, are evidence of the company's lack of innovation over the recent years. Now in saying that, there are some developers who appear to have a passion for making good games, which show through the quality in gameplay, story, graphics, and music: Valve, Bioware, Rockstar, Doublefine, Team Ico, Stardock, Bioware, etc; really too many to name. Lucas Arts certainly has the capacity to be innovative, but they seem to opt for a more conservative approach. So yes, before Lucas Arts was the juggernaut they are today, they were a happy Santa's Workshop which churned out toys for all the good little girls and boys. In growing up, I find that the old Lucas Arts games still hold their charm while the newer ones, not so much. So yes, it is a tragic loss because once they were a mecca of artistic talent and now they are simply a factory which produces cheap plastic shells of childhood dreams.

  29. Re:Um, slashdot? by Anonymous Coward · · Score: 1, Informative

    Then change slashdot preferences to not show Game articles.

  30. Re:Um, slashdot? by Anonymous Coward · · Score: 0

    Sorry, I meant your slashdot preferences.

  31. Re:Something you could once have said about lucasa by drinkypoo · · Score: 1

    Ever heard of them? Lucasgames/arts? Were one good too, made quality games

    Just to illustrate; Tie Fighter, one of the best-loved games of all time, followed X-Wing and was actually an improvement; by most accounts XvT is either better or about the same, and came still later. Meanwhile, Star Wars: Battlefront II has less and usually smaller maps than the original. Having sequels superior to first releases is a sign of a healthy game company. When the sequels are inferior it's clear that management is pushing stuff out the door.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  32. If only the Amiga came back also ... by yossarianuk · · Score: 1

    Seeing those screen shots make me think of one thing - Amiga ..

    Right thats it - i'm going to play rocket ranger tonight and win the game (been trying to win it for 2 decades now)

  33. Of my Favorites by PegamooseG · · Score: 1

    I loved this series. In fact, when I first met my (at the time) wife-to-be, I was playing the entire series. And she still married me (Can you believe it?). My other favorite was Day of the Tentacle ("I feel smarter... stronger... Like I could..." *boink* *boink* "TAKE OVER... THE WORLD!"). My other favorite... Discworld (the first one; never played the sequel). What I especially love about the LucasArts games and the Sierra Online games were the creative energy poured into them. I think these kinds of games help shaped my sense of humor and let me see things, not just from outside the box, but from the crow's nest perched at the top of the Christmas tree. I look forward to these Monkey Island releases. I just hope they don't do to these what was done with Legends of Zork (*shudder*).

  34. Quotes by skyriser2 · · Score: 2, Informative

    "That pig shaped bush frightens and confuses me."
    - Guybrush Threepwood, Escape from Monkey Island

    "That's the second biggest monkey head I've ever seen."
    - Guybrush Threepwood, Escape from Monkey Island

    "Somehow I knew that in hell there would be mushrooms."
    - Guybrush Threepwood, Monkey Island

    http://www.quoteaddict.com/

  35. lol by Anonymous Coward · · Score: 0

    LOL at releasing this for xbox kiddies. "like wtf how do u mak him kill a hooker?"

  36. I've died... by Anonymous Coward · · Score: 0

    And gone to heaven! A new Monkey Island game... really? And by TellTale, arguably the best high-quality commercial adventure game producer out there right now? It's too good to be true! The only thing better would be if LucasArts had headed up the project themselves. *Drools* I can't wait... wave goodbye to many hours as I unproductively play through these new games!

  37. Awesome news by b0ttle · · Score: 1

    Greatest news of the week. I love Monkey Island series.

  38. Re:Something you could once have said about lucasa by badboy_tw2002 · · Score: 1

    Not to nitpick, but the original Tie Fighter games were actually made by a third party, so its kind of always been like that :)

  39. You say that like it's a bad thing... by westlake · · Score: 1

    The problem is, what we remember as a game will return as a product of the entertainment industry.

    You only need to look at the production credits. The art. The writing. The music. The vocal talent.

    These are pros, man.

    You don't play "Grim Fandango" for the puzzles it offers.

    You play it for the stories it offers.

    It shone pale as bone,
    As I stood there alone.
    And I thought to myself,
    How the Moon that night,
    Cast its light,
    To my heart's true delight,
    On the reef,
    Where her body was strewn.

  40. In soviet russia by v1 · · Score: 1

    yes I know we all hate these, but this time it's worth it

    In Soviet Russia, Monkey Island returns to YOU!

    (I can't find a proper link, but there was a VERY old release called "Return To Monkey Island", for the Apple II etc)

    --
    I work for the Department of Redundancy Department.
  41. Uh oh by Anonymous Coward · · Score: 0
    The original games were/are sacred.

    Telltale best tread carefully: blasphemy is unforgivable