Nintendo Announces New Mario Bros, Mario Galaxy, Metroid
Nintendo's E3 press conference was an eventful one, with announcements for a new Super Mario Bros. Wii, a sequel to Super Mario Galaxy, and a new entry into the Metroid franchise by Team Ninja. The new Mario Bros. game will be available for the holiday season, and the other two are scheduled for 2010. Nintendo also confirmed an updated version of the Wii Fit, called the Wii Fit Plus (trailer), due out this fall. A full list of Nintendo's announcements is available, which includes more games and new features. Live blogs of the press conference, with commentary and pictures, are up at Engadget and 1Up.
Golden Sun DS (not mentioned in TFS) is really what I'm most excited about. Golden Sun and its sequel for GBA were possibly my favorite RPG series for a long time. What a brilliant mixture of RPG gameplay with puzzle solving it was, with great graphics (for GBA) to boot! I've been waiting for a third for ages, as the second had a somewhat open ending.
They point out in the article that it is basically the same graphics as the DS New Super Mario Bros, so yes, you're right, it looks like something from DS (intentionall). I'm sure it's no where near pushing the limits of the Wii hardware, considering what it has been shown to be capable of in games like Resident Evil 4, Super Mario Galaxy and MadWorld.
The hype is about the 4 person simultaneous multiplayer in a mario game, which is a completely new feature - maybe you should try reading the article instead of just looking at the pictures.
Nonsense.
PlayStation vs. Nintendo 64:
What the hell? This is so wrong.
The Dreamcast had more video RAM than the PS2 and the GameCube, though its CPU wasn't as fast. That being said, never underestimate the effect of more video RAM on a game console.
The Xbox was much more powerful than the PS2, and the GameCube was more powerful than the PS2, its better shading effects giving it an edge.
PlayStation 2 vs. GameCube vs. Xbox:
Were you brainwashed by Sony, or something?
Plus, the Wii is so much cheaper to develop for.
Once you have the devkit. But before Nintendo will even sell you the devkit, you must have a corporation or LLC with a leased office and a track record. That's a lot of overhead for a new business. Compare to Xbox Live Community Games: anyone with a PC, a C# book, and $794* can get started.
* Price of an Xbox 360 plus a 5-year subscription to XNA Creators Club.