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Splash, Splatter, Sploosh, and Bloop!

Acoustic Bubble writes "Researchers at Cornell University have developed the first algorithm for synthesizing familiar bubble-based fluid sounds automatically from 3D fluid simulations, e.g, for future virtual environments. The research (entitled 'Harmonic Fluids') will appear at ACM SIGGRAPH 2009 in New Orleans in August 2009. Check out some videos of falling, pouring, splashing and babbling water simulations (computed on a Linux cluster)."

3 of 100 comments (clear)

  1. Graphical Adventures by Celeste+R · · Score: 4, Interesting

    This is a simulation physicist's wet dream, and I'm sure it'll be somewhere in a graphical adventure soon.

    My bet is that the FPS genre will like this too.

    --
    There are no perfect answers, only the right questions. More questions at http://foresightandhindsight.blogspot.com/
  2. The simulation sounded muffled. by Ungrounded+Lightning · · Score: 3, Interesting

    The simulation sounded somewhat muffled, like the high frequency components weren't right or weren't of sufficient amplitude.

    Can some of the rest of you listen and tell me if it sounds muffled to you too? (I want to be sure it's not my machine or earphones.)

    Might be the CODEC used with flash rather than the original simulation itself...

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
  3. Re:Hmm. by beadfulthings · · Score: 3, Interesting

    I'm pretty stodgy. All I could think of was the Brownian motion poem:

    Big whorls have little whorls
    Which feed on their velocity.
    And little whorls have lesser whorls,
    And so on to viscosity...

    --
    "Here's what's happening. You're starting to drive like your Dad..." - Red Green