Splash, Splatter, Sploosh, and Bloop!
Acoustic Bubble writes "Researchers at Cornell University have developed the first algorithm for synthesizing familiar bubble-based fluid sounds automatically from 3D fluid simulations, e.g, for future virtual environments. The research (entitled 'Harmonic Fluids') will appear at ACM SIGGRAPH 2009 in New Orleans in August 2009. Check out some videos of falling, pouring, splashing and babbling water simulations (computed on a Linux cluster)."
This is a simulation physicist's wet dream, and I'm sure it'll be somewhere in a graphical adventure soon.
My bet is that the FPS genre will like this too.
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