Splash, Splatter, Sploosh, and Bloop!
Acoustic Bubble writes "Researchers at Cornell University have developed the first algorithm for synthesizing familiar bubble-based fluid sounds automatically from 3D fluid simulations, e.g, for future virtual environments. The research (entitled 'Harmonic Fluids') will appear at ACM SIGGRAPH 2009 in New Orleans in August 2009. Check out some videos of falling, pouring, splashing and babbling water simulations (computed on a Linux cluster)."
now i gotta go pee...
This is a simulation physicist's wet dream, and I'm sure it'll be somewhere in a graphical adventure soon.
My bet is that the FPS genre will like this too.
There are no perfect answers, only the right questions. More questions at http://foresightandhindsight.blogspot.com/
Finally bukakke (and less ... pleasant) hentai anime with realistic sound. Yay.
What? What did YOU think this is for?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
In other news from the overpriced useless ressearch dept... the research has found an unexpected application... generating fart sounds from facial expressions... thus giving speech to farts. a student called in for volunteer testing of the system said, "amazing! it actually sounds like me... I was always embarassed because my farts didnt make any sound... now I know wether it is a pzzzt or a plrrrrt or a puffff.... Thank you"
Privacy right groups caution against wide use of the system, "We got to preserve the right to privacy while farting... imagine if these devices were everywhere? our privacy would be gone like the wind"
Never antropomorphize computers, they do not like that
I believe it's called the Splash-dot effect
Never antropomorphize computers, they do not like that
The effect reminds me strongly of the water sounds in Myst. I think it's an artefact of recording flowing water in isolation: without an environment to reflect the sounds, the frequency mix isn't right.
"They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
Yeah, I agree. In all honesty the sounds are about as good as the animations. Recognizable, but clearly not real. I think they would have done better if they had just gotten a microphone and sampled some real water.
On the other hand, maybe someone with a good ear can come along and adjust the algorithms until they really DO sound good. Much like computer visual art isn't all that great unless someone with artistic talent is deploying it.
Qxe4
Stuff that splatters?
Stuff that splatters?
News for turds?
"Proudly Posting Without Reading The Article"