Valve Explains Quick Left 4 Dead Sequel
Valve's announcement that Left 4 Dead 2 would be released only a year after the first game has generated a great deal of controversy among fans of the game. There are concerns that Left 4 Dead will not get any additional content, the community will be divided, and that the quick development cycle won't do justice to the sequel. Now, Valve devs and execs are going out of their way to address those concerns. Left 4 Dead project lead Chet Faliszek said, "It just became very clear that this was a cohesive, singular statement we wanted to make, not a more slow update thing... too much stuff was tied together with too many other things." Developer Tom Leonard was quick to point out that work wouldn't cease for the first game: "We are doing updates across the summer, adding new matchmaking features, and new features to facilitate user maps after the SDK is out. ... Additionally, those maps can be transported into Left 4 Dead 2." Doug Lombardi said simply, "Trust us a little bit," explaining that Gabe Newell is "always talking about providing entertainment as a service — it's not about making a game any more."
Just after I've bought^h^h^h^h^h^hlicensed an EA game and am presented with the EULA, I certainly feel like I've been served.
Finally had enough. Come see us over at https://soylentnews.org/
But remember it had that great AI system to make the game a different play style each time :)
https://www.speakservers.com/
Damn you valve, you've swindled me for the first, but last time!
I expected updates, which were promised, and I don't get the, there is no compromise, I WANT CONTENT!
Im a politician.