Valve Explains Quick Left 4 Dead Sequel
Valve's announcement that Left 4 Dead 2 would be released only a year after the first game has generated a great deal of controversy among fans of the game. There are concerns that Left 4 Dead will not get any additional content, the community will be divided, and that the quick development cycle won't do justice to the sequel. Now, Valve devs and execs are going out of their way to address those concerns. Left 4 Dead project lead Chet Faliszek said, "It just became very clear that this was a cohesive, singular statement we wanted to make, not a more slow update thing... too much stuff was tied together with too many other things." Developer Tom Leonard was quick to point out that work wouldn't cease for the first game: "We are doing updates across the summer, adding new matchmaking features, and new features to facilitate user maps after the SDK is out. ... Additionally, those maps can be transported into Left 4 Dead 2." Doug Lombardi said simply, "Trust us a little bit," explaining that Gabe Newell is "always talking about providing entertainment as a service — it's not about making a game any more."
"Gabe Newell is "always talking about providing entertainment as a service â" it's not about making a game any more." " Which is why most games suck now.
https://www.speakservers.com/
Who's going to explain all the quick Guitar Hero sequels?
Or (forgive the less cynical view point) they just wanted to focus on improving the game and getting it to a very high level of "it's done" before opening it up for modding (since they're still updating L4D as it is, let alone L4D2). I'd also be very surprised if the SDK was L4D2 only (considering they're effectively the same game at heart, I would expect any SDK to let you choose the version being targeted, like the way the SDKs let you target HL2, or Ep1/Ep2 etc. depending on features used)
As it is, I'd much rather have them thinking about the game and its sequel, than making mod tools to some that could still be polished up even more.
This isn't that hard to explain. There is profit to be had. They make more money by selling a new game then by releasing free maps for an old one.
Look, companies only understand one thing: sales. Gamers are notoriously bad at speaking with their wallets. They're a hype driven group. Sure, right now people are all pissed off about this. When L4D 2 comes out, those same people will all be lined up on day 1 forking over money for it and caught up in the hype. That pattern gets repeated over and over again.
When gamers as a whole start acting like intelligent customers and less like drug addicts looking for a quick hit, you'll see companies not do this type of quick sequel. In the mean time, there's no consequences for them to do it, so why wouldn't they?
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
Why are games supposedly provided as a service instead of a product? As in, a fully-featured product with the vast majority of the content already there upon release? Seems like each game these days is supplied incomplete and the rest comes through DLCs after release.
Take Tomb Raider: Underworld for example. There have been two DLC chapter addons available for it (and only for the Xbox 360), and these chapters aren't simply side chapters - they're actually a continuation of the story line which was part of the ORIGINAL GAME. In other words, if you didn't have an Xbox 360 and/or didn't purchase these DLCs, you wouldn't actually "finish" the game as it was suppose to be finished. The story would be incomplete. So screw anyone who thought that buying TRU would mean a full game, nah, you have to PAY for the full story line! Now given the DLCs were in part funded by Microsoft, I'm not surprised they're only available for the 360, and it wouldn't have mattered much if they were just side quests that didn't continue the story. But they do.
I don't mind bonus packs that cost a bit but provide extra features, but I do mind cash grabs that seem to emphasize the "release early, finish development later" mentality. Works somewhat for open-source content but shouldn't be tolerated for paid products.
When bad games are announced, we cringe (rightfully I think). When good games are announced, we cringe again with arguments like "Too Soon!" as if the publishers had made a dead David Carradine joke.
I think the question is not about cringing because the game is good but rather because people fear it's going to be bad due to too short a developing span.
Fans are a crying whinny lot who will never be happy with any concession you make, and the sooner you shut them out, the happier you'll be.
It's just the fans' concern that their favourite franchises are being raped for a quick buck. It's stupid for developers to ignore their fans because the fans are the ones who make them money.
The original game had like 6 guns, 4 levels and about 5 types of enemies.
You could do justice to that in about a month with a mod team, let alone in a year with a full blown dev team.
I was really looking forward to L4D when it was announced, but as games go, L4D was probably the one game I can point to with the most dissapointingly small amount of content I've seen in the last 5 years.
It really did feel like an HL2 mod and nothing more. The idea is fantastic, but the execution of it left a lot to be desired IMO.
I understood why Valve didn't bother with a storyline, but generally if you're not going to bother with that you make it up by making sure there's a ton of levels, game modes, weapons, enemies and so on to deal with. The problem with L4D is that it was devoid of any meaningful amount of any of these things. It had few maps, few enemy types, few weapons, few gameplay modes.
For £30 - £35 I expect a game, not a mod.
Even though the Slashdot poster did call it SDK, it is not a SDK.
An SDK will allow you do modify how the game behaves, create rules such as autokick/ban players who teamkill over a certain limit, create flying monsters etc ...
What Valve has released is just, as the name implies "authoring tools for Left 4 Dead" and it does only let you "author" new content, i.e. graphics and sounds/music/maps.
The gameplay is still the same.
echo '[q]sa[ln0=aln80~Psnlbx]16isb572CCB9AE9DB03273snlbxq' |dc
There are concerns that Left 4 Dead will not get any additional content, the community will be divided, and that the quick development cycle won't do justice to the sequel.
If Valve were to add an additional year to the development cycle, would the fans be whining that it was too long to wait?
No, and I'm not afraid to say it either. Particularly since I paid considerably more for it than I paid for Team Fortress 2, which is, hands-down, a better game.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011